313 Commits

Author SHA1 Message Date
6cbe54ff73 update changelog 2024-09-18 21:40:07 +02:00
6fd5bbc582 all of them 2024-09-18 21:38:21 +02:00
262182cfaf allow selection of commander names to post as 2024-09-18 21:36:39 +02:00
007b391dc2 parse out commander names from logs 2024-09-18 21:33:20 +02:00
9918c7d559 extend Commander entry with full name CMDR + Name 2024-09-18 21:33:05 +02:00
2bf8d9018d further refine splitting of logs 2024-09-18 21:10:41 +02:00
8eaf94f634 optimise splitting code for short logs 2024-09-17 19:54:35 +02:00
20adf93d39 implement log splitting for discord posting 2024-09-17 19:53:17 +02:00
fd3e5f61cb allow override of username in posting 2024-09-17 18:57:38 +02:00
e617c3852b update changelog 2024-09-17 18:50:31 +02:00
9f013bed38 fix cartographics value, use Total instead of TotalEarnings 2024-09-17 18:49:18 +02:00
916afb2348 update changelog 2024-08-17 18:40:32 +02:00
6eb892151c bump version 2024-08-17 18:40:22 +02:00
6a9e4978aa add possibility to post logs to discord webhooks 2024-08-17 18:38:00 +02:00
0203008202 make placement of colons consistent 2024-05-02 20:26:14 +02:00
03621721b8 bump version to 0.4.2.0 2024-05-02 20:13:02 +02:00
ccba55ac35 move colon into fixed with formatting 2024-05-02 20:12:23 +02:00
0708880284 don't add a newline after bot header for one line 2024-05-02 20:11:51 +02:00
18c3073635 update changelog 2024-05-02 20:09:19 +02:00
c43d2ff1d3 add a bot header for discord log parsing 2024-05-02 20:07:10 +02:00
a3b7623557 bump version 2024-04-28 12:48:42 +02:00
1c2fc1e2e6 update changelog 2024-04-28 12:47:00 +02:00
53da6b4bc2 add Ermeni Blue 2024-04-28 12:46:01 +02:00
bc44ceb205 update changelog 2024-04-28 12:42:12 +02:00
4d3048a37d add the market name to trading entries 2024-04-28 12:41:50 +02:00
463598c779 update changelog 2024-04-28 12:36:58 +02:00
bf56f3a2d5 add a filter for doubly redeemed vouchers 2024-04-28 12:35:14 +02:00
450824733d polska gurom 2024-04-13 12:18:33 +02:00
110f909c6f update screenshot for combat zone 2024-04-13 12:13:08 +02:00
a1099628a0 update URL to Salus homepage 2024-04-13 12:12:14 +02:00
7e85159fd5 fix removing of entries 2024-04-13 12:07:38 +02:00
2e8daca61c add new main image 2024-04-13 12:07:30 +02:00
05b714a607 remove mkdocs.yml 2024-04-13 11:52:29 +02:00
3b0492c70f adapt the offset for the new levels 2024-04-13 11:49:13 +02:00
c20280eb13 remove mkdocs
The web page for the tool has moved to the Salus home page, so we no longer need a mkdocs file to generate the home page. But we keep the other docs around for reference.
2024-04-13 11:46:57 +02:00
dd863c326e bump version 2024-04-13 11:44:05 +02:00
2012aab7b3 update changelog 2024-04-13 11:43:17 +02:00
abb7954614 sort systems by name 2024-04-12 13:50:13 +02:00
0f44a6a9a7 add a select all button
also wished for by Shak
2024-04-12 13:48:55 +02:00
34e0a0c8ba change layout of tree to go: system / faction / bgs
This was requested by some very special commanders who, after a massive BGS bender, have very long lists in terms of BGS actions taken
2024-04-11 16:25:20 +02:00
b0b82811cc update project dependencies 2024-04-11 10:21:49 +02:00
4855d78823 forgot to fix the URL 2024-01-29 19:34:21 +01:00
5ea288ee86 update webpage 2024-01-29 19:29:28 +01:00
f3fc99a3f3 bump version to 0.3.7 2024-01-29 19:26:59 +01:00
2bee03dbc2 update changelog 2024-01-29 19:26:15 +01:00
16b579688d identify cap ship by its music 2024-01-29 19:24:53 +01:00
9994a45d06 fix location not updating on carrier jumps 2024-01-29 18:23:19 +01:00
d6e2280a00 update website 2023-10-25 11:39:39 +02:00
160f4f8370 bump version information 2023-10-25 11:38:56 +02:00
4400418d30 update changelog 2023-10-25 11:38:47 +02:00
43037b0a5b don't return null for unknown 2023-10-25 11:35:30 +02:00
afc831cf31 add the new banshee 2023-10-25 11:35:19 +02:00
4ab54ee576 show Errors found by journal parser 2023-10-25 11:30:44 +02:00
d6842115c5 no longer completely fail on one wrong entry
U17 might have caused some journal bugs so don't fail immediately on one wrong entry, instead keep them in an Errors collection for later processing
2023-10-25 11:30:34 +02:00
acb60e0a08 bump version 2023-09-11 10:51:17 +02:00
dac9b7b8c7 bump assembly version 2023-09-08 11:51:51 +02:00
3338f573c8 update changelog 2023-09-08 11:50:00 +02:00
204d6b8914 rename glaive to hunter
Glaive and Scythe can no longer be distinguished from the bounty claims you get.
2023-09-08 11:49:55 +02:00
4c75515a70 include failed missions in mission format
Since we now have to calculate negative INF with the normal INF (in case both happens), mission formatter now also handles failed missions.
2023-09-08 11:43:05 +02:00
c43c6f742a introduce negative influence
Sometimes missions actually tell us how much negative influence a faction got through secondary influences. We now count this, and present is as negative influence via minuses. Summaries have been updated to reflect this change.
2023-09-08 11:20:49 +02:00
c7a70598c4 don't lose small credit amounts in formatting 2023-09-08 10:21:10 +02:00
cdd7eb33de add settlements for ground CZs to the combat log 2023-08-26 10:53:25 +02:00
dab39b9a4e fix note in FAQ 2023-06-25 19:27:44 +02:00
20c44d41ca fix latest/earliest entry functions 2023-06-18 15:33:07 +02:00
4f339944c6 bump version 2023-06-18 15:25:09 +02:00
ae4e181e7f update changelog 2023-06-18 15:23:38 +02:00
be59588351 improve standard format by adding date range and tool version 2023-06-18 15:22:32 +02:00
1b2a162ac5 add allied to the combat zone object 2023-06-18 15:09:40 +02:00
f490d4ba4d add code to detect which captain/correspondent it was 2023-06-18 15:07:29 +02:00
6b09ec4db3 split captain and correspondent to enemy/allied 2023-06-18 14:55:22 +02:00
d7a1ac5ef2 add another English name 2023-06-13 18:50:58 +02:00
3643dda39e update English mission names 2023-06-01 09:04:28 +02:00
c7be0ef3f5 thargoid bonds are not a system contribution 2023-05-25 18:09:50 +02:00
6a36458026 death only matters on foot 2023-05-25 17:33:59 +02:00
d7dc9bd904 change site to new version number 2023-05-15 19:00:08 +02:00
af66983497 bump version number 2023-05-15 18:59:06 +02:00
3f82e335aa add one more English mission name 2023-05-15 18:56:46 +02:00
77fcbfbba7 update changelog 2023-05-15 18:54:32 +02:00
a45ca9f5bc add option to browse journal location 2023-05-15 18:44:11 +02:00
c9e87958ae implement ignore fleet carrier faction into UI 2023-05-15 18:38:03 +02:00
12b15bb910 fix wrong incomplete type in MarketBuyParser 2023-05-15 18:29:29 +02:00
bec73931b9 add an option to ignore Fleet Carrier faction 2023-05-15 18:15:38 +02:00
b3fca4a63e add faction name for fleet carriers 2023-05-15 17:58:19 +02:00
6a61aa4946 update changelog 2023-05-14 20:22:21 +02:00
b005edc27f don't ignore new system factions
If a factions expands or retreats into a system we see, we won't pick it up if we remain with old data.
2023-05-14 20:20:43 +02:00
8f9f4f3e35 add one more English mission name 2023-05-13 20:19:09 +02:00
7b4176fce5 add drones to the thargoid log 2023-05-13 17:50:26 +02:00
434756695a add information regarding Revenant 2023-05-13 17:47:21 +02:00
a50f0c2313 update description 2023-05-11 20:49:44 +02:00
6dce0116ec update changelog 2023-05-11 20:45:19 +02:00
79914919e5 add combat zone detection through SupercruiseDestinationDrop 2023-05-11 20:43:48 +02:00
c23e8627f6 update instance code 2023-05-11 20:43:30 +02:00
1e36eb3419 fix naming of the event 2023-05-11 20:33:17 +02:00
d49612e7e5 rename class properly 2023-05-11 20:02:53 +02:00
b19a576515 add internal names for combat zones 2023-05-10 09:36:02 +02:00
9ffca16a78 add the new supercruise destination drop event 2023-05-10 09:22:01 +02:00
73a1975964 add payout value for glaive 2023-05-09 21:43:00 +02:00
f9f1842cb7 remove extra bought from log 2023-04-27 16:24:48 +02:00
5487cb3d37 fix log format for murders 2023-04-27 16:24:10 +02:00
e11572a565 update assembly version 2023-04-19 15:52:20 +02:00
16ee7047cd make a release 2023-04-19 15:49:20 +02:00
cedc576b47 mind spelling 2023-04-19 15:08:56 +02:00
58b8ed07c4 fix changelog 2023-04-19 10:15:49 +02:00
ef85f51734 update changelog 2023-04-19 10:15:15 +02:00
00deaf20fc better name market buy/market sold 2023-04-19 10:13:35 +02:00
5fe652f98c add profit to search and rescue 2023-04-19 10:13:02 +02:00
8cf8d7f529 change one line discord log to only show summaries 2023-04-19 10:06:10 +02:00
fce534c88f remove old ico from source files 2023-04-19 09:38:04 +02:00
25338c8754 bump version 2023-04-19 09:29:21 +02:00
139cbd05f8 update changelog 2023-04-19 09:27:57 +02:00
b0302572f8 forgot to load the setting 2023-04-19 09:25:36 +02:00
87314d0258 we still want profit info, just not BGS info 2023-04-19 09:19:37 +02:00
f4bbd3df2b add GUI elements for ignoring market buy 2023-04-19 09:17:06 +02:00
d6acbda55c add option to ignore market buy 2023-04-19 09:06:54 +02:00
5c9d9c9153 correct black market trade by properly setting StationOwner 2023-04-19 09:01:32 +02:00
da3a355695 provide station faction via Location entry 2023-04-19 08:37:22 +02:00
5224dd4555 split out some classes to avoid clutter 2023-04-19 08:31:23 +02:00
15fda7692e format credits with millions 2023-04-11 19:17:29 +02:00
4cd0c02c67 write config file in indented JSON 2023-03-29 18:41:10 +02:00
e39dd6ffda add setting to ignore influence support 2023-03-29 18:40:36 +02:00
f666a2c7c5 add additional english names 2023-03-27 21:34:13 +02:00
8574b74494 add more English mission names 2023-03-25 12:21:34 +01:00
1255bf9fa5 add two more English mission names 2023-03-18 00:57:41 +01:00
781bb7a209 more thargoid payout changes 2023-03-18 00:56:16 +01:00
24817a02a9 add more English mission names 2023-03-08 15:45:24 +01:00
d00c8d5c06 allow possibility to ignore influence support 2023-03-03 15:59:41 +01:00
b588050fb4 ignoring exo biology is now handled in the parser 2023-03-02 20:10:49 +01:00
f9eb0d34f9 introduce parser options
And use it to ignore exo biology data.
2023-03-02 20:09:19 +01:00
2a393809fc add additional mission names 2023-03-01 13:43:13 +01:00
7ee734bc33 bugfix release 2023-02-26 22:16:01 +01:00
5799b3ed16 fix summary for failed missions 2023-02-26 22:03:31 +01:00
a13e8446d2 fix summary for AX combat zones 2023-02-26 22:01:13 +01:00
0665e64459 fix VH type 2023-02-26 21:57:45 +01:00
d8ac2a7ee7 grade can be null 2023-02-26 21:57:24 +01:00
1a8c163fc4 update readmes to include mahapps 2023-02-26 10:24:01 +01:00
7b7fdf0ceb update README 2023-02-26 10:21:55 +01:00
bf86ce3fe8 update documentation 2023-02-26 10:20:11 +01:00
bbf3d6c6a4 add another mission name 2023-02-26 10:10:48 +01:00
d1c232df9d if there is a bug, use a default skin 2023-02-26 10:09:50 +01:00
82281ecf1b English is hard 2023-02-25 18:14:00 +01:00
7bf2b028c3 add link to homepage & source code to window 2023-02-25 18:12:33 +01:00
d2300fa088 update package information 2023-02-25 17:54:42 +01:00
32d7bccadc update changelog 2023-02-25 17:51:23 +01:00
831bf38e78 sort combat zones 2023-02-25 17:48:01 +01:00
e864db8488 add english names 2023-02-25 17:41:51 +01:00
0250878ee7 add more english names 2023-02-25 11:00:25 +01:00
5120c7991f implement a summary line
For Pony's bot, implement a summary line that just shows the highlights of the log
2023-02-23 21:44:55 +01:00
3c1abe5e8c change colour 2023-02-23 20:57:43 +01:00
637b4f85d0 use brighter colour 2023-02-23 20:57:28 +01:00
53bf0d22b8 add custom themes for NovaNavy & Salus 2023-02-23 20:55:17 +01:00
1c0c864e62 remove exo biology from reports
Multiple confirmations tell that the exo biology donations don't affect BGS at all.
2023-02-22 20:51:51 +01:00
52aa2706c0 switch to MahApps controls and style
Why didn't I find this sooner?
2023-02-22 20:39:40 +01:00
fd10b86c79 add more mission names 2023-02-22 18:25:12 +01:00
2f8d32f57a add some more mission names 2023-02-13 17:26:20 +01:00
926150cd18 update webpage with releases from CodeBerg 2023-02-04 16:15:42 +01:00
29dc6e9cba bump package version 2023-02-04 16:02:29 +01:00
aeb16c675b update changelog 2023-02-04 16:01:19 +01:00
00f94ef939 update documentation to point to codeberg 2023-02-04 15:59:50 +01:00
785efad4c0 add updated values post 14.02 for thargoid kills 2023-02-04 15:55:55 +01:00
3a968a7c55 fix compilation error 2023-02-04 15:55:45 +01:00
44d5a2b91c add a few more mission names 2023-01-10 09:27:33 +01:00
69b6e8b306 add a whole set of new mission names 2023-01-10 09:25:04 +01:00
3bfe599c11 fix a "bug" thanks to Shakaka 2023-01-03 16:33:29 +01:00
0b47b7331e fix bug with failed missions 2022-12-28 10:43:45 +01:00
2fae724bd2 condense mission fails down 2022-12-28 10:41:26 +01:00
132d090fd5 add API to determine on foot missions 2022-12-28 09:53:02 +01:00
9d686bea61 add mining mission name 2022-12-28 09:51:34 +01:00
78c2636a40 update FAQ 2022-12-20 18:49:29 +01:00
4549413b00 add warning for empty mission faction 2022-12-20 18:48:00 +01:00
f32f1f7dff update web page 2022-12-20 18:43:18 +01:00
86f2356f35 release the new version 2022-12-20 18:42:56 +01:00
6608f33d8d update versions 2022-12-20 18:42:27 +01:00
42987cdb12 update changelog 2022-12-20 18:42:20 +01:00
4f6376d39b remove old code 2022-12-20 18:38:33 +01:00
273d151358 add more mission names 2022-12-20 18:37:18 +01:00
a9ce5be266 fix mission fails 2022-12-20 18:33:09 +01:00
3bd0cc1055 update project data 2022-12-18 10:21:18 +01:00
1d1ea3f5ef update changelog 2022-12-18 10:20:03 +01:00
b12ab287b6 change date in NONA discord log to UTC 2022-12-18 10:15:17 +01:00
9deafa6653 fix incomplete transactions not having a CompletedAt 2022-12-18 10:13:35 +01:00
efbbaa8abf make system and faction bold 2022-12-16 21:48:16 +01:00
b96e40299d make pilot's federation combat bonds system contribution 2022-12-15 22:52:50 +01:00
194add4436 add more English mission names 2022-12-15 22:44:32 +01:00
02286e19a8 fix manual parsing with new time adjustments 2022-12-15 22:44:23 +01:00
b4e6b1b46c bump version in project file 2022-12-14 20:47:17 +01:00
e9b79a8c7a update changelog 2022-12-14 20:23:13 +01:00
86d27fb2a3 improve organic data formatting 2022-12-14 20:18:20 +01:00
271b151a72 fix newlines in mission log 2022-12-14 20:05:57 +01:00
e75e0773fd fiddle a bit more with the margins 2022-12-14 19:35:48 +01:00
ba9b108e5e add a toggle all 2022-12-14 19:28:23 +01:00
93a76bc429 tighten up margins 2022-12-14 19:09:59 +01:00
0cb8641056 add a button to reset time 2022-12-14 19:07:05 +01:00
c2082df6f1 give the splitter a colour 2022-12-14 18:53:03 +01:00
65d12cb052 use datetimepicker for more carefull transaction picking 2022-12-14 18:44:39 +01:00
44410e86c8 fix a bug where mission support wasn't shown 2022-12-14 18:19:46 +01:00
5c7580a3c0 allow resizing of the two fields 2022-12-14 18:17:25 +01:00
f0692c3936 apparently also medium combat zones can have two objectives 2022-12-14 17:40:25 +01:00
a181a3cdd2 fix readme 2022-12-11 12:37:14 +01:00
40d93e7c84 time for a new release 2022-12-11 12:35:27 +01:00
db192748b0 update changelog 2022-12-11 12:31:36 +01:00
a43ade2f3c adjust detection of high combat zones 2022-12-11 12:30:02 +01:00
a6b16fd5b8 commander entry happens when you relog
Use it to discern combat zone relogs.
2022-12-11 12:29:32 +01:00
99373b47c0 add repo README 2022-12-10 11:53:41 +01:00
f5f85586ec update changelog 2022-12-10 11:51:19 +01:00
ba4936ccb0 add more mission names 2022-12-10 10:03:31 +01:00
44774c5cad fix detection of medium ground combat zones 2022-12-10 09:52:48 +01:00
8d3d48d846 refactor to only filter transactions based on dates, not the entries 2022-12-09 17:52:03 +01:00
a3b54b1326 add DateTime property variant for CompletedAt 2022-12-09 17:51:46 +01:00
bf43262a8e add support for DropshipDeploy 2022-12-09 17:36:26 +01:00
ef8e71cd8a add more mission names for thargoid war 2022-12-08 19:06:59 +01:00
bd0d5cf0b6 update webpage 2022-12-07 23:25:45 +01:00
365c34bdb0 update changelog 2022-12-07 23:22:38 +01:00
7fa19c0733 add comment about old Orthrus value 2022-12-07 23:22:28 +01:00
ea07c4dbcb add number of passengers 2022-12-07 23:21:36 +01:00
6f9d3a64ff count all thargoid war missions as system contributions 2022-12-07 23:08:31 +01:00
abdaca2524 add a one line discord log for simple logging 2022-12-07 23:00:38 +01:00
1f673970ee fix formatting of combat zones 2022-12-07 22:43:24 +01:00
2608aeab6f don't bother detecting combat zones if we don't have enough data 2022-12-07 22:41:10 +01:00
b84d028115 add mission massacre wing for scouts 2022-12-07 22:39:14 +01:00
123fa15884 improve detection of combat zones by listening for messages 2022-12-07 16:42:44 +01:00
43ae93658f add receive text entry 2022-12-07 16:06:07 +01:00
8dea9fd094 remove unused includes 2022-12-07 15:46:31 +01:00
8a0d21d039 remove misleading comment 2022-12-07 15:43:07 +01:00
c20bc3d0bf update payouts for Orthrus in U14.1 2022-12-07 15:42:36 +01:00
cb8698dd42 thargoid combat zones are called "AX" combat zones ingame 2022-12-03 20:42:38 +01:00
f5f6d538f0 Orthrus has been confirmed with 50m payout 2022-12-03 20:37:39 +01:00
eaeaa5e0b4 add station state to the journal 2022-12-03 20:34:16 +01:00
3df82af239 update logs 2022-12-03 16:37:43 +01:00
0e92ee8ab4 only thargoid war missions are system contributions 2022-12-03 16:34:54 +01:00
72cb379c95 update nuget package info 2022-12-03 15:13:38 +01:00
84dfd73283 thargoid kills also contribute to the whole system 2022-12-03 15:05:09 +01:00
22d0bedf53 introduce the concept of system contributions 2022-12-03 15:01:46 +01:00
1e73c6b7eb move stuff further in to avoid scroll bars 2022-12-03 14:49:02 +01:00
661a4672d9 add support for thargoid combat zones 2022-12-03 14:47:31 +01:00
67966ca27a add code to detect thargoid combat zones 2022-12-03 14:42:32 +01:00
914aa43d33 lay ground work for supporting thargoid combat zones 2022-12-03 14:33:09 +01:00
8d72808fbf refactor missions a bit 2022-12-03 14:16:45 +01:00
ac3d1cd8b9 add thargoid passenger mission 2022-12-03 13:55:14 +01:00
634ba657b4 didn't hide the expander for objectives on ground combat zones 2022-12-03 11:24:44 +01:00
6b2bef0d30 update main page 2022-11-29 18:28:58 +01:00
d6b86d28aa update screenshot after declutter 2022-11-29 18:17:21 +01:00
bfae0adcae declutter GUI with expanders 2022-11-29 18:15:30 +01:00
454af4ad8f fix profit adjustment window 2022-11-29 18:05:08 +01:00
7f73159bb0 update changelog 2022-11-29 17:53:38 +01:00
0820998d3e fix formatting for combat zones 2022-11-29 17:52:48 +01:00
f14982f37a change "on foot" to "ground" 2022-11-29 17:52:27 +01:00
f0977b774b remove "Amount" from combat zones 2022-11-29 17:46:17 +01:00
04a839417e move combat zone adding to the tree view 2022-11-29 17:42:20 +01:00
93359321d6 remove some no longer used dependencies 2022-11-29 17:28:18 +01:00
6bbc063c25 update changelog 2022-11-29 17:22:58 +01:00
6fe6f5e26f set version to 0.2.0 2022-11-29 17:20:34 +01:00
9f1065c6ea shameless self plug with Salus icon 2022-11-29 17:09:45 +01:00
674757d734 add warning about legacy ED 2022-11-29 16:39:20 +01:00
712c416725 store in the transaction whether it was done in legacy or live 2022-11-29 16:30:46 +01:00
91bca70168 ground combat zones don't have objectives 2022-11-28 20:08:04 +01:00
800ac73331 add GUI for optional objectives in combat zones 2022-11-28 20:06:14 +01:00
d79ee5a153 fix payouts for medium combat zones 2022-11-28 19:49:52 +01:00
f683bc372e handle capshipbond entries 2022-11-28 19:47:41 +01:00
12ba6d4d96 add capshipbond entry 2022-11-28 19:43:51 +01:00
dd1d7ff091 store optional events in combat zone 2022-11-28 19:40:33 +01:00
65fec2cd1e two special warzone NPCs means high conflict zone 2022-11-28 19:28:55 +01:00
bb74d72b13 add properties for IsLive and IsLegacy 2022-11-28 13:32:54 +01:00
d2aadf9882 fix unit test 2022-11-28 11:00:11 +01:00
6b14909335 move elements a bit further in 2022-11-26 17:40:03 +01:00
db67ef21fa make system name and faction name bold 2022-11-26 17:39:31 +01:00
f3134d36d4 fix influence support 2022-11-26 17:32:08 +01:00
1a53a3ba8d add documentation about combat zones 2022-11-26 17:27:18 +01:00
c7e2f352f2 cleanup include 2022-11-26 17:18:11 +01:00
f7c3a1bb41 fix combat zone dialog 2022-11-26 17:15:23 +01:00
2648b1390b its On Foot 2022-11-26 17:12:57 +01:00
aad688026e its On Foot not OnFoot 2022-11-26 17:12:42 +01:00
a451392e93 remove adjust profit window 2022-11-26 17:10:52 +01:00
10351af7f9 also allow changing of profit through tree view 2022-11-26 17:09:01 +01:00
697cbc2bc6 collate combat zones 2022-11-26 16:27:51 +01:00
0cc8a1f29a FSDJump is also an instance change for combat zones 2022-11-26 16:22:35 +01:00
22396c9b22 add functionality to change grade of combat zones in the tree 2022-11-26 16:19:55 +01:00
8d95a42698 don't add faction for combat zone 2022-11-26 01:29:50 +01:00
aa7f0bcd1a collate murders 2022-11-26 00:39:06 +01:00
6e5f8f504f factions for onfoot murders are right there 2022-11-26 00:30:42 +01:00
e01d3a869d if player targeted warzone NPCs assume its medium or higher 2022-11-25 23:54:28 +01:00
1da4549e2c fix completed at for combat zones 2022-11-25 23:06:08 +01:00
0be9791abc reintroduce cleanup function 2022-11-25 18:06:30 +01:00
027f8a892d add function to determine whether entry is relevant 2022-11-25 18:06:19 +01:00
32e5898b02 collate vouchers together 2022-11-25 17:56:43 +01:00
34934c82a6 add new test data 2022-11-25 17:56:35 +01:00
5a8ea2940c include Hellriders bug as BGS oddity 2022-11-25 17:45:13 +01:00
a13a708c22 shorted mission format 2022-11-25 17:45:03 +01:00
fbd5a66156 fix ISO8601 parsing of datetime 2022-11-25 17:36:41 +01:00
0be0896e91 fix handling of incomplete transactions 2022-11-25 17:28:10 +01:00
f8559bbe06 update index to denote we need .NET 7 2022-11-25 17:22:05 +01:00
987d9c5f49 delete upgrade assistant files 2022-11-25 17:19:48 +01:00
24f3897582 update links 2022-11-25 17:18:40 +01:00
afa4e0d536 update index 2022-11-25 17:17:04 +01:00
1d8f03200b update documentation for newest version 2022-11-25 17:16:58 +01:00
955a108f2e add a highly rudimentary combat zone detector 2022-11-25 17:13:17 +01:00
fe28a4d17d remove unused folder 2022-11-25 16:09:41 +01:00
dc9e654351 remove collate function again 2022-11-25 16:04:21 +01:00
c2037f28e2 repair automatic refresh 2022-11-25 16:03:32 +01:00
e6e0233e6d handle incomplete transactions 2022-11-25 15:58:06 +01:00
1a6183ba9d incomplete transactions should not be internal 2022-11-25 15:57:59 +01:00
3a5d0a90ef improve reporting of combat vouchers and thargoid kills 2022-11-25 15:51:01 +01:00
8514331701 add support for thargoid vouchers 2022-11-25 15:48:00 +01:00
e8de768d01 implement thargoid bonds for pilots federation 2022-11-25 15:14:50 +01:00
61f1b10f29 improve log header if no system is known 2022-11-25 14:53:04 +01:00
e0e7cb5792 add thargoid formatter for logs 2022-11-25 14:48:59 +01:00
5f9fff3922 unknown system is better than no system 2022-11-25 14:39:45 +01:00
a49859b079 add thargoid kills to transaction parser 2022-11-25 13:45:02 +01:00
85848a7381 prepare transaction engine for thargoid kills 2022-11-25 12:34:11 +01:00
27cfdce912 remove legacy code for XML loading 2022-11-25 11:11:45 +01:00
091c443440 reintroduce human readable mission names 2022-11-25 10:44:48 +01:00
1d04579bb8 drop the "for $faction" line to save characters 2022-11-25 10:33:41 +01:00
411b3606f9 move EliteBGS GUI app to .NET 7 2022-11-24 19:38:19 +01:00
42f305c7ac rename project 2022-11-24 17:21:12 +01:00
149 changed files with 11702 additions and 1226 deletions

View File

@@ -5,7 +5,14 @@ VisualStudioVersion = 17.3.32901.215
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EDPlayerJournal", "EDPlayerJournal\EDPlayerJournal.csproj", "{8148BB04-148E-41E4-A344-8E735E188BEE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EDPlayerJournalTests", "EDPlayerJournalTests\EDPlayerJournalTests.csproj", "{63F80451-B9DC-4B80-8DAD-03C7D587D54A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EDPlayerJournalTests", "EDPlayerJournalTests\EDPlayerJournalTests.csproj", "{63F80451-B9DC-4B80-8DAD-03C7D587D54A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EliteBGS", "EliteBGS\EliteBGS.csproj", "{14B03115-B9D5-4006-A993-9A5069BB172E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1381D5DE-139E-4FEC-BDC4-A3FDADEAEE5C}"
ProjectSection(SolutionItems) = preProject
README.md = README.md
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -21,6 +28,10 @@ Global
{63F80451-B9DC-4B80-8DAD-03C7D587D54A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63F80451-B9DC-4B80-8DAD-03C7D587D54A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63F80451-B9DC-4B80-8DAD-03C7D587D54A}.Release|Any CPU.Build.0 = Release|Any CPU
{14B03115-B9D5-4006-A993-9A5069BB172E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{14B03115-B9D5-4006-A993-9A5069BB172E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{14B03115-B9D5-4006-A993-9A5069BB172E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{14B03115-B9D5-4006-A993-9A5069BB172E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -16,6 +16,22 @@ the game:
}
```
## Bounty vouchers show up twice
Sometimes bounty vouchers are redeemed twice. This happens because FDev writes out two
`RedeemVoucher` entries with the same values:
```
{ "timestamp":"2022-11-20T14:30:30Z", "event":"RedeemVoucher", "Type":"bounty", "Amount":3197549,
"Factions":[ { "Faction":"Nova Paresa", "Amount":3197549 } ] }
{ "timestamp":"2022-11-20T14:30:34Z", "event":"RedeemVoucher", "Type":"bounty", "Amount":4785831,
"Factions":[ { "Faction":"", "Amount":723175 }, { "Faction":"Nova Paresa", "Amount":3197549 }, { "Faction":"Prismatic Imperium", "Amount":4062656 } ] }
```
Two separate events (apart by four seconds) containing the same entries twice. This
happens when you turn in one bounty manually, and then click the "redeem all" button
again, which contains the already turned in vouchers.
