move combat zone adding to the tree view

This commit is contained in:
Florian Stinglmayr 2022-11-29 17:42:20 +01:00
parent 93359321d6
commit 04a839417e
2 changed files with 29 additions and 48 deletions

View File

@ -43,8 +43,6 @@
<DatePicker x:Name="startdate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Label Content="To:" Height="26.2857142857143" VerticalAlignment="Top"/>
<DatePicker x:Name="enddate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
<Button x:Name="AddCombatZone" Content="Add Combat Zone Win" VerticalAlignment="Stretch" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505" Click="AddCombatZone_Click"/>
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
<Button x:Name="ManuallyParse" Content="Manually Parse JSON" Click="ManuallyParse_Click" />
</ToolBar>
@ -58,19 +56,34 @@
>
<TreeView.ItemTemplate>
<HierarchicalDataTemplate DataType="{x:Type local:Objective}" ItemsSource="{Binding UITransactions}" ItemContainerStyle="{StaticResource StretchingTreeViewStyle}">
<StackPanel Orientation="Horizontal">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="System: " Visibility="{Binding HasSystem}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding System}" FontWeight="DemiBold" Visibility="{Binding HasSystem}"/>
<TextBlock Text="Faction: " Visibility="{Binding HasFaction}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
</StackPanel>
<Grid
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="System: " Visibility="{Binding HasSystem}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding System}" FontWeight="DemiBold" Visibility="{Binding HasSystem}"/>
<TextBlock Text="Faction: " Visibility="{Binding HasFaction}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
</StackPanel>
<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
<StackPanel Grid.Column="2">
<Button x:Name="AddCombatZone" Content="Add Combat Zone" Click="AddCombatZone_Click" />
</StackPanel>
</Grid>
<HierarchicalDataTemplate.ItemTemplate>
<HierarchicalDataTemplate>
<!-- This will stretch out the width of the item-->
<Grid Initialized="Transaction_Initialized"
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
Margin="0,5,0,5"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>

View File

@ -202,55 +202,23 @@ public partial class MainWindow : Window {
journal = new PlayerJournal(Config.Global.JournalLocation);
}
/// <summary>
/// Gets the currently selected objective, even if a log entry in said objective
/// is selected instead. If nothing is selected, returns null.
/// </summary>
/// <returns></returns>
private Objective GetSelectedObjective() {
var obj = entries.SelectedItem;
if (obj == null) {
return null;
}
if (obj.GetType() == typeof(Objective)) {
return obj as Objective;
}
// Some form of entry perhaps?
if (obj.GetType().IsSubclassOf(typeof(Transaction))) {
Transaction entry = obj as Transaction;
Objective objective = entries.Items
.OfType<Objective>()
.First(x => x.Transactions.Contains(entry))
;
return objective;
}
return null;
}
private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
Objective objective = GetSelectedObjective();
if (objective == null) {
System.Windows.Controls.Control control = sender as System.Windows.Controls.Control;
if (control == null || control.DataContext == null) {
return;
}
CombatZoneDialog dialog = new CombatZoneDialog() { Owner = this };
if (!(dialog.ShowDialog() ?? false)) {
Objective objective = control.DataContext as Objective;
if (objective == null) {
return;
}
CombatZone zone = new CombatZone {
Faction = objective.Faction,
System = objective.System,
Grade = dialog.Grade,
Type = dialog.Type,
Amount = dialog.Amount
Grade = "Low",
Type = "Ship",
Amount = 1
};
UITransaction uitransaction = new UITransaction(zone);