Added some artefacts from d20srd.
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lib/artefact_weapons.lua
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lib/artefact_weapons.lua
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--- Function for generating special artefacts and their properties.
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--- We must return a table containing all the functions that we wish
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--- to export. We can also access the entire fimbul library.
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---
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local lib = {}
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return lib
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weapons/artefacts.yml
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weapons/artefacts.yml
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# List of all artefacts
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#
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- name: "Assassin's Dagger"
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aliases: [Assassins Dagger]
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type: Dagger
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school: necromancy
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grade: moderate
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cl: 9
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feats: [Craft Magic Arms and Armor]
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spells: [Slay Living]
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price: 18302
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craft:
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price: 9302
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xp: 720
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description: >-
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This wicked-looking, curved +2 dagger provides a +1 bonus to the
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DC of a Fortitude save forced by the death attack of an assassin.
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- name: "Dagger of Venom"
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type: Dagger
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school: necromancy
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grade: faint
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cl: 5
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feats: [Craft Magic Arms and Armor]
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spells: [Poison]
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price: 8302
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craft:
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price: 4302
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xp: 320
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description: >-
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This black +1 dagger has a serrated edge. It allows the wielder to
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use a poison effect (as the spell, save DC 14) upon a creature
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struck by the blade once per day. The wielder can decide to use
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the power after he has struck. Doing so is a free action, but the
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poison effect must be invoked in the same round that the dagger
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strikes.
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- name: Dwarven Thrower
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type: Warhammer
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school: evocation
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grade: moderate
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cl: 10
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feats: [Craft Magic Arms and Armor]
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price: 60312
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craft:
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price: 30312
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xp: 2400
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description: >-
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This weapon commonly functions as a +2 warhammer. In the hands of
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a dwarf, the warhammer gains an additional +1 enhancement bonus
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(for a total enhancement bonus of +3) and gains the returning
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special ability. It can be hurled with a 30-foot range
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increment. When hurled, it deals an extra 2d8 points of damage
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against giants or an extra 1d8 points of damage against any other
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target.
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- name: Flame Tongue
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type: Longsword
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school: evocation
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grade: moderate
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cl: 12
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feats: [Craft Magic Arms and Armor]
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spells: [Scorching Ray, Flame Blade, Flame Strike, Fireball]
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price: 20715
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craft:
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price: 10515
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xp: 816
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description: >-
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This is a +1 flaming burst longsword. Once per day, the sword can
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blast forth a fiery ray at any target within 30 feet as a ranged
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touch attack. The ray deals 4d6 points of fire damage on a
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successful hit.
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- name: Frost Brand
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type: Greatsword
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school: evocation
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grade: strong
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cl: 14
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feats: [Craft Magic Arms and Armor]
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spells: [Ice Storm, Dispel Magic, Protection from Energy]
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price: 54475
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craft:
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price: 27376
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xp: 2179
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description: >-
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This +3 frost greatsword sheds light as a torch when the
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temperature drops below 0°F. At such times it cannot be concealed
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when drawn, nor can its light be shut off. Its wielder is
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protected from fire; the sword absorbs the first 10 points of
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fire damage each round that the wielder would otherwise take. A
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frost brand extinguishes all nonmagical fires in its area. As a
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standard action, it can also dispel lasting fire spells, but not
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instantaneous effects, though you must succeed on a dispel check
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(1d20 +14) against each spell to dispel it. The DC to dispel such
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spells is 11 + the caster level of the fire spell.
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- name: Holy Avenger
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type: Longsword
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school: abjuration
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grade: strong
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cl: 18
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feats: [Craft Magic Arms and Armor]
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spells: [Holy Aura]
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price: 120630
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craft:
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price: 60630
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xp: 4800
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description: >-
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This +2 cold iron longsword becomes a +5 holy cold iron longsword
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in the hands of a paladin. It provides spell resistance of 5 +
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the paladin’s level to the wielder and anyone adjacent to her. It
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also enables the wielder to use greater dispel magic (once per
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round as a standard action) at the class level of the
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paladin. (Only the area dispel is possible, not the targeted
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dispel or counterspell versions of greater dispel magic.)
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- name: Javelin of Lightning
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type: Javelin
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school: evocation
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grade: faint
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cl: 5
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feats: [Craft Magic Arms and Armor]
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spells: [Lightning Bolt]
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price: 1500
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craft:
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price: 750
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xp: 30
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description: >-
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This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC
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14 half). It is consumed in the attack.