## Combat zones
Combat zones receive no mention within the player journal whatsoever. There is no event

View File

@@ -1,10 +1,11 @@
using System.Linq;
using System.Text;
using System.Text;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class Cartographics : Transaction {
public Cartographics() { }
public Cartographics(MultiSellExplorationDataEntry e) {
Entries.Add(e);
}
@@ -34,10 +35,10 @@ public class Cartographics : Transaction {
/* add multi sell and normal ones together */
long total =
Entries.OfType<MultiSellExplorationDataEntry>()
.Sum(x => x.TotalEarnings)
.Sum(x => x.Total)
+
Entries.OfType<SellExplorationDataEntry>()
.Sum(x => x.TotalEarnings)
.Sum(x => x.Total)
;
return total;
}

View File

@@ -3,17 +3,95 @@ using System.Linq;
namespace EDPlayerJournal.BGS;
public class CombatZone : Transaction {
public string Type { get; set; } = "";
public string Grade { get; set; } = "";
public int Amount { get; set; } = 0;
public DateTime Completed { get; set; } = DateTime.UtcNow;
/// <summary>
/// Type, either on foot or ship
/// </summary>
public string Type { get; set; } = CombatZones.ShipCombatZone;
public override string CompletedAt {
/// <summary>
/// Difficulty type, low, medium or high. Null means unknown.
/// </summary>
public string? Grade { get; set; }
/// <summary>
/// Whether spec ops were won.
/// </summary>
public bool? SpecOps { get; set; }
/// <summary>
/// Whether allied captain objective was won
/// </summary>
public bool? AlliedCaptain { get; set; }
/// <summary>
/// Whether enemy captain objective was won
/// </summary>
public bool? EnemyCaptain { get; set; }
/// <summary>
/// Whether the allied correspondent objective was won
/// </summary>
public bool? AlliedCorrespondent { get; set; }
/// <summary>
/// Whether the enemy correspondent objective was won
/// </summary>
public bool? EnemyCorrespondent { get; set; }
/// <summary>
/// Whether cap ship objective was won
/// </summary>
public bool? CapitalShip { get; set; }
/// <summary>
/// If we have a combat zone, this might point to the settlement
/// in question.
/// </summary>
public string? Settlement { get; set; }
/// <summary>
/// How many optional objectives were completed?
/// </summary>
public int OptionalObjectivesCompleted {
get {
return Completed.ToString("dd.MM.yyyy HH:mm UTC");
if (IsGround) {
return 0;
}
return new List<bool?>() {
SpecOps,
AlliedCaptain,
EnemyCaptain,
AlliedCorrespondent,
EnemyCorrespondent,
CapitalShip
}
.Where(x => x != null && x == true)
.Count()
;
}
}
/// <summary>
/// Returns true if it is an on foot/ground combat zone
/// </summary>
public bool IsGround {
get { return string.Compare(Type, CombatZones.GroundCombatZone) == 0; }
}
/// <summary>
/// Returns true if it is an on foot combat zone
/// </summary>
public bool IsShip {
get { return string.Compare(Type, CombatZones.ShipCombatZone) == 0; }
}
/// <summary>
/// Returns true if it is a thargoid combat zone
/// </summary>
public bool IsThargoid {
get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
}
public override int CompareTo(Transaction? obj) {
if (obj == null || obj.GetType() != typeof(CombatZone)) {
return -1;
@@ -36,7 +114,10 @@ public class CombatZone : Transaction {
}
public override string ToString() {
return string.Format("Won {0} x {1} {2} Combat Zone(s) for {3}",
Amount, Grade, Type, Faction);
if (!string.IsNullOrEmpty(Grade)) {
return string.Format("Won {0} {1} Combat Zone", Grade, Type);
} else {
return string.Format("Won {0} Combat Zone", Type);
}
}
}

View File

@@ -2,11 +2,11 @@
namespace EDPlayerJournal.BGS;
public class FactionKillBonds : Transaction {
public int TotalSum {
public ulong TotalSum {
get {
return Entries
return (ulong)Entries
.OfType<FactionKillBondEntry>()
.Sum(x => x.Reward)
.Sum(x => (decimal)x.Reward)
;
}
}

View File

@@ -1,12 +1,16 @@
namespace EDPlayerJournal.BGS;
internal class IncompleteTransaction : Transaction {
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class IncompleteTransaction : Transaction {
public Transaction? UnderlyingTransaction { get; set; } = null;
public string Reason { get; set; } = "";
public IncompleteTransaction() { }
public IncompleteTransaction(Transaction? underlying, string reason) {
public IncompleteTransaction(Transaction? underlying, string reason, Entry entry) {
UnderlyingTransaction = underlying;
Reason = reason;
Entries.Add(entry);
}
}

View File

@@ -9,15 +9,24 @@ namespace EDPlayerJournal.BGS;
/// faction to another. Both sometimes gain influence.
/// </summary>
public class InfluenceSupport : Transaction {
public string Influence { get; set; } = "";
public MissionInfluence? Influence { get; set; } = null;
/// <summary>
/// Relevant mission completed entry
/// </summary>
public MissionCompletedEntry? RelevantMission { get; set; }
public override string CompletedAt {
/// <summary>
/// Mission information
/// </summary>
public Mission? Mission { get; set; }
public override DateTime? CompletedAtDateTime {
get {
if (RelevantMission == null) {
return "";
return null;
}
return RelevantMission.Timestamp.ToString("dd.MM.yyyy hh:mm UTC");
return RelevantMission.Timestamp;
}
}
@@ -26,7 +35,7 @@ public class InfluenceSupport : Transaction {
string? missionname;
if (RelevantMission != null && RelevantMission.Mission != null) {
missionname = RelevantMission.Mission.LocalisedName;
missionname = RelevantMission.Mission.FriendlyName;
} else {
missionname = "UNKNOWN MISSION";
}
@@ -37,7 +46,7 @@ public class InfluenceSupport : Transaction {
builder.AppendFormat("Influence gained from \"{0}\": \"{1}\"",
missionname,
string.IsNullOrEmpty(Influence) ? "NONE" : Influence
Influence == null ? "NONE" : Influence.TrendAdjustedInfluence
);
return builder.ToString();

View File

@@ -1,58 +1,86 @@
using System.Text;
using System.Collections.Generic;
using System.Text;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class MissionCompleted : Transaction {
public MissionCompletedEntry? CompletedEntry { get; set; }
public MissionAcceptedEntry? AcceptedEntry { get; set; }
public Mission? Mission { get; set; }
public MissionCompleted() { }
public MissionCompleted(MissionCompletedEntry e) {
Entries.Add(e);
public override DateTime? CompletedAtDateTime {
get {
if (CompletedEntry == null) {
return null;
}
return CompletedEntry.Timestamp;
}
}
public string MissionName {
get {
MissionCompletedEntry? c = Entries[0] as MissionCompletedEntry;
if (c == null || c.Mission == null) {
if (CompletedEntry == null || CompletedEntry.Mission == null) {
return "";
}
if (string.IsNullOrEmpty(c.Mission.LocalisedName)) {
return (c.Mission.Name ?? "");
} else {
return c.Mission.LocalisedName;
}
return CompletedEntry.Mission.FriendlyName;
}
}
public string Influence {
get {
MissionCompletedEntry? e = (Entries[0] as MissionCompletedEntry);
if (e == null || Faction == null || e.Mission == null) {
if (CompletedEntry == null || Faction == null || CompletedEntry.Mission == null) {
return "";
}
return (e.Mission.GetInfluenceForFaction(Faction, SystemAddress) ?? "");
return string.Join("",
CompletedEntry
.Mission
.GetInfluenceForFaction(Faction, SystemAddress)
.Select(x => x.Influence)
.ToArray()
)
;
}
}
/// <summary>
/// Rescue missions contribute to the system.
/// </summary>
public override bool SystemContribution {
get {
if (Mission == null || Mission.Name == null) {
return false;
}
// If the mission starts with the name for thargoid war mission
// names, we assume its a system contribution
if (Mission.Name.Contains("Mission_TW_")) {
return true;
}
return false;
}
}
public override string ToString() {
if (Faction == null || Entries.Count <= 0) {
if (Faction == null || CompletedEntry == null || CompletedEntry.Mission == null) {
return "";
}
StringBuilder builder = new StringBuilder();
var entry = Entries[0] as MissionCompletedEntry;
if (entry == null || entry.Mission == null) {
return "";
}
var influence = entry.Mission.GetInfluenceForFaction(Faction, SystemAddress);
var influence = CompletedEntry.Mission.GetInfluenceForFaction(Faction, SystemAddress);
builder.AppendFormat("{0}", MissionName);
if (influence != "") {
builder.AppendFormat(", Influence: {0}", influence);
if (influence != null && influence.Length > 0) {
builder.AppendFormat(", Influence: {0}",
influence.Select(x => x.InfluenceAmount).Sum()
);
}
return builder.ToString();

View File

@@ -4,16 +4,28 @@ using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class MissionFailed : Transaction {
public MissionFailedEntry? Failed { get; set; }
public MissionAcceptedEntry? Accepted { get; set; }
public Mission? Mission { get; set; }
public MissionFailed() { }
public MissionFailed(MissionAcceptedEntry accepted) {
if (accepted.Mission == null) {
throw new Exception("Mission cannot be null");
public MissionFailed(MissionFailedEntry failed) {
Entries.Add(failed);
Failed = failed;
}
/// <summary>
/// Returns the amount of influence generated by failing this mission. The
/// system returns no influence for one INF missions, but sadly also for
/// when the influence had no affect at all (i.e. during a war).
/// </summary>
public long InfluenceAmount {
get {
if (Mission == null || string.IsNullOrEmpty(Mission.Influence)) {
return -1;
} else {
return Mission.Influence.Length * -1;
}
}
Accepted = accepted;
Faction = accepted.Mission.Faction;
}
public override int CompareTo(Transaction? other) {
@@ -39,20 +51,15 @@ public class MissionFailed : Transaction {
return -1;
}
// +1 since the other entries are just copies of the one we have in our properties
public int Amount => Entries.Count + 1;
public override string ToString() {
StringBuilder builder = new StringBuilder();
if (Failed == null || Accepted == null) {
if (Failed == null || Mission == null) {
return "";
}
builder.AppendFormat("{0}x Mission failed: \"{1}\"",
Amount,
Failed?.Mission?.LocalisedName != null ?
Failed?.Mission?.LocalisedName : Failed?.Mission?.Name
builder.AppendFormat(" Mission failed: \"{0}\"",
Mission?.FriendlyName
);
return builder.ToString();

View File

@@ -4,6 +4,8 @@ using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class OrganicData : Transaction {
public OrganicData() { }
public OrganicData(SellOrganicDataEntry e) {
Entries.Add(e);
}
@@ -36,6 +38,8 @@ public class OrganicData : Transaction {
/* Selling organic data only helps the controlling faction, just like
* selling cartographic data.
*
* Right now: Organic data helps no one.
*/
public override bool OnlyControllingFaction => true;
}

View File

@@ -0,0 +1,15 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class ApproachSettlementParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
ApproachSettlementEntry? approach = entry as ApproachSettlementEntry;
if (approach == null || string.IsNullOrEmpty(approach.Name)) {
return;
}
context.Settlement = approach.Name;
}
}

View File

@@ -0,0 +1,30 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class CarrierJumpParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
CarrierJump? jump = entry as CarrierJump;
if (jump == null) {
return;
}
if (!jump.Docked) {
return;
}
context.CurrentSystem = jump.StarSystem;
context.CurrentSystemAddress = jump.SystemAddress;
context.SystemsByID.TryAdd(jump.SystemAddress, jump.StarSystem);
if (!string.IsNullOrEmpty(jump.SystemFaction)) {
context.ControllingFaction = jump.SystemFaction;
}
if (jump.SystemFactions != null && jump.SystemFactions.Count > 0) {
context.SystemFactions[jump.StarSystem] = jump.SystemFactions;
}
}
}

View File

@@ -0,0 +1,17 @@
using EDPlayerJournal.BGS;
using EDPlayerJournal.Entries;
internal class CommanderParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
CommanderEntry commanderEntry = (CommanderEntry)entry;
if (commanderEntry != null && !string.IsNullOrEmpty(commanderEntry.FullName)) {
if (!context.Commanders.Contains(commanderEntry.FullName)) {
context.Commanders.Add(commanderEntry.FullName);
}
}
// A commander entry happens when you log out, and log back in again
// for example when switching from Open, to Solo or PG.
context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
}
}

View File

@@ -0,0 +1,44 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class MarketBuyParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MarketBuyEntry? entry = e as MarketBuyEntry;
if (entry == null) {
throw new NotImplementedException();
}
context.BoughtCargo(entry.Type, entry.BuyPrice);
// We still want the information on buy price for profit,
// but if the option is on, we don't care for parsing it
// further.
// TODO: might be wise to split this parser into two; one for
// determining profit, the other for the BGS information
if (options.IgnoreMarketBuy) {
return;
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new BuyCargo(),
"Could not discern the station owner for market buy.",
e);
return;
}
// Ignore if its a fleet carrier faction.
if (string.Compare(context.StationOwner, Factions.FleetCarrier, StringComparison.OrdinalIgnoreCase) == 0 &&
options.IgnoreFleetCarrierFaction) {
return;
}
transactions.Add(new BuyCargo(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}

View File

@@ -0,0 +1,45 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class MarketSellParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
long profit = 0;
if (context.StationOwner == null) {
transactions.AddIncomplete(
new SellCargo(),
"Could not discern the station owner market sell.",
e);
return;
}
// Ignore if its a fleet carrier faction.
if (string.Compare(context.StationOwner, Factions.FleetCarrier, StringComparison.OrdinalIgnoreCase) == 0 &&
options.IgnoreFleetCarrierFaction) {
return;
}
MarketSellEntry? entry = e as MarketSellEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (entry.Type == null) {
throw new InvalidJournalEntryException("market sell contains no cargo type");
}
if (context.BuyCost.ContainsKey(entry.Type)) {
long avg = context.BuyCost[entry.Type];
profit = (long)entry.TotalSale - (avg * entry.Count);
}
transactions.Add(new SellCargo(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
Profit = profit,
IsLegacy = context.IsLegacy,
});
}
}

View File

@@ -0,0 +1,33 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class MultiSellExplorationDataParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MultiSellExplorationDataEntry? entry = e as MultiSellExplorationDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new Cartographics(),
"Could not discern the station owner for cartographics sell.",
e);
return;
}
// Ignore if its a fleet carrier faction.
if (string.Compare(context.StationOwner, Factions.FleetCarrier, StringComparison.OrdinalIgnoreCase) == 0 &&
options.IgnoreFleetCarrierFaction) {
return;
}
transactions.Add(new Cartographics(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}

View File

@@ -0,0 +1,17 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class MusicParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MusicEntry? entryMusic = (MusicEntry)entry;
if (entryMusic == null) {
return;
}
if (string.Compare(entryMusic.MusicTrack, "Combat_CapitalShip") == 0) {
context.HaveSeenCapShip = true;
}
}
}

View File

@@ -0,0 +1,84 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class RedeemVoucherParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
RedeemVoucherEntry? entry = e as RedeemVoucherEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.CurrentSystem == null) {
transactions.AddIncomplete(new Vouchers(),
"Could not find out where the vouchers were redeemed", e
);
return;
}
List<Faction>? current_factions = context.GetFactions(context.CurrentSystem);
if (current_factions == null) {
transactions.AddIncomplete(new Vouchers(),
"Current system factions are unknown, so vouchers were ineffective", e);
}
foreach (string faction in entry.Factions) {
bool relevantBond = false;
string relevantFaction = faction;
if (string.Compare(faction, Factions.PilotsFederationVouchers) == 0) {
// Target faction is pilots' federation, so we assume thargoid bonks
// Also assign this combat bond to the Pilots Federation
relevantFaction = Factions.PilotsFederation;
relevantBond = true;
}
if (current_factions != null && !relevantBond) {
// If we have local factions, and it ain't thargoid bonds see if the bonds were
// useful in the current system
if (current_factions.Find(x => string.Compare(x.Name, faction, true) == 0) != null) {
relevantBond = true;
} else {
transactions.AddIncomplete(new Vouchers(),
string.Format("Vouchers for \"{0}\" had no effect in \"{1}\" since said " +
"faction is not present there", faction, context.CurrentSystem), e
);
}
}
if (!relevantBond) {
continue;
}
var voucher = new Vouchers(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = relevantFaction,
ControllingFaction = context.ControllingFaction,
IsLegacy = context.IsLegacy,
};
if (options.FilterDoubleRedeemVouchers) {
// To filter out doubly redeemed vouchers, find another redeem voucher
// event that happened in the same system, same total sum, and also the
// same faction. If there is one, filter this one out.
var doubledEntry = transactions
.OfType<Vouchers>()
.Where(x => x.TotalSum == voucher.TotalSum &&
x.System == voucher.System &&
x.Faction == voucher.Faction)
.ToList()
;
if (doubledEntry.Count > 0) {
transactions.AddIncomplete(
voucher,
string.Format("A doubled redeem voucher for {0} valued {1} was detected",
voucher.Faction, Credits.FormatMillions(voucher.TotalSum)),
e);
return;
}
}
transactions.Add(voucher);
}
}
}

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@@ -0,0 +1,33 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class SellExplorationDataParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
SellExplorationDataEntry? entry = e as SellExplorationDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new Cartographics(),
"Could not discern the station owner for cartographics sell.",
e);
return;
}
// Ignore if its a fleet carrier faction.
if (string.Compare(context.StationOwner, Factions.FleetCarrier, StringComparison.OrdinalIgnoreCase) == 0 &&
options.IgnoreFleetCarrierFaction) {
return;
}
transactions.Add(new Cartographics(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}

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using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class SellOrganicDataParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
// If exo biology is ignored, simply do nothing
if (options.IgnoreExoBiology) {
return;
}
SellOrganicDataEntry? entry = e as SellOrganicDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new OrganicData(),
"Could not discern the station owner for organic data sell.",
e);
return;
}
// Ignore if its a fleet carrier faction.
if (string.Compare(context.StationOwner, Factions.FleetCarrier, StringComparison.OrdinalIgnoreCase) == 0 &&
options.IgnoreFleetCarrierFaction) {
return;
}
transactions.Add(new OrganicData(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}

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using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
/// <summary>
/// With ship targeted we might find out to which faction a given NPC belonged. This is
/// useful later when said NPC gets killed or murdered.
/// </summary>
internal class ShipTargetedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
ShipTargetedEntry? entry = e as ShipTargetedEntry;
if (entry == null) {
throw new NotImplementedException();
}
// Scan happens in stages, and sometimes this information is not known
// yet. Do now throw an error, this is expected behaviour.
if (!string.IsNullOrEmpty(entry.PilotNameLocalised) &&
!string.IsNullOrEmpty(entry.Faction)) {
context.NPCFaction.TryAdd(entry.PilotNameLocalised, entry.Faction);
}
string? faction = context.LastRecordedAwardingFaction;
// We have seen a captain?
if (NPCs.IsWarzoneCaptain(entry.PilotName)) {
// if we have faction information, we can compare it to figure out
// whether it is the enemy or allied faction. but this is not always
// possible. In such a case we assume we have seen the enemy captain.
if (!string.IsNullOrEmpty(entry.Faction) &&
!string.IsNullOrEmpty(faction)) {
if (string.Compare(faction, entry.Faction) != 0) {
context.HaveSeenEnemyCaptain = true;
} else {
context.HaveSeenAlliedCaptain = true;
}
} else {
context.HaveSeenEnemyCaptain = true;
}
}
// Spec ops?
if (NPCs.IsSpecOps(entry.PilotName)) {
context.HaveSeenSpecOps = true;
}
// Correspondent?
if (NPCs.IsWarzoneCorrespondent(entry.PilotName)) {
// if we have faction information, we can compare it to figure out
// whether it is the enemy or allied faction. but this is not always
// possible. In such a case we assume we have seen the enemy
// correspondent.
if (!string.IsNullOrEmpty(entry.Faction) &&
!string.IsNullOrEmpty(faction)) {
if (string.Compare(faction, entry.Faction) != 0) {
context.HaveSeenEnemyCorrespondent = true;
} else {
context.HaveSeenAlliedCorrespondent = true;
}
} else {
context.HaveSeenEnemyCorrespondent = true;
}
}
}
}

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using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class SupercruiseDestinationDropParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
SupercruiseDestinationDropEntry? drop = entry as SupercruiseDestinationDropEntry;
if (drop == null || drop.Type == null) {
return;
}
context.CurrentInstanceType = drop.Type;
}
}

View File

@@ -1,664 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class Report {
private List<Objective> objectives = new List<Objective>();
public delegate void OnLogDelegate(string log);
public event OnLogDelegate? OnLog;
public List<Objective> Objectives {
get { return objectives; }
set { objectives = value; }
}
public bool AddObjective(Objective objective) {
var found = objectives.Find(x => x.CompareTo(objective) == 0);
bool added = false;
if (found == null) {
objectives.Add(objective);
added = true;
}
return added;
}
public static bool IsRelevant(Entry e) {
return e.Is(Events.CommitCrime) ||
e.Is(Events.Docked) ||
e.Is(Events.FactionKillBond) ||
e.Is(Events.FSDJump) ||
e.Is(Events.Location) ||
e.Is(Events.MarketBuy) ||
e.Is(Events.MarketSell) ||
e.Is(Events.MissionAccepted) ||
e.Is(Events.MissionFailed) ||
e.Is(Events.MultiSellExplorationData) ||
e.Is(Events.RedeemVoucher) ||
e.Is(Events.SearchAndRescue) ||
e.Is(Events.SellExplorationData) ||
e.Is(Events.SellMicroResources) ||
e.Is(Events.SellOrganicData) ||
e.Is(Events.ShipTargeted) ||
e.Is(Events.MissionCompleted)
;
}
public void Scan(PlayerJournal journal, DateTime start, DateTime end) {
/* Log files only get rotated if you restart the game client. This means that there might
* be - say - entries from the 4th of May in the file with a timestamp of 3rd of May. This
* happens if you happen to play a session late into the night.
* At first I tried extracting the first and last line of a file to see the date range, but
* if you have a lot of files this becomes quite slow, and quite the memory hog (as journal
* files have to be read in their entirety to check this). So we assume that you can't play
* three days straight, and keep the code fast.
*/
DateTime actualstart = start.AddDays(-3);
List<Entry> entries = journal.Files
.Where(f => f.NormalisedDateTime >= actualstart && f.NormalisedDateTime <= end)
.SelectMany(e => e.Entries)
.ToList()
;
// Now further sort the list down to entries that are actually within the given datetime
// Note that entry datetimes are not normalised, so we have to sort until end + 1 day
DateTime actualend = end.AddDays(1);
entries = entries
.Where(e => e.Timestamp >= start && e.Timestamp < actualend)
.ToList()
;
Scan(entries);
}
public void Scan(List<Entry> entries) {
if (entries.Count <= 0) {
return;
}
List<Entry> relevant = entries
.Where(x => IsRelevant(x))
.ToList()
;
Dictionary<ulong, MissionAcceptedEntry> acceptedMissions = new Dictionary<ulong, MissionAcceptedEntry>();
Dictionary<string, long> buyCost = new Dictionary<string, long>();
Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
Dictionary<string, string> npcfactions = new Dictionary<string, string>();
Dictionary<string, List<Faction>> system_factions = new Dictionary<string, List<Faction>>();
// A dictionary resolving to a station at which each mission was accepted
Dictionary<ulong, string> acceptedStations = new Dictionary<ulong, string>();
// A dictionary resolving to a system at which each mission was accepted
Dictionary<ulong, ulong> acceptedSystems = new Dictionary<ulong, ulong>();
string? current_system = null;
ulong? current_system_address = null;
string? current_station = null;
string? controlling_faction = null;
objectives.ForEach(x => x.Clear());
foreach (Entry e in relevant) {
List<Transaction> results = new List<Transaction>();
bool collate = false;
if (e.Is(Events.Docked)) {
DockedEntry? docked = e as DockedEntry;
if (docked == null) {
continue;
}
/* gleem the current station from this message
*/
current_station = docked.StationName;
current_system = docked.StarSystem;
controlling_faction = docked.StationFaction;
current_system_address = docked.SystemAddress;
if (current_system_address != null && current_system != null) {
if (!systems.ContainsKey(current_system_address.Value)) {
systems.Add(current_system_address.Value, current_system);
}
}
} else if (e.Is(Events.FSDJump)) {
/* Gleem current system and controlling faction from this message.
*/
FSDJumpEntry? fsd = e as FSDJumpEntry;
if (fsd == null || fsd.StarSystem == null) {
continue;
}
current_system_address = fsd.SystemAddress;
current_system = fsd.StarSystem;
controlling_faction = fsd.SystemFaction;
if (!systems.ContainsKey(fsd.SystemAddress)) {
systems.Add(fsd.SystemAddress, fsd.StarSystem);
}
if (!system_factions.ContainsKey(fsd.StarSystem) &&
fsd.SystemFactions.Count > 0) {
system_factions[fsd.StarSystem] = fsd.SystemFactions;
}
} else if (e.Is(Events.Location)) {
/* Get current system, faction name and station from Location message
*/
LocationEntry? location = e as LocationEntry;
if (location == null || location.StarSystem == null) {
continue;
}
current_system = location.StarSystem;
current_system_address = location.SystemAddress;
if (!systems.ContainsKey(location.SystemAddress)) {
systems.Add(location.SystemAddress, location.StarSystem);
}
if (!string.IsNullOrEmpty(location.SystemFaction)) {
controlling_faction = location.SystemFaction;
}
if (!string.IsNullOrEmpty(location.StationName)) {
current_station = location.StationName;
}
if (!system_factions.ContainsKey(location.StarSystem) &&
location.SystemFactions.Count > 0) {
system_factions[location.StarSystem] = location.SystemFactions;
}
} else if (e.Is(Events.ShipTargeted)) {
ShipTargetedEntry? targeted = e as ShipTargetedEntry;
if (targeted == null) {
continue;
}
if (string.IsNullOrEmpty(targeted.PilotNameLocalised) ||
string.IsNullOrEmpty(targeted.Faction)) {
continue;
}
npcfactions[targeted.PilotNameLocalised] = targeted.Faction;
} else if (e.Is(Events.CommitCrime)) {
CommitCrimeEntry? crime = e as CommitCrimeEntry;
if (crime == null) {
continue;
}
string? faction = crime.Faction;
if (faction == null || !crime.IsMurder) {
/* we don't care about anything but murder for now */
continue;
}
/* use localised victim name if we have it, otherwise use normal name */
string? victim = crime.VictimLocalised;
if (string.IsNullOrEmpty(victim)) {
victim = crime.Victim;
}
if (string.IsNullOrEmpty(victim)) {
continue;
}
if (!npcfactions.ContainsKey(victim)) {
/* The faction in the crime report is the faction that issues the bounty,
* and not the faction of the victim.
*/
OnLog?.Invoke(string.Format(
"No faction found for victim \"{0}\", using faction that issued the bounty instead.",
victim, crime.Faction
));
} else {
faction = npcfactions[victim];
}
results.Add(new FoulMurder(crime) {
System = current_system,
Faction = faction,
});
collate = true;
} else if (e.Is(Events.MissionCompleted)) {
MissionCompletedEntry? completed = e as MissionCompletedEntry;
if (completed == null ||
completed.Mission == null) {
continue;
}
MissionAcceptedEntry? accepted = null;
MissionCompleted? main_mission = null;
ulong accepted_address;
string? accepted_system;
string? target_faction_name = completed.Mission.TargetFaction;
string? source_faction_name = completed.Mission.Faction;
if (!acceptedMissions.TryGetValue(completed.Mission.MissionID, out accepted)) {
OnLog?.Invoke(string.Format(
"Unable to find mission acceptance for mission \"{0}\". " +
"Please extend range to include the mission acceptance.", completed.Mission.LocalisedName
));
continue;
}
if (!acceptedSystems.TryGetValue(completed.Mission.MissionID, out accepted_address)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which system mission \"{0}\" was accepted.", completed.Mission.LocalisedName
));
continue;
}
if (!systems.TryGetValue(accepted_address, out accepted_system)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which system mission \"{0}\" was accepted.", completed.Mission.LocalisedName
));
continue;
}
foreach (var other in completed.Mission.Influences) {
string faction = other.Key;
if (string.IsNullOrEmpty(faction)) {
OnLog?.Invoke(string.Format(
"Mission \"{0}\" has empty faction name in influence block, "+
"so this influence support was ignored. " +
"Please check the README on why this happens.", completed.Mission.LocalisedName)
);
continue;
}
/* Now comes the fun part. Sometimes the influence list is empty for a faction.
