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6a36458026 |
@ -19,20 +19,36 @@ public class CombatZone : Transaction {
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public bool? SpecOps { get; set; }
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/// <summary>
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/// Whether captain was won
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/// Whether allied captain objective was won
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/// </summary>
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public bool? Captain { get; set; }
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public bool? AlliedCaptain { get; set; }
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/// <summary>
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/// Whether correspondent objective was won
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/// Whether enemy captain objective was won
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/// </summary>
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public bool? Correspondent { get; set; }
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public bool? EnemyCaptain { get; set; }
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/// <summary>
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/// Whether the allied correspondent objective was won
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/// </summary>
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public bool? AlliedCorrespondent { get; set; }
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/// <summary>
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/// Whether the enemy correspondent objective was won
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/// </summary>
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public bool? EnemyCorrespondent { get; set; }
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/// <summary>
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/// Whether cap ship objective was won
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/// </summary>
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public bool? CapitalShip { get; set; }
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/// <summary>
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/// If we have a combat zone, this might point to the settlement
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/// in question.
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/// </summary>
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public string? Settlement { get; set; }
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/// <summary>
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/// How many optional objectives were completed?
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/// </summary>
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@ -41,7 +57,14 @@ public class CombatZone : Transaction {
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if (IsGround) {
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return 0;
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}
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return new List<bool?>() { SpecOps, Captain, Correspondent, CapitalShip }
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return new List<bool?>() {
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SpecOps,
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AlliedCaptain,
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EnemyCaptain,
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AlliedCorrespondent,
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EnemyCorrespondent,
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CapitalShip
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}
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.Where(x => x != null && x == true)
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.Count()
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;
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|
@ -9,7 +9,7 @@ namespace EDPlayerJournal.BGS;
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/// faction to another. Both sometimes gain influence.
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/// </summary>
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public class InfluenceSupport : Transaction {
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public string Influence { get; set; } = "";
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public MissionInfluence? Influence { get; set; } = null;
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/// <summary>
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/// Relevant mission completed entry
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@ -46,7 +46,7 @@ public class InfluenceSupport : Transaction {
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builder.AppendFormat("Influence gained from \"{0}\": \"{1}\"",
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missionname,
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string.IsNullOrEmpty(Influence) ? "NONE" : Influence
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Influence == null ? "NONE" : Influence.TrendAdjustedInfluence
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);
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return builder.ToString();
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|
@ -38,7 +38,14 @@ public class MissionCompleted : Transaction {
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return "";
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}
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return (CompletedEntry.Mission.GetInfluenceForFaction(Faction, SystemAddress) ?? "");
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return string.Join("",
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CompletedEntry
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.Mission
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.GetInfluenceForFaction(Faction, SystemAddress)
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.Select(x => x.Influence)
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.ToArray()
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)
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;
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}
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}
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@ -70,8 +77,10 @@ public class MissionCompleted : Transaction {
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var influence = CompletedEntry.Mission.GetInfluenceForFaction(Faction, SystemAddress);
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builder.AppendFormat("{0}", MissionName);
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if (influence != "") {
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builder.AppendFormat(", Influence: {0}", influence);
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if (influence != null && influence.Length > 0) {
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builder.AppendFormat(", Influence: {0}",
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influence.Select(x => x.InfluenceAmount).Sum()
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);
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}
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return builder.ToString();
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|
@ -13,6 +13,21 @@ public class MissionFailed : Transaction {
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Failed = failed;
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}
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/// <summary>
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/// Returns the amount of influence generated by failing this mission. The
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/// system returns no influence for one INF missions, but sadly also for
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/// when the influence had no affect at all (i.e. during a war).
