33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
namespace EDPlayerJournal.Entries;
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public class FactionKillBondEntry : Entry {
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/// <summary>
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/// Reward given
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/// </summary>
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public ulong Reward { get; set; } = 0;
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/// <summary>
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/// Faction that awarded the kill bond
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/// </summary>
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public string? AwardingFaction { get; set; }
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/// <summary>
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/// Localised string of the awarding faction if available
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/// </summary>
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public string? AwardingFactionLocalised { get; set; }
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/// <summary>
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/// Victim faction, internal name
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/// </summary>
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public string? VictimFaction { get; set; }
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/// <summary>
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/// Localised name of the victim faction
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/// </summary>
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public string? VictimFactionLocalised { get; set; }
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protected override void Initialise() {
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Reward = JSON.Value<ulong?>("Reward") ?? 0;
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AwardingFaction = JSON.Value<string>("AwardingFaction");
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AwardingFactionLocalised = JSON.Value<string>("AwardingFaction_Localised");
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VictimFaction = JSON.Value<string>("VictimFaction");
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VictimFactionLocalised = JSON.Value<string>("VictimFaction_Localised");
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}
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}
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