* This happens if the faction in question
*/
if (other.Value.Count() == 0) {
OnLog?.Invoke(string.Format(
"Mission \"{0}\" gave no influence to \"{1}\", so we assume this is because the " +
"faction is in a conflict and cannot gain influence right now. " +
"If this assessment is wrong, just remove the entry from the objective list.",
completed.Mission.LocalisedName, faction
));
if (string.Compare(target_faction_name, faction, true) == 0) {
/* here we assume that if the faction in question is the target faction,
* that we gave said target faction no influence in the target system, aka
* current system
*/
if (current_system_address == null) {
continue;
}
other.Value.Add(current_system_address.Value, "");
OnLog?.Invoke(string.Format(
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the target faction " +
"of the mission, we assume the influence was gained in \"{2}\". " +
"Please remove the entry if this assumption is wrong.",
completed.Mission.LocalisedName, faction, current_system
));
} else if (string.Compare(source_faction_name, faction, true) == 0) {
/* source faction of the mission is not getting any influence. This could be because
* the source faction is in an election state in its home system and cannot gain any
* influence. It may also very well be that the source and target faction are the same
* since the faction is present in both target and source system. In which case we add
* both and hope for the best.
*/
other.Value.Add(accepted_address, "");
OnLog?.Invoke(string.Format(
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source faction " +
"of the mission, we assume the influence was gained in \"{2}\". " +
"Please remove the entry if this assumption is wrong.",
completed.Mission.LocalisedName, faction, accepted_system
));
/* check if source/target faction are equal, in which case we also need an entry
* for the target system. As said factions can be present in two systems, and can
* give missions that target each other.
*/
if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
current_system_address != null) {
other.Value.Add(current_system_address.Value, "");
OnLog?.Invoke(string.Format(
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source and target faction " +
"of the mission, we assume the influence was also gained in target system \"{2}\". " +
"Please remove the entry if this assumption is wrong.",
completed.Mission.LocalisedName, faction, current_system
));
}
}
}
foreach (var influences in other.Value) {
ulong system_address = influences.Key;
string? system;
string? accepted_station;
if (completed.Mission == null) {
continue;
}
if (!systems.TryGetValue(system_address, out system)) {
OnLog?.Invoke(string.Format(
"Unknown system \"{0}\" unable to assign that mission a target.", system_address
));
continue;
}
if (!acceptedStations.TryGetValue(completed.Mission.MissionID, out accepted_station)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which station mission \"{0}\" was accepted.", completed.Mission.LocalisedName
));
continue;
}
if (faction.Equals(source_faction_name) && system_address == accepted_address) {
/* This is the influence block for the origin of the mission.
*/
main_mission = new MissionCompleted(completed) {
System = accepted_system,
Faction = source_faction_name,
SystemAddress = accepted_address,
Station = accepted_station,
};
results.Add(main_mission);
} else if (!faction.Equals(source_faction_name) ||
(faction.Equals(source_faction_name) && system_address != accepted_address)) {
/* This block is for secondary factions (first if), or if the secondary faction
* is the same as the mission giver, but in another system (second if).
*/
results.Add(new InfluenceSupport() {
Faction = faction,
Influence = influences.Value,
System = system,
SystemAddress = system_address,
RelevantMission = completed
});
}
}
}
} else if (e.Is(Events.MissionAccepted)) {
MissionAcceptedEntry? accepted = e as MissionAcceptedEntry;
if (accepted == null ||
current_station == null ||
current_system_address == null) {
continue;
}
if (accepted.Mission == null) {
continue;
}
ulong id = accepted.Mission.MissionID;
if (!acceptedMissions.ContainsKey(id)) {
acceptedMissions[id] = accepted;
}
if (!acceptedStations.ContainsKey(id)) {
acceptedStations[id] = current_station;
}
if (!acceptedSystems.ContainsKey(id)) {
acceptedSystems[id] = current_system_address.Value;
}
} else if (e.Is(Events.MissionFailed)) {
MissionFailedEntry? failed = e as MissionFailedEntry;
MissionAcceptedEntry? accepted = null;
ulong accepted_address = 0;
string? accepted_system;
string? accepted_station;
if (failed == null || failed.Mission == null) {
continue;
}
if (!acceptedMissions.TryGetValue(failed.Mission.MissionID, out accepted)) {
OnLog?.Invoke("A mission failed which wasn't accepted in the given time frame. " +
"Please adjust start date to when the mission was accepted to include it in the list.");
continue;
}
if (accepted.Mission == null) {
continue;
}
if (!acceptedSystems.TryGetValue(failed.Mission.MissionID, out accepted_address)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which system mission \"{0}\" was accepted.", accepted.Mission.Name
));
continue;
}
if (!systems.TryGetValue(accepted_address, out accepted_system)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which system mission \"{0}\" was accepted.", accepted.Mission.Name
));
continue;
}
if (!acceptedStations.TryGetValue(failed.Mission.MissionID, out accepted_station)) {
OnLog?.Invoke(string.Format(
"Unable to figure out in which station mission \"{0}\" was accepted.", accepted.Mission.Name
));
continue;
}
results.Add(new MissionFailed(accepted) {
Failed = failed,
System = accepted_system,
Station = accepted_station,
Faction = accepted.Mission.Faction,
SystemAddress = accepted_address,
});
/* Mission failed should be collated if they are in the same system/station
*/
collate = true;
} else if (e.Is(Events.SellExplorationData)) {
SellExplorationDataEntry? explo = e as SellExplorationDataEntry;
if (explo == null) {
continue;
}
results.Add(new Cartographics(explo) {
System = current_system,
Station = current_station,
Faction = controlling_faction,
});
/* colate single cartographic selling into one */
collate = true;
} else if (e.Is(Events.SellOrganicData)) {
SellOrganicDataEntry? organic = e as SellOrganicDataEntry;
if (organic == null) {
return;
}
/* organic data sold to Vista Genomics */
results.Add(new OrganicData(organic) {
System = current_system,
Station = current_station,
Faction = controlling_faction,
});
collate = true;
} else if (e.Is(Events.MultiSellExplorationData)) {
MultiSellExplorationDataEntry? explo = e as MultiSellExplorationDataEntry;
if (explo == null) {
continue;
}
/* For multi-sell-exploraton-data only the controlling faction of the station sold to matters.
*/
results.Add(new Cartographics(explo) {
System = current_system,
Station = current_station,
Faction = controlling_faction
});
collate = true;
} else if (e.Is(Events.RedeemVoucher)) {
RedeemVoucherEntry? voucher = e as RedeemVoucherEntry;
List<Faction> current_factions = new List<Faction>();
if (voucher == null || current_system == null) {
continue;
}
if (system_factions.ContainsKey(current_system)) {
current_factions = system_factions[current_system];
} else {
OnLog?.Invoke("There are no current system factions, so turned in vouchers were ignored.");
continue;
}
foreach (string faction in voucher.Factions) {
if (current_factions.Find(x => x.Name == faction) == null) {
OnLog?.Invoke(
string.Format("Vouchers for \"{0}\" were ignored in \"{1}\" since said " +
"faction is not present there.", faction, current_system)
);
continue; /* faction is not present, so it is ignored */
}
/* Same for selling combat vouchers. Only the current controlling faction matters here.
*/
results.Add(new Vouchers(voucher) {
System = current_system,
Station = current_station,
Faction = faction,
ControllingFaction = controlling_faction,
});
}
collate = true;
} else if (e.Is(Events.SellMicroResources)) {
SellMicroResourcesEntry? smr = e as SellMicroResourcesEntry;
if (smr == null) {
continue;
}
results.Add(new SellMicroResources(smr) {
Faction = controlling_faction,
Station = current_station,
System = current_system
});
} else if (e.Is(Events.MarketBuy)) {
MarketBuyEntry? buy = e as MarketBuyEntry;
if (buy == null) {
continue;
}
if (string.IsNullOrEmpty(buy.Type) || buy.BuyPrice == 0) {
continue;
}
buyCost[buy.Type] = buy.BuyPrice;
results.Add(new BuyCargo(buy) {
Faction = controlling_faction,
Station = current_station,
System = current_system,
});
collate = true;
} else if (e.Is(Events.SearchAndRescue)) {
SearchAndRescueEntry? sar = e as SearchAndRescueEntry;
if (sar == null) {
continue;
}
results.Add(new SearchAndRescue(sar) {
Faction = controlling_faction,
Station = current_station,
System = current_system,
});
collate = true;
} else if (e.Is(Events.MarketSell)) {
MarketSellEntry? sell = e as MarketSellEntry;
long profit = 0;
if (sell == null || sell.Type == null) {
continue;
}
if (!buyCost.ContainsKey(sell.Type)) {
OnLog?.Invoke("Could not find buy order for the given commodity. Please adjust profit manually.");
} else {
long avg = buyCost[sell.Type];
profit = (long)sell.TotalSale - (avg * sell.Count);
}
results.Add(new SellCargo(sell) {
Faction = controlling_faction,
Station = current_station,
System = current_system,
Profit = profit
});
}
if (results == null || results.Count <= 0) {
continue;
}
foreach (Transaction entry in results) {
/* Find all objectives that generally match.
*/
var matches = objectives
.Where(x => x.Matches(entry) >= 2)
.OrderBy(x => x.Matches(entry))
;
Objective? objective = null;
if (matches != null && matches.Count() > 0) {
/* Then select the one that matches the most.
*/
objective = matches
.OrderBy(x => x.Matches(entry))
.Reverse()
.First()
;
} else {
/* create a new objective if we don't have one */
objective = new Objective() {
Station = (entry.Station ?? ""),
Faction = (entry.Faction ?? ""),
System = (entry.System ?? ""),
};
objectives.Add(objective);
}
Transaction? existing = null;
existing = objective.LogEntries.Find(x => {
try {
return x.CompareTo(entry) == 0;
} catch (NotImplementedException) {
return false;
}
});
if (collate && existing != null) {
existing.Entries.Add(e);
} else if (!collate || existing == null) {
objective.LogEntries.Add(entry);
}
}
}
}
public void Scan(PlayerJournal journal) {
Scan(journal, DateTime.Now, DateTime.Now);
}
}

View File

@@ -49,10 +49,11 @@ public class SellCargo : Transaction {
}
foreach (MarketSellEntry sell in sold) {
builder.AppendFormat("Sold {0} {1} to the {2}",
builder.AppendFormat("Sold {0} {1} to the {2} of {3}",
sell.Count,
Cargo,
Market
Market,
Station
);
if (Profit != 0) {

View File

@@ -0,0 +1,47 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class ThargoidKill : Transaction {
/// <summary>
/// Thargoid vessel that was killed
/// </summary>
public ThargoidVessel ThargoidType { get; set; } = ThargoidVessel.Unknown;
/// <summary>
/// Name of the thargoid type killed
/// </summary>
public string? ThargoidName { get; set; }
/// <summary>
/// Total reward received
/// </summary>
public ulong TotalReward {
get { return (ulong)Entries.OfType<FactionKillBondEntry>().Sum(x => (decimal)x.Reward); }
}
/// <summary>
/// Kiling thargoids contributes to the system wide effort of
/// the thargoid war.
/// </summary>
public override bool SystemContribution {
get { return true; }
}
public ThargoidKill() { }
public ThargoidKill(FactionKillBondEntry entry) {
if (!Factions.IsThargoid(entry.VictimFaction)) {
throw new Exception("Not a valid thargoid kill");
}
Entries.Add(entry);
ThargoidType = Thargoid.GetVesselByPayout(entry.Reward);
ThargoidName = Thargoid.GetVesselName(ThargoidType);
}
public override string ToString() {
return string.Format("{0}x {1} killed", Entries.Count, ThargoidName);
}
}

View File

@@ -1,25 +1,52 @@
using EDPlayerJournal.Entries;
using System.ComponentModel.DataAnnotations.Schema;
namespace EDPlayerJournal.BGS;
public class Transaction : IComparable<Transaction> {
public List<Entry> Entries { get; } = new List<Entry>();
public virtual string CompletedAt {
public string CompletedAt {
get {
DateTime? datetime = CompletedAtDateTime;
if (datetime == null) {
return "Unknown";
}
return datetime.Value.ToString("dd.MM.yyyy HH:mm UTC");
}
}
public virtual DateTime? CompletedAtDateTime {
get {
var items = Entries
.OrderBy(x => x.Timestamp)
.ToArray()
;
if (items == null || items.Length == 0) {
return "Unknown";
return null;
}
Entry last = items.Last();
return last.Timestamp.ToString("dd.MM.yyyy HH:mm UTC");
return last.Timestamp;
}
}
/// <summary>
/// Whether the transaction helps the entire system.
/// While all transactions are related to one faction, sometimes their
/// overall effect on the system as a whole is more important, than to
/// their faction. For example, rescuing refugees helps the Thargoid war
/// effort in the system as a whole, not just for the faction.
/// So this is true for transactions that help the system as a whole.
/// </summary>
public virtual bool SystemContribution { get; } = false;
/// <summary>
/// Returns true if this transaction was completed in legacy ED
/// </summary>
public bool IsLegacy { get; set; } = false;
/// <summary>
/// Controlling faction of the station this entry was made/turned into.
/// </summary>

View File

@@ -1,103 +1,56 @@
using EDPlayerJournal.Entries;
using System.Collections.Generic;
using System.Reflection.Metadata.Ecma335;
using EDPlayerJournal.BGS.Parsers;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
namespace EDPlayerJournal.BGS;
internal class TransactionParserContext {
public string? CurrentSystem { get; set; }
public ulong? CurrentSystemAddress { get; set; }
public string? CurrentStation { get; set; }
public string? ControllingFaction { get; set; }
public class TransactionParserOptions {
/// <summary>
/// Whether to ignore exo biology. It does not contribute to BGS, so this
/// is true per default.
/// </summary>
public bool IgnoreExoBiology { get; set; } = true;
/// <summary>
/// A list of accepted missions index by their mission ID
/// Whether to ignore influence support. Usually one only cares about the
/// primary faction for the influence.
/// </summary>
public Dictionary<ulong, MissionAcceptedEntry> AcceptedMissions { get; } = new();
public Dictionary<ulong, Location> AcceptedMissionLocation { get; } = new();
public bool IgnoreInfluenceSupport { get; set; } = false;
/// <summary>
/// A way to lookup a system by its system id
/// Whether to ignore market buy. Buying from a market gives a small amount
/// of INF if it is sold to a high demand market, but generally one buys from
/// a market to aid the faction the stuff is being sold to. So allow it to be
/// disabled.
/// </summary>
public Dictionary<ulong, string> SystemsByID { get; } = new();
public bool IgnoreMarketBuy { get; set; } = false;
/// <summary>
/// A list of factions present in the given star system
/// Whether we should ignore things done for the fleet carrier faction.
/// </summary>
public Dictionary<string, List<Faction>> SystemFactions { get; } = new();
public bool IgnoreFleetCarrierFaction { get; set; } = true;
/// <summary>
/// To which faction a given named NPC belonged to.
/// Filter out double redeem vouchers that happen when you redeem a specific
/// voucher, and then redeem the rest of your vouchers (say from a KWS) in
/// bulk. The bulk redeem will also list the first voucher redeem again in
/// its bulk list.
/// </summary>
public Dictionary<string, string> NPCFaction { get; } = new();
/// <summary>
/// Buy costs for a given commodity
/// </summary>
public Dictionary<string, long> BuyCost = new();
public void BoughtCargo(string? cargo, long? cost) {
if (cargo == null || cost == null) {
return;
}
BuyCost[cargo] = cost.Value;
}
public List<Faction>? GetFactions(string? system) {
if (system == null || !SystemFactions.ContainsKey(system)) {
return null;
}
return SystemFactions[system];
}
public void MissionAccepted(MissionAcceptedEntry accepted) {
if (CurrentSystem == null || CurrentSystemAddress == null) {
throw new Exception("Mission accepted without knowing where.");
}
if (accepted.Mission == null) {
throw new Exception("Mission is null");
}
AcceptedMissions.TryAdd(accepted.Mission.MissionID, accepted);
Location location = new() {
StarSystem = CurrentSystem,
SystemAddress = CurrentSystemAddress.Value,
Station = (CurrentStation ?? ""),
};
AcceptedMissionLocation.TryAdd(accepted.Mission.MissionID, location);
}
public bool FilterDoubleRedeemVouchers { get; set; } = true;
}
public class TransactionList : List<Transaction> {
public void AddIncomplete(Transaction underlying, string reason) {
Add(new IncompleteTransaction(underlying, reason));
public void AddIncomplete(Transaction underlying, string reason, Entry entry) {
Add(new IncompleteTransaction(underlying, reason, entry));
}
}
internal interface TransactionParserPart{
/// <summary>
/// Parse a given entry of the entry type specified when declaring to implement this
/// interface. You must add your transaction to the passed list in case you did have
/// enough information to parse one or more. You may update the parser context
/// with new information in case the entry yielded new information.
/// Throw an exception if there was an error or a malformed entry. If you have an
/// incomplete entry, i.e. not enough information to complete one, add an
/// IncompleteTransaction to the list
/// </summary>
/// <param name="entry">The entry to parse</param>
/// <param name="context">Parsing context that may contain useful information</param>
/// <param name="transactions">List of parsed transactions</param>
public void Parse(Entry entry, TransactionParserContext context, TransactionList transactions);
}
/// <summary>
/// The location parser only updates the context with useful information, and does not
/// by itself generate any transactions. Location is the best information gatherer here
/// as we are getting controlling faction, system factions, address and station name.
/// </summary>
internal class LocationParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class LocationParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
LocationEntry? entry = e as LocationEntry;
if (entry == null) {
throw new NotImplementedException();
@@ -120,15 +73,20 @@ internal class LocationParser : TransactionParserPart {
context.CurrentStation = entry.StationName;
}
if (!context.SystemFactions.ContainsKey(entry.StarSystem) &&
entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
if (!string.IsNullOrEmpty(entry.StationFaction)) {
context.StationOwner = entry.StationFaction;
} else {
context.StationOwner = null;
}
if (entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
}
}
}
internal class FSDJumpParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class FSDJumpParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
FSDJumpEntry? entry = e as FSDJumpEntry;
if (entry == null) {
throw new NotImplementedException();
@@ -138,6 +96,14 @@ internal class FSDJumpParser : TransactionParserPart {
throw new InvalidJournalEntryException();
}
// If you FSD jump straight out of the combat zone into a different system
// then the combat zone will be placed in the wrong system otherwise.
// This call needs to be *before* changing the current system.
context.DiscernCombatZone(transactions, e);
context.ResetCombatZone();
context.LeftInstance();
context.CurrentSystem = entry.StarSystem;
context.CurrentSystemAddress = entry.SystemAddress;
@@ -147,15 +113,14 @@ internal class FSDJumpParser : TransactionParserPart {
context.ControllingFaction = entry.SystemFaction;
}
if (!context.SystemFactions.ContainsKey(entry.StarSystem) &&
entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
if (entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
}
}
}
internal class DockedParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class DockedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
DockedEntry? entry = e as DockedEntry;
if (entry == null) {
throw new NotImplementedException();
@@ -171,7 +136,7 @@ internal class DockedParser : TransactionParserPart {
context.SystemsByID.TryAdd(entry.SystemAddress.Value, entry.StarSystem);
if (!string.IsNullOrEmpty(entry.StationFaction)) {
context.ControllingFaction = entry.StationFaction;
context.StationOwner = entry.StationFaction;
}
if (!string.IsNullOrEmpty(entry.StationName)) {
@@ -180,32 +145,12 @@ internal class DockedParser : TransactionParserPart {
}
}
/// <summary>
/// With ship targeted we might find out to which faction a given NPC belonged. This is
/// useful later when said NPC gets killed or murdered.
/// </summary>
internal class ShipTargetedParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
ShipTargetedEntry? entry = e as ShipTargetedEntry;
if (entry == null) {
throw new NotImplementedException();
}
// Scan happens in stages, and sometimes this information is not known
// yet. Do now throw an error, this is expected behaviour.
if (!string.IsNullOrEmpty(entry.PilotNameLocalised) &&
!string.IsNullOrEmpty(entry.Faction)) {
context.NPCFaction.TryAdd(entry.PilotNameLocalised, entry.Faction);
}
}
}
/// <summary>
/// Commit crime can result in a transaction, especially if the crime committed is
/// murder.
/// </summary>
internal class CommitCrimeParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class CommitCrimeParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
CommitCrimeEntry? entry = e as CommitCrimeEntry;
if (entry == null) {
throw new NotImplementedException();
@@ -228,25 +173,69 @@ internal class CommitCrimeParser : TransactionParserPart {
victim = "Unknown";
}
if (!context.NPCFaction.ContainsKey(victim)) {
transactions.AddIncomplete(
new FoulMurder(),
"Crime victim was not properly scanned."
);
return;
}
string faction;
string faction = context.NPCFaction[victim];
if (entry.IsCrime(CrimeTypes.OnFootMurder)) {
if (entry.Faction == null) {
transactions.AddIncomplete(
new FoulMurder(),
"On foot murder victim did not have a faction", e
);
return;
}
// On foot murders are different, there the faction is
// the faction the NPC belonged too
faction = entry.Faction;
} else {
if (!context.NPCFaction.ContainsKey(victim)) {
transactions.AddIncomplete(
new FoulMurder(),
"Crime victim was not properly scanned.", e
);
return;
}
faction = context.NPCFaction[victim];
}
transactions.Add(new FoulMurder(entry) {
System = context.CurrentSystem,
IsLegacy = context.IsLegacy,
Faction = faction,
});
}
}
internal class MissionAcceptedParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class MissionsParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MissionsEntry? missions = entry as MissionsEntry;
if (missions == null) {
return;
}
if (context.CurrentSystem == null || context.CurrentSystemAddress == null) {
transactions.AddIncomplete(new MissionCompleted(),
"Could not determine current location on Missions event.",
entry
);
return;
}
foreach (Mission mission in missions.Active) {
try {
context.MissionAccepted(mission);
} catch (Exception exception) {
transactions.AddIncomplete(new MissionCompleted(),
exception.Message,
entry
);
}
}
}
}
internal class MissionAcceptedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MissionAcceptedEntry? entry = e as MissionAcceptedEntry;
if (entry == null) {
throw new NotImplementedException();
@@ -254,7 +243,8 @@ internal class MissionAcceptedParser : TransactionParserPart {
if (context.CurrentSystem == null || context.CurrentSystemAddress == null) {
transactions.AddIncomplete(new MissionCompleted(),
"Could not determine current location on mission acceptance."
"Could not determine current location on mission acceptance.",
e
);
return;
}
@@ -263,36 +253,37 @@ internal class MissionAcceptedParser : TransactionParserPart {
context.MissionAccepted(entry);
} catch (Exception exception) {
transactions.AddIncomplete(new MissionCompleted(),
exception.Message
exception.Message,
e
);
}
}
}
internal class MissionCompletedParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class MissionCompletedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
MissionCompletedEntry? entry = e as MissionCompletedEntry;
if (entry == null || entry.Mission == null) {
throw new NotImplementedException();
}
MissionAcceptedEntry? accepted = null;
Location? accepted_location = null;
Mission? mission;
Location? accepted_location;
string? target_faction_name = entry.Mission.TargetFaction;
string? source_faction_name = entry.Mission.Faction;
// We did not find when the mission was accepted.
if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out accepted)) {
if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out mission)) {
transactions.AddIncomplete(new MissionCompleted(),
String.Format("Mission acceptance for mission id {0} was not found",
entry.Mission.MissionID));
entry.Mission.MissionID), e);
return;
}
if (!context.AcceptedMissionLocation.TryGetValue(entry.Mission.MissionID, out accepted_location)) {
transactions.AddIncomplete(new MissionCompleted(),
String.Format("Location for acceptance for mission id {0} was not found",
entry.Mission.MissionID));
entry.Mission.MissionID), e);
return;
}
@@ -315,20 +306,20 @@ internal class MissionCompletedParser : TransactionParserPart {
if (context.CurrentSystemAddress == null) {
continue;
}
other.Value.Add(context.CurrentSystemAddress.Value, "");
other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
// Mission gave no influence to the target faction, so we assume
// the target faction was in the same system.
} else if (string.Compare(source_faction_name, faction, true) == 0) {
// This happens if the source faction is not getting any influence
// This could be if the source faction is in a conflict, and thus does
// not gain any influence at all.
other.Value.Add(accepted_location.SystemAddress, "");
other.Value.Add(accepted_location.SystemAddress, new MissionInfluence());
// Just check if the target/source faction are the same, in which case
// we also have to make an additional entry
if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
context.CurrentSystemAddress != null) {
other.Value.Add(context.CurrentSystemAddress.Value, "");
other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
}
}
}
@@ -340,7 +331,8 @@ internal class MissionCompletedParser : TransactionParserPart {
if (!context.SystemsByID.TryGetValue(system_address, out system)) {
transactions.AddIncomplete(new MissionCompleted(),
string.Format("Unknown system {0}, unable to assign that mission a target", system_address)
string.Format("Unknown system {0}, unable to assign that mission a target", system_address),
e
);
continue;
}
@@ -349,24 +341,33 @@ internal class MissionCompletedParser : TransactionParserPart {
system_address == accepted_location.SystemAddress) {
// Source and target faction are the same, and this is the block
// for the source system. So we make a full mission completed entry.
transactions.Add(new MissionCompleted(entry) {
transactions.Add(new MissionCompleted() {
CompletedEntry = entry,
Mission = mission,
System = accepted_location.StarSystem,
Faction = source_faction_name,
SystemAddress = accepted_location.SystemAddress,
Station = accepted_location.Station,
IsLegacy = context.IsLegacy,
});
} else if (string.Compare(faction, source_faction_name, true) != 0 ||
(string.Compare(faction, source_faction_name) == 0 &&
system_address != accepted_location.SystemAddress)) {
// Whether we ignore influence support
if (options.IgnoreInfluenceSupport) {
continue;
}
// Source or target faction are different, and/or the system
// differs. Sometimes missions go to different systems but to
// the same faction.
transactions.Add(new InfluenceSupport() {
Mission = mission,
Faction = faction,
Influence = influences.Value,
System = system,
SystemAddress = system_address,
RelevantMission = entry,
IsLegacy = context.IsLegacy,
});
}
}
@@ -374,11 +375,11 @@ internal class MissionCompletedParser : TransactionParserPart {
}
}
internal class MissionFailedParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
MissionAcceptedEntry? accepted = null;
Location? accepted_location = null;
string? accepted_system = null;
internal class MissionFailedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
Mission? mission;
Location? accepted_location;
string? accepted_system;
MissionFailedEntry? entry = e as MissionFailedEntry;
if (entry == null) {
@@ -389,202 +390,233 @@ internal class MissionFailedParser : TransactionParserPart {
throw new InvalidJournalEntryException("No mission specified in mission failure");
}
if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out accepted)) {
if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out mission)) {
transactions.AddIncomplete(new MissionFailed(),
"Mission acceptance was not found"
"Mission acceptance was not found", e
);
return;
}
if (!context.AcceptedMissionLocation.TryGetValue(entry.Mission.MissionID, out accepted_location)) {
if (!context.AcceptedMissionLocation.TryGetValue(mission.MissionID, out accepted_location)) {
transactions.AddIncomplete(new MissionFailed(),
"Unable to figure out where failed mission was accepted"
"Unable to figure out where failed mission was accepted", e
);
return;
}
if (!context.SystemsByID.TryGetValue(accepted_location.SystemAddress, out accepted_system)) {
transactions.AddIncomplete(new MissionFailed(),
"Unable to figure out in which system failed mission was accepted"
"Unable to figure out in which system failed mission was accepted", e
);
return;
}
transactions.Add(new MissionFailed() {
Accepted = accepted,
Faction = accepted.Mission?.Faction,
Failed = entry,
if (string.IsNullOrEmpty(mission.Faction)) {
transactions.AddIncomplete(new MissionFailed(),
"Could not determine for what faction you failed a mission. This happens if the " +
"mission acceptance is not within the given time frame.",
entry
);
}
transactions.Add(new MissionFailed(entry) {
Faction = mission?.Faction,
Mission = mission,
Station = accepted_location.Station,
System = accepted_location.StarSystem,
SystemAddress = accepted_location.SystemAddress,
IsLegacy = context.IsLegacy,
});
}
}
internal class SellExplorationDataParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
SellExplorationDataEntry? entry = e as SellExplorationDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
transactions.Add(new Cartographics(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.ControllingFaction,
});
}
}
internal class SellOrganicDataParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
SellOrganicDataEntry? entry = e as SellOrganicDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
transactions.Add(new OrganicData(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.ControllingFaction,
});
}
}
internal class MultiSellExplorationDataParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
MultiSellExplorationDataEntry? entry = e as MultiSellExplorationDataEntry;
if (entry == null) {
throw new NotImplementedException();
}
transactions.Add(new Cartographics(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.ControllingFaction,
});
}
}
internal class RedeemVoucherParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
RedeemVoucherEntry? entry = e as RedeemVoucherEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.CurrentSystem == null) {
transactions.AddIncomplete(new Vouchers(),
"Could not find out where the vouchers were redeemed"
);
return;
}
List<Faction>? current_factions = context.GetFactions(context.CurrentSystem);
if (current_factions == null) {
transactions.AddIncomplete(new Vouchers(),
"Current system factions are unknown, so vouchers were ineffective");
return;
}
foreach (string faction in entry.Factions) {
if (current_factions.Find(x => string.Compare(x.Name, faction, true) == 0) == null) {
transactions.AddIncomplete(new Vouchers(),
string.Format("Vouchers for {0} were ignored in {1} since said " +
"faction is not present here", faction, context.CurrentSystem)
);
continue;
}
transactions.Add(new Vouchers(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = faction,
ControllingFaction = context.ControllingFaction,
});
}
}
}
internal class SellMicroResourcesParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class SellMicroResourcesParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
SellMicroResourcesEntry? entry = e as SellMicroResourcesEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new SellMicroResources(),
"Could not discern the station owner for micro resources sell.",
e);
return;
}
transactions.Add(new SellMicroResources(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.ControllingFaction,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}
internal class SearchAndRescueParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
internal class SearchAndRescueParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
SearchAndRescueEntry? entry = e as SearchAndRescueEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new OrganicData(),
"Could not discern the station owner for S&R operations.",
e);
return;
}
transactions.Add(new SearchAndRescue(entry) {
Faction = context.ControllingFaction,
Station = context.CurrentStation,
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
});
}
}
internal class MarketBuyParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
MarketBuyEntry? entry = e as MarketBuyEntry;
internal class FactionKillBondParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
FactionKillBondEntry? entry = e as FactionKillBondEntry;
if (entry == null) {
throw new NotImplementedException();
}
context.BoughtCargo(entry.Type, entry.BuyPrice);
if (Factions.IsThargoid(entry.VictimFaction)) {
// Thargoid bonk
transactions.Add(new ThargoidKill(entry) {
System = context.CurrentSystem,
Faction = Factions.PilotsFederation,
Station = context.CurrentStation,
IsLegacy = context.IsLegacy,
});
transactions.Add(new BuyCargo(entry) {
Faction = context.ControllingFaction,
Station = context.CurrentStation,
System = context.CurrentSystem,
});
ThargoidVessel vessel = Thargoid.GetVesselByPayout(entry.Reward);
if (vessel != ThargoidVessel.Unknown) {
if (vessel == ThargoidVessel.Scout) {
++context.ThargoidScoutKills;
} else {
++context.ThargoidInterceptorKills;
}
}
// We are done
return;
}
context.RecordCombatBond(entry);
}
}
internal class MarketSellParser : TransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
long profit = 0;
internal class EmbarkDisembarkParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
if (e.Is(Events.Embark)) {
context.IsOnFoot = false;
} else if (e.Is(Events.Disembark)) {
context.IsOnFoot = true;
}
}
}
MarketSellEntry? entry = e as MarketSellEntry;
if (entry == null) {
throw new NotImplementedException();
internal class SupercruiseEntryParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
// After a super cruise entry we are no longer on foot.