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/// </summary>
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public long InfluenceAmount {
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get {
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if (Mission == null || string.IsNullOrEmpty(Mission.Influence)) {
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return -1;
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} else {
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return Mission.Influence.Length * -1;
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}
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}
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(MissionFailed)) {
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return -1;
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|
15
EDPlayerJournal/BGS/Parsers/ApproachSettlementParser.cs
Normal file
15
EDPlayerJournal/BGS/Parsers/ApproachSettlementParser.cs
Normal file
@ -0,0 +1,15 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class ApproachSettlementParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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ApproachSettlementEntry? approach = entry as ApproachSettlementEntry;
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if (approach == null || string.IsNullOrEmpty(approach.Name)) {
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return;
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}
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context.Settlement = approach.Name;
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}
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}
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|
30
EDPlayerJournal/BGS/Parsers/CarrierJumpParser.cs
Normal file
30
EDPlayerJournal/BGS/Parsers/CarrierJumpParser.cs
Normal file
@ -0,0 +1,30 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class CarrierJumpParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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CarrierJump? jump = entry as CarrierJump;
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if (jump == null) {
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return;
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}
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if (!jump.Docked) {
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return;
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}
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context.CurrentSystem = jump.StarSystem;
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context.CurrentSystemAddress = jump.SystemAddress;
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context.SystemsByID.TryAdd(jump.SystemAddress, jump.StarSystem);
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if (!string.IsNullOrEmpty(jump.SystemFaction)) {
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context.ControllingFaction = jump.SystemFaction;
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}
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if (jump.SystemFactions != null && jump.SystemFactions.Count > 0) {
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context.SystemFactions[jump.StarSystem] = jump.SystemFactions;
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}
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}
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}
|
17
EDPlayerJournal/BGS/Parsers/MusicParser.cs
Normal file
17
EDPlayerJournal/BGS/Parsers/MusicParser.cs
Normal file
@ -0,0 +1,17 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class MusicParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MusicEntry? entryMusic = (MusicEntry)entry;
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if (entryMusic == null) {
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return;
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}
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if (string.Compare(entryMusic.MusicTrack, "Combat_CapitalShip") == 0) {
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context.HaveSeenCapShip = true;
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}
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}
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}
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65
EDPlayerJournal/BGS/Parsers/ShipTargetedParser.cs
Normal file
65
EDPlayerJournal/BGS/Parsers/ShipTargetedParser.cs
Normal file
@ -0,0 +1,65 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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/// <summary>
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/// With ship targeted we might find out to which faction a given NPC belonged. This is
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/// useful later when said NPC gets killed or murdered.
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/// </summary>
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internal class ShipTargetedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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ShipTargetedEntry? entry = e as ShipTargetedEntry;
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if (entry == null) {
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throw new NotImplementedException();
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}
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// Scan happens in stages, and sometimes this information is not known
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// yet. Do now throw an error, this is expected behaviour.
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if (!string.IsNullOrEmpty(entry.PilotNameLocalised) &&
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!string.IsNullOrEmpty(entry.Faction)) {
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context.NPCFaction.TryAdd(entry.PilotNameLocalised, entry.Faction);
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}
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string? faction = context.LastRecordedAwardingFaction;
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// We have seen a captain?
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if (NPCs.IsWarzoneCaptain(entry.PilotName)) {
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// if we have faction information, we can compare it to figure out
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// whether it is the enemy or allied faction. but this is not always
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// possible. In such a case we assume we have seen the enemy captain.
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if (!string.IsNullOrEmpty(entry.Faction) &&
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!string.IsNullOrEmpty(faction)) {
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if (string.Compare(faction, entry.Faction) != 0) {
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context.HaveSeenEnemyCaptain = true;
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} else {
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context.HaveSeenAlliedCaptain = true;
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}
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} else {
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context.HaveSeenEnemyCaptain = true;
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}
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}
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// Spec ops?
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if (NPCs.IsSpecOps(entry.PilotName)) {
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context.HaveSeenSpecOps = true;
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}
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// Correspondent?
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if (NPCs.IsWarzoneCorrespondent(entry.PilotName)) {
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// if we have faction information, we can compare it to figure out
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// whether it is the enemy or allied faction. but this is not always
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// possible. In such a case we assume we have seen the enemy
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// correspondent.
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if (!string.IsNullOrEmpty(entry.Faction) &&
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!string.IsNullOrEmpty(faction)) {
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if (string.Compare(faction, entry.Faction) != 0) {
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context.HaveSeenEnemyCorrespondent = true;
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} else {
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context.HaveSeenAlliedCorrespondent = true;
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}
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} else {
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context.HaveSeenEnemyCorrespondent = true;
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}
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}
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}
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}
|
@ -137,41 +137,6 @@ internal class DockedParser : ITransactionParserPart {
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}
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}
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/// <summary>
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/// With ship targeted we might find out to which faction a given NPC belonged. This is
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/// useful later when said NPC gets killed or murdered.
