Added some artefacts from d20srd.
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								lib/artefact_weapons.lua
									
									
									
									
									
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								lib/artefact_weapons.lua
									
									
									
									
									
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					--- Function for generating special artefacts and their properties.
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					--- We must return a table containing all the functions that we wish
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					--- to export. We can also access the entire fimbul library.
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					---
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					local lib = {}
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					return lib
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								weapons/artefacts.yml
									
									
									
									
									
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								weapons/artefacts.yml
									
									
									
									
									
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					# List of all artefacts
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					#
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					- name: "Assassin's Dagger"
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					  aliases: [Assassins Dagger]
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					  type: Dagger
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					  school: necromancy
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					  grade: moderate
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					  cl: 9
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Slay Living]
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					  price: 18302
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					  craft:
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					    price: 9302
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					    xp: 720
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					  description: >-
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					    This wicked-looking, curved +2 dagger provides a +1 bonus to the
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					    DC of a Fortitude save forced by the death attack of an assassin.
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					- name: "Dagger of Venom"
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					  type: Dagger
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					  school: necromancy
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					  grade: faint
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					  cl: 5
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Poison]
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					  price: 8302
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					  craft:
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					    price: 4302
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					    xp: 320
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					  description: >-
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					    This black +1 dagger has a serrated edge. It allows the wielder to
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					    use a poison effect (as the spell, save DC 14) upon a creature
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					    struck by the blade once per day. The wielder can decide to use
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					    the power after he has struck. Doing so is a free action, but the
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					    poison effect must be invoked in the same round that the dagger
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					    strikes.
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					- name: Dwarven Thrower
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					  type: Warhammer
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					  school: evocation
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					  grade: moderate
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					  cl: 10
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					  feats: [Craft Magic Arms and Armor]
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					  price: 60312
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					  craft:
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					    price: 30312
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					    xp: 2400
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					  description: >-
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					    This weapon commonly functions as a +2 warhammer. In the hands of
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					    a dwarf, the warhammer gains an additional +1 enhancement bonus
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					    (for a total enhancement bonus of +3) and gains the returning
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					    special ability. It can be hurled with a 30-foot range
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					    increment. When hurled, it deals an extra 2d8 points of damage
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					    against giants or an extra 1d8 points of damage against any other
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					    target.
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					- name: Flame Tongue
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					  type: Longsword
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					  school: evocation
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					  grade: moderate
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					  cl: 12
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Scorching Ray, Flame Blade, Flame Strike, Fireball]
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					  price: 20715
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					  craft:
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					    price: 10515
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					    xp: 816
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					  description: >-
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					    This is a +1 flaming burst longsword. Once per day, the sword can
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					    blast forth a fiery ray at any target within 30 feet as a ranged
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					    touch attack. The ray deals 4d6 points of fire damage on a
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					    successful hit.
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					- name: Frost Brand
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					  type: Greatsword
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					  school: evocation
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					  grade: strong
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					  cl: 14
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Ice Storm, Dispel Magic, Protection from Energy]
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					  price: 54475
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					  craft:
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					    price: 27376
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					    xp: 2179
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					  description: >-
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					     This +3 frost greatsword sheds light as a torch when the
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					     temperature drops below 0°F. At such times it cannot be concealed
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					     when drawn, nor can its light be shut off. Its wielder is
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					     protected from fire; the sword absorbs the first 10 points of
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					     fire damage each round that the wielder would otherwise take.  A
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					     frost brand extinguishes all nonmagical fires in its area. As a
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					     standard action, it can also dispel lasting fire spells, but not
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					     instantaneous effects, though you must succeed on a dispel check
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					     (1d20 +14) against each spell to dispel it. The DC to dispel such
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					     spells is 11 + the caster level of the fire spell.
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					- name: Holy Avenger
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					  type: Longsword
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					  school: abjuration
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					  grade: strong
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					  cl: 18
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Holy Aura]
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					  price: 120630
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					  craft:
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					    price: 60630
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					    xp: 4800
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					  description: >-
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					     This +2 cold iron longsword becomes a +5 holy cold iron longsword
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					     in the hands of a paladin. It provides spell resistance of 5 +
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					     the paladin’s level to the wielder and anyone adjacent to her. It
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					     also enables the wielder to use greater dispel magic (once per
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					     round as a standard action) at the class level of the
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					     paladin. (Only the area dispel is possible, not the targeted
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					     dispel or counterspell versions of greater dispel magic.)
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					- name: Javelin of Lightning
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					  type: Javelin
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					  school: evocation
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					  grade: faint
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					  cl: 5
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Lightning Bolt]
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					  price: 1500
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					  craft:
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					    price: 750
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					    xp: 30
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					  description: >-