context.IsOnFoot = false;
context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
// Supercruise entry means you left the current local instance
context.LeftInstance();
}
}
internal class ShutdownParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
// Shutdown (logout) means you left the instance
context.LeftInstance();
}
}
internal class CapShipBondParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
if (entry.GetType() != typeof(CapShipBondEntry)) {
return;
}
if (entry.Type == null) {
throw new InvalidJournalEntryException("market sell contains no cargo type");
context.HaveSeenCapShip = true;
}
}
internal class FileHeaderParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
FileHeaderEntry? fileheader = entry as FileHeaderEntry;
if (fileheader == null) {
return;
}
if (context.BuyCost.ContainsKey(entry.Type)) {
long avg = context.BuyCost[entry.Type];
profit = (long)entry.TotalSale - (avg * entry.Count);
context.IsLegacy = fileheader.IsLegacy;
}
}
internal class ReceiveTextParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
ReceiveTextEntry? receivetext = entry as ReceiveTextEntry;
if (receivetext == null) {
return;
}
transactions.Add(new SellCargo(entry) {
Faction = context.ControllingFaction,
Station = context.CurrentStation,
System = context.CurrentSystem,
Profit = profit,
});
if (string.Compare(receivetext.Channel, Channels.NPC) != 0) {
return;
}
if (string.Compare(receivetext.NPCCategory, NPCs.AXMilitary) == 0) {
context.HaveSeenAXWarzoneNPC = true;
}
}
}
internal class DiedParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
// Death only matters in ship. On foot you can just redeploy with the dropship.
if (context.IsOnFoot) {
return;
}
// You can't complete a combat zone if you die in it. Others might keep it open
// for you, but still you will not have completed it unless you jump back in.
context.ResetCombatZone();
// Dying also moves you back to another instance
context.LeftInstance();
}
}
internal class DropshipDeployParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
// On drop ship deploy we are now on foot
context.IsOnFoot = true;
}
}
public class TransactionParser {
private static Dictionary<string, TransactionParserPart> ParserParts { get; } = new()
private static Dictionary<string, ITransactionParserPart> ParserParts { get; } = new()
{
{ Events.ApproachSettlement, new ApproachSettlementParser() },
{ Events.CapShipBond, new CapShipBondParser() },
{ Events.CarrierJump, new CarrierJumpParser() },
{ Events.Commander, new CommanderParser() },
{ Events.CommitCrime, new CommitCrimeParser() },
{ Events.Died, new DiedParser() },
{ Events.Disembark, new EmbarkDisembarkParser() },
{ Events.Docked, new DockedParser() },
{ Events.DropshipDeploy, new DropshipDeployParser() },
{ Events.Embark, new EmbarkDisembarkParser() },
{ Events.FactionKillBond, new FactionKillBondParser() },
{ Events.FileHeader, new FileHeaderParser() },
{ Events.FSDJump, new FSDJumpParser() },
{ Events.Location, new LocationParser() },
{ Events.MarketBuy, new MarketBuyParser() },
@@ -592,16 +624,48 @@ public class TransactionParser {
{ Events.MissionAccepted, new MissionAcceptedParser() },
{ Events.MissionCompleted, new MissionCompletedParser() },
{ Events.MissionFailed, new MissionFailedParser() },
{ Events.Missions, new MissionsParser() },
{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
{ Events.Music, new MusicParser() },
{ Events.ReceiveText, new ReceiveTextParser() },
{ Events.RedeemVoucher, new RedeemVoucherParser() },
{ Events.SearchAndRescue, new SearchAndRescueParser() },
{ Events.SellExplorationData, new SellExplorationDataParser() },
{ Events.SellMicroResources, new SellMicroResourcesParser() },
{ Events.SellOrganicData, new SellOrganicDataParser() },
{ Events.ShipTargeted, new ShipTargetedParser() },
{ Events.Shutdown, new ShutdownParser() },
{ Events.SupercruiseDestinationDrop, new SupercruiseDestinationDropParser() },
{ Events.SupercruiseEntry, new SupercruiseEntryParser() },
};
public bool IsRelevant(string entry) {
return ParserParts.ContainsKey(entry);
}
public bool IsRelevant(Entry e) {
if (e.Event == null) {
return false;
}
return IsRelevant(e.Event);
}
/// <summary>
/// Parses a list of entries with default options.
/// </summary>
/// <param name="entries"></param>
/// <returns></returns>
public List<Transaction>? Parse(IEnumerable<Entry> entries) {
TransactionParserOptions defaultOptions = new();
return Parse(entries, defaultOptions);
}
/// <summary>
/// List of commanders seen during parsing.
/// </summary>
public List<string> Commanders { get; set; } = new();
public List<Transaction>? Parse(IEnumerable<Entry> entries, TransactionParserOptions options) {
TransactionList transactions = new();
TransactionParserContext context = new();
@@ -614,10 +678,13 @@ public class TransactionParser {
continue;
}
TransactionParserPart transactionParserPart = ParserParts[entry.Event];
transactionParserPart.Parse(entry, context, transactions);
ITransactionParserPart transactionParserPart = ParserParts[entry.Event];
transactionParserPart.Parse(entry, context, options, transactions);
}
// Copy out list of commanders seen
Commanders = context.Commanders;
return transactions.ToList();
}
}

View File

@@ -0,0 +1,325 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal class TransactionParserContext {
/// <summary>
/// List of commander names seen in the logs. May be empty.
/// </summary>
public List<string> Commanders { get; } = new();
/// <summary>
/// Name of the current system the player is in.
/// </summary>
public string? CurrentSystem { get; set; }
/// <summary>
/// 64 bit address of the current system.
/// </summary>
public ulong? CurrentSystemAddress { get; set; }
/// <summary>
/// Controlling faction of the current system.
/// </summary>
public string? ControllingFaction { get; set; }
/// <summary>
/// Name of the current station the player is docked at.
/// </summary>
public string? CurrentStation { get; set; }
/// <summary>
/// Faction that owns the current station.
/// </summary>
public string? StationOwner { get; set; }
/// <summary>
/// Whether the player is currently on foot, or in an SRV/ship.
/// </summary>
public bool IsOnFoot { get; set; } = false;
/// <summary>
/// Type of the current instance after a SupercruiseDestinationDropEntry.
/// This is null if there is no current instance, or the current instance
/// is not known.
/// </summary>
public string? CurrentInstanceType { get; set; } = null;
/// <summary>
/// Last faction that awarded the player with combat bonds.
/// </summary>
public string? LastRecordedAwardingFaction { get; set; }
/// <summary>
/// Highest combat bond seen so far.
/// </summary>
public ulong? HighestCombatBond { get; set; }
public bool HaveSeenCapShip { get; set; } = false;
public bool HaveSeenAlliedCaptain { get; set; } = false;
public bool HaveSeenEnemyCaptain { get; set; } = false;
public bool HaveSeenSpecOps { get; set; } = false;
public bool HaveSeenAlliedCorrespondent { get; set; } = false;
public bool HaveSeenEnemyCorrespondent { get; set; } = false;
/// <summary>
/// Current Odyssey settlement.
/// </summary>
public string? Settlement { get; set; } = null;
/// <summary>
/// Returns true if the current session is legacy
/// </summary>
public bool IsLegacy { get; set; } = false;
/// <summary>
/// How many on foot kills were done.
/// </summary>
public ulong OnFootKills { get; set; } = 0;
/// <summary>
/// How many ship kills were done.
/// </summary>
public ulong ShipKills { get; set; } = 0;
/// <summary>
/// Thargoid scouts killed
/// </summary>
public ulong ThargoidScoutKills { get; set; } = 0;
/// <summary>
/// Thargoid interceptor kills
/// </summary>
public ulong ThargoidInterceptorKills { get; set; } = 0;
/// <summary>
/// Whether we have seen an AX warzone NPC talk to us with ReceiveText
/// </summary>
public bool HaveSeenAXWarzoneNPC { get; set; } = false;
/// <summary>
/// A list of accepted missions index by their mission ID
/// </summary>
public Dictionary<ulong, Mission> AcceptedMissions { get; } = new();
public Dictionary<ulong, Location> AcceptedMissionLocation { get; } = new();
/// <summary>
/// A way to lookup a system by its system id
/// </summary>
public Dictionary<ulong, string> SystemsByID { get; } = new();
/// <summary>
/// A list of factions present in the given star system
/// </summary>
public Dictionary<string, List<Faction>> SystemFactions { get; } = new();
/// <summary>
/// To which faction a given named NPC belonged to.
/// </summary>
public Dictionary<string, string> NPCFaction { get; } = new();
/// <summary>
/// Buy costs for a given commodity
/// </summary>
public Dictionary<string, long> BuyCost = new();
/// <summary>
/// Called when the player leaves an instance, either through logout, FSD jump or
/// supercruise instance.
/// </summary>
public void LeftInstance() {
CurrentInstanceType = null;
Settlement = null;
}
public void DiscernCombatZone(TransactionList transactions, Entry e) {
string? grade = CombatZones.DifficultyLow;
string cztype;
ulong highest = HighestCombatBond ?? 0;
string? faction = LastRecordedAwardingFaction;
if (HighestCombatBond == null &&
LastRecordedAwardingFaction == null &&
HaveSeenAXWarzoneNPC == false &&
CurrentInstanceType == null) {
return;
}
if (OnFootKills > 0 || IsOnFoot == true) {
cztype = CombatZones.GroundCombatZone;
// High on foot combat zones have enforcers that bring 80k a pop
if (highest >= 60000) {
grade = CombatZones.DifficultyHigh;
} else if (highest >= 30000) {
// In medium conflict zones, the enforcers are worth 30k
grade = CombatZones.DifficultyMedium;
} else {
grade = CombatZones.DifficultyLow;
}
} else if (CurrentInstanceType != null) {
if (!Instances.IsWarzone(CurrentInstanceType)) {
return;
}
if (LastRecordedAwardingFaction == null &&
Instances.IsHumanWarzone(CurrentInstanceType)) {
transactions.AddIncomplete(new CombatZone(),
"Could not discern for whom you fought for, " +
"as it seems you haven't killed anyone in the ship combat zone.",
e);
return;
}
// If we have information about the current instance being a warship use that
// information to determine the warzone.
if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneLow)) {
cztype = CombatZones.ShipCombatZone;
grade = CombatZones.DifficultyLow;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneMedium)) {
cztype = CombatZones.ShipCombatZone;
grade = CombatZones.DifficultyMedium;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneHigh)) {
cztype = CombatZones.ShipCombatZone;
grade = CombatZones.DifficultyHigh;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidLow)) {
cztype = CombatZones.AXCombatZone;
grade = CombatZones.DifficultyLow;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidMedium)) {
cztype = CombatZones.AXCombatZone;
grade = CombatZones.DifficultyMedium;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidHigh)) {
cztype = CombatZones.AXCombatZone;
grade = CombatZones.DifficultyHigh;
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidVeryHigh)) {
cztype = CombatZones.AXCombatZone;
grade = CombatZones.DifficultyVeryHigh;
} else {
transactions.AddIncomplete(new CombatZone(),
"Unknown conflict zone difficulty",
e);
return;
}
} else if (ShipKills > 0 && !IsOnFoot) {
// Ship combat zones can be identified by the amount of kills
if (ShipKills > 20) {
grade = CombatZones.DifficultyHigh;
} else if (ShipKills > 10) {
grade = CombatZones.DifficultyMedium;
}
// Cap ship, means a high conflict zone
if (HaveSeenCapShip) {
grade = CombatZones.DifficultyHigh;
} else {
int warzoneNpcs = new List<bool>() {
HaveSeenEnemyCaptain,
HaveSeenEnemyCorrespondent,
HaveSeenSpecOps
}
.Where(x => x == true)
.Count()
;
if (warzoneNpcs >= 1 && grade == CombatZones.DifficultyLow) {
grade = CombatZones.DifficultyMedium;
}
}
cztype = CombatZones.ShipCombatZone;
} else if ((ThargoidScoutKills > 0 && ThargoidInterceptorKills > 0) ||
HaveSeenAXWarzoneNPC == true) {
// Could be a thargoid combat zones if interceptors and scouts are there
cztype = CombatZones.AXCombatZone;
// Still unknown
grade = null;
} else {
transactions.AddIncomplete(new CombatZone(), "Failed to discern combat zone type", e);
return;
}
CombatZone zone = new CombatZone() {
System = CurrentSystem,
Faction = faction,
IsLegacy = IsLegacy,
Settlement = Settlement,
Grade = grade,
Type = cztype,
// Sad truth is, if HaveSeenXXX is false, we just don't know for certain
CapitalShip = HaveSeenCapShip ? true : null,
SpecOps = HaveSeenSpecOps ? true : null,
EnemyCorrespondent = HaveSeenEnemyCorrespondent ? true : null,
AlliedCorrespondent = HaveSeenAlliedCorrespondent ? true : null,
EnemyCaptain = HaveSeenEnemyCaptain ? true : null,
AlliedCaptain = HaveSeenAlliedCaptain ? true : null,
};
zone.Entries.Add(e);
transactions.Add(zone);
}
public void RecordCombatBond(FactionKillBondEntry e) {
if (HighestCombatBond == null || e.Reward > HighestCombatBond) {
HighestCombatBond = e.Reward;
}
LastRecordedAwardingFaction = e.AwardingFaction;
if (IsOnFoot) {
++OnFootKills;
} else {
++ShipKills;
}
}
public void ResetCombatZone() {
HighestCombatBond = null;
HaveSeenCapShip = false;
HaveSeenAlliedCaptain = false;
HaveSeenEnemyCaptain = false;
HaveSeenAlliedCorrespondent = false;
HaveSeenEnemyCorrespondent = false;
HaveSeenSpecOps = false;
LastRecordedAwardingFaction = null;
OnFootKills = 0;
ShipKills = 0;
ThargoidInterceptorKills = 0;
ThargoidScoutKills = 0;
HaveSeenAXWarzoneNPC = false;
}
public void BoughtCargo(string? cargo, long? cost) {
if (cargo == null || cost == null) {
return;
}
BuyCost[cargo] = cost.Value;
}
public List<Faction>? GetFactions(string? system) {
if (system == null || !SystemFactions.ContainsKey(system)) {
return null;
}
return SystemFactions[system];
}
public void MissionAccepted(MissionAcceptedEntry? entry) {
if (entry == null) {
return;
}
MissionAccepted(entry.Mission);
}
public void MissionAccepted(Mission? mission) {
if (CurrentSystem == null || CurrentSystemAddress == null) {
throw new Exception("Mission accepted without knowing where.");
}
if (mission == null) {
throw new Exception("Mission is null");
}
AcceptedMissions.TryAdd(mission.MissionID, mission);
Location location = new() {
StarSystem = CurrentSystem,
SystemAddress = CurrentSystemAddress.Value,
Station = (CurrentStation ?? ""),
};
AcceptedMissionLocation.TryAdd(mission.MissionID, location);
}
}

View File

@@ -0,0 +1,19 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
internal interface ITransactionParserPart {
/// <summary>
/// Parse a given entry of the entry type specified when declaring to implement this
/// interface. You must add your transaction to the passed list in case you did have
/// enough information to parse one or more. You may update the parser context
/// with new information in case the entry yielded new information.
/// Throw an exception if there was an error or a malformed entry. If you have an
/// incomplete entry, i.e. not enough information to complete one, add an
/// IncompleteTransaction to the list
/// </summary>
/// <param name="entry">The entry to parse</param>
/// <param name="context">Parsing context that may contain useful information</param>
/// <param name="transactions">List of parsed transactions</param>
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions);
}

View File

@@ -20,8 +20,8 @@ public class Vouchers : Transaction {
}
return Entries
.OfType<RedeemVoucherEntry>()
.Where(x => x.FactionBounties.ContainsKey(Faction))
.Sum(x => x.FactionBounties[Faction])
.ToList()
.Sum(x => (long)x.GetBountyForFaction(Faction))
;
}
}
@@ -39,9 +39,9 @@ public class Vouchers : Transaction {
.First();
if (v == null) {
return null;
} else if (v == "CombatBond") {
} else if (v == Bonds.CombatBond) {
type = "Combat Bond";
} else if (v == "bounty") {
} else if (v == Bonds.Bounty) {
type = "Bounty";
} else {
type = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(v);

13
EDPlayerJournal/Bonds.cs Normal file
View File

@@ -0,0 +1,13 @@
namespace EDPlayerJournal;
public class Bonds {
/// <summary>
/// Internal string name for combat bonds.
/// </summary>
public static readonly string CombatBond = "CombatBond";
/// <summary>
/// Internal string name for bounties.
/// </summary>
public static readonly string Bounty = "bounty";
}

View File

@@ -0,0 +1,8 @@
namespace EDPlayerJournal;
public class Channels {
/// <summary>
/// Channel NPCs use to talk to the commander.
/// </summary>
public static readonly string NPC = "npc";
}

View File

@@ -0,0 +1,64 @@
namespace EDPlayerJournal;
/// <summary>
/// Static strings related to combat zones
/// </summary>
public class CombatZones {
/// <summary>
/// Type string for ground combat zone
/// </summary>
public static readonly string GroundCombatZone = "Ground";
/// <summary>
/// Type string for ship combat zones
/// </summary>
public static readonly string ShipCombatZone = "Ship";
/// <summary>
/// AX combat zone
/// </summary>
public static readonly string AXCombatZone = "AX";
/// <summary>
/// Difficulty low
/// </summary>
public static readonly string DifficultyLow = "Low";
/// <summary>
/// Difficulty medium
/// </summary>
public static readonly string DifficultyMedium = "Medium";
/// <summary>
/// Difficulty high
/// </summary>
public static readonly string DifficultyHigh = "High";
/// <summary>
/// Very high difficulty, so far AX combat zone only
/// </summary>
public static readonly string DifficultyVeryHigh = "Very High";
/// <summary>
/// Returns the given combat zone difficulty as an integer, so it can be sorted.
/// 0 = lowest difficulty, 1 = medium and so forth.
/// </summary>
public static int? DifficultyRank(string? difficulty) {
Dictionary<string, int> ranks = new() {
{ DifficultyLow, 0 },
{ DifficultyMedium, 1 },
{ DifficultyHigh, 2 },
{ DifficultyVeryHigh, 3 }
};
if (difficulty == null ) {
return null;
}
if (ranks.TryGetValue(difficulty, out int rank)) {
return rank;
}
return null;
}
}

View File

@@ -3,7 +3,11 @@
namespace EDPlayerJournal;
public class Credits {
public static string FormatCredits(int amount) {
public static string FormatCredits(uint amount) {
return FormatCredits((long)amount);
}
public static string FormatCredits(ulong amount) {
return FormatCredits((long)amount);
}
@@ -30,4 +34,16 @@ public class Credits {
return string.Format("{0} CR", amount.ToString("N", format));
}
public static string FormatMillions(long amount) {
double millions = (amount / 1000000.0);
if (amount >= 100000) {
return string.Format("{0:0.0}M", millions);
} else if (amount >= 10000) {
return string.Format("{0:0.00}M", millions);
}
return string.Format("{0}", amount);
}
}

View File

@@ -10,10 +10,4 @@
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>
<None Update="MissionNames.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,147 @@
namespace EDPlayerJournal;
public class EnglishMissionNames {
public static Dictionary<string, string> MissionNames { get; } = new Dictionary<string, string>() {
{"Chain_FindThePirateLord_name", "Assassination (Pirate Lord) (Chain)"},
{"Chain_RegainFooting_name", "Regain Footing (Chain)"},
{"Chain_SalvageJustice_name", "Assassination (Legal) (Chain)"},
{"Mission_Altruism_Bust_name", "Donate (Bust)" },
{"Mission_Altruism_CivilUnrest_name", "Donate (Civil Unrest)" },
{"Mission_Altruism_name", "Donate"},
{"Mission_Altruism_Outbreak_name", "Donate (Outbreak)" },
{"Mission_AltruismCredits_Bust_name", "Donate Credits (Bust)"},
{"Mission_AltruismCredits_CivilUnrest_name", "Donate Credits (Civil Unrest)" },
{"Mission_AltruismCredits_Famine_name", "Donate Credits (Famine)"},
{"Mission_AltruismCredits_name", "Donate Credits"},
{"Mission_AltruismCredits_Outbreak_name", "Donate Credits (Outbreak)" },
{"Mission_Assassinate_Illegal_BLOPS_name", "Assassination (Illegal)"},
{"MISSION_assassinate_Illegal_Planetary_name", "Assassination (Illegal, Planetary)" },
{"Mission_Assassinate_Legal_Bust_name", "Assassination (Bust, Legal)" },
{"MISSION_assassinate_legal_CivilUnrest_name", "Assassination (Civil Unrest, Legal)" },
{"Mission_Assassinate_Legal_Communism_name", "Assassination (Communism, Legal)" },
{"Mission_Assassinate_Legal_Corporate_name", "Assassination (Corporate, Legal)"},
{"Mission_Assassinate_Legal_War_name", "Assassination (War, Legal)" },
{"Mission_Assassinate_name", "Assassination"},
{"Mission_Assassinate_Planetary_Expansion_name", "Assassination (Planetary Scan, Expansion)" },
{"Mission_Assassinate_Planetary_name", "Assassination (Planetary Scan)"},
{"Mission_Collect_Bust_name", "Provide (Bust)"},
{"Mission_Collect_CivilLiberty_name", "Provide (Civil Liberty)"},
{"Mission_Collect_CivilUnrest_name", "Provide (Civil Unrest)"},
{"Mission_Collect_Famine_name", "Provide (Famine)"},
{"Mission_Collect_Industrial_name", "Provide (Industrial)"},
{"Mission_Collect_name", "Provide"},
{"Mission_Collect_Outbreak_name", "Provide (Outbreak)" },
{"Mission_Collect_RankEmp_name", "Provide (Imperial Navy)"},
{"Mission_Collect_Retreat_name", "Provide (Retreat)"},
{"Mission_Courier_CivilUnrest_name", "Courier (Divil Unrest)" },
{"Mission_Courier_Democracy_name", "Courier (Democracy)"},
{"Mission_Courier_Elections_name", "Courier (Elections)"},
{"Mission_Courier_Expansion_name", "Courier (Expansion)"},
{"Mission_Courier_Famine_name", "Courier (Famine)"},
{"Mission_Courier_Lockdown_name", "Courier (Lockdown)"},
{"Mission_Courier_name", "Courier"},
{"Mission_Courier_RankEmp_name", "Courier (Imperial Navy)"},
{"Mission_Courier_War_name", "Courier (War)" },
{"Mission_Delivery_Agriculture_name", "Delivery (Agriculture)"},
{"Mission_Delivery_Boom_name", "Delivery (Boom)"},
{"Mission_Delivery_CivilUnrest_name", "Delivery (Civil Unrest)"},
{"Mission_Delivery_Democracy_name", "Delivery (Democracy)"},
{"Mission_Delivery_Investment_name", "Delivery (Investment)"},
{"Mission_Delivery_name", "Delivery"},
{"Mission_Delivery_RankEmp_name", "Delivery (Imperial Navy)"},
{"Mission_Delivery_Retreat_name", "Delivery (Retreat)"},
{"Mission_DeliveryWing_name", "Delivery (Wing)"},
{"Mission_DeliveryWing_War_name", "Delivery (Wing) (War)"},
{"Mission_Disable_BLOPS_Expansion_name", "Disable Surface Installation (Expansion) (Black Ops)" },
{"MISSION_Disable_BLOPS_name", "Disable Surface Installation (Black Ops)" },
{"MISSION_Disable_name", "Disable Surface Installation" },
{"MISSION_Hack_name", "Hack Surface Installation" },
{"Mission_Hack_BLOPS_Boom_name", "Hack Surface Installation (Boom)"},
{"Mission_Hack_BLOPS_Elections_name", "Hack Surface Installation (Elections)"},
{"Mission_Hack_BLOPS_Expansion_name", "Hack Surface Installation (Expansion)"},
{"MISSION_Hack_BLOPS_name", "Hack Surface Installation"},
{"Mission_HackMegaship_name", "Hack Megaship"},
{"Mission_LongDistanceExpedition_Explorer_Boom_name", "Long Distance Expedition (Boom)"},
{"Mission_LongDistanceExpedition_name", "Long Distance Expedition"},
{"Mission_Massacre_Conflict_CivilWar_name", "Massacre (Civil War)"},
{"Mission_Massacre_name", "Massacre"},
{"Mission_Massacre_RankEmp_name", "Massacre (Imperial Navy)"},
{"Mission_MassacreWing_Legal_Bust_name", "Massacre (Wing) (Bust)"},
{"Mission_MassacreWing_name", "Massacre (Wing)"},
{"Mission_Mining_name", "Mining" },
{"Mission_OnFoot_Assassination_MB_name", "On Foot Assassination"},
{"Mission_OnFoot_Assassination_Hard_MB_name", "On Foot Assassination (Flight-Risk)" },
{"Mission_OnFoot_Assassination_Covert_MB_name", "On Foot Assassination (Covert)" },
{"Mission_OnFoot_AssassinationIllegal_MB_name", "On Foot Assassination (Illegal)"},
{"Mission_OnFoot_AssassinationIllegal_NCD_MB_name", "On Foot Assassination (Illegal)" },
{"Mission_OnFoot_Collect_Contact_MB_name", "On Foot Collect"},
{"Mission_OnFoot_Collect_MB_name", "On Foot Collection"},
{"Mission_OnFoot_Defence_MacGuffin_MB_StandardCanister_name", "On Foot Cargo Defence" },
{"Mission_OnFoot_Delivery_Contact_MB_name", "On Foot Delivery (Contact)"},
{"Mission_OnFoot_Hack_Upload_Covert_MB_name", "On Foot Hack (Covert Upload)"},
{"Mission_OnFoot_Hack_Upload_MB_name", "On Foot Hack (Upload)"},
{"Mission_OnFoot_Heist_MB_name", "On Foot Heist" },
{"Mission_OnFoot_Heist_POI_MB_name", "On Foot Heist (POI)"},
{"Mission_OnFoot_Massacre_MB_name", "On Foot Massacre" },
{"Mission_OnFoot_MassacreIllegal_MB_name", "On Foot Massacre (Illegal)"},
{"Mission_OnFoot_Onslaught_MB_name", "On Foot Onslaught"},
{"Mission_OnFoot_Onslaught_Offline_MB_name", "On Foot Onslaught (Offline)"},
{"Mission_OnFoot_ProductionHeist_Covert_MB_name", "On Foot Production Heist (Covert)"},
{"Mission_OnFoot_ProductionHeist_MB_name", "On Foot Production Heist"},
{"Mission_OnFoot_Reboot_MB_name", "On Foot Reboot"},
{"Mission_OnFoot_RebootRestore_MB_name", "On Foot Reboot/Restore"},
{"Mission_OnFoot_Sabotage_Power_MB_name", "On Foot Power Sabotage"},
{"Mission_OnFoot_Sabotage_Power_Covert_MB_name", "On Foot Power Sabotage (Covert)"},
{"Mission_OnFoot_Sabotage_Production_MB_name", "On Foot Production Sabotage"},
{"Mission_OnFoot_Sabotage_Production_Covert_MB_name", "On Foot Production Sabotage (Covert)"},
{"Mission_OnFoot_Salvage_MB_name", "On Foot Salvage"},
{"Mission_OnFoot_SalvageIllegal_MB_name", "On Foot Salvage (Illegal)"},
{"Mission_OnFoot_Smuggle_Contact_MB_name", "On Foot Smuggling" },
{"Mission_PassengerBulk_AIDWORKER_ARRIVING", "Seeking Transport (Aid Workers)"},
{"Mission_PassengerBulk_name", "Seeking Transport" },
{"Mission_PassengerVIP", "Passenger (VIP)"},
{"Mission_PassengerVIP_Criminal_BOOM_name", "Passenger Criminal (VIP) (Boom)"},
{"Mission_PassengerVIP_name", "Passenger (VIP)"},
{"Mission_PassengerVIP_Scientist_FAMINE_name", "Passenger Scientist (VIP) (Famine)"},
{"Mission_PassengerVIP_Tourist_BOOM_name", "Passenger Tourist (VIP) (Boom)"},
{"Mission_Rescue_Elections_name", "Liberate Hostages (Election)" },
{"Mission_Rescue_name", "Liberate Hostages" },
{"Mission_Rescue_Planet_Expansion_name", "Planet Rescue (Expansion)" },
{"Mission_Rescue_Planet_Retreat_name", "Planet Rescue (Retreat)" },
{"Mission_Rescue_Planet_name", "Planet Rescue"},
{"MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)"},
{"MISSION_Salvage_Expansion_name", "Salvage (Expansion)"},
{"MISSION_Salvage_Illegal_name", "Salvage (Illegal)"},
{"Mission_Salvage_name", "Salvage"},
{"Mission_Salvage_RankEmp_name", "Salvage (Imperial Navy)"},
{"MISSION_Salvage_Refinery_name", "Salvage (Refinery)"},
{"MISSION_Salvage_Retreat_name", "Salvage (Retreat)"},
{"MISSION_Scan_name", "Scan"},
{"Mission_Sightseeing_Criminal_FAMINE_name", "Sightseeing (Criminal) (Famine)"},
{"Mission_Sightseeing_name", "Sightseeing"},
{"Mission_Smuggle_Anarchy_name", "Smuggling (Anarchy)" },
{"Mission_TW_Massacre_Basilisk_Plural_name", "Kill Basilisks" },
{"Mission_TW_Massacre_Basilisk_Singular_name", "Kill Basilisk" },
{"Mission_TW_Massacre_Cyclops_Plural_name", "Kill Cyclops" },
{"Mission_TW_Massacre_Cyclops_Singular_name", "Kill Cyclop" },
{"Mission_TW_Massacre_Hydra_Plural_name", "Kill Hydras" },
{"Mission_TW_Massacre_Hydra_Singular_name", "Kill Hydra" },
{"Mission_TW_Massacre_Medusa_Plural_name", "Kill Medusas" },
{"Mission_TW_Massacre_Medusa_Singular_name", "Kill Medusa" },
{"Mission_TW_Massacre_Scout_Plural_name", "Kill Scouts" },
{"Mission_TW_OnFoot_Reboot_Occupied_MB_name", "Reboot Settlement (Thargoid)" },
{"Mission_TW_OnFoot_Reboot_NR_name", "Reboot Settlement (Thargoid)" },
{"Mission_TW_OnFoot_Reboot_MB_name", "Reboot Settlement (Thargoid)" },
{"Mission_TW_PassengerEvacuation_Burning_name", "Passenger Evacuation (Significant Damage)" },
{"Mission_TW_PassengerEvacuation_UnderAttack_name", "Passenger Evacuation (Thargoid Invasion)" },
{"Mission_TW_Rescue_UnderAttack_name", "Rescue (Thargoid Attack)" },
};
public static string? Translate(string name) {
if (MissionNames.ContainsKey(name)) {
return MissionNames[name];
}
return null;
}
}

View File

@@ -0,0 +1,48 @@
namespace EDPlayerJournal.Entries;
public class ApproachSettlementEntry : Entry {
/// <summary>
/// Settlement name
/// </summary>
public string? Name { get; set; } = null;
/// <summary>
/// Market ID of the settlement
/// </summary>
public long? MarketID { get; set; } = null;
/// <summary>
/// System ID
/// </summary>
public long? SystemAddress { get; set; } = null;
/// <summary>
/// Body ID
/// </summary>
public long? BodyID { get; set; } = null;
/// <summary>
/// Name of the planet
/// </summary>
public string? BodyName { get; set; } = null;
/// <summary>
/// Planet latitude
/// </summary>
public double Latitude { get; set; } = 0.0;
/// <summary>
/// Planet longitude
/// </summary>
public double Longitude { get; set; } = 0.0;
protected override void Initialise() {
Name = JSON.Value<string?>("Name");
MarketID = JSON.Value<long?>("MarketID");
SystemAddress = JSON.Value<long?>("SystemID");
BodyID = JSON.Value<long?>("BodyID");
BodyName = JSON.Value<string?>("BodyName");
Longitude = JSON.Value<double?>("Longitude") ?? 0.0;
Latitude = JSON.Value<double?>("Latitude") ?? 0.0;
}
}

View File

@@ -0,0 +1,24 @@
namespace EDPlayerJournal.Entries;
public class CapShipBondEntry : Entry {
/// <summary>
/// Reward gained
/// </summary>
public ulong Reward { get; set; } = 0;
/// <summary>
/// Victim faction, i.e. to whom the cap ship belongs
/// </summary>
public string? VictimFaction { get; set; }
/// <summary>
/// Awarding faction.
