adjust detection of high combat zones
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@ -86,7 +86,7 @@ internal class TransactionParserContext {
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if (OnFootKills > 0 || IsOnFoot == true) {
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cztype = CombatZones.GroundCombatZone;
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// High on foot combat zones have enforcers that bring 80k a pop
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if (highest >= 80000) {
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if (highest >= 60000) {
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grade = CombatZones.DifficultyHigh;
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} else if (highest >= 30000) {
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// In medium conflict zones, the enforcers are worth 30k
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