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					    This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC
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					    14 half). It is consumed in the attack.
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					- name: Life-Drinker
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					  type: Greataxe
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					  school: necromancy
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Enervation]
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					  price: 40320
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					  craft:
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					    price: 20320
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					    xp: 1600
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					  description: >-
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					     This +1 greataxe is favored by undead and constructs, who do not
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					     suffer its drawback. A life-drinker bestows two negative levels
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					     on its target whenever it deals damage, just as if its target had
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					     been struck by an undead creature. One day after being struck,
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					     subjects must make a DC 16 Fortitude save for each negative level
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					     or lose a character level. Each time a life-drinker deals damage
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					     to a foe, it also bestows one negative level on the wielder. Any
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					     negative level gained by the wielder in this fashion lasts for 1
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					     hour.
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					- name: Luck Blade (0 Wishes)
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					  aliases: [Luck Blade]
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					  type: Shortsword
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					  school: evocation
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					  grade: strong
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					  cl: 17
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Wish, Miracle]
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					  price: 22060
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					  craft:
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					    price: 11030
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					    xp: 882
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					  description: >-
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					    This +2 short sword gives its possessor a +1 luck bonus on all
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					    saving throws. Its possessor also gains the power of good fortune,
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					    usable once per day. This extraordinary ability allows its
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					    possessor to reroll one roll that she just made. She must take the
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					    result of the reroll, even if it’s worse than the original
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					    roll. In addition, a luck blade may contain up to three wishes
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					    (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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					    0). When the last wish is used, the sword remains a +2 short
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					    sword, still grants the +1 luck bonus, and still grants its reroll
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					    power.
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					- name: Luck Blade (1 Wish)
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					  aliases: [Luck Blade]
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					  type: Shortsword
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					  school: evocation
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					  grade: strong
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					  cl: 17
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Wish, Miracle]
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					  price: 62360
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					  craft:
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					    price: 31180
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					    xp: 2494
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					  description: >-
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					    This +2 short sword gives its possessor a +1 luck bonus on all
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					    saving throws. Its possessor also gains the power of good fortune,
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					    usable once per day. This extraordinary ability allows its
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					    possessor to reroll one roll that she just made. She must take the
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					    result of the reroll, even if it’s worse than the original
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					    roll. In addition, a luck blade may contain up to three wishes
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					    (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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					    0). When the last wish is used, the sword remains a +2 short
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					    sword, still grants the +1 luck bonus, and still grants its reroll
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					    power.
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					- name: Luck Blade (2 Wishes)
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					  aliases: [Luck Blade]
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					  type: Shortsword
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					  school: evocation
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					  grade: strong
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					  cl: 17
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Wish, Miracle]
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					  price: 102660
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					  craft:
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					    price: 51330
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					    xp: 4106
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					  description: >-
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					    This +2 short sword gives its possessor a +1 luck bonus on all
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					    saving throws. Its possessor also gains the power of good fortune,
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					    usable once per day. This extraordinary ability allows its
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					    possessor to reroll one roll that she just made. She must take the
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					    result of the reroll, even if it’s worse than the original
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					    roll. In addition, a luck blade may contain up to three wishes
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					    (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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					    0). When the last wish is used, the sword remains a +2 short
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					    sword, still grants the +1 luck bonus, and still grants its reroll
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					    power.
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					- name: Luck Blade (2 Wishes)
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					  aliases: [Luck Blade]
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					  type: Shortsword
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					  school: evocation
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					  grade: strong
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					  cl: 17
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Wish, Miracle]
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					  price: 142960
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					  craft:
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					    price: 71480
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					    xp: 5718
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					  description: >-
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					    This +2 short sword gives its possessor a +1 luck bonus on all
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					    saving throws. Its possessor also gains the power of good fortune,
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					    usable once per day. This extraordinary ability allows its
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					    possessor to reroll one roll that she just made. She must take the
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					    result of the reroll, even if it’s worse than the original
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					    roll. In addition, a luck blade may contain up to three wishes
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					    (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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					    0). When the last wish is used, the sword remains a +2 short
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					    sword, still grants the +1 luck bonus, and still grants its reroll
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					    power.
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					- name: Mace of Smiting
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					  type: Heavy Mace
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					  school: transmutation
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Disintegrate]
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					  price: 75312
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					  craft:
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					    price: 39312
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					    xp: 2880
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					  description: >-
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					    This +3 adamantine heavy mace has a +5 enhancement bonus against
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					    constructs, and any critical hit dealt to a construct completely
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					    destroys it (no saving throw). A critical hit dealt to an outsider
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					    deals ×4 damage rather than ×2.
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					#EOF
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