EDBGS/EDPlayerJournal/BGS/MissionFailed.cs
Florian Stinglmayr 4c75515a70 include failed missions in mission format
Since we now have to calculate negative INF with the normal INF (in case both happens), mission formatter now also handles failed missions.
2023-09-08 11:43:05 +02:00

68 lines
1.8 KiB
C#

using System.Text;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class MissionFailed : Transaction {
public MissionFailedEntry? Failed { get; set; }
public Mission? Mission { get; set; }
public MissionFailed() { }
public MissionFailed(MissionFailedEntry failed) {
Entries.Add(failed);
Failed = failed;
}
/// <summary>
/// Returns the amount of influence generated by failing this mission. The
/// system returns no influence for one INF missions, but sadly also for
/// when the influence had no affect at all (i.e. during a war).
/// </summary>
public long InfluenceAmount {
get {
if (Mission == null || string.IsNullOrEmpty(Mission.Influence)) {
return -1;
} else {
return Mission.Influence.Length * -1;
}
}
}
public override int CompareTo(Transaction? other) {
if (other == null || other.GetType() != typeof(MissionFailed)) {
return -1;
}
MissionFailed? failed = other as MissionFailed;
if (failed == null) {
return -1;
}
/* if it is the same mission name, the same faction and the same system,
* collate mission failures together
*/
if (string.Compare(failed.Failed?.Mission?.Name, Failed?.Mission?.Name) == 0 &&
failed.Faction == Faction &&
failed.System == System) {
return 0;
}
return -1;
}
public override string ToString() {
StringBuilder builder = new StringBuilder();
if (Failed == null || Mission == null) {
return "";
}
builder.AppendFormat(" Mission failed: \"{0}\"",
Mission?.FriendlyName
);
return builder.ToString();
}
}