/// </summary>
public string? AwardingFaction { get; set; }
protected override void Initialise() {
Reward = JSON.Value<ulong?>("Reward") ?? 0;
VictimFaction = JSON.Value<string?>("VictimFaction");
AwardingFaction = JSON.Value<string?>("AwardingFaction");
}
}

View File

@@ -0,0 +1,44 @@
using Newtonsoft.Json.Linq;
namespace EDPlayerJournal.Entries;
public class CarrierJump : Entry {
public bool Docked { get; set; } = false;
public string? StationName { get; set; } = null;
public string? StationType { get; set; } = null;
public string? StarSystem { get; set; } = null;
public ulong SystemAddress { get; set; } = 0;
public string? SystemFaction { get; set; } = null;
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
protected override void Initialise() {
Docked = JSON.Value<bool?>("Docked") ?? false;
StarSystem = JSON.Value<string>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
StationName = JSON.Value<string?>("StationName");
StationType = JSON.Value<string?>("StationType");
var faction = JSON.Value<JObject>("SystemFaction");
if (faction != null) {
SystemFaction = faction.Value<string>("Name");
}
var factions = JSON.Value<JArray>("Factions");
if (factions != null) {
foreach (JObject system_faction in factions) {
Faction? f = Faction.FromJSON(system_faction);
if (f != null) {
SystemFactions.Add(f);
}
}
}
}
}

View File

@@ -8,4 +8,13 @@ public class CommanderEntry : Entry {
Name = JSON.Value<string>("Name") ?? "";
FID = JSON.Value<string>("FID") ?? "";
}
public string FullName {
get {
if (string.IsNullOrEmpty(Name)) {
return string.Empty;
}
return "CMDR " + Name;
}
}
}

View File

@@ -19,4 +19,12 @@ public class CommitCrimeEntry : Entry {
public bool IsMurder {
get { return CrimeType?.CompareTo(CrimeTypes.Murder) == 0 || CrimeType?.CompareTo(CrimeTypes.OnFootMurder) == 0; }
}
public bool IsCrime(string crimetype) {
if (CrimeType == null) {
return false;
}
return string.Compare(CrimeType, crimetype) == 0;
}
}

View File

@@ -0,0 +1,66 @@
namespace EDPlayerJournal.Entries;
public class DisembarkEntry : Entry {
/// <summary>
/// Disembarked into an SRV?
/// </summary>
public bool SRV { get; set; } = false;
/// <summary>
/// Taxi?
/// </summary>
public bool Taxi { get; set; } = false;
/// <summary>
/// Multicrew or not.
/// </summary>
public bool Multicrew { get; set; } = false;
/// <summary>
/// Player's ship ID
/// </summary>
public ulong? ID { get; set; }
/// <summary>
/// Star system
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Body, name e.g. HIP 6182 B 2 a
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Body ID
/// </summary>
public ulong? BodyID { get; set; }
/// <summary>
/// Disembarked on a station?
/// </summary>
public bool OnStation { get; set; } = false;
/// <summary>
/// Disembarked on a planet?
/// </summary>
public bool OnPlanet { get; set; } = false;
protected override void Initialise() {
SRV = JSON.Value<bool?>("SRV") ?? false;
Taxi = JSON.Value<bool?>("Taxi") ?? false;
Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
ID = JSON.Value<ulong?>("ID");
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
Body = JSON.Value<string?>("Body");
BodyID = JSON.Value<ulong?>("BodyID");
OnStation = JSON.Value<bool?>("OnStation") ?? false;
OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false;
}
}

View File

@@ -2,15 +2,36 @@
namespace EDPlayerJournal.Entries;
public class DockedEntry : Entry {
/// <summary>
/// Name of the station
/// </summary>
public string? StationName { get; set; }
/// <summary>
/// Star system of the station
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Faction owning the station.
/// </summary>
public string? StationFaction { get; set; }
/// <summary>
/// State of the station, new in Update 14
/// </summary>
public string? StationState { get; set; }
protected override void Initialise() {
StationName = JSON.Value<string>("StationName");
StarSystem = JSON.Value<string>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
StationState = JSON.Value<string>("StationState");
JObject? faction = JSON.Value<JObject>("StationFaction");
if (faction != null) {
StationFaction = faction.Value<string>("Name") ?? "";

View File

@@ -0,0 +1,42 @@
namespace EDPlayerJournal.Entries;
public class DropshipDeployEntry : Entry {
/// <summary>
/// Star system this drop happened in.
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Planetary body
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Body ID
/// </summary>
public ulong? BodyID { get; set; }
/// <summary>
/// Whether it happened on station.
/// </summary>
public bool? OnStation { get; set; }
/// <summary>
/// Whether it happened on a planet.
/// </summary>
public bool? OnPlanet { get; set; }
protected override void Initialise() {
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
Body = JSON.Value<string?>("Body");
BodyID = JSON.Value<ulong?>("BodyID");
OnStation = JSON.Value<bool?>("OnStation");
OnPlanet = JSON.Value<bool?>("OnPlanet");
}
}

View File

@@ -0,0 +1,66 @@
namespace EDPlayerJournal.Entries;
public class EmbarkEntry : Entry {
/// <summary>
/// Disembarked into an SRV?
/// </summary>
public bool SRV { get; set; } = false;
/// <summary>
/// Taxi?
/// </summary>
public bool Taxi { get; set; } = false;
/// <summary>
/// Multicrew or not.
/// </summary>
public bool Multicrew { get; set; } = false;
/// <summary>
/// Player's ship ID
/// </summary>
public ulong? ID { get; set; }
/// <summary>
/// Star system
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Body, name e.g. HIP 6182 B 2 a
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Body ID
/// </summary>
public ulong? BodyID { get; set; }
/// <summary>
/// Disembarked on a station?
/// </summary>
public bool OnStation { get; set; } = false;
/// <summary>
/// Disembarked on a planet?
/// </summary>
public bool OnPlanet { get; set; } = false;
protected override void Initialise() {
SRV = JSON.Value<bool?>("SRV") ?? false;
Taxi = JSON.Value<bool?>("Taxi") ?? false;
Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
ID = JSON.Value<ulong?>("ID");
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
Body = JSON.Value<string?>("Body");
BodyID = JSON.Value<ulong?>("BodyID");
OnStation = JSON.Value<bool?>("OnStation") ?? false;
OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false;
}
}

View File

@@ -12,13 +12,19 @@ namespace EDPlayerJournal.Entries;
/// </summary>
public class Entry {
private static readonly Dictionary<string, Type> classes = new Dictionary<string, Type> {
{ Events.ApproachSettlement, typeof(ApproachSettlementEntry) },
{ Events.Bounty, typeof(BountyEntry) },
{ Events.CapShipBond, typeof(CapShipBondEntry) },
{ Events.CarrierJump, typeof(CarrierJump) },
{ Events.Commander, typeof(CommanderEntry) },
{ Events.CommitCrime, typeof(CommitCrimeEntry) },
{ Events.Died, typeof(DiedEntry) },
{ Events.Disembark, typeof(DisembarkEntry) },
{ Events.Docked, typeof(DockedEntry) },
{ Events.FileHeader, typeof(FileHeaderEntry) },
{ Events.DropshipDeploy, typeof(DropshipDeployEntry) },
{ Events.Embark, typeof(EmbarkEntry) },
{ Events.FactionKillBond, typeof(FactionKillBondEntry) },
{ Events.FileHeader, typeof(FileHeaderEntry) },
{ Events.FSDJump, typeof(FSDJumpEntry) },
{ Events.HullDamage, typeof(HullDamageEntry) },
{ Events.LoadGame, typeof(LoadGameEntry) },
@@ -32,6 +38,8 @@ public class Entry {
{ Events.MissionRedirected, typeof(MissionRedirectedEntry) },
{ Events.Missions, typeof(MissionsEntry) },
{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
{ Events.Music, typeof(MusicEntry) },
{ Events.ReceiveText, typeof(ReceiveTextEntry) },
{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) },
{ Events.SellExplorationData, typeof(SellExplorationDataEntry) },
@@ -39,6 +47,9 @@ public class Entry {
{ Events.SellOrganicData, typeof(SellOrganicDataEntry) },
{ Events.ShieldState, typeof(ShieldStateEntry) },
{ Events.ShipTargeted, typeof(ShipTargetedEntry) },
{ Events.SupercruiseDestinationDrop, typeof(SupercruiseDestinationDropEntry) },
{ Events.SupercruiseEntry, typeof(SupercruiseEntryEntry) },
{ Events.SupercruiseExit, typeof(SupercruiseExitEntry) },
{ Events.UnderAttack, typeof(UnderAttackEntry) },
};
@@ -55,7 +66,15 @@ public class Entry {
public static Entry? Parse(string journalline) {
using (JsonReader reader = new JsonTextReader(new StringReader(journalline))) {
reader.DateParseHandling = DateParseHandling.None;
var json = JObject.Load(reader);
JObject? json = null;
try {
json = JObject.Load(reader);
} catch (Exception e) {
throw new InvalidJournalEntryException(
"invalid JSON journal entry: " + journalline,
e
);
}
if (json == null) {
return null;
}
@@ -98,7 +117,7 @@ public class Entry {
this.datetime = json.GetValue("timestamp")?.ToString();
if (!string.IsNullOrEmpty(this.datetime)) {
this.timestamp = DateTime.Parse(this.datetime);
this.timestamp = DateTime.Parse(this.datetime, null, System.Globalization.DateTimeStyles.RoundtripKind);
}
}

View File

@@ -1,11 +1,17 @@
namespace EDPlayerJournal.Entries;
public class Events {
public static readonly string ApproachSettlement = "ApproachSettlement";
public static readonly string Bounty = "Bounty";
public static readonly string CapShipBond = "CapShipBond";
public static readonly string CarrierJump = "CarrierJump";
public static readonly string Commander = "Commander";
public static readonly string CommitCrime = "CommitCrime";
public static readonly string Died = "Died";
public static readonly string Disembark = "Disembark";
public static readonly string Docked = "Docked";
public static readonly string DropshipDeploy = "DropshipDeploy";
public static readonly string Embark = "Embark";
public static readonly string FactionKillBond = "FactionKillBond";
public static readonly string FighterDestroyed = "FighterDestroyed";
public static readonly string FileHeader = "Fileheader";
@@ -22,6 +28,8 @@ public class Events {
public static readonly string MissionRedirected = "MissionRedirected";
public static readonly string Missions = "Missions";
public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
public static readonly string Music = "Music";
public static readonly string ReceiveText = "ReceiveText";
public static readonly string RedeemVoucher = "RedeemVoucher";
public static readonly string SearchAndRescue = "SearchAndRescue";
public static readonly string SellExplorationData = "SellExplorationData";
@@ -29,5 +37,9 @@ public class Events {
public static readonly string SellOrganicData = "SellOrganicData";
public static readonly string ShieldState = "ShieldState";
public static readonly string ShipTargeted = "ShipTargeted";
public static readonly string Shutdown = "Shutdown";
public static readonly string SupercruiseDestinationDrop = "SupercruiseDestinationDrop";
public static readonly string SupercruiseEntry = "SupercruiseEntry";
public static readonly string SupercruiseExit = "SupercruiseExit";
public static readonly string UnderAttack = "UnderAttack";
}

View File

@@ -1,13 +1,32 @@
namespace EDPlayerJournal.Entries;
public class FactionKillBondEntry : Entry {
public int Reward { get; set; }
/// <summary>
/// Reward given
/// </summary>
public ulong Reward { get; set; } = 0;
/// <summary>
/// Faction that awarded the kill bond
/// </summary>
public string? AwardingFaction { get; set; }
/// <summary>
/// Localised string of the awarding faction if available
/// </summary>
public string? AwardingFactionLocalised { get; set; }
/// <summary>
/// Victim faction, internal name
/// </summary>
public string? VictimFaction { get; set; }
/// <summary>
/// Localised name of the victim faction
/// </summary>
public string? VictimFactionLocalised { get; set; }
protected override void Initialise() {
Reward = JSON.Value<int?>("Reward") ?? 0;
Reward = JSON.Value<ulong?>("Reward") ?? 0;
AwardingFaction = JSON.Value<string>("AwardingFaction");
AwardingFactionLocalised = JSON.Value<string>("AwardingFaction_Localised");
VictimFaction = JSON.Value<string>("VictimFaction");
VictimFactionLocalised = JSON.Value<string>("VictimFaction_Localised");
}
}

View File

@@ -26,6 +26,22 @@ public class FileHeaderEntry : Entry {
/// </summary>
public string? Build { get; set; }
/// <summary>
/// Returns true if the version is legacy (3.X)
/// <summary>
public bool IsLegacy {
get {
return GameVersion.StartsWith("3.");
}
}
/// <summary>
/// Returns true if the version is live (4.x)
/// </summary>
public bool IsLive {
get { return !IsLegacy; }
}
protected override void Initialise() {
Part = JSON.Value<ulong?>("part") ?? 1;
Language = JSON.Value<string?>("language") ?? string.Empty;

View File

@@ -1,18 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Linq;
namespace EDPlayerJournal.Entries;
namespace EDPlayerJournal.Entries;
public class LocationEntry : Entry {
/// <summary>
/// Current star system.
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// Faction in control of the current star system. Empty for unpopulated
/// systems.
/// </summary>
public string? SystemFaction { get; set; }
public string? StationName { get; set; }
/// <summary>
/// 64bit system address.
/// </summary>
public ulong SystemAddress { get; set; }
/// <summary>
/// Station name if docked at a station.
/// </summary>
public string? StationName { get; set; }
/// <summary>
/// Faction in control of the current station, if docked.
/// </summary>
public string? StationFaction { get; set; }
/// <summary>
/// Body within the system, might be null.
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Returns true if the player is docked somewhere.
/// </summary>
public bool Docked { get; set; }
/// <summary>
/// Position of the star system.
/// </summary>
public long[]? StarPos { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
@@ -30,7 +59,12 @@ public class LocationEntry : Entry {
JObject? systemfaction = JSON.Value<JObject>("SystemFaction");
if (systemfaction != null) {
SystemFaction = systemfaction.Value<string>("Name") ?? "";
SystemFaction = systemfaction.Value<string>("Name");
}
JObject? stationfaction = JSON.Value<JObject>("StationFaction");
if (stationfaction != null) {
StationFaction = stationfaction.Value<string>("Name");
}
JArray? factions = JSON.Value<JArray>("Factions");

View File

@@ -1,8 +1,23 @@
namespace EDPlayerJournal.Entries;
namespace EDPlayerJournal.Entries;
public class MultiSellExplorationDataEntry : Entry {
protected override void Initialise() {
TotalEarnings = (JSON.Value<int?>("TotalEarnings") ?? 0);
TotalEarnings = JSON.Value<long?>("TotalEarnings") ?? 0;
BaseValue = JSON.Value<long?>("BaseValue") ?? 0;
Bonus = JSON.Value<long?>("Bonus") ?? 0;
}
public int TotalEarnings { get; set; } = 0;
public long Total {
get { return BaseValue + Bonus; }
}
public long BaseValue { get; set; } = 0;
public long Bonus { get; set; } = 0;
/// <summary>
/// Total Earnings are the actual earnings without bonus. So this
/// value is BaseValue minus any percent a crew pilot takes.
/// </summary>
public long TotalEarnings { get; set; } = 0;
}

View File

@@ -0,0 +1,9 @@
namespace EDPlayerJournal.Entries;
public class MusicEntry : Entry {
public string? MusicTrack { get; set; } = null;
protected override void Initialise() {
MusicTrack = JSON.Value<string?>("MusicTrack");
}
}

View File

@@ -0,0 +1,77 @@
namespace EDPlayerJournal.Entries;
public class ReceiveTextEntry : Entry {
/// <summary>
/// From whom this message is
/// </summary>
public string? From { get; set; }
/// <summary>
/// The message, if it is just an NPC text, it will be a message ID
/// </summary>
public string? Message { get; set; }
/// <summary>
/// Message localised
/// </summary>
public string? MessageLocalised { get; set; }
/// <summary>
/// On what channel this was received.
/// </summary>
public string? Channel { get; set; }
public bool HasNPCCategory {
get {
if (From == null) {
return false;
}
if (From.Contains(';') && From.StartsWith("$")) {
return true;
}
return false;
}
}
/// <summary>
/// Returns the NPC's category, if it has one.
/// </summary>
public string? NPCCategory {
get {
if (!HasNPCCategory || From == null) {
return null;
}
string[] parts = From.Split(";", StringSplitOptions.TrimEntries);
if (parts.Length < 2) {
return null;
}
return string.Format("{0};", parts[0]);
}
}
/// <summary>
/// Returns the NPC's category, if it has one.
/// </summary>
public string? NPCName {
get {
if (!HasNPCCategory || From == null) {
return null;
}
string[] parts = From.Split(";", StringSplitOptions.TrimEntries);
if (parts.Length < 2) {
return null;
}
return parts[1];
}
}
protected override void Initialise() {
From = JSON.Value<string>("From");
Message = JSON.Value<string>("Message");
MessageLocalised = JSON.Value<string>("Message_localised");
Channel = JSON.Value<string>("Channel");
}
}

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace EDPlayerJournal.Entries;
public class RedeemVoucherEntry : Entry {
protected override void Initialise() {
Amount = (JSON.Value<int?>("Amount") ?? 0);
Amount = (JSON.Value<ulong?>("Amount") ?? 0);
Type = JSON.Value<string>("Type");
/* according to API, there should be a Factions structure */
@@ -12,7 +12,7 @@ public class RedeemVoucherEntry : Entry {
if (factions != null) {
foreach (JObject faction in factions.Children<JObject>()) {
string? faction_name = faction.Value<string>("Faction");
long? faction_bounty = faction.Value<long?>("Amount");
ulong? faction_bounty = faction.Value<ulong?>("Amount");
if (faction_name == null || faction_name.Length <= 0 || faction_bounty == null) {
continue;
}
@@ -35,8 +35,29 @@ public class RedeemVoucherEntry : Entry {
}
}
public int Amount { get; set; } = 0;
public ulong GetBountyForFaction(string? a) {
if (a == null) {
return 0;
}
var relevant = FactionBounties.Where(x => EDPlayerJournal.Factions.CompareFactions(x.Key, a) == 0).ToList();
if (relevant == null || relevant.Count() == 0) {
return 0;
}
return (ulong)relevant.Sum(x => (decimal)x.Value);
}
public ulong Amount { get; set; } = 0;
public string? Type { get; set; } = "Bounty";
public List<string> Factions { get; set; } = new List<string>();
public Dictionary<string, long> FactionBounties { get; set; } = new Dictionary<string, long>();
/// <summary>
/// List of factions
/// </summary>
public List<string> Factions { get; set; } = new();
/// <summary>
/// Bounties awarded by faction
/// </summary>
public Dictionary<string, ulong> FactionBounties { get; set; } = new();
}

View File

@@ -6,8 +6,17 @@ namespace EDPlayerJournal.Entries;
public class SellExplorationDataEntry : Entry {
public long BaseValue { get; set; }
public long Bonus { get; set; }
/// <summary>
/// Total Earnings are the actual earnings without bonus. So this
/// value is BaseValue minus any percent a crew pilot takes.
/// </summary>
public long TotalEarnings { get; set; }
public long Total {
get { return BaseValue + Bonus; }
}
public List<string> Systems { get; set; } = new List<string>();
public List<string> Discovered { get; set; } = new List<string>();

View File

@@ -8,11 +8,17 @@ public class BioData {
public string? SpeciesLocalised { get; set; }
public long Value { get; set; } = 0;
public long Bonus { get; set; } = 0;
public long TotalValue => Value + Bonus;
public long TotalValue {
get {
return Value + Bonus;
}
}
}
public class SellOrganicDataEntry : Entry {
public long MarketID { get; set; }
public List<BioData> BioData => new List<BioData>();
public List<BioData> BioData { get; } = new();
protected override void Initialise() {
MarketID = JSON.Value<long?>("MarketID") ?? 0;

View File

@@ -0,0 +1,30 @@
namespace EDPlayerJournal.Entries;
public class SupercruiseDestinationDropEntry : Entry {
/// <summary>
/// Destination type, internal string.
/// </summary>
public string? Type { get; set; } = null;
/// <summary>
/// Destination type, localised string.
/// </summary>
public string? TypeLocalised { get; set; } = null;
/// <summary>
/// Threat of the destination, if known.
/// </summary>
public long? Threat { get; set; } = null;
/// <summary>
/// Market ID if it has one.
/// </summary>
public ulong? MarketID { get; set; } = null;
protected override void Initialise() {
Type = JSON.Value<string>("Type");
TypeLocalised = JSON.Value<string>("Type_Localised");
Threat = JSON.Value<long?>("Threat");
MarketID = JSON.Value<ulong?>("MarketID");
}
}

View File

@@ -0,0 +1,30 @@
namespace EDPlayerJournal.Entries;
public class SupercruiseEntryEntry : Entry {
/// <summary>
/// Taxi?
/// </summary>
public bool Taxi { get; set; } = false;
/// <summary>
/// Multicrew or not.
/// </summary>
public bool Multicrew { get; set; } = false;
/// <summary>
/// Star system
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
protected override void Initialise() {
Taxi = JSON.Value<bool?>("Taxi") ?? false;
Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
}
}

View File

@@ -0,0 +1,48 @@
namespace EDPlayerJournal.Entries;
public class SupercruiseExitEntry : Entry {
/// <summary>
/// Taxi?
/// </summary>
public bool Taxi { get; set; } = false;
/// <summary>
/// Multicrew or not.
/// </summary>
public bool Multicrew { get; set; } = false;
/// <summary>
/// Star system
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Body, name e.g. HIP 6182 B 2 a
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Body ID
/// </summary>
public ulong? BodyID { get; set; }
/// <summary>
/// Body type (star, planet etc.)
/// </summary>
public string? BodyType { get; set; }
protected override void Initialise() {
Taxi = JSON.Value<bool?>("Taxi") ?? false;
Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
Body = JSON.Value<string?>("Body");
BodyType = JSON.Value<string?>("BodyType");
BodyID = JSON.Value<ulong?>("BodyID");
}
}

View File

@@ -5,7 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace EDPlayerJournal;
namespace EDPlayerJournal;
public class FactionState {
public string? State { get; set; }
public long? Trend { get; set; }
@@ -28,6 +29,89 @@ public class FactionState {
}
}
public class Factions {
/// <summary>
/// Internal name for the Pilots Federation faction
/// </summary>
public static string PilotsFederationInternal = "$faction_PilotsFederation;";
/// <summary>
/// Name used for Pilots Federation in vouchers
/// </summary>
public static string PilotsFederationVouchers = "PilotsFederation";
/// <summary>
/// Friendly name of the Pilots Federation
/// </summary>
public static string PilotsFederation = "Pilots' Federation";
/// <summary>
/// Internal name for the Thargoid faction
/// </summary>
public static string ThargoidInternal = "$faction_Thargoid;";
/// <summary>
/// Localised name of the Thargoids
/// </summary>
public static string Thargoid = "Thargoids";
/// <summary>
/// The faction the fleet carriers use.
/// </summary>
public static string FleetCarrier = "FleetCarrier";
public static bool IsPilotsFederation(string? name) {
if (name == null) {
return false;
}
if (string.Compare(name, PilotsFederationInternal) == 0 ||
string.Compare(name, PilotsFederationVouchers) == 0 ||
string.Compare(name, PilotsFederation) == 0) {
return true;
}
return false;
}
public static bool IsThargoid(string? name) {
if (name == null) {
return false;
}
if (string.Compare(name, ThargoidInternal) == 0 ||
string.Compare(name, Thargoid) == 0) {
return true;
}
return false;
}
/// <summary>
/// Compares two factions names and sees if they are the same faction. Since
/// factions can have an internal name, and a public name, this function takes
/// these into account.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static int CompareFactions(string? a, string? b) {
if (a == null || b == null) {
return -1;
}
if (IsPilotsFederation(a) && IsPilotsFederation(b)) {
return 0;
}
if (IsThargoid(a) && IsThargoid(b)) {
return 0;
}
return string.Compare(a, b);
}
}
public class Faction {
public string? Name { get; set; }
public string? FactionState { get; set; }

View File

@@ -1,63 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace EDPlayerJournal;
public class HumanReadableMissionName {
private static Dictionary<string, string>? humanreadable = null;
private static void LoadMissions() {
try {
string dir = AppDomain.CurrentDomain.BaseDirectory;
string file = Path.Combine(dir, "MissionNames.xml");
XmlDocument document = new XmlDocument();
using (FileStream stream = new FileStream(file, FileMode.Open)) {
document.Load(stream);
XmlNode? missions = document.DocumentElement;
if (missions == null ||
missions.Name != "Missions" ||
missions.ChildNodes == null) {
throw new ApplicationException("Invalid XML");
}
humanreadable = new Dictionary<string, string>();
foreach (XmlNode mission in missions.ChildNodes) {
if (mission.Attributes == null) {
continue;
}
string? mission_key = mission.Attributes["Name"]?.Value;
string? mission_name = mission.InnerText;
if (mission_key == null || mission_name == null) {
continue;
}
humanreadable.Add(mission_key, mission_name);
}
}
} catch (Exception) {
humanreadable = null;
}
}
public static string? MakeHumanReadableName(string name) {
LoadMissions();
if (humanreadable == null || name == null) {
return null;
}
if (humanreadable.ContainsKey(name)) {
return humanreadable[name];
}
return null;
}
}

View File

@@ -0,0 +1,73 @@
namespace EDPlayerJournal;
/// <summary>
/// Contains information regarding instances you can supercruise into,
/// such as combat zones, installations and megaship scenarios.
/// </summary>
public class Instances {
/// <summary>
/// Low ship combat zone
/// </summary>
public static readonly string WarzoneLow = "$Warzone_PointRace_Low";
/// <summary>
/// Medium ship combat zone
/// </summary>
public static readonly string WarzoneMedium = "$Warzone_PointRace_Med";
/// <summary>
/// High ship combat zone.
/// </summary>
public static readonly string WarzoneHigh = "$Warzone_PointRace_High";
/// <summary>
/// Low Thargoid combat zone
/// </summary>
public static readonly string WarzoneThargoidLow = "$Warzone_TG_Low";
/// <summary>
/// Medium Thargoid combat zone
/// </summary>
public static readonly string WarzoneThargoidMedium = "$Warzone_TG_Med";
/// <summary>
/// High Thargoid combat zone
/// </summary>
public static readonly string WarzoneThargoidHigh = "$Warzone_TG_High";
/// <summary>
/// Very High Thargoid combat zone
/// </summary>
public static readonly string WarzoneThargoidVeryHigh = "$Warzone_TG_VeryHigh";
public static bool IsThargoidWarzone(string type) {
return
IsInstance(type, WarzoneThargoidLow) ||
IsInstance(type, WarzoneThargoidMedium) ||
IsInstance(type, WarzoneThargoidHigh) ||
IsInstance(type, WarzoneThargoidVeryHigh)
;
}
public static bool IsHumanWarzone(string type) {
return
IsInstance(type, WarzoneLow) ||
IsInstance(type, WarzoneMedium) ||
IsInstance(type, WarzoneHigh)
;
}
public static bool IsWarzone(string type) {
return IsHumanWarzone(type) || IsThargoidWarzone(type);
}
public static bool IsInstance(string type, string instance) {
if (string.IsNullOrEmpty(type) || string.IsNullOrEmpty(instance)) {
return false;
}
// Instance names are split by a semi colon, with the remainder being
// additional info to such as index.
string[] parts = type.Split(":");
if (!parts[0].StartsWith("$")) {
return false;
}
return string.Compare(parts[0], instance, true) == 0;
}
}

View File

@@ -6,6 +6,7 @@
public class InvalidJournalEntryException : Exception {
public InvalidJournalEntryException() { }
public InvalidJournalEntryException(string message) : base(message) { }
public InvalidJournalEntryException(string message, Exception inner) : base(message, inner) { }
}
/// <summary>

View File

@@ -17,6 +17,11 @@ public class JournalFile : IComparable<JournalFile>
private static Regex update11regex = new Regex("Journal\\.([^\\.]+)\\.(\\d+).log");
private static string iso8601 = "yyyyMMddTHHmmss";
/// <summary>
/// A public list of errors encountered while parsing the journal files
/// </summary>
public List<Exception> Errors { get; private set; } = new List<Exception>();
public static bool VerifyFile(string path) {
string filename = Path.GetFileName(path);
@@ -125,14 +130,19 @@ public class JournalFile : IComparable<JournalFile>
}
entries.Clear();
foreach(var line in lines) {
Errors.Clear();
foreach (var line in lines) {
// Skip empty lines
if (line.Trim().Length == 0) {
continue;
}
Entry? entry = Entry.Parse(line);
if (entry != null) {
entries.Add(entry);
try {
Entry? entry = Entry.Parse(line);
if (entry != null) {
entries.Add(entry);
}
} catch (Exception ex) {
Errors.Add(ex);
}
}
}

View File

@@ -36,6 +36,31 @@ public class MissionInfluence {
/// </summary>
public string Influence { get; set; } = string.Empty;
public long InfluenceAmount {
get {
string trend = TrendAdjustedInfluence;
return (long)
(trend.Count(x => x == '-') * -1) +
trend.Count(x => x == '+')
;
}
}
/// <summary>
/// Returns how much influence was made, represented in pluses for positive influence,
/// and minuses with negative influence. This takes Trend (up, bad etc.) into account.
/// </summary>
public string TrendAdjustedInfluence {
get {
if (!string.IsNullOrEmpty(Trend) &&
Trend.Contains("bad", StringComparison.OrdinalIgnoreCase)) {
return new string('-', Influence.Length);
} else {
return new string('+', Influence.Length);
}
}
}
public static MissionInfluence FromJSON(JObject obj) {
MissionInfluence missionInfluence = new MissionInfluence();
@@ -109,6 +134,11 @@ public class MissionFactionEffects {
}
public class Mission : IComparable<Mission> {
/// <summary>
/// Passenger type for refugees
/// </summary>
public static readonly string PassengerTypeRefugee = "Refugee";
public ulong MissionID { get; set; } = 0;
/// <summary>
@@ -250,6 +280,67 @@ public class Mission : IComparable<Mission> {
/// </summary>
public List<MissionFactionEffects> FactionEffects { get; set; } = new List<MissionFactionEffects>();
/// <summary>
/// Returns true if the name is an on foot mission.
/// </summary>
public bool IsOnFoot {
get {
if (string.IsNullOrEmpty(Name)) {
return false;
}
return Name.Contains("OnFoot");
}
}
public bool IsPassengerMission {
get {
if (PassengerCount == null || PassengerCount == 0) {
return false;
}
return true;
}
}
public bool IsRescueMission {
get {
if (!IsPassengerMission) {
return false;
}
if (string.Compare(PassengerType, PassengerTypeRefugee) == 0) {
return true;
}
return false;
}
}
/// <summary>
/// Returns a friendly human-readable name for the mission. If a localised name is available
/// it will use that, baring that it will check EnglishMissionNames for a translation, and
/// if that ain't available either, it will just use the internal Name.
/// </summary>
public string FriendlyName {
get {
if (!string.IsNullOrEmpty(LocalisedName)) {
return LocalisedName;
}
if (string.IsNullOrEmpty(Name)) {
return "Unknown Mission";
}
string? translate = EnglishMissionNames.Translate(Name);
if (!string.IsNullOrEmpty(translate)) {
return translate;
}
return Name;
}
}
public int CompareTo(Mission? other) {
if (other == null) {
return 1;
@@ -328,27 +419,29 @@ public class Mission : IComparable<Mission> {
/// <param name="faction">Faction name in question.</param>
/// <param name="systemaddr">Star System address</param>
/// <returns>null if no entry was found, or a string denoting pluses for the amount influence gained.</returns>
public string? GetInfluenceForFaction(string faction, ulong systemaddr) {
public MissionInfluence[]? GetInfluenceForFaction(string faction, ulong systemaddr) {
var results = FactionEffects
.Where(x => string.Compare(x.Faction, faction) == 0)
.SelectMany(x => x.Influences)
.Where(x => (x.SystemAddress != null && x.SystemAddress == systemaddr))
.Select(x => x.Influence)
.Select(x => x)
.ToArray()
;
if (results == null || results.Length == 0) {
return null;
return new MissionInfluence[0];
}
return string.Join("", results);
return results;
}
/// <summary>
/// A convenient Dictionary containing all influences given out by faction,
/// then by system address and then by influence handed out.
/// then by system address and then by influence handed out. Influence can
/// be either a series of "+" for positive influence, or "-" for negative
/// influence.
/// </summary>
public Dictionary<string, Dictionary<ulong, string>> Influences {
public Dictionary<string, Dictionary<ulong, MissionInfluence>> Influences {
get {
return FactionEffects
.Where(x => x.Faction != null)
@@ -356,7 +449,10 @@ public class Mission : IComparable<Mission> {
x => (x.Faction ?? string.Empty),
x => x.Influences
.Where(x => x.SystemAddress != null)
.ToDictionary(x => (x.SystemAddress ?? 0), x => x.Influence)
.ToDictionary(
x => (x.SystemAddress ?? 0),
x => x
)
);
}
}

View File

@@ -1,84 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Missions>
<Mission Name="Chain_FindThePirateLord_name">Assassination (Pirate Lord) (Chain)</Mission>
<Mission Name="Chain_RegainFooting_name">Regain Footing (Chain)</Mission>
<Mission Name="Chain_SalvageJustice_name">Assassination (Legal) (Chain)</Mission>
<Mission Name="Mission_Altruism_name">Donate</Mission>
<Mission Name="Mission_AltruismCredits_Bust_name">Donate Credits (Bust)</Mission>
<Mission Name="Mission_AltruismCredits_Famine_name">Donate Credits (Famine)</Mission>
<Mission Name="Mission_AltruismCredits_name">Donate Credits</Mission>
<Mission Name="Mission_Assassinate_Illegal_BLOPS_name">Assassination (Illegal)</Mission>
<Mission Name="Mission_Assassinate_Legal_Corporate_name">Corporate Assassination (Legal)</Mission>
<Mission Name="Mission_Assassinate_name">Assassination</Mission>
<Mission Name="Mission_Assassinate_Planetary_name">Assassination (Planetary Scan)</Mission>
<Mission Name="Mission_Collect_Bust_name">Provide (Bust)</Mission>
<Mission Name="Mission_Collect_CivilLiberty_name">Provide (Civil Liberty)</Mission>
<Mission Name="Mission_Collect_CivilUnrest_name">Provide (Civil Unrest)</Mission>
<Mission Name="Mission_Collect_Famine_name">Provide (Famine)</Mission>
<Mission Name="Mission_Collect_Industrial_name">Provide (Industrial)</Mission>
<Mission Name="Mission_Collect_name">Provide</Mission>
<Mission Name="Mission_Collect_RankEmp_name">Provide (Imperial Navy)</Mission>
<Mission Name="Mission_Collect_Retreat_name">Provide (Retreat)</Mission>
<Mission Name="Mission_Courier_Democracy_name">Courier (Democracy)</Mission>
<Mission Name="Mission_Courier_Elections_name">Courier (Elections)</Mission>
<Mission Name="Mission_Courier_Expansion_name">Courier (Expansion)</Mission>
<Mission Name="Mission_Courier_Famine_name">Courier (Famine)</Mission>
<Mission Name="Mission_Courier_Lockdown_name">Courier (Lockdown)</Mission>
<Mission Name="Mission_Courier_name">Courier</Mission>
<Mission Name="Mission_Courier_RankEmp_name">Courier (Imperial Navy)</Mission>
<Mission Name="Mission_Delivery_Agriculture_name">Delivery (Agriculture)</Mission>
<Mission Name="Mission_Delivery_Boom_name">Delivery (Boom)</Mission>
<Mission Name="Mission_Delivery_Democracy_name">Delivery (Democracy)</Mission>
<Mission Name="Mission_Delivery_Investment_name">Delivery (Investment)</Mission>
<Mission Name="Mission_Delivery_name">Delivery</Mission>
<Mission Name="Mission_Delivery_RankEmp_name">Delivery (Imperial Navy)</Mission>
<Mission Name="Mission_Delivery_Retreat_name">Delivery (Retreat)</Mission>
<Mission Name="Mission_DeliveryWing_name">Delivery (Wing)</Mission>
<Mission Name="Mission_DeliveryWing_War_name">Delivery (Wing) (War)</Mission>
<Mission Name="Mission_Hack_BLOPS_Boom_name">Hack Surface Installation (Boom)</Mission>
<Mission Name="Mission_Hack_BLOPS_Elections_name">Hack Surface Installation (Elections)</Mission>
<Mission Name="Mission_Hack_BLOPS_Expansion_name">Hack Surface Installation (Expansion)</Mission>
<Mission Name="MISSION_Hack_BLOPS_name">Hack Surface Installation</Mission>
<Mission Name="Mission_HackMegaship_name">Hack Megaship</Mission>
<Mission Name="Mission_LongDistanceExpedition_Explorer_Boom_name">Long Distance Expedition (Boom)</Mission>
<Mission Name="Mission_LongDistanceExpedition_name">Long Distance Expedition</Mission>
<Mission Name="Mission_Massacre_Conflict_CivilWar_name">Massacre (Civil War)</Mission>
<Mission Name="Mission_Massacre_name">Massacre</Mission>
<Mission Name="Mission_Massacre_RankEmp_name">Massacre (Imperial Navy)</Mission>
<Mission Name="Mission_MassacreWing_Legal_Bust_name">Massacre (Wing) (Bust)</Mission>
<Mission Name="Mission_MassacreWing_name">Massacre (Wing)</Mission>
<Mission Name="Mission_OnFoot_Assassination_MB_name">On Foot Assassination</Mission>
<Mission Name="Mission_OnFoot_AssassinationIllegal_MB_name">On Foot Assassination (Illegal)</Mission>
<Mission Name="Mission_OnFoot_Collect_Contact_MB_name">On Foot Collect</Mission>
<Mission Name="Mission_OnFoot_Collect_MB_name">On Foot Collection</Mission>
<Mission Name="Mission_OnFoot_Delivery_Contact_MB_name">On Foot Delivery (Contact)</Mission>
<Mission Name="Mission_OnFoot_Hack_Upload_Covert_MB_name">On Foot Hack (Covert Upload)</Mission>
<Mission Name="Mission_OnFoot_Hack_Upload_MB_name">On Foot Hack (Upload)</Mission>
<Mission Name="Mission_OnFoot_Heist_POI_MB_name">On Foot Heist (POI)</Mission>
<Mission Name="Mission_OnFoot_Onslaught_MB_name">On Foot Onslaught</Mission>
<Mission Name="Mission_OnFoot_Onslaught_Offline_MB_name">On Foot Onslaught (Offline)</Mission>
<Mission Name="Mission_OnFoot_ProductionHeist_Covert_MB_name">On Foot Production Heist (Covert)</Mission>
<Mission Name="Mission_OnFoot_ProductionHeist_MB_name">On Foot Production Heist</Mission>
<Mission Name="Mission_OnFoot_Reboot_MB_name">On Foot Reboot</Mission>
<Mission Name="Mission_OnFoot_RebootRestore_MB_name">On Foot Reboot/Restore</Mission>
<Mission Name="Mission_OnFoot_Sabotage_Production_Covert_MB_name">On Foot Sabotage Production (Covert)</Mission>
<Mission Name="Mission_OnFoot_Salvage_MB_name">On Foot Salvage</Mission>
<Mission Name="Mission_OnFoot_SalvageIllegal_MB_name">On Foot Salvage (Illegal)</Mission>
<Mission Name="Mission_PassengerBulk_AIDWORKER_ARRIVING">Aid Workers Seeking Transport</Mission>
<Mission Name="Mission_PassengerVIP">Passenger (VIP)</Mission>
<Mission Name="Mission_PassengerVIP_Criminal_BOOM_name">Passenger Criminal (VIP) (Boom)</Mission>
<Mission Name="Mission_PassengerVIP_name">Passenger (VIP)</Mission>
<Mission Name="Mission_PassengerVIP_Scientist_FAMINE_name">Passenger Scientist (VIP) (Famine)</Mission>
<Mission Name="Mission_PassengerVIP_Tourist_BOOM_name">Passenger Tourist (VIP) (Boom)</Mission>
<Mission Name="Mission_Rescue_Planet_name">Planet Rescue</Mission>
<Mission Name="MISSION_Salvage_CivilUnrest_name">Salvage (Civil Unrest)</Mission>
<Mission Name="MISSION_Salvage_Expansion_name">Salvage (Expansion)</Mission>
<Mission Name="MISSION_Salvage_Illegal_name">Salvage (Illegal)</Mission>
<Mission Name="Mission_Salvage_name">Salvage</Mission>
<Mission Name="Mission_Salvage_RankEmp_name">Salvage (Imperial Navy)</Mission>
<Mission Name="MISSION_Salvage_Refinery_name">Salvage (Refinery)</Mission>
<Mission Name="MISSION_Salvage_Retreat_name">Salvage (Retreat)</Mission>
<Mission Name="MISSION_Scan_name">Scan</Mission>
<Mission Name="Mission_Sightseeing_Criminal_FAMINE_name">Sightseeing (Criminal) (Famine)</Mission>
<Mission Name="Mission_Sightseeing_name">Sightseeing</Mission>
</Missions>

122
EDPlayerJournal/NPC.cs Normal file
View File

@@ -0,0 +1,122 @@
namespace EDPlayerJournal;
public class NPCs {
/// <summary>
/// Internal name of Spec Ops Wing Alpha
/// </summary>
public static string SpecOpsAInternal = "$LUASC_Scenario_Warzone_NPC_SpecOps_A;";
/// <summary>
/// Internal name of Spec Ops Wing Beta
/// </summary>
public static string SpecOpsBInternal = "$LUASC_Scenario_Warzone_NPC_SpecOps_B;";
/// <summary>
/// Internal name of Spec Ops Wing Gamma
/// </summary>
public static string SpecOpsGInternal = "$LUASC_Scenario_Warzone_NPC_SpecOps_G;";
/// <summary>
/// Internal name of Spec Ops Wing Delta
/// </summary>
public static string SpecOpsDInternal = "$LUASC_Scenario_Warzone_NPC_SpecOps_D;";
/// <summary>
/// Empire captain
/// </summary>
public static string EmpireCaptain = "$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Emp;";
/// <summary>
/// Federation captain
/// </summary>
public static string FederationCaptain = "$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Fed;";
/// <summary>
/// Federation captain
/// </summary>
public static string IndependentCaptain = "$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Ind;";
/// <summary>
/// Warzone correspondant
/// </summary>
public static string WarzoneCorrespondent = "$LUASC_Scenario_Warzone_NPC_WarzoneCorrespondent;";
/// <summary>
/// AX Military NPC
/// </summary>
public static string AXMilitary = "$Name_AX_Military;";
/// <summary>
/// Returns true if the pilotname is either a captain, specops, or correspondent
/// </summary>
/// <param name="pilotname"></param>
/// <returns></returns>
public static bool IsWarzoneNPC(string? pilotname) {
if (IsWarzoneCaptain(pilotname) ||
IsWarzoneCorrespondent(pilotname) ||
IsSpecOps(pilotname)) {
return true;
}
return false;
}
/// <summary>
/// Returns true if the given pilot name is a warzone correspondent
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static bool IsWarzoneCorrespondent(string? pilotname) {
if (pilotname == null) {
return false;
}
if (string.Compare(pilotname, WarzoneCorrespondent) == 0) {
return true;
}
return false;
}
/// <summary>
/// Returns true if the given pilot name is a spec ops wing.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static bool IsSpecOps(string? pilotname) {
if (pilotname == null) {
return false;
}
if (string.Compare(pilotname, SpecOpsAInternal) == 0 ||
string.Compare(pilotname, SpecOpsBInternal) == 0 ||
string.Compare(pilotname, SpecOpsGInternal) == 0 ||
string.Compare(pilotname, SpecOpsDInternal) == 0) {
return true;
}
return false;
}
/// <summary>
/// Returns true if the given pilot name is a warzone captain
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static bool IsWarzoneCaptain(string? pilotname) {
if (pilotname == null) {
return false;
}
if (string.Compare(pilotname, EmpireCaptain) == 0 ||
string.Compare(pilotname, FederationCaptain) == 0 ||
string.Compare(pilotname, IndependentCaptain) == 0) {
return true;
}
return false;
}
}
public class NPC {
}

View File

@@ -22,6 +22,12 @@ public class PlayerJournal {
ScanFiles();
}
public List<Exception> AllErrors {
get {
return Files.SelectMany(x => x.Errors).ToList();
}
}
public List<JournalFile> Files {
get { return journalfiles; }
}

View File

@@ -0,0 +1,81 @@
namespace EDPlayerJournal;
public enum ThargoidVessel {
Unknown = 0,
Scout = 1,
Orthrus = 2,
Cyclops = 3,
Basilisk = 4,
Medusa = 5,
Hydra = 6,
// Includes Glaive and Scythe
Hunter = 7,
/// <summary>
/// Thargoid drone
/// </summary>
Revenant = 8,
/// <summary>
/// New thargoid drone in U17
/// </summary>
Banshee = 9,
}
public class Thargoid {
public static string ThargoidFaction = Factions.Thargoid;
public static Dictionary<ulong, ThargoidVessel> VesselPayout { get; } = new() {
// Up to date values ever since 14.02
{ 25000, ThargoidVessel.Revenant },
{ 65000, ThargoidVessel.Scout },
{ 75000, ThargoidVessel.Scout },
// New in Update 17
{ 100000, ThargoidVessel.Banshee },
// New in Update 15
{ 4500000, ThargoidVessel.Hunter },
{ 6500000, ThargoidVessel.Cyclops },
{ 20000000, ThargoidVessel.Basilisk },
//{ 25000000, ThargoidVessel.Orthrus },
{ 34000000, ThargoidVessel.Medusa },
// March, 16th 2023 the Orthrus payout was buffed again.
{ 40000000, ThargoidVessel.Orthrus },
{ 50000000, ThargoidVessel.Hydra },
// These are the old values pre Update 14.02
//{ 80000, ThargoidVessel.Scout },
//{ 8000000, ThargoidVessel.Cyclops },
//{ 24000000, ThargoidVessel.Basilisk },
// In Update 14.1 the payout for Orthrus has been rebalanced.
//{ 30000000, ThargoidVessel.Orthrus },
//{ 40000000, ThargoidVessel.Medusa },
// This used to be the old payout value for Orthrus, it now conflicts
// with Post Update 14.02 Hydra values
//{ 50000000, ThargoidVessel.Orthrus },
//{ 60000000, ThargoidVessel.Hydra },
};
public static Dictionary<ThargoidVessel, string?> VesselNames { get; } = new() {
{ ThargoidVessel.Unknown, "(Unknown)" },
{ ThargoidVessel.Revenant, "Revenant" },
{ ThargoidVessel.Scout, "Scout" },
{ ThargoidVessel.Orthrus, "Orthrus" },
{ ThargoidVessel.Cyclops, "Cyclops" },
{ ThargoidVessel.Basilisk, "Basilisk" },
{ ThargoidVessel.Medusa, "Medusa" },
{ ThargoidVessel.Hydra, "Hydra" },
{ ThargoidVessel.Hunter, "Hunter" },
{ ThargoidVessel.Banshee, "Banshee" },
};
public static ThargoidVessel GetVesselByPayout(ulong payout) {
if (VesselPayout.ContainsKey(payout)) {
return VesselPayout[payout];
}
return ThargoidVessel.Unknown;
}
public static string? GetVesselName(ThargoidVessel v) {
if (VesselNames.ContainsKey(v)) {
return VesselNames[v];
}
return null;
}
}

View File

@@ -0,0 +1,28 @@
using EDPlayerJournal;
using EDPlayerJournal.Entries;
using EDPlayerJournal.BGS;
namespace EDPlayerJournalTests;
[TestClass]
public class CombatZoneTest {
[TestMethod]
public void DropshipDeployTest() {
TransactionParser parser = new();
List<Entry>? entries = Helper.LoadTestData("dropship-deploy.txt");
Assert.IsNotNull(entries);
List<Transaction>? transactions = parser.Parse(entries);
Assert.IsNotNull(transactions);
Vouchers? vouchers = transactions[0] as Vouchers;
Assert.IsNotNull(vouchers);
CombatZone? combatzone = transactions[1] as CombatZone;
Assert.IsNotNull(combatzone);
Assert.AreEqual(combatzone.Type, CombatZones.GroundCombatZone);
Assert.AreEqual(combatzone.Grade, CombatZones.DifficultyHigh);
}
}

View File

@@ -0,0 +1,2 @@
{ "timestamp":"2022-11-20T14:30:30Z", "event":"RedeemVoucher", "Type":"bounty", "Amount":3197549, "Factions":[ { "Faction":"Nova Paresa", "Amount":3197549 } ] }
{ "timestamp":"2022-11-20T14:30:34Z", "event":"RedeemVoucher", "Type":"bounty", "Amount":4785831, "Factions":[ { "Faction":"", "Amount":723175 }, { "Faction":"Nova Paresa", "Amount":3197549 }, { "Faction":"Prismatic Imperium", "Amount":4062656 } ] }

View File

@@ -26,6 +26,12 @@
<None Update="double-support.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="dropship-deploy.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="legacy-transaction.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="mission-failed.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
@@ -44,6 +50,12 @@
<None Update="SellOrganicData.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="ThargoidBonds.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="ThargoidKills.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -21,6 +21,8 @@ public class FileHeaderTest {
Assert.AreEqual(header.Language, "English/UK");
Assert.AreEqual(header.Odyssey, true);
Assert.AreEqual(header.GameVersion, "4.0.0.1450");
Assert.AreEqual(header.IsLegacy, false);
Assert.AreEqual(header.IsLive, true);
// Someone at FDev messed up string building there.
Assert.AreEqual(header.Build, "r286858/r0 ");
}
@@ -44,6 +46,8 @@ public class FileHeaderTest {
Assert.AreEqual(header.Language, """English\UK""");
Assert.AreEqual(header.Odyssey, false);
Assert.AreEqual(header.GameVersion, "3.5.3.400 EDH");
Assert.AreEqual(header.IsLegacy, true);
Assert.AreEqual(header.IsLive, false);
// ~73k commits in two years. Not bad.
