adjust detection of high combat zones

This commit is contained in:
Florian Stinglmayr 2022-12-11 12:30:02 +01:00
parent a6b16fd5b8
commit a43ade2f3c

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@ -86,7 +86,7 @@ internal class TransactionParserContext {
if (OnFootKills > 0 || IsOnFoot == true) {
cztype = CombatZones.GroundCombatZone;
// High on foot combat zones have enforcers that bring 80k a pop
if (highest >= 80000) {
if (highest >= 60000) {
grade = CombatZones.DifficultyHigh;
} else if (highest >= 30000) {
// In medium conflict zones, the enforcers are worth 30k