124 lines
3.2 KiB
C#
124 lines
3.2 KiB
C#
using System;
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using System.Linq;
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namespace EDPlayerJournal.BGS;
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public class CombatZone : Transaction {
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/// <summary>
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/// Type, either on foot or ship
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/// </summary>
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public string Type { get; set; } = CombatZones.ShipCombatZone;
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/// <summary>
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/// Difficulty type, low, medium or high. Null means unknown.
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/// </summary>
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public string? Grade { get; set; }
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/// <summary>
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/// Whether spec ops were won.
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/// </summary>
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public bool? SpecOps { get; set; }
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/// <summary>
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/// Whether allied captain objective was won
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/// </summary>
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public bool? AlliedCaptain { get; set; }
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/// <summary>
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/// Whether enemy captain objective was won
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/// </summary>
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public bool? EnemyCaptain { get; set; }
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/// <summary>
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/// Whether the allied correspondent objective was won
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/// </summary>
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public bool? AlliedCorrespondent { get; set; }
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/// <summary>
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/// Whether the enemy correspondent objective was won
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/// </summary>
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public bool? EnemyCorrespondent { get; set; }
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/// <summary>
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/// Whether cap ship objective was won
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/// </summary>
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public bool? CapitalShip { get; set; }
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/// <summary>
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/// If we have a combat zone, this might point to the settlement
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/// in question.
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/// </summary>
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public string? Settlement { get; set; }
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/// <summary>
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/// How many optional objectives were completed?
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/// </summary>
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public int OptionalObjectivesCompleted {
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get {
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if (IsGround) {
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return 0;
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}
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return new List<bool?>() {
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SpecOps,
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AlliedCaptain,
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EnemyCaptain,
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AlliedCorrespondent,
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EnemyCorrespondent,
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CapitalShip
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}
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.Where(x => x != null && x == true)
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.Count()
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;
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}
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}
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/// <summary>
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/// Returns true if it is an on foot/ground combat zone
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/// </summary>
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public bool IsGround {
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get { return string.Compare(Type, CombatZones.GroundCombatZone) == 0; }
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}
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/// <summary>
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/// Returns true if it is an on foot combat zone
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/// </summary>
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public bool IsShip {
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get { return string.Compare(Type, CombatZones.ShipCombatZone) == 0; }
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}
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/// <summary>
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/// Returns true if it is a thargoid combat zone
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/// </summary>
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public bool IsThargoid {
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get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
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}
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public override int CompareTo(Transaction? obj) {
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if (obj == null || obj.GetType() != typeof(CombatZone)) {
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return -1;
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}
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CombatZone? b = obj as CombatZone;
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if (b == null) {
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return -1;
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}
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if (b.Faction != Faction || b.System != System) {
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return -1; // System and faction don't match
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}
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if (b.Type != b.Type || b.Grade != b.Grade) {
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return -1; // grade and type don't match
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}
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return 0;
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}
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public override string ToString() {
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if (!string.IsNullOrEmpty(Grade)) {
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return string.Format("Won {0} {1} Combat Zone", Grade, Type);
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} else {
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return string.Format("Won {0} Combat Zone", Type);
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}
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}
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}
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