Assert.AreEqual(header.Build, "r213094/r0 ");
}

View File

@@ -0,0 +1,25 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournalTests;
public class Helper {
public static List<Entry>? LoadTestData(string filename) {
string path = Path.GetFullPath("./" + filename);
string[] lines = File.ReadAllLines(path);
List<Entry> entries = new();
foreach (string line in lines) {
line.Trim();
if (string.IsNullOrEmpty(line)) {
continue;
}
Entry? entry = Entry.Parse(line);
if (entry != null) {
entries.Add(entry);
}
}
return entries;
}
}

View File

@@ -59,9 +59,9 @@ public class MissionTest {
Assert.IsTrue(e.IsEmptyFaction);
Assert.AreEqual(e.Faction, string.Empty);
string? influence = m.GetInfluenceForFaction("", 251012319587UL);
var influence = m.GetInfluenceForFaction("", 251012319587UL);
Assert.IsNotNull(influence);
Assert.AreEqual(influence, "+");
Assert.AreEqual(influence[0].Influence, "+");
e = m.FactionEffects[1];
Assert.AreEqual(e.Faction, "Social LHS 6103 Confederation");
@@ -101,22 +101,25 @@ public class MissionTest {
Assert.AreEqual(effect.Reputation, "++");
string? influence;
influence = m.GetInfluenceForFaction("Salus Imperial Society", 1865919973739UL);
Assert.AreEqual(influence, "++");
var influence = m.GetInfluenceForFaction("Salus Imperial Society", 1865919973739UL);
Assert.IsNotNull(influence);
Assert.IsTrue(influence.Length > 0);
Assert.AreEqual(influence[0].Influence, "++");
influence = m.GetInfluenceForFaction("Salus Imperial Society", 1733186884306UL);
Assert.AreEqual(influence, "++");
Assert.IsNotNull(influence);
Assert.IsTrue(influence.Length > 0);
Assert.AreEqual(influence[0].Influence, "++");
influence = m.GetInfluenceForFaction("Saelishi Saxons", 1733186884306UL);
Assert.IsNull(influence);
Assert.IsNotNull(influence);
Assert.AreEqual(influence.Length, 0);
// Only one entry are we only have Salus
Assert.AreEqual(m.Influences.Count, 1);
Assert.AreEqual(m.Influences["Salus Imperial Society"].Count, 2);
Assert.AreEqual(m.Influences["Salus Imperial Society"][1865919973739UL], "++");
Assert.AreEqual(m.Influences["Salus Imperial Society"][1733186884306UL], "++");
Assert.AreEqual(m.Influences["Salus Imperial Society"][1865919973739UL].Influence, "++");
Assert.AreEqual(m.Influences["Salus Imperial Society"][1733186884306UL].Influence, "++");
}
[TestMethod]

View File

@@ -6,31 +6,40 @@ namespace EDPlayerJournalTests;
[TestClass]
public class TestTransactionParser {
private List<Entry>? LoadTestData(string filename) {
string path = Path.GetFullPath("./" + filename);
string[] lines = File.ReadAllLines(path);
List<Entry> entries = new();
[TestMethod]
public void Legacy() {
TransactionParser parser = new();
foreach (string line in lines) {
line.Trim();
if (string.IsNullOrEmpty(line)) {
continue;
}
// File header, followed by two legacy transactions, followed by another
// file header with an Odyssey transaction
List<Entry>? entries = Helper.LoadTestData("legacy-transaction.txt");
Assert.IsNotNull(entries, "could not load test data");
Entry? entry = Entry.Parse(line);
if (entry != null) {
entries.Add(entry);
}
if (entries == null) {
return;
}
return entries;
var options = new TransactionParserOptions() {
IgnoreInfluenceSupport = false,
IgnoreExoBiology = false,
IgnoreFleetCarrierFaction = false,
IgnoreMarketBuy = false,
};
List<Transaction>? transactions = parser.Parse(entries, options);
Assert.IsNotNull(transactions, "could not parse entries");
Assert.AreEqual(transactions.Count, 3);
Assert.AreEqual(transactions[0].IsLegacy, true);
Assert.AreEqual(transactions[1].IsLegacy, true);
Assert.AreEqual(transactions[2].IsLegacy, false);
}
[TestMethod]
public void DoubleFiveINF() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("double-five-inf.txt");
List<Entry>? entries = Helper.LoadTestData("double-five-inf.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -46,7 +55,7 @@ public class TestTransactionParser {
public void DoubleSupport() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("double-support.txt");
List<Entry>? entries = Helper.LoadTestData("double-support.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -62,7 +71,7 @@ public class TestTransactionParser {
public void MissionFailed() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("mission-failed.txt");
List<Entry>? entries = Helper.LoadTestData("mission-failed.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -78,7 +87,7 @@ public class TestTransactionParser {
public void MissionNoINF() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("mission-noinfforsourceortarget.txt");
List<Entry>? entries = Helper.LoadTestData("mission-noinfforsourceortarget.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -94,7 +103,7 @@ public class TestTransactionParser {
public void Murder() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("murder.txt");
List<Entry>? entries = Helper.LoadTestData("murder.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -118,7 +127,7 @@ public class TestTransactionParser {
public void NoFactionNameNoInfluence() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("nofactionname-andnoinfluence.txt");
List<Entry>? entries = Helper.LoadTestData("nofactionname-andnoinfluence.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
@@ -134,14 +143,21 @@ public class TestTransactionParser {
public void SellOrganicData() {
TransactionParser parser = new();
List<Entry>? entries = LoadTestData("SellOrganicData.txt");
List<Entry>? entries = Helper.LoadTestData("SellOrganicData.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
return;
}
List<Transaction>? transactions = parser.Parse(entries);
var options = new TransactionParserOptions() {
IgnoreInfluenceSupport = false,
IgnoreExoBiology = false,
IgnoreFleetCarrierFaction = false,
IgnoreMarketBuy = false,
};
List<Transaction>? transactions = parser.Parse(entries, options);
Assert.IsNotNull(transactions, "could not parse entries");
Assert.AreEqual(transactions.Count, 1);
Assert.IsInstanceOfType(transactions[0], typeof(OrganicData), "result is not of type Organic Data");

View File

@@ -0,0 +1,3 @@
{ "timestamp":"2022-11-25T10:10:43Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Nyalayan", "SystemAddress":1458309042898, "StarPos":[29.71875,-172.71875,-6.46875], "SystemAllegiance":"Independent", "SystemEconomy":"$economy_Agri;", "SystemEconomy_Localised":"Agriculture", "SystemSecondEconomy":"$economy_Refinery;", "SystemSecondEconomy_Localised":"Refinery", "SystemGovernment":"$government_Theocracy;", "SystemGovernment_Localised":"Theocracy", "SystemSecurity":"$SYSTEM_SECURITY_medium;", "SystemSecurity_Localised":"Medium Security", "Population":1920608781, "Body":"Nyalayan A", "BodyID":1, "BodyType":"Star", "JumpDist":7.769, "FuelUsed":0.142448, "FuelLevel":15.857553, "Factions":[ { "Name":"Nyalayan Imperial Society", "FactionState":"Election", "Government":"Patronage", "Influence":0.165138, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":17.496799, "ActiveStates":[ { "State":"Election" } ] }, { "Name":"Reret Emperor's Grace", "FactionState":"War", "Government":"Patronage", "Influence":0.257900, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":100.000000, "ActiveStates":[ { "State":"Expansion" }, { "State":"War" } ] }, { "Name":"Nyalayan Silver Transport Org", "FactionState":"None", "Government":"Corporate", "Influence":0.076453, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":81.875000 }, { "Name":"Nyalayan Power & Co", "FactionState":"None", "Government":"Corporate", "Influence":0.060143, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":23.173201 }, { "Name":"Amanogawa Enlight", "FactionState":"War", "Government":"Theocracy", "Influence":0.257900, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":-1.210600, "ActiveStates":[ { "State":"Expansion" }, { "State":"War" } ] }, { "Name":"Nyalayan Crimson Dragons", "FactionState":"None", "Government":"Anarchy", "Influence":0.017329, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":-13.530000 }, { "Name":"Traditional Nyalayan Front", "FactionState":"Election", "Government":"Dictatorship", "Influence":0.165138, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":64.699997, "ActiveStates":[ { "State":"Election" } ] } ], "SystemFaction":{ "Name":"Amanogawa Enlight", "FactionState":"War" }, "Conflicts":[ { "WarType":"election", "Status":"active", "Faction1":{ "Name":"Nyalayan Imperial Society", "Stake":"Pilcher Port", "WonDays":2 }, "Faction2":{ "Name":"Traditional Nyalayan Front", "Stake":"Lamar Falls", "WonDays":0 } }, { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Reret Emperor's Grace", "Stake":"", "WonDays":1 }, "Faction2":{ "Name":"Amanogawa Enlight", "Stake":"Sutter Ring", "WonDays":2 } } ] }
{ "timestamp":"2022-11-25T10:13:32Z", "event":"Docked", "StationName":"Pilcher Port", "StationType":"Orbis", "Taxi":false, "Multicrew":false, "StarSystem":"Nyalayan", "SystemAddress":1458309042898, "MarketID":3222853120, "StationFaction":{ "Name":"Nyalayan Imperial Society", "FactionState":"Election" }, "StationGovernment":"$government_Patronage;", "StationGovernment_Localised":"Patronage", "StationAllegiance":"Empire", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "tuning", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "bartender", "vistagenomics", "pioneersupplies", "apexinterstellar", "frontlinesolutions" ], "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.000000 } ], "DistFromStarLS":76.465557, "LandingPads":{ "Small":8, "Medium":11, "Large":6 } }
{ "timestamp":"2022-11-25T10:13:53Z", "event":"RedeemVoucher", "Type":"CombatBond", "Amount":24240000, "Faction":"PilotsFederation" }

View File

@@ -0,0 +1,57 @@
using EDPlayerJournal;
using EDPlayerJournal.BGS;
using EDPlayerJournal.Entries;
namespace EDPlayerJournalTests;
[TestClass]
public class ThargoidKills {
[TestMethod]
public void ThargoidBonks() {
TransactionParser parser = new();
List<Entry>? entries = Helper.LoadTestData("ThargoidKills.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
return;
}
List<ThargoidKill>? transactions = parser.Parse(entries)?.OfType<ThargoidKill>().ToList();
Assert.IsNotNull(transactions, "could not parse entries");
Assert.AreEqual(transactions.Count, 3);
// In recent updates the payout was changed, that's why this test reports unknown thargoid vessels
// This test makes sure the new parser does not conflict with legacy values
//
Assert.IsInstanceOfType(transactions[0], typeof(ThargoidKill), "result is not of type ThargoidKill");
Assert.AreEqual(transactions[0].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
Assert.IsInstanceOfType(transactions[1], typeof(ThargoidKill), "result is not of type ThargoidKill");
Assert.AreEqual(transactions[1].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
Assert.IsInstanceOfType(transactions[2], typeof(ThargoidKill), "result is not of type ThargoidKill");
Assert.AreEqual(transactions[2].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
}
[TestMethod]
public void ThargoidBonds() {
TransactionParser parser = new();
List<Entry>? entries = Helper.LoadTestData("ThargoidBonds.txt");
Assert.IsNotNull(entries, "could not load test data");
if (entries == null) {
return;
}
List<Vouchers>? transactions = parser.Parse(entries)?.OfType<Vouchers>().ToList();
Assert.IsNotNull(transactions, "could not parse entries");
Assert.AreEqual(transactions.Count, 1);
Assert.AreEqual(Factions.IsPilotsFederation(transactions[0].Faction), true);
Assert.AreEqual(transactions[0].TotalSum, 24240000L);
Assert.AreEqual(transactions[0].Type, "Combat Bond");
}
}

View File

@@ -0,0 +1,3 @@
{ "timestamp":"2022-11-25T09:50:45Z", "event":"FactionKillBond", "Reward":80000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-25T09:52:28Z", "event":"FactionKillBond", "Reward":24000000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-25T09:47:19Z", "event":"FactionKillBond", "Reward":80000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }

View File

@@ -0,0 +1,6 @@
{ "timestamp":"2022-11-25T10:10:43Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Nyalayan", "SystemAddress":1458309042898, "StarPos":[29.71875,-172.71875,-6.46875], "SystemAllegiance":"Independent", "SystemEconomy":"$economy_Agri;", "SystemEconomy_Localised":"Agriculture", "SystemSecondEconomy":"$economy_Refinery;", "SystemSecondEconomy_Localised":"Refinery", "SystemGovernment":"$government_Theocracy;", "SystemGovernment_Localised":"Theocracy", "SystemSecurity":"$SYSTEM_SECURITY_medium;", "SystemSecurity_Localised":"Medium Security", "Population":1920608781, "Body":"Nyalayan A", "BodyID":1, "BodyType":"Star", "JumpDist":7.769, "FuelUsed":0.142448, "FuelLevel":15.857553, "Factions":[ { "Name":"Nyalayan Imperial Society", "FactionState":"Election", "Government":"Patronage", "Influence":0.165138, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":17.496799, "ActiveStates":[ { "State":"Election" } ] }, { "Name":"Reret Emperor's Grace", "FactionState":"War", "Government":"Patronage", "Influence":0.257900, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":100.000000, "ActiveStates":[ { "State":"Expansion" }, { "State":"War" } ] }, { "Name":"Nyalayan Silver Transport Org", "FactionState":"None", "Government":"Corporate", "Influence":0.076453, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":81.875000 }, { "Name":"Nyalayan Power & Co", "FactionState":"None", "Government":"Corporate", "Influence":0.060143, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":23.173201 }, { "Name":"Amanogawa Enlight", "FactionState":"War", "Government":"Theocracy", "Influence":0.257900, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":-1.210600, "ActiveStates":[ { "State":"Expansion" }, { "State":"War" } ] }, { "Name":"Nyalayan Crimson Dragons", "FactionState":"None", "Government":"Anarchy", "Influence":0.017329, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":-13.530000 }, { "Name":"Traditional Nyalayan Front", "FactionState":"Election", "Government":"Dictatorship", "Influence":0.165138, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":64.699997, "ActiveStates":[ { "State":"Election" } ] } ], "SystemFaction":{ "Name":"Amanogawa Enlight", "FactionState":"War" }, "Conflicts":[ { "WarType":"election", "Status":"active", "Faction1":{ "Name":"Nyalayan Imperial Society", "Stake":"Pilcher Port", "WonDays":2 }, "Faction2":{ "Name":"Traditional Nyalayan Front", "Stake":"Lamar Falls", "WonDays":0 } }, { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Reret Emperor's Grace", "Stake":"", "WonDays":1 }, "Faction2":{ "Name":"Amanogawa Enlight", "Stake":"Sutter Ring", "WonDays":2 } } ] }
{ "timestamp":"2022-11-25T09:50:45Z", "event":"FactionKillBond", "Reward":80000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-25T09:52:28Z", "event":"FactionKillBond", "Reward":24000000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-25T09:47:19Z", "event":"FactionKillBond", "Reward":80000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-25T10:13:32Z", "event":"Docked", "StationName":"Pilcher Port", "StationType":"Orbis", "Taxi":false, "Multicrew":false, "StarSystem":"Nyalayan", "SystemAddress":1458309042898, "MarketID":3222853120, "StationFaction":{ "Name":"Nyalayan Imperial Society", "FactionState":"Election" }, "StationGovernment":"$government_Patronage;", "StationGovernment_Localised":"Patronage", "StationAllegiance":"Empire", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "tuning", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "bartender", "vistagenomics", "pioneersupplies", "apexinterstellar", "frontlinesolutions" ], "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.000000 } ], "DistFromStarLS":76.465557, "LandingPads":{ "Small":8, "Medium":11, "Large":6 } }
{ "timestamp":"2022-11-25T10:13:53Z", "event":"RedeemVoucher", "Type":"CombatBond", "Amount":24240000, "Faction":"PilotsFederation" }

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@@ -0,0 +1,7 @@
{"timestamp":"2024-04-27T13:27:08Z","event":"Fileheader","part":1,"language":"English/UK","Odyssey":true,"gameversion":"4.0.0.1803","build":"r301470/r0 "}
{"timestamp":"2024-04-27T13:27:34Z","event":"Commander","FID":"F9183790","Name":"Jeremaya"}
{"timestamp":"2024-04-27T15:06:31Z","event":"FSDJump","Taxi":false,"Multicrew":false,"StarSystem":"HIP 3318","SystemAddress":525890177387,"StarPos":[50.21875,-190.6875,37.5],"SystemAllegiance":"Empire","SystemEconomy":"$economy_Refinery;","SystemEconomy_Localised":"Refinery","SystemSecondEconomy":"$economy_Extraction;","SystemSecondEconomy_Localised":"Extraction","SystemGovernment":"$government_Patronage;","SystemGovernment_Localised":"Patronage","SystemSecurity":"$SYSTEM_SECURITY_high;","SystemSecurity_Localised":"High Security","Population":239484,"Body":"HIP 3318 A","BodyID":2,"BodyType":"Star","JumpDist":27.495,"FuelUsed":3.115176,"FuelLevel":13.228082,"Factions":[{"Name":"HIP 3318 Autocracy","FactionState":"None","Government":"Dictatorship","Influence":0.119192,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"Chakho Gold Galactic Limited","FactionState":"None","Government":"Corporate","Influence":0.09798,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"HIP 3318 Interstellar","FactionState":"None","Government":"Corporate","Influence":0.075758,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"HIP 3318 Values Party","FactionState":"None","Government":"Democracy","Influence":0.032323,"Allegiance":"Independent","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"Nationalists of HIP 3318","FactionState":"None","Government":"Dictatorship","Influence":0.035354,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"Nova Paresa","FactionState":"Boom","Government":"Patronage","Influence":0.434343,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","SquadronFaction":true,"MyReputation":100.0,"PendingStates":[{"State":"Expansion","Trend":0}]},{"Name":"Empire Consulate Ltd","FactionState":"None","Government":"Patronage","Influence":0.20505,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":94.474998}],"SystemFaction":{"Name":"Nova Paresa","FactionState":"Boom"}}
{"timestamp":"2024-04-27T15:12:23Z","event":"ApproachSettlement","Name":"Koh Biological Installation","MarketID":3803792128,"StationFaction":{"Name":"Nova Paresa","FactionState":"Boom"},"StationGovernment":"$government_Patronage;","StationGovernment_Localised":"Patronage","StationAllegiance":"Empire","StationServices":["dock","autodock","commodities","contacts","exploration","missions","refuel","repair","engineer","missionsgenerated","flightcontroller","stationoperations","searchrescue","stationMenu"],"StationEconomy":"$economy_HighTech;","StationEconomy_Localised":"High Tech","StationEconomies":[{"Name":"$economy_HighTech;","Name_Localised":"High Tech","Proportion":1.0}],"SystemAddress":525890177387,"BodyID":26,"BodyName":"HIP 3318 D 3","Latitude":-0.893061,"Longitude":-62.928345}
{"timestamp":"2024-04-27T15:14:08Z","event":"Docked","StationName":"Koh Biological Installation","StationType":"OnFootSettlement","Taxi":false,"Multicrew":false,"StarSystem":"HIP 3318","SystemAddress":525890177387,"MarketID":3803792128,"StationFaction":{"Name":"Nova Paresa","FactionState":"Boom"},"StationGovernment":"$government_Patronage;","StationGovernment_Localised":"Patronage","StationAllegiance":"Empire","StationServices":["dock","autodock","commodities","contacts","exploration","missions","refuel","repair","engineer","missionsgenerated","flightcontroller","stationoperations","searchrescue","stationMenu"],"StationEconomy":"$economy_HighTech;","StationEconomy_Localised":"High Tech","StationEconomies":[{"Name":"$economy_HighTech;","Name_Localised":"High Tech","Proportion":1.0}],"DistFromStarLS":11972.63409,"LandingPads":{"Small":1,"Medium":0,"Large":1}}
{"timestamp":"2024-04-27T15:15:10Z","event":"RedeemVoucher","Type":"bounty","Amount":9449329,"Factions":[{"Faction":"Nova Paresa","Amount":9449329}]}
{"timestamp":"2024-04-27T15:15:51Z","event":"RedeemVoucher","Type":"bounty","Amount":18780130,"Factions":[{"Faction":"","Amount":224449},{"Faction":"","Amount":730880},{"Faction":"","Amount":1272764},{"Faction":"","Amount":580384},{"Faction":"","Amount":10180261},{"Faction":"","Amount":1413153},{"Faction":"","Amount":1365934},{"Faction":"","Amount":202193},{"Faction":"Nova Paresa","Amount":9449329},{"Faction":"","Amount":104412},{"Faction":"","Amount":2453443},{"Faction":"","Amount":252257}]}

View File

@@ -0,0 +1,63 @@
{"timestamp":"2022-12-09T14:23:52Z","event":"Fileheader","part":1,"language":"English/UK","Odyssey":true,"gameversion":"4.0.0.1476","build":"r289925/r0 "}
{"timestamp":"2022-12-09T14:33:01Z","event":"Location","DistFromStarLS":774.492896,"Docked":false,"OnFoot":true,"StarSystem":"Kazahua","SystemAddress":2871050905001,"StarPos":[93.28125,-180.25,14.6875],"SystemAllegiance":"Empire","SystemEconomy":"$economy_Industrial;","SystemEconomy_Localised":"Industrial","SystemSecondEconomy":"$economy_Colony;","SystemSecondEconomy_Localised":"Colony","SystemGovernment":"$government_Patronage;","SystemGovernment_Localised":"Patronage","SystemSecurity":"$SYSTEM_SECURITY_low;","SystemSecurity_Localised":"Low Security","Population":17949,"Body":"Kazahua 4 a","BodyID":5,"BodyType":"Planet","Factions":[{"Name":"Kazahua Co","FactionState":"None","Government":"Corporate","Influence":0.049098,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"Kazahua Crimson Ring","FactionState":"None","Government":"Anarchy","Influence":0.01002,"Allegiance":"Independent","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":0.0},{"Name":"HIP 10611 Shared","FactionState":"None","Government":"Cooperative","Influence":0.091182,"Allegiance":"Independent","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":2.97},{"Name":"Traditional Yao Tzu Liberty Party","FactionState":"None","Government":"Dictatorship","Influence":0.058116,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":-10.56},{"Name":"Sapii allied","FactionState":"War","Government":"Cooperative","Influence":0.395792,"Allegiance":"Independent","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","MyReputation":-6.0,"ActiveStates":[{"State":"War"}]},{"Name":"Nova Paresa","FactionState":"War","Government":"Patronage","Influence":0.395792,"Allegiance":"Empire","Happiness":"$Faction_HappinessBand2;","Happiness_Localised":"Happy","SquadronFaction":true,"MyReputation":63.045399,"ActiveStates":[{"State":"War"}]}],"SystemFaction":{"Name":"Nova Paresa","FactionState":"War"},"Conflicts":[{"WarType":"war","Status":"active","Faction1":{"Name":"Sapii allied","Stake":"Barmin Installation","WonDays":0},"Faction2":{"Name":"Nova Paresa","Stake":"Rabinowitz Colony","WonDays":0}}]}
{"timestamp":"2022-12-09T14:33:05Z","event":"ReceiveText","From":"Barmin Installation","Message":"$STATION_NoFireZone_entered;","Message_Localised":"No fire zone entered.","Channel":"npc"}
{"timestamp":"2022-12-09T14:36:52Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_EndPatrol02;","Message_Localised":"Requesting docking clearance, Control.","Channel":"npc"}
{"timestamp":"2022-12-09T14:39:54Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_StartPatrol01;","Message_Localised":"Patrol craft checking in. Pre-flight checks complete, I'm heading out.","Channel":"npc"}
{"timestamp":"2022-12-09T14:42:02Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_EndPatrol04;","Message_Localised":"Negative, Tower, I'm bingo on fuel, RTB.","Channel":"npc"}
{"timestamp":"2022-12-09T14:42:05Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_EndPatrol02;","Message_Localised":"Requesting docking clearance, Control.","Channel":"npc"}
{"timestamp":"2022-12-09T14:45:23Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_StartPatrol01;","Message_Localised":"Patrol craft checking in. Pre-flight checks complete, I'm heading out.","Channel":"npc"}
{"timestamp":"2022-12-09T14:45:51Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_StartPatrol04;","Message_Localised":"I'm away, heading to patrol route alpha now.","Channel":"npc"}
{"timestamp":"2022-12-09T14:46:22Z","event":"RedeemVoucher","Type":"CombatBond","Amount":17406041,"Faction":"Nova Paresa"}
{"timestamp":"2022-12-09T14:49:17Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_EndPatrol02;","Message_Localised":"Requesting docking clearance, Control.","Channel":"npc"}
{"timestamp":"2022-12-09T14:49:43Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_EndPatrol05;","Message_Localised":"Patrol completed, Command, I'm heading home.","Channel":"npc"}
{"timestamp":"2022-12-09T14:52:32Z","event":"ReceiveText","From":"$ShipName_Police_Independent;","From_Localised":"System Authority Vessel","Message":"$Police_StartPatrol01;","Message_Localised":"Patrol craft checking in. Pre-flight checks complete, I'm heading out.","Channel":"npc"}
{"timestamp":"2022-12-09T14:52:34Z","event":"Embark","SRV":false,"Taxi":true,"Multicrew":false,"StarSystem":"Kazahua","SystemAddress":2871050905001,"Body":"Kazahua 4 a","BodyID":5,"OnStation":false,"OnPlanet":true}
{"timestamp":"2022-12-09T14:53:29Z","event":"SupercruiseEntry","Taxi":true,"Multicrew":false,"StarSystem":"Kazahua","SystemAddress":2871050905001}
{"timestamp":"2022-12-09T14:58:16Z","event":"DropshipDeploy","StarSystem":"Kazahua","SystemAddress":2871050905001,"Body":"Kazahua 2","BodyID":2,"OnStation":false,"OnPlanet":true}
{"timestamp":"2022-12-09T14:59:38Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:00:02Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:00:12Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:00:33Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:00:45Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:01:07Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:01:11Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough06;","Message_Localised":"On patrol. Scanning for hostiles.","Channel":"npc"}
{"timestamp":"2022-12-09T15:02:12Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:21Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:24Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:32Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:42Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:45Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:02:50Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough09;","Message_Localised":"This is a routine patrol. There's nothing to worry about.","Channel":"npc"}
{"timestamp":"2022-12-09T15:04:03Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:04:03Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough06;","Message_Localised":"On patrol. Scanning for hostiles.","Channel":"npc"}
{"timestamp":"2022-12-09T15:04:09Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:04:13Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:04:25Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:05:06Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough06;","Message_Localised":"On patrol. Scanning for hostiles.","Channel":"npc"}
{"timestamp":"2022-12-09T15:05:10Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough10;","Message_Localised":"System sweep in operation.","Channel":"npc"}
{"timestamp":"2022-12-09T15:05:19Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough06;","Message_Localised":"On patrol. Scanning for hostiles.","Channel":"npc"}
{"timestamp":"2022-12-09T15:05:22Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:05:35Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:05:44Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:06:11Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:06:22Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough08;","Message_Localised":"Patrol waypoint reached. Scanning.","Channel":"npc"}
{"timestamp":"2022-12-09T15:06:27Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:06:27Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:06:39Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:06:44Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough09;","Message_Localised":"This is a routine patrol. There's nothing to worry about.","Channel":"npc"}
{"timestamp":"2022-12-09T15:06:50Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:07:03Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:07:11Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:07:15Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:07:26Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:08:20Z","event":"FactionKillBond","Reward":52500,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:08:26Z","event":"FactionKillBond","Reward":65358,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:08:29Z","event":"ReceiveText","From":"$ShipName_Military_Independent;","From_Localised":"System Defence Force","Message":"$Military_Passthrough07;","Message_Localised":"No need to worry, the navy is here.","Channel":"npc"}
{"timestamp":"2022-12-09T15:08:33Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:08:47Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:08:48Z","event":"FactionKillBond","Reward":87362,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:09:00Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:09:00Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:09:08Z","event":"FactionKillBond","Reward":39642,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:09:20Z","event":"FactionKillBond","Reward":78777,"AwardingFaction":"Nova Paresa","VictimFaction":"Sapii allied"}
{"timestamp":"2022-12-09T15:09:46Z","event":"Shutdown"}

View File

@@ -0,0 +1,7 @@
{ "timestamp":"2022-02-06T16:36:53Z", "event":"Fileheader", "part":1, "language":"English/UK", "gameversion":"3.8.0.1102", "build":"r280672/r0 " }
{ "timestamp":"2022-02-06T18:10:26Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "StarPos":[63.78125,-128.50000,3.00000], "SystemAllegiance":"Empire", "SystemEconomy":"$economy_Tourism;", "SystemEconomy_Localised":"Tourism", "SystemSecondEconomy":"$economy_HighTech;", "SystemSecondEconomy_Localised":"High Tech", "SystemGovernment":"$government_Patronage;", "SystemGovernment_Localised":"Patronage", "SystemSecurity":"$SYSTEM_SECURITY_low;", "SystemSecurity_Localised":"Low Security", "Population":787019, "Body":"Akualanu A", "BodyID":1, "BodyType":"Star", "Powers":[ "A. Lavigny-Duval" ], "PowerplayState":"Exploited", "JumpDist":40.001, "FuelUsed":4.849240, "FuelLevel":22.573641, "Factions":[ { "Name":"Akualanu United & Co", "FactionState":"War", "Government":"Corporate", "Influence":0.158000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":100.000000, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Lockdown" }, { "State":"Famine" }, { "State":"War" } ] }, { "Name":"Alacagui Holdings", "FactionState":"War", "Government":"Corporate", "Influence":0.086000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":55.000000, "RecoveringStates":[ { "State":"PirateAttack", "Trend":0 } ], "ActiveStates":[ { "State":"War" } ] }, { "Name":"Left Party of Akualanu", "FactionState":"War", "Government":"Communism", "Influence":0.086000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":95.899399, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Lockdown" }, { "State":"Famine" }, { "State":"War" } ] }, { "Name":"Cartel of Akualanu", "FactionState":"Famine", "Government":"Anarchy", "Influence":0.028000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":29.040001, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Famine" } ] }, { "Name":"Revolutionary Akualanu Liberals", "FactionState":"Bust", "Government":"Democracy", "Influence":0.085000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":43.093700, "PendingStates":[ { "State":"Lockdown", "Trend":0 } ], "ActiveStates":[ { "State":"InfrastructureFailure" }, { "State":"Bust" } ] }, { "Name":"Conservatives of Cockaigne", "FactionState":"War", "Government":"Dictatorship", "Influence":0.138000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":70.000000, "ActiveStates":[ { "State":"CivilUnrest" }, { "State":"InfrastructureFailure" }, { "State":"War" } ] }, { "Name":"Nova Paresa", "FactionState":"Investment", "Government":"Patronage", "Influence":0.419000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand1;", "Happiness_Localised":"Elated", "SquadronFaction":true, "MyReputation":100.000000, "ActiveStates":[ { "State":"Investment" }, { "State":"CivilLiberty" } ] } ], "SystemFaction":{ "Name":"Nova Paresa", "FactionState":"Investment" }, "Conflicts":[ { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Akualanu United & Co", "Stake":"Konig Institution", "WonDays":0 }, "Faction2":{ "Name":"Conservatives of Cockaigne", "Stake":"", "WonDays":1 } }, { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Alacagui Holdings", "Stake":"Ware Cultivation Facility", "WonDays":2 }, "Faction2":{ "Name":"Left Party of Akualanu", "Stake":"", "WonDays":2 } } ] }
{ "timestamp":"2022-02-06T18:13:30Z", "event":"Docked", "StationName":"Hughes Vista", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "MarketID":3222969088, "StationFaction":{ "Name":"Nova Paresa", "FactionState":"Investment" }, "StationGovernment":"$government_Patronage;", "StationGovernment_Localised":"Patronage", "StationAllegiance":"Empire", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "tuning", "engineer", "missionsgenerated", "facilitator", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "bartender", "vistagenomics", "pioneersupplies", "apexinterstellar", "frontlinesolutions" ], "StationEconomy":"$economy_Tourism;", "StationEconomy_Localised":"Tourism", "StationEconomies":[ { "Name":"$economy_Tourism;", "Name_Localised":"Tourism", "Proportion":1.000000 } ], "DistFromStarLS":78.917615, "LandingPads":{ "Small":13, "Medium":16, "Large":8 } }
{ "timestamp":"2022-11-25T09:52:28Z", "event":"FactionKillBond", "Reward":24000000, "AwardingFaction":"$faction_PilotsFederation;", "AwardingFaction_Localised":"Pilots' Federation", "VictimFaction":"$faction_Thargoid;", "VictimFaction_Localised":"Thargoids" }
{ "timestamp":"2022-11-21T15:56:08Z", "event":"MarketSell", "MarketID":3222176256, "Type":"silver", "Count":224, "SellPrice":40996, "TotalSale":9183104, "AvgPricePaid":34311 }
{ "timestamp":"2022-02-06T16:36:53Z", "event":"Fileheader", "part":1, "language":"English/UK", "Odyssey":true, "gameversion":"4.0.0.1102", "build":"r280672/r0 " }
{ "timestamp":"2022-02-06T18:17:44Z", "event":"SellOrganicData", "MarketID":3222969088, "BioData":[ { "Genus":"$Codex_Ent_Stratum_Genus_Name;", "Genus_Localised":"Stratum", "Species":"$Codex_Ent_Stratum_07_Name;", "Species_Localised":"Stratum Tectonicas", "Value":806300, "Bonus":0 }, { "Genus":"$Codex_Ent_Aleoids_Genus_Name;", "Genus_Localised":"Aleoida", "Species":"$Codex_Ent_Aleoids_05_Name;", "Species_Localised":"Aleoida Gravis", "Value":596500, "Bonus":0 } ] }

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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
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# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
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#*.vcproj merge=binary
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#*.fsproj merge=binary
#*.lsproj merge=binary
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#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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/site

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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<Application x:Class="EliteBGSApplication"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:EliteBGS"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<!-- Theme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Light.Blue.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using ControlzEx.Theming;
using System.Windows;
namespace EliteBGS {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class EliteBGSApplication : Application
{
}
}

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# EliteBGS changelog
## 0.4.3 on 18.09.2024
* Add possibility to post log reports to Discord webhooks.
