d20srd/weapons/artefacts.yml

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# List of all artefacts
#
- name: "Assassin's Dagger"
aliases: [Assassins Dagger]
type: Dagger
school: necromancy
grade: moderate
cl: 9
feats: [Craft Magic Arms and Armor]
spells: [Slay Living]
price: 18302
craft:
price: 9302
xp: 720
description: >-
This wicked-looking, curved +2 dagger provides a +1 bonus to the
DC of a Fortitude save forced by the death attack of an assassin.
- name: "Dagger of Venom"
type: Dagger
school: necromancy
grade: faint
cl: 5
feats: [Craft Magic Arms and Armor]
spells: [Poison]
price: 8302
craft:
price: 4302
xp: 320
description: >-
This black +1 dagger has a serrated edge. It allows the wielder to
use a poison effect (as the spell, save DC 14) upon a creature
struck by the blade once per day. The wielder can decide to use
the power after he has struck. Doing so is a free action, but the
poison effect must be invoked in the same round that the dagger
strikes.
- name: Dwarven Thrower
type: Warhammer
school: evocation
grade: moderate
cl: 10
feats: [Craft Magic Arms and Armor]
price: 60312
craft:
price: 30312
xp: 2400
description: >-
This weapon commonly functions as a +2 warhammer. In the hands of
a dwarf, the warhammer gains an additional +1 enhancement bonus
(for a total enhancement bonus of +3) and gains the returning
special ability. It can be hurled with a 30-foot range
increment. When hurled, it deals an extra 2d8 points of damage
against giants or an extra 1d8 points of damage against any other
target.
- name: Flame Tongue
type: Longsword
school: evocation
grade: moderate
cl: 12
feats: [Craft Magic Arms and Armor]
spells: [Scorching Ray, Flame Blade, Flame Strike, Fireball]
price: 20715
craft:
price: 10515
xp: 816
description: >-
This is a +1 flaming burst longsword. Once per day, the sword can
blast forth a fiery ray at any target within 30 feet as a ranged
touch attack. The ray deals 4d6 points of fire damage on a
successful hit.
- name: Frost Brand
type: Greatsword
school: evocation
grade: strong
cl: 14
feats: [Craft Magic Arms and Armor]
spells: [Ice Storm, Dispel Magic, Protection from Energy]
price: 54475
craft:
price: 27376
xp: 2179
description: >-
This +3 frost greatsword sheds light as a torch when the
temperature drops below 0°F. At such times it cannot be concealed
when drawn, nor can its light be shut off. Its wielder is
protected from fire; the sword absorbs the first 10 points of
fire damage each round that the wielder would otherwise take. A
frost brand extinguishes all nonmagical fires in its area. As a
standard action, it can also dispel lasting fire spells, but not
instantaneous effects, though you must succeed on a dispel check
(1d20 +14) against each spell to dispel it. The DC to dispel such
spells is 11 + the caster level of the fire spell.
- name: Holy Avenger
type: Longsword
school: abjuration
grade: strong
cl: 18
feats: [Craft Magic Arms and Armor]
spells: [Holy Aura]
price: 120630
craft:
price: 60630
xp: 4800
description: >-
This +2 cold iron longsword becomes a +5 holy cold iron longsword
in the hands of a paladin. It provides spell resistance of 5 +
the paladins level to the wielder and anyone adjacent to her. It
also enables the wielder to use greater dispel magic (once per
round as a standard action) at the class level of the
paladin. (Only the area dispel is possible, not the targeted
dispel or counterspell versions of greater dispel magic.)
- name: Javelin of Lightning
type: Javelin
school: evocation
grade: faint
cl: 5
feats: [Craft Magic Arms and Armor]
spells: [Lightning Bolt]
price: 1500
craft:
price: 750
xp: 30
description: >-
This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC
14 half). It is consumed in the attack.