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/// </summary>
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internal class ShipTargetedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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ShipTargetedEntry? entry = e as ShipTargetedEntry;
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if (entry == null) {
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throw new NotImplementedException();
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}
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// Scan happens in stages, and sometimes this information is not known
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// yet. Do now throw an error, this is expected behaviour.
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if (!string.IsNullOrEmpty(entry.PilotNameLocalised) &&
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!string.IsNullOrEmpty(entry.Faction)) {
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context.NPCFaction.TryAdd(entry.PilotNameLocalised, entry.Faction);
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}
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// We have seen a captain?
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if (NPCs.IsWarzoneCaptain(entry.PilotName)) {
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context.HaveSeenCaptain = true;
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}
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|
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// Spec ops?
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if (NPCs.IsSpecOps(entry.PilotName)) {
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context.HaveSeenSpecOps = true;
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}
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// Correspondent?
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if (NPCs.IsWarzoneCorrespondent(entry.PilotName)) {
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context.HaveSeenCorrespondent = true;
|
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}
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||||
}
|
||||
}
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||||
|
||||
/// <summary>
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||||
/// Commit crime can result in a transaction, especially if the crime committed is
|
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/// murder.
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@ -333,20 +298,20 @@ internal class MissionCompletedParser : ITransactionParserPart {
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if (context.CurrentSystemAddress == null) {
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continue;
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}
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other.Value.Add(context.CurrentSystemAddress.Value, "");
|
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other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
|
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// Mission gave no influence to the target faction, so we assume
|
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// the target faction was in the same system.
|
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} else if (string.Compare(source_faction_name, faction, true) == 0) {
|
||||
// This happens if the source faction is not getting any influence
|
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// This could be if the source faction is in a conflict, and thus does
|
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// not gain any influence at all.
|
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other.Value.Add(accepted_location.SystemAddress, "");
|
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other.Value.Add(accepted_location.SystemAddress, new MissionInfluence());
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|
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// Just check if the target/source faction are the same, in which case
|
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// we also have to make an additional entry
|
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if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
|
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context.CurrentSystemAddress != null) {
|
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other.Value.Add(context.CurrentSystemAddress.Value, "");
|
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other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
|
||||
}
|
||||
}
|
||||
}
|
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@ -667,6 +632,10 @@ internal class ReceiveTextParser : ITransactionParserPart {
|
||||
|
||||
internal class DiedParser : ITransactionParserPart {
|
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
|
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// Death only matters in ship. On foot you can just redeploy with the dropship.
|
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if (context.IsOnFoot) {
|
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return;
|
||||
}
|
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// You can't complete a combat zone if you die in it. Others might keep it open
|
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// for you, but still you will not have completed it unless you jump back in.
|
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context.ResetCombatZone();
|
||||
@ -694,7 +663,9 @@ internal class CommanderParser : ITransactionParserPart {
|
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public class TransactionParser {
|
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private static Dictionary<string, ITransactionParserPart> ParserParts { get; } = new()
|
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{
|
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{ Events.ApproachSettlement, new ApproachSettlementParser() },
|
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{ Events.CapShipBond, new CapShipBondParser() },
|
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{ Events.CarrierJump, new CarrierJumpParser() },
|
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{ Events.Commander, new CommanderParser() },
|
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{ Events.CommitCrime, new CommitCrimeParser() },
|
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{ Events.Died, new DiedParser() },
|
||||
@ -713,6 +684,7 @@ public class TransactionParser {
|
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{ Events.MissionFailed, new MissionFailedParser() },
|
||||
{ Events.Missions, new MissionsParser() },
|
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{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
|
||||
{ Events.Music, new MusicParser() },
|
||||
{ Events.ReceiveText, new ReceiveTextParser() },
|
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{ Events.RedeemVoucher, new RedeemVoucherParser() },
|
||||
{ Events.SearchAndRescue, new SearchAndRescueParser() },
|
||||
|
@ -51,9 +51,16 @@ internal class TransactionParserContext {
|
||||
public ulong? HighestCombatBond { get; set; }
|
||||
|
||||
public bool HaveSeenCapShip { get; set; } = false;
|
||||
public bool HaveSeenCaptain { get; set; } = false;
|
||||
public bool HaveSeenAlliedCaptain { get; set; