death only matters on foot
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@ -667,6 +667,10 @@ internal class ReceiveTextParser : ITransactionParserPart {
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internal class DiedParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// Death only matters in ship. On foot you can just redeploy with the dropship.
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if (context.IsOnFoot) {
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return;
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}
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// You can't complete a combat zone if you die in it. Others might keep it open
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// for you, but still you will not have completed it unless you jump back in.
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context.ResetCombatZone();
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