don't bother detecting combat zones if we don't have enough data
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@ -77,6 +77,12 @@ internal class TransactionParserContext {
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ulong highest = HighestCombatBond ?? 0;
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string? faction = LastRecordedAwardingFaction;
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if (HighestCombatBond == null &&
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LastRecordedAwardingFaction == null &&
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HaveSeenAXWarzoneNPC == false) {
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return;
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}
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if (OnFootKills > 0) {
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cztype = CombatZones.GroundCombatZone;
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// High on foot combat zones have enforcers that bring 80k a pop
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