- name: Life-Drinker
type: Greataxe
school: necromancy
grade: strong
cl: 13
feats: [Craft Magic Arms and Armor]
spells: [Enervation]
price: 40320
craft:
price: 20320
xp: 1600
description: >-
This +1 greataxe is favored by undead and constructs, who do not
suffer its drawback. A life-drinker bestows two negative levels
on its target whenever it deals damage, just as if its target had
been struck by an undead creature. One day after being struck,
subjects must make a DC 16 Fortitude save for each negative level
or lose a character level. Each time a life-drinker deals damage
to a foe, it also bestows one negative level on the wielder. Any
negative level gained by the wielder in this fashion lasts for 1
hour.
- name: Luck Blade (0 Wishes)
aliases: [Luck Blade]
type: Shortsword
school: evocation
grade: strong
cl: 17
feats: [Craft Magic Arms and Armor]
spells: [Wish, Miracle]
price: 22060
craft:
price: 11030
xp: 882
description: >-
This +2 short sword gives its possessor a +1 luck bonus on all
saving throws. Its possessor also gains the power of good fortune,
usable once per day. This extraordinary ability allows its
possessor to reroll one roll that she just made. She must take the
result of the reroll, even if its worse than the original
roll. In addition, a luck blade may contain up to three wishes
(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
0). When the last wish is used, the sword remains a +2 short
sword, still grants the +1 luck bonus, and still grants its reroll
power.
- name: Luck Blade (1 Wish)
aliases: [Luck Blade]
type: Shortsword
school: evocation
grade: strong
cl: 17
feats: [Craft Magic Arms and Armor]
spells: [Wish, Miracle]
price: 62360
craft:
price: 31180
xp: 2494
description: >-
This +2 short sword gives its possessor a +1 luck bonus on all
saving throws. Its possessor also gains the power of good fortune,
usable once per day. This extraordinary ability allows its
possessor to reroll one roll that she just made. She must take the
result of the reroll, even if its worse than the original
roll. In addition, a luck blade may contain up to three wishes
(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
0). When the last wish is used, the sword remains a +2 short
sword, still grants the +1 luck bonus, and still grants its reroll
power.
- name: Luck Blade (2 Wishes)
aliases: [Luck Blade]
type: Shortsword
school: evocation
grade: strong
cl: 17
feats: [Craft Magic Arms and Armor]
spells: [Wish, Miracle]
price: 102660
craft:
price: 51330
xp: 4106
description: >-
This +2 short sword gives its possessor a +1 luck bonus on all
saving throws. Its possessor also gains the power of good fortune,
usable once per day. This extraordinary ability allows its
possessor to reroll one roll that she just made. She must take the
result of the reroll, even if its worse than the original
roll. In addition, a luck blade may contain up to three wishes
(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
0). When the last wish is used, the sword remains a +2 short
sword, still grants the +1 luck bonus, and still grants its reroll
power.
- name: Luck Blade (2 Wishes)
aliases: [Luck Blade]
type: Shortsword
school: evocation
grade: strong
cl: 17
feats: [Craft Magic Arms and Armor]
spells: [Wish, Miracle]
price: 142960
craft:
price: 71480
xp: 5718
description: >-
This +2 short sword gives its possessor a +1 luck bonus on all
saving throws. Its possessor also gains the power of good fortune,
usable once per day. This extraordinary ability allows its
possessor to reroll one roll that she just made. She must take the
result of the reroll, even if its worse than the original
roll. In addition, a luck blade may contain up to three wishes
(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
0). When the last wish is used, the sword remains a +2 short
sword, still grants the +1 luck bonus, and still grants its reroll
power.
- name: Mace of Smiting
type: Heavy Mace
school: transmutation
grade: moderate
cl: 11
feats: [Craft Magic Arms and Armor]
spells: [Disintegrate]
price: 75312
craft:
price: 39312
xp: 2880
description: >-
This +3 adamantine heavy mace has a +5 enhancement bonus against
constructs, and any critical hit dealt to a construct completely
destroys it (no saving throw). A critical hit dealt to an outsider
deals ×4 damage rather than ×2.
#EOF