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- name: Life-Drinker
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type: Greataxe
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school: necromancy
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grade: strong
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cl: 13
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feats: [Craft Magic Arms and Armor]
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spells: [Enervation]
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price: 40320
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craft:
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price: 20320
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xp: 1600
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description: >-
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This +1 greataxe is favored by undead and constructs, who do not
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suffer its drawback. A life-drinker bestows two negative levels
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on its target whenever it deals damage, just as if its target had
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been struck by an undead creature. One day after being struck,
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subjects must make a DC 16 Fortitude save for each negative level
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or lose a character level. Each time a life-drinker deals damage
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to a foe, it also bestows one negative level on the wielder. Any
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negative level gained by the wielder in this fashion lasts for 1
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hour.
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- name: Luck Blade (0 Wishes)
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aliases: [Luck Blade]
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type: Shortsword
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school: evocation
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grade: strong
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cl: 17
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feats: [Craft Magic Arms and Armor]
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spells: [Wish, Miracle]
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price: 22060
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craft:
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price: 11030
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xp: 882
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description: >-
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This +2 short sword gives its possessor a +1 luck bonus on all
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saving throws. Its possessor also gains the power of good fortune,
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usable once per day. This extraordinary ability allows its
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possessor to reroll one roll that she just made. She must take the
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result of the reroll, even if it’s worse than the original
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roll. In addition, a luck blade may contain up to three wishes
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(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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0). When the last wish is used, the sword remains a +2 short
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sword, still grants the +1 luck bonus, and still grants its reroll
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power.
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- name: Luck Blade (1 Wish)
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aliases: [Luck Blade]
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type: Shortsword
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school: evocation
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grade: strong
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cl: 17
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feats: [Craft Magic Arms and Armor]
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spells: [Wish, Miracle]
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price: 62360
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craft:
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price: 31180
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xp: 2494
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description: >-
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This +2 short sword gives its possessor a +1 luck bonus on all
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saving throws. Its possessor also gains the power of good fortune,
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usable once per day. This extraordinary ability allows its
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possessor to reroll one roll that she just made. She must take the
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result of the reroll, even if it’s worse than the original
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roll. In addition, a luck blade may contain up to three wishes
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(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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0). When the last wish is used, the sword remains a +2 short
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sword, still grants the +1 luck bonus, and still grants its reroll
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power.
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- name: Luck Blade (2 Wishes)
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aliases: [Luck Blade]
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type: Shortsword
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school: evocation
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grade: strong
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cl: 17
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feats: [Craft Magic Arms and Armor]
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spells: [Wish, Miracle]
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price: 102660
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craft:
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price: 51330
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xp: 4106
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description: >-
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This +2 short sword gives its possessor a +1 luck bonus on all
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saving throws. Its possessor also gains the power of good fortune,
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usable once per day. This extraordinary ability allows its
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possessor to reroll one roll that she just made. She must take the
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result of the reroll, even if it’s worse than the original
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roll. In addition, a luck blade may contain up to three wishes
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(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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0). When the last wish is used, the sword remains a +2 short
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sword, still grants the +1 luck bonus, and still grants its reroll
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power.
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- name: Luck Blade (2 Wishes)
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aliases: [Luck Blade]
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type: Shortsword
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school: evocation
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grade: strong
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cl: 17
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feats: [Craft Magic Arms and Armor]
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spells: [Wish, Miracle]
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price: 142960
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craft:
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price: 71480
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xp: 5718
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description: >-
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This +2 short sword gives its possessor a +1 luck bonus on all
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saving throws. Its possessor also gains the power of good fortune,
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usable once per day. This extraordinary ability allows its
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possessor to reroll one roll that she just made. She must take the
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result of the reroll, even if it’s worse than the original
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roll. In addition, a luck blade may contain up to three wishes
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(when randomly rolled, a luck blade holds 1d4-1 wishes, minimum
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0). When the last wish is used, the sword remains a +2 short
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sword, still grants the +1 luck bonus, and still grants its reroll
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power.
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- name: Mace of Smiting
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type: Heavy Mace
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school: transmutation
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grade: moderate
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cl: 11
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feats: [Craft Magic Arms and Armor]
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spells: [Disintegrate]
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price: 75312
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craft:
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price: 39312
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xp: 2880
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description: >-
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This +3 adamantine heavy mace has a +5 enhancement bonus against
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constructs, and any critical hit dealt to a construct completely
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destroys it (no saving throw). A critical hit dealt to an outsider
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deals ×4 damage rather than ×2.
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#EOF
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