From db553288dfce596c94b6e34e3abe43510ff7a649 Mon Sep 17 00:00:00 2001 From: Florian Stinglmayr Date: Wed, 23 Sep 2015 17:39:21 +0200 Subject: [PATCH] Added some artefacts from d20srd. --- lib/artefact_weapons.lua | 8 ++ weapons/artefacts.yml | 269 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 277 insertions(+) create mode 100644 lib/artefact_weapons.lua create mode 100644 weapons/artefacts.yml diff --git a/lib/artefact_weapons.lua b/lib/artefact_weapons.lua new file mode 100644 index 0000000..0ae40e8 --- /dev/null +++ b/lib/artefact_weapons.lua @@ -0,0 +1,8 @@ +--- Function for generating special artefacts and their properties. +--- We must return a table containing all the functions that we wish +--- to export. We can also access the entire fimbul library. +--- + +local lib = {} + +return lib diff --git a/weapons/artefacts.yml b/weapons/artefacts.yml new file mode 100644 index 0000000..2c5a845 --- /dev/null +++ b/weapons/artefacts.yml @@ -0,0 +1,269 @@ +# List of all artefacts +# + +- name: "Assassin's Dagger" + aliases: [Assassins Dagger] + type: Dagger + school: necromancy + grade: moderate + cl: 9 + feats: [Craft Magic Arms and Armor] + spells: [Slay Living] + price: 18302 + craft: + price: 9302 + xp: 720 + description: >- + This wicked-looking, curved +2 dagger provides a +1 bonus to the + DC of a Fortitude save forced by the death attack of an assassin. + +- name: "Dagger of Venom" + type: Dagger + school: necromancy + grade: faint + cl: 5 + feats: [Craft Magic Arms and Armor] + spells: [Poison] + price: 8302 + craft: + price: 4302 + xp: 320 + description: >- + This black +1 dagger has a serrated edge. It allows the wielder to + use a poison effect (as the spell, save DC 14) upon a creature + struck by the blade once per day. The wielder can decide to use + the power after he has struck. Doing so is a free action, but the + poison effect must be invoked in the same round that the dagger + strikes. + +- name: Dwarven Thrower + type: Warhammer + school: evocation + grade: moderate + cl: 10 + feats: [Craft Magic Arms and Armor] + price: 60312 + craft: + price: 30312 + xp: 2400 + description: >- + This weapon commonly functions as a +2 warhammer. In the hands of + a dwarf, the warhammer gains an additional +1 enhancement bonus + (for a total enhancement bonus of +3) and gains the returning + special ability. It can be hurled with a 30-foot range + increment. When hurled, it deals an extra 2d8 points of damage + against giants or an extra 1d8 points of damage against any other + target. + +- name: Flame Tongue + type: Longsword + school: evocation + grade: moderate + cl: 12 + feats: [Craft Magic Arms and Armor] + spells: [Scorching Ray, Flame Blade, Flame Strike, Fireball] + price: 20715 + craft: + price: 10515 + xp: 816 + description: >- + This is a +1 flaming burst longsword. Once per day, the sword can + blast forth a fiery ray at any target within 30 feet as a ranged + touch attack. The ray deals 4d6 points of fire damage on a + successful hit. + +- name: Frost Brand + type: Greatsword + school: evocation + grade: strong + cl: 14 + feats: [Craft Magic Arms and Armor] + spells: [Ice Storm, Dispel Magic, Protection from Energy] + price: 54475 + craft: + price: 27376 + xp: 2179 + description: >- + This +3 frost greatsword sheds light as a torch when the + temperature drops below 0°F. At such times it cannot be concealed + when drawn, nor can its light be shut off. Its wielder is + protected from fire; the sword absorbs the first 10 points of + fire damage each round that the wielder would otherwise take. A + frost brand extinguishes all nonmagical fires in its area. As a + standard action, it can also dispel lasting fire spells, but not + instantaneous effects, though you must succeed on a dispel check + (1d20 +14) against each spell to dispel it. The DC to dispel such + spells is 11 + the caster level of the fire spell. + +- name: Holy Avenger + type: Longsword + school: abjuration + grade: strong + cl: 18 + feats: [Craft Magic Arms and Armor] + spells: [Holy Aura] + price: 120630 + craft: + price: 60630 + xp: 4800 + description: >- + This +2 cold iron longsword becomes a +5 holy cold iron longsword + in the hands of a paladin. It provides spell resistance of 5 + + the paladin’s level to the wielder and anyone adjacent to her. It + also enables the wielder to use greater dispel magic (once per + round as a standard action) at the class level of the + paladin. (Only the area dispel is possible, not the targeted + dispel or counterspell versions of greater dispel magic.) + +- name: Javelin of Lightning + type: Javelin + school: evocation + grade: faint + cl: 5 + feats: [Craft Magic Arms and Armor] + spells: [Lightning Bolt] + price: 1500 + craft: + price: 750 + xp: 30 + description: >- + This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC + 14 half). It is consumed in the attack. + + +- name: Life-Drinker + type: Greataxe + school: necromancy + grade: strong + cl: 13 + feats: [Craft Magic Arms and Armor] + spells: [Enervation] + price: 40320 + craft: + price: 20320 + xp: 1600 + description: >- + This +1 greataxe is favored by undead and constructs, who do not + suffer its drawback. A life-drinker bestows two negative levels + on its target whenever it deals damage, just as if its target had + been struck by an undead creature. One day after being struck, + subjects must make a DC 16 Fortitude save for each negative level + or lose a character level. Each time a life-drinker deals damage + to a foe, it also bestows one negative level on the wielder. Any + negative level gained by the wielder in this fashion lasts for 1 + hour. + +- name: Luck Blade (0 Wishes) + aliases: [Luck Blade] + type: Shortsword + school: evocation + grade: strong + cl: 17 + feats: [Craft Magic Arms and Armor] + spells: [Wish, Miracle] + price: 22060 + craft: + price: 11030 + xp: 882 + description: >- + This +2 short sword gives its possessor a +1 luck bonus on all + saving throws. Its possessor also gains the power of good fortune, + usable once per day. This extraordinary ability allows its + possessor to reroll one roll that she just made. She must take the + result of the reroll, even if it’s worse than the original + roll. In addition, a luck blade may contain up to three wishes + (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum + 0). When the last wish is used, the sword remains a +2 short + sword, still grants the +1 luck bonus, and still grants its reroll + power. + +- name: Luck Blade (1 Wish) + aliases: [Luck Blade] + type: Shortsword + school: evocation + grade: strong + cl: 17 + feats: [Craft Magic Arms and Armor] + spells: [Wish, Miracle] + price: 62360 + craft: + price: 31180 + xp: 2494 + description: >- + This +2 short sword gives its possessor a +1 luck bonus on all + saving throws. Its possessor also gains the power of good fortune, + usable once per day. This extraordinary ability allows its + possessor to reroll one roll that she just made. She must take the + result of the reroll, even if it’s worse than the original + roll. In addition, a luck blade may contain up to three wishes + (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum + 0). When the last wish is used, the sword remains a +2 short + sword, still grants the +1 luck bonus, and still grants its reroll + power. + +- name: Luck Blade (2 Wishes) + aliases: [Luck Blade] + type: Shortsword + school: evocation + grade: strong + cl: 17 + feats: [Craft Magic Arms and Armor] + spells: [Wish, Miracle] + price: 102660 + craft: + price: 51330 + xp: 4106 + description: >- + This +2 short sword gives its possessor a +1 luck bonus on all + saving throws. Its possessor also gains the power of good fortune, + usable once per day. This extraordinary ability allows its + possessor to reroll one roll that she just made. She must take the + result of the reroll, even if it’s worse than the original + roll. In addition, a luck blade may contain up to three wishes + (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum + 0). When the last wish is used, the sword remains a +2 short + sword, still grants the +1 luck bonus, and still grants its reroll + power. + +- name: Luck Blade (2 Wishes) + aliases: [Luck Blade] + type: Shortsword + school: evocation + grade: strong + cl: 17 + feats: [Craft Magic Arms and Armor] + spells: [Wish, Miracle] + price: 142960 + craft: + price: 71480 + xp: 5718 + description: >- + This +2 short sword gives its possessor a +1 luck bonus on all + saving throws. Its possessor also gains the power of good fortune, + usable once per day. This extraordinary ability allows its + possessor to reroll one roll that she just made. She must take the + result of the reroll, even if it’s worse than the original + roll. In addition, a luck blade may contain up to three wishes + (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum + 0). When the last wish is used, the sword remains a +2 short + sword, still grants the +1 luck bonus, and still grants its reroll + power. + +- name: Mace of Smiting + type: Heavy Mace + school: transmutation + grade: moderate + cl: 11 + feats: [Craft Magic Arms and Armor] + spells: [Disintegrate] + price: 75312 + craft: + price: 39312 + xp: 2880 + description: >- + This +3 adamantine heavy mace has a +5 enhancement bonus against + constructs, and any critical hit dealt to a construct completely + destroys it (no saving throw). A critical hit dealt to an outsider + deals ×4 damage rather than ×2. + +#EOF