Finished abilities for armors and shields.
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				@ -306,7 +306,7 @@
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  cl: 15
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					  cl: 15
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  feats: [Craft Magic Arms and Armor]
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					  feats: [Craft Magic Arms and Armor]
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  spells: [Etherealness]
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					  spells: [Etherealness]
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  price: +3
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					  modifier: +3
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  description: >-
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					  description: >-
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    This armor or shield seems almost translucent. Both its enhancement
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					    This armor or shield seems almost translucent. Both its enhancement
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    bonus and its armor bonus count against the attacks of incorporeal
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					    bonus and its armor bonus count against the attacks of incorporeal
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@ -314,3 +314,233 @@
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    creatures at any time. Incorporeal creatures gain the armor and
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					    creatures at any time. Incorporeal creatures gain the armor and
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    shield's enhancement bonus against both corporeal and incorporeal
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					    shield's enhancement bonus against both corporeal and incorporeal
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    attacks, and they can still pass freely through solid objects.
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					    attacks, and they can still pass freely through solid objects.
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					- name: Glamered
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					  slots: [armor]
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					  school: Illusion
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					  grade: moderate
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					  cl: 10
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Disguise Self]
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					  price: 2700
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					  description: >-
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					    A suit of armor with this ability appears normal. Upon command, the
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					    armor changes shape and form to assume the appearance of a normal set
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					    of clothing. The armor retains all its properties (including weight)
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					    when glamered. Only a true seeing spell or similar magic reveals the
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					    true nature of the armor when disguised.
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					- name: Invulnerability
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					  slots: [armor]
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					  school: Abjuration
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					  grade: strong
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					  cl: 18
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Stoneskin, Wish, Miracle]
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					  modifier: +3
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					  description: >-
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					    This suit of armor grants the wearer damage reduction of 5/magic.
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					- name: Reflecting
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					  slots: [shield]
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					  school: Abjuration
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					  grade: strong
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					  cl: 14
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Spell Turning]
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					  modifier: +5
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					  description: >-
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					    This shield seems like a mirror. Its surface is completely
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					    reflective. Once per day, it can be called on to reflect a spell
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					    back at its caster exactly like the spell turning spell.
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					- name: Shadow
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					  slots: [armor]
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					  school: Illusion
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					  grade: faint
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					  cl: 5
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Invisibility]
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					  price: 3750
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					  description: >-
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					    This armor is jet black and blurs the wearer whenever she tries to
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					    hide, granting a +5 competence bonus on Hide checks. (The armor's
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					    armor check penalty still applies normally.)
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					- name: Improved Shadow
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					  slots: [armor]
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					  school: Illusion
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					  grade: moderate
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					  cl: 10
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Invisibility]
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					  price: 15000
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					  description: >-
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					    As shadow, except it grants a +10 competence bonus on Hide checks.
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					- name: Greater Shadow
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					  slots: [armor]
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					  school: Illusion
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					  grade: strong
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					  cl: 15
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Invisibility]
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					  price: 33750
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					  description: >-
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					    As shadow, except it grants a +15 competence bonus on Hide checks.
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					- name: Silent Moves
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					  slots: [armor]
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					  school: Illusion
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					  grade: faint
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					  cl: 5
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Silence]
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					  price: 3750
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					  description: >-
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					    This armor is well oiled and magically constructed so that it not
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					    only makes little sound, but id dampens sound around it. It provides
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					    a +5 competence bonus on its wearer's Move Silently checks. (The
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					    armor's armor check penalty still applies normally.)
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					- name: Improved Silent Moves
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					  slots: [armor]
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					  school: Illusion
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					  grade: moderate
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					  cl: 10
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Silence]
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					  price: 15000
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					  description: >-
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					    As silent moves, except it grants a +10 competence bonus on Move
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					    Silently checks.
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					- name: Greater Silent Moves
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					  slots: [armor]
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					  school: Illusion
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					  grade: strong
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					  cl: 15
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Silence]
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					  price: 33750
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					  description: >-
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					    As silent moves, except it grants a +15 competence bonus on Move
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					    Silently checks.
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					- name: Slick
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					  slots: [armor]
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					  school: Conjuration
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					  grade: faint
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					  cl: 4
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Grease]
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					  price: 3750
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					  description: >-
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					    Slick armor seems coated at all times with a slightly greasy oil.
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					    It provides a +5 competence bonus on its wearer's Escape Artist
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					    checks. (The armor's armor check penalty still applies normally.)
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					- name: Improved Slick
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					  slots: [armor]
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					  school: Conjuration
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					  grade: moderate
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					  cl: 10
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Grease]
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					  price: 15000
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					  description: >-
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					    As slick, except it grants a +10 competence bonus on Escape Artist
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					    checks.
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					- name: Greater Slick
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					  slots: [armor]
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					  school: Conjuration
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					  grade: strong
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					  cl: 15
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					  feats: [Craft magic Arms and Armor]
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					  spells: [Grease]
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					  price: 33750
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					  description: >-
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					    As slick, except it grants a +15 competence bonus on Escape Artist
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					    checks.
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					- name: Sonic Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 3
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 18000
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					  description: >-
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					    A suit of armor or a shield with this property normally has a dull
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					    gray appearance. The armor absorbs the first 10 points of sonic
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					    damage per attack that the wearer would normally take (similar to
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					    the resist energy spell).
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					- name: Improved Sonic Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 42000
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					  description: >-
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					    As sonic resistance, except it absorbs the first 20 points of sonic
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					    damage per attack.
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					- name: Greater Sonic Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 66000
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					  description: >-
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					    As sonic resistance, except it absorbs the first 30 points of sonic
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					    damage per attack.
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					- name: Spell Resistance
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					  slots: [armor]
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					  school: Abjuration
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					  grade: strong
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					  cl: 15
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Spell Resistance]
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					  modifier: 2
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					  description: >-
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					    This property grants the armor\'s wearer spell resistance while the
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					    armor is worn. The spell resistance can be 13, 15, 17, or 19
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					    depending on the armor.
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					- name: Undead Controlling
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					  slots: [armor, shield]
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					  school: Necromancy
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Control Undead]
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					  price: 49000
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					  description: >-
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					    The wearer of a suit of armor or a shield with this property may
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					    control up to 26 HD of undead per day, as the control undead spell.
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					    At dawn each day, the wearer loses control of any undead his sway.
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					    Armor or a shield with this ability appears to be made of bone; this
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					    feature is entirely decorative and has no other effect on the armor.
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					- name: Wild
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					  slots: [armor, shield]
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					  school: Transmutation
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					  grade: moderate
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					  cl: 9
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Baleful Polymorph]
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					  modifier: +3
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					  description: >-
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					    The wearer of a suit of armor or shield with this ability preserves
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					    his armor bonus (and any enhancement bonus) while in a wild shape.
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					    Armor and shields with this ability usually appear to be made covered
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					    in leaf patterns. While the wearer is in a wild shape, the armor
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					    cannot be seen.
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