Logs are automatically split to fit discord length, and you can choose the
name of the Commander to post it as. There are some restrictions, so for
ultra long logs the one line log format might be necessary.
* Fix cartographics data value by igonring `TotalEarnings`. Total earnings
is the same as `BaseValue`, except any percentages taken by crew members
is deducted. Actual total value is `BaseValue` plus `Bonus`.
## 0.4.2 on 02.05.2024
* Add a bot header for all generated logs that shows the tool version, as
well as the name of of the log format used. This makes it easier for bots
to parse these logs. Since the different formats have become popular, its
always good to make it easier for bots to parse the logs.
## 0.4.1 on 28.04.2024
* Filter out vouchers that are redeemed twice, due to bulk turn-in. If you
redeem a singular voucher for value X, and then redeem the rest of your
vouchers - say KWS vouchers - in bulk, the first voucher of value X will
appear again in the logs. It appears twice in the logs, but only counts
once.
* Add the market name to the trading log entries.
## 0.4.0 on 13.04.2024
* Change layout of the results into System -> Faction -> Transaction.
Many people who contribute *a lot* of things to the BGS have preferred such
a layout to find the right things to post to various discord guilds/threads.
* Sort all systems in the new overview by name. It just makes them easier to
find when there are a lot of entries.
* Add a button to deselect/select all buttons.
## 0.3.7 on 29.01.2024
* Fix wrong locations of BGS action if you remain on your carrier while its
jumping to a new system.
* Identify a capital ship in a high CZ by its music.
## 0.3.6 on 25.10.2023
* U17 introduced invalid JSON into the player journal. EliteBGS can now skip over
those and keep processing. This way players won't have to delete lines in their
journals anymore to keep using the tool.
* Banshee has been added.
## 0.3.5 on 11.09.2023
* Small bounty voucher formats are no longer suppressed.
* Glaive has been renamed to "Hunter" since Scythe has the same bounty
and they cannot be distinguished.
* Mission influence can now also be negative. Failed missions now properly
report the amount of negative influence given to a faction.
* Mission secondary influences now also support negative influences. This
for example happens if you take a mission to murder another faction's
civlians, which causes negative INF.
## 0.3.4 on 18.06.2023
* Added possibility to specify allied, as well as enemy captain and correspondent.
* Added date range, and tool version to standard log format.
* Added new English mission names.
## 0.3.3 on 15.05.2023
* Added payout for the Thargoid Glaive.
* Added payout and support for the Thargoid Revenant.
* Added more English mission names.
* Ship and AX combat zones can now be detected through a new event, which
allows the tool to properly determine the difficulty. Combat zone outcome,
additional objectives, or the name of the factions fighting are still guess
work however.
* Fixed a bug where newly added factions to a system weren't properly
recognised. Thanks to Shakaka.
* Added option to ignore FleetCarrier actions.
* Added an "Open in Explorer" button to journal locations.
## 0.3.2 on 19.04.2023
* Orthrus payout has been adapted to 14.02 values.
* Old Thargoid payout values have been removed, so very old logs now no
longer parse correctly. The old value clashed with new ones, making
detection of interceptor kills difficult.
* Fixed a problem regarding the proper detection of station owner, and
thus for whom the tool attributed market buy and market sell.
* Added GUI options to ignore some less important BGS entries.
* One line report has changed to show summaries
* Summaries have been streamlined:
* semi-colons now separate entries
* missing BGS actions (like S&R) have received a summary
* Trade has been renamed to "Sold" and "Bought"
* Sold now shows tons of cargo sold, plus profit if available
* Bought shows tons of cargo bought
## 0.3.1 on 26.02.2023
* Fixed: AX combat zones caused crashes with the summary.
* Fixed: Summaries for thargoid kills didn't render probably.
## 0.3.0 on 26.02.2023
* Move to MahApps toolkit, which replaces extended toolkit.
* Introduce themes (by MahApps) including dark mode.
* Add summary to the two bigger BGS log types.
* Remove organic data from BGS tool, as it has been confirmed that
it does not contribute to the BGS.
* Add a few more English mission names.
## 0.2.6 on 04.02.2023
* Update Post 14.02 Thargoid bounties
* Just summarise failed missions by on-foot and ship, instead of a detailed view
* Add some more English mission names
* Move code hosting to [CodeBerg](https://codeberg.org/)
## 0.2.5 on 20.12.2022
* Repaired mission fails.
* Added support for Missions entry.
## 0.2.4 on 18.12.2022
* Fixed bug with organic data.
* Fixed bug in mission format.
* You can now select also a time when filtering transactions.
* Added a button to toggle all children on and off at once.
* Date in Nova Navy discord log is now UTC.
* Added a divider so you can rescale the objectives and the log to a preferred aspect ratio.
## 0.2.3 on 11.12.2022
* Fixed detection of medium ground combat zones.
* Improve detection of things done near or around a new day. The tool should not properly
pick up missions done the previous day, and completed at the selected day.
* Add support for ground combat zones when done using Frontier Solutions (DropshipDeploy).
* Add more mission names for Thargoid war.
* Relogs in an on foot combat zone are now properly detected.
## 0.2.2 on 07.12.2022
* Orthrus interceptor payout changed to U14.1 values.
* Detection of AX combat zones has been improved.
* All thargoid war missions now contribute to the system.
* Thargoid combat zones go to "Very High".
* Passenger missions show amount of people rescued.
## 0.2.1 on 03.12.2022
* Add support for Thargoid combat zones.
* Make some missions "system related", meaning they are sorted into an objective with just
the system name. This makes sense for contributions for towards a system goal, rather than
a faction goal - like Thargoid wars.
* Fixed a bug about the visibility of war zone side objectives.
## 0.2.0 on 29.11.2022
* Moved project to .NET 7.0
* Added an experimental combat zone detector. Since there is no dedicated entry in the journal
for a combat zone, this code will do a lot of guessing.
* Add thargoid kills and thargoid vouchers.
* Add a warning if something has been done in E:D Legacy.
* Fixed a bug were on foot murders were not properly recognised.
* "On Foot" combat zones are now called Ground Combat Zones.
* GUI has been reworked, all functions are now near the relevant items.
## 0.1.7 on 09.11.2022
* Fixed a bug related to total amount of credits gained by turning in organic data.
* Changed UI to have report, and objectives on the same page.
* Report now automatically updates when objectives and entries are selected, deselected or removed.
* Removed manual adding of objectives.
## 0.1.6 on 24.09.2022
* Fixed datetime format.
## 0.1.5 on 24.08.2022
* Added some mission names.
* Updated README regarding Update 13.
## 0.1.4 on 24.07.2022
* Fixed hour display with entires (now in 24 hour format).
* Allow adding combat zones regardless of whether an objective is selected, or an
entry. If an entry is selected simply use its objective instead.
* Add timestamp to combat zone wins.
## 0.1.3 on 07.06.2022
* Fixed a bug where entries in non-rated journal files were not properly picked up.
* Remove EDDB database usage. This feature could block the tool if it failed to convert
the JSON to something more usable, downloads took forever, and the tool itself could
run out of memory loading and converting JSON from EDDB. With automatic objective
detection this tool is no longer really needed.
## 0.1.2 on 06.04.2022
* If you remove an item the tree items stay collapsed/expanded. (thanks CMDR NeedX).
* Fixed a bug where the program would crash if you opened the manual log entry
window twice (thanks CMDR NeedX).
* Fixed a bug regarding organic data not being properly recognised in logs.
* Date and time when the entry has been added to the overview.
* The actual entry is now semi-bold to distinguish it from the date time.
* You can now select which item should appear in the final log, and which shouldn't.
## 0.1.1 on 15.03.2022
* Update tool to work with the new journal filenames introduced in Update 11.
## 0.1.0 on 27.02.2022
* Final release without beta in front of it.
* Several new mission names for the XML.
* A few small fixes towards the Discord log formatting.
## 0.1.0-beta14 on 26.02.2022
* Missions that give out no influence whatsoever apparently exist. Here the strategy
is to add them to the list anyway, and warn the user that this might happen because
of conflicts.
## 0.1.0-beta13 on 24.02.2022
* Missions that give no influence are now properly shown again. A warning is also
displayed on why there is no influence there (spoiler alert: conflicts).
* Missions that give influence to an unknown faction are still ignored, but there is
now a warning about it.
* Added a few new mission names to the XML.
## 0.1.0-beta12 on 18.02.2022
* Failed missions now properly show up where they were accepted, instead of where they
were failed.
## 0.1.0-beta11 on 16.02.2022
* Fixed a bug in which mission influence was assigned to the wrong station, system
and faction. But now the log entry for accepting a mission must be within the given
range.
* Stop complaining about missing objective files.
* Add a few more mission names to the XML.
## 0.1.0-beta10 on 12.02.2022
* Added search and rescue.
* For mourders try to determine the faction of the victim. The CommitCrime event
lists the faction that issues the bounty, and not the faction of the victim.
* Vouchers are now properly treated. Each individual voucher is assigned a separate
objective, if the target faction for said voucher is present in the system.
## 0.1.0-beta9 on 07.02.2022
* Added Vista Genomics to the reports.
## 0.1.0-beta8 on 29.01.2022
* Fixed a bug where influence was wrongly counted for missions were both the
main beneficiary, and the secondary beneficiary are the same faction.
* Tightened selection of which entry goes to which objective.
## 0.1.0-beta7 on 27.01.2022
* Added murders, since they give negative INF for the target faction.
* Cargo is now collated for the NONA discord template.
* Empty secondary influences no longer show up.
* Market buying is not part of the BGS since Update 10.
* Remove decimal point unless absolutely necessary.
* Fixed log file template regarding failed missions.
* Support missions were the source and target are both the same faction, but in
different systems. Here both systems should be listed in the BGS list.
## 0.1.0-beta6 on 22.01.2022
* Month names should now always be in English in the NONA log format.
* Add influence support (by secondary mission objectives) to the log format.
* Remember last used discord log template.
* Add support for SellExplorationData journal entry.
* Improve credit formatting.
## 0.1.0-beta5 on 21.01.2022
* Missions that affect more than one faction now properly show that in the list.
* Cargo sold now shows a better name for the commodity (if available in journal).
* Added more mission names.
* Mission names are now part of an XML file.
* Added licence file with GPLv3.
## 0.1.0-beta4 on 13.01.2022
* Fixed a bug in date/time selection. It no longer uses the start date as start and end.
## 0.1.0-beta3 on 12.01.2022
* Collated failed missions into a single entry with a counter
* Added failed missions to Nova Navy log template
* Detect trade profit/loss
* Allow adjusting trade profit/loss with a new window
## 0.1.0-beta2 on 09.01.2022
* Adding combat zones has been repaired
## 0.1.0-beta1 on 07.01.2022
* Initial release

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@@ -0,0 +1,262 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using EliteBGS.LogGenerator;
using System.Reflection;
namespace EliteBGS;
public class DiscordLogGenerator {
protected List<LogFormatter> formatters = new List<LogFormatter>() {
new MissionFormat(),
new MurderFormat(),
new VoucherFormat(),
new ThargoidFormatter(),
new CombatZoneFormat(),
new KillBondsFormat(),
new CartographicsFormat(),
new MicroResourcesFormat(),
new MarketBuyFormat(),
new CargoSoldFormatter(),
new VistaGenomicsFormat(),
new SearchAndRescueFormat(),
};
protected virtual string GetToolVersion() {
Version v = Assembly.GetCallingAssembly().GetName().Version;
string ver;
if (v == null) {
ver = "v?.?.?";
} else {
ver = "v" + v.ToString(3);
}
return string.Format("EliteBGS {0}", ver);
}
protected virtual DateTime? GetDateOfEarliestEntry(Objective objective) {
var it = objective
.Transactions
.OrderBy(x => x.CompletedAtDateTime)
.FirstOrDefault()
;
if (it != null) {
return it.CompletedAtDateTime;
}
return null;
}
protected virtual DateTime? GetDateOfLatestEntry(Objective objective) {
var it = objective
.Transactions
.OrderByDescending(x => x.CompletedAtDateTime)
.FirstOrDefault()
;
if (it != null) {
return it.CompletedAtDateTime;
}
return null;
}
protected virtual string GenerateSummary(Objective objective) {
StringBuilder sb = new StringBuilder();
foreach (var formatter in formatters) {
string summary = "";
try {
summary = formatter.GenerateSummary(objective);
} catch (NotImplementedException) {
}
if (string.IsNullOrEmpty(summary)) {
continue;
}
if (sb.Length > 0) {
sb.Append("; ");
}
sb.Append(summary);
}
return sb.ToString();
}
protected virtual string GenerateHeader() {
return "";
}
protected virtual string GenerateFooter() {
return "\n";
}
protected virtual string GenerateObjectiveHeader(Objective objective) {
StringBuilder log = new StringBuilder();
string location;
if (!string.IsNullOrEmpty(objective.System) && !string.IsNullOrEmpty(objective.Faction)) {
location = string.Format("{0}, {1}", objective.System, objective.Faction);
} else if (!string.IsNullOrEmpty(objective.System)) {
location = objective.System;
} else {
location = "Unknown Location";
}
int legacycount = objective.Transactions
.Where(x => x.IsLegacy)
.Count()
;
string summary = GenerateSummary(objective);
var earliest = GetDateOfEarliestEntry(objective);
var latest = GetDateOfLatestEntry(objective);
if (earliest != null && latest != null) {
log.AppendFormat("**Date:** {0} - {1}\n",
GetDateOfEarliestEntry(objective),
GetDateOfLatestEntry(objective)
);
}
log.AppendFormat("**Target:** {0}\n", location);
if (!string.IsNullOrEmpty(summary)) {
log.AppendFormat("**Summary:** {0}\n", summary);
}
if (legacycount > 0) {
log.AppendFormat("**Warning:** Some actions were performed on ED Legacy\n");
}
log.AppendLine("```");
return log.ToString();
}
protected virtual string GenerateObjectiveFooter(Objective objective) {
return "```\n";
}
/// <summary>
/// Is called to do final adjustments to the log body of a given objective.
/// </summary>
/// <param name="objective">Objective in question.</param>
/// <param name="log">Final log as generated.</param>
/// <returns>The transformed log.</returns>
protected virtual string TransformFinalLogForObjective(Objective objective, string log) {
return log;
}
public virtual string Name {
get { return "GenericLog"; }
}
protected virtual string BotHeader() {
var sb = new StringBuilder();
sb.AppendFormat("**Bot-Header:** {0}; {1}\n", GetToolVersion(), this.Name);
return sb.ToString();
}
public virtual string GenerateDiscordLog(Report report) {
StringBuilder log = new StringBuilder();
if (report == null) {
return "";
}
var objectives = report.Objectives
.Where(x => x.IsEnabled && x.Transactions.Count() > 0)
;
if (objectives == null || objectives.Count() <= 0) {
return "";
}
log.AppendFormat("{0}", BotHeader());
log.AppendFormat("{0}", GenerateHeader());
foreach (Objective objective in objectives) {
StringBuilder objlog = new StringBuilder();
log.AppendFormat("{0}", GenerateObjectiveHeader(objective));
foreach (LogFormatter formatter in formatters) {
string text = formatter.GenerateLog(objective);
text = text.Trim();
if (!string.IsNullOrEmpty(text)) {
objlog.AppendFormat("{0}\n\n", text);
}
}
string finallog = objlog.ToString().Trim();
finallog = TransformFinalLogForObjective(objective, finallog);
log.AppendFormat("{0}\n", finallog);
log.AppendFormat("{0}", GenerateObjectiveFooter(objective));
}
log.AppendFormat("{0}", GenerateFooter());
return log.ToString().Trim();
}
public virtual string[] SplitLog(string log, int maxcount = 2000) {
throw new NotImplementedException();
}
protected string[] SplitLogWithHeader(string log, string header, int maxcount = 2000) {
string[] lines = log.Split("\n");
List<string> chunks = new();
string chunk = string.Empty;
// Optimisation
if (log.Length <= maxcount) {
return new string[] { log };
}
// First split the log into its headers
// skip first bot header line
for (int i = 1; i < lines.Length; i++) {
string line = lines[i];
if (line.StartsWith(header) && !string.IsNullOrEmpty(chunk)) {
chunks.Add(chunk.Trim());
chunk = string.Empty;
}
chunk = chunk + "\n" + line;
}
int curchunk = 0;
string botheader = BotHeader().Trim() + "\n";
// Leave room for botheader and some leeway
int maxlength = (2000 - botheader.Length - 10);
// Then try to collate chunks
for (curchunk = 0; curchunk < chunks.Count; ++curchunk) {
int count = chunks[curchunk].Length;
while (count < maxlength && (curchunk+1) < chunks.Count) {
count += chunks[curchunk + 1].Length + 2;
if (count < maxlength) {
chunks[curchunk] += "\n";
chunks[curchunk] += chunks[curchunk + 1];
chunks.RemoveAt(curchunk + 1);
}
}
}
// Readd bott headers
for (int i = 0; i < chunks.Count; i++) {
chunks[i] = chunks[i].Insert(0, botheader);
}
// Now finally check if any one chunk is bigger than max length
for (int i = 0; i < chunks.Count; i++) {
if (chunks[i].Length > maxcount) {
throw new ApplicationException(
string.Format("a chunk turned out bigger than {0}", maxcount));
}
}
return chunks.ToArray();
}
}

32
EliteBGS/DiscordPoster.cs Normal file
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@@ -0,0 +1,32 @@
using EliteBGS.Util;
using System;
using System.Text;
using System.Net.Http;
using System.Text.Json.Nodes;
namespace EliteBGS;
public class DiscordPoster {
public static readonly int DiscordLimit = 2000;
public static void PostToDiscord(DiscordWebhook webhook, string log, string username = "EDBGS") {
JsonObject obj = new();
obj.Add("content", log);
obj.Add("username", username);
using (var client = new HttpClient()) {
var content = new StringContent(obj.ToString(), Encoding.UTF8, "application/json");
var response = client.PostAsync(webhook.Webhook, content);
if (response == null) {
throw new Exception("failed to post content to Discord webhook");
}
response.Wait();
var resp = response.Result;
if (!resp.IsSuccessStatusCode) {
throw new Exception(string.Format(
"failed to post content to webhook {0}: {1} / {2}",
webhook.Name, resp.StatusCode, resp.Content.ToString()));
}
}
}
}

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@@ -0,0 +1,86 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework>
<OutputType>WinExe</OutputType>
<Version>0.2.6</Version>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
</PropertyGroup>
<PropertyGroup>
<StartupObject>EliteBGSApplication</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Salus.ico</ApplicationIcon>
<Title>BGS reporting and logging tool for Elite:Dangerous</Title>
<Authors>nola</Authors>
<Copyright>Copyright 2019 by Florian Stinglmayr</Copyright>
<RepositoryUrl>https://git.aror.org/florian/EDBGS</RepositoryUrl>
<PackageTags>ED;Elite Dangerous;BGS</PackageTags>
<PackageProjectUrl>https://bgs.n0la.org</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<Resource Include="main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource>
<None Update="README.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="docs\CHANGELOG.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Resource Include="docs\main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<ItemGroup>
<Content Include="LICENCE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Resource Include="Salus.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="logo_v4.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\EliteBGS.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="EliteBGS.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.5.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EDPlayerJournal\EDPlayerJournal.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

83
EliteBGS/EliteBGS.csproj Normal file
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@@ -0,0 +1,83 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework>
<OutputType>WinExe</OutputType>
<Version>0.4.3</Version>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
</PropertyGroup>
<PropertyGroup>
<StartupObject>EliteBGSApplication</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Salus.ico</ApplicationIcon>
<Title>BGS reporting and logging tool for Elite:Dangerous</Title>
<Authors>nola</Authors>
<Copyright>Copyright 2019 by Florian Stinglmayr</Copyright>
<RepositoryUrl>https://codeberg.org/nola/EDBGS</RepositoryUrl>
<PackageTags>ED;Elite Dangerous;BGS</PackageTags>
<PackageProjectUrl>https://salusinvicta.org/bgstool/</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<Description>Elite: Dangerous BGS logging and reporting tool
</Description>
<PackageIcon>logo_v5.png</PackageIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="main-page.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource>
<None Update="logo_v5.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="CHANGELOG.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="LICENCE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Resource Include="Salus.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MahApps.Metro" Version="2.4.10" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Microsoft.Windows.Compatibility" Version="8.0.4" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EDPlayerJournal\EDPlayerJournal.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
</Project>

25
EliteBGS/EliteBGS.sln Normal file
View File

@@ -0,0 +1,25 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31205.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EliteBGS", "EliteBGS.csproj", "{73BFB315-C808-40E7-8D69-B651F875880C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{73BFB315-C808-40E7-8D69-B651F875880C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {40F4B1BD-FC53-485B-9AEE-3357B375CED2}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,18 @@
using System.Collections.Generic;
using System.Windows.Documents;
namespace EliteBGS;
public class GenericDiscordLog : DiscordLogGenerator {
public override string ToString() {
return "Generic";
}
public override string Name {
get { return "Generic"; }
}
public override string[] SplitLog(string log, int maxcount = 2000) {
return SplitLogWithHeader(log, "**Date:**", maxcount);
}
}

674
EliteBGS/LICENCE.txt Normal file
View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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infringement under applicable copyright law, except executing it on a
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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feature that (1) displays an appropriate copyright notice, and (2)
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the interface presents a list of user commands or options, such as a
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The "source code" for a work means the preferred form of the work
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<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -0,0 +1,40 @@
<Window x:Class="EliteBGS.LoadEntriesWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:EliteBGS"
mc:Ignorable="d"
Title="Load Entries" Height="450" Width="600">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Label Content="Use this text field to manually load JSON events into the application." Grid.Row="0" Grid.Column="1"/>
<TextBox x:Name="Lines" AcceptsReturn="True" AcceptsTab="True" TextWrapping="Wrap" Grid.Row="1" Height="Auto" Grid.Column="0" Grid.ColumnSpan="3" VerticalScrollBarVisibility="Visible" />
<Grid Grid.Column="1" Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button x:Name="Load" Content="Load Entries" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" Click="Load_Click" />
<Button x:Name="LoadFile" Content="Load File" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Center" Click="LoadFile_Click" />
<Button x:Name="DeleteUnimportant" Content="Remove Unimportant" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="3" HorizontalAlignment="Center" VerticalAlignment="Center" Click="DeleteUnimportant_Click" />
<Button x:Name="Clear" Content="Clear" Grid.Row="0" Height="Auto" Margin="5,5,5,5" Grid.Column="4" Click="Clear_Click" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Grid>
</Window>

View File

@@ -0,0 +1,118 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using Microsoft.Win32;
using EDPlayerJournal.Entries;
using EliteBGS.Util;
using EDPlayerJournal.BGS;
namespace EliteBGS;
/// <summary>
/// Interaction logic for LoadEntriesWindow.xaml
/// </summary>
public partial class LoadEntriesWindow : Window {
public delegate void EntriesLoadedDelegate(List<Entry> entries);
public event EntriesLoadedDelegate EntriesLoaded;
Config config = new Config();
public LoadEntriesWindow() {
InitializeComponent();
}
private void Load_Click(object sender, RoutedEventArgs e) {
string lines = Lines.Text.Trim();
if (lines.Length <= 0) {
return;
}
try {
List<Entry> entries = new List<Entry>();
foreach (string line in lines.Split('\n')) {
if (string.IsNullOrEmpty(line)) {
continue;
}
Entry entry = Entry.Parse(line);
entries.Add(entry);
}
if (entries.Count > 0) {
EntriesLoaded?.Invoke(entries);
}
} catch (Exception exception) {
MessageBox.Show(string.Format("There was an error while parsing the JSON: {0}",
exception.ToString()));
}
}
private void Clear_Click(object sender, RoutedEventArgs e) {
Lines.Clear();
}
private void LoadFile_Click(object sender, RoutedEventArgs e) {
OpenFileDialog dialog = new OpenFileDialog();
dialog.DefaultExt = ".log";
dialog.Filter = "Log files (*.log)|*.log|All files (*.*)|*";
var location = AppConfig.DefaultJournalLocation;
if (Directory.Exists(location)) {
dialog.InitialDirectory = location;
}
bool result = dialog.ShowDialog(this) ?? false;
if (!result) {
return;
}
try {
using (FileStream stream = File.OpenRead(dialog.FileName)) {
using (StreamReader reader = new StreamReader(stream)) {
Lines.Text = reader.ReadToEnd();
}
}
} catch (Exception) {
}
}
private void DeleteUnimportant_Click(object sender, RoutedEventArgs e) {
string lines = Lines.Text.Trim();
if (lines.Length <= 0) {
return;
}
TransactionParser parser = new();
try {
List<Entry> entries = new List<Entry>();
foreach (string line in lines.Split('\n')) {
if (string.IsNullOrEmpty(line)) {
continue;
}
Entry entry = Entry.Parse(line);
if (parser.IsRelevant(entry)) {
entries.Add(entry);
}
}
if (entries.Count <= 0) {
return;
}
string[] text = entries
.ConvertAll(x => x.JSON.ToString(Newtonsoft.Json.Formatting.None))
.ToArray()
;
Lines.Text = string.Join("\n", text).Trim();
} catch (Exception exception) {
MessageBox.Show(string.Format("There was an error while parsing the JSON: {0}",
exception.ToString()));
}
}
}

View File

@@ -0,0 +1,77 @@
using System.Linq;
using System.Text;
using System.Windows.Documents;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class CargoSoldFormatter : LogFormatter {
public string GenerateLog(Objective objective) {
StringBuilder builder = new StringBuilder();
SellCargo[] sold = objective.EnabledOfType<SellCargo>().ToArray();
if (sold == null || sold.Length <= 0) {
return "";
}
// This groups everything together by cargo sold, and then by market sold to.
// Dictionary<string Cargo, Dictionary<string Market, { Market, Amount, Profit }> >
var entries = sold.GroupBy(x => x.Cargo,
(key, cargos) => new {
Cargo = key,
Markets = cargos.GroupBy(y => y.Market,
(market, markets) => new {
Market = market,
Amount = markets.Sum(x => x.Amount),
Profit = markets.Sum(x => x.Profit)
})
}
)
;
foreach (var cargo in entries) {
foreach (var market in cargo.Markets) {
builder.AppendFormat("Sold {0} {1} to the {2}",
market.Amount,
cargo.Cargo,
market.Market
);
if (market.Profit != 0) {
builder.AppendFormat(" ({0} {1})",
Credits.FormatCredits(market.Profit),
market.Profit < 0 ? "loss" : "profit"
);
}
builder.Append("\n");
}
}
builder.AppendFormat("\n");
return builder.ToString();
}
public string GenerateSummary(Objective objective) {
SellCargo[] sold = objective.EnabledOfType<SellCargo>().ToArray();
long totalProfit = sold.Sum(x => x.Profit);
long tons = sold.Sum(x => x.Amount);
if (tons <= 0) {
return "";
}
StringBuilder builder = new();
builder.Append("Sold: ");
builder.AppendFormat("{0}t", tons);
if (totalProfit >= 100000) {
builder.AppendFormat(", {0} profit", Credits.FormatMillions(totalProfit));
}
return builder.ToString();
}
}

View File

@@ -0,0 +1,33 @@
using System.Linq;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class CartographicsFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var total = objective.EnabledOfType<Cartographics>();
var pages = total.Count();
long sum = total.Sum(x => x.TotalSum);
if (pages <= 0 || sum <= 0) {
return "";
}
return string.Format("Sold {0} page(s) worth of universal cartographics\n" +
"(Total value: {1})\n\n",
pages, Credits.FormatCredits(sum)
);
}
public string GenerateSummary(Objective objective) {
Cartographics[] sold = objective.EnabledOfType<Cartographics>().ToArray();
long totalProfit = sold.Sum(x => x.TotalSum);
if (totalProfit >= 100000) {
return string.Format("Explo: {0}", Credits.FormatMillions(totalProfit));
}
return "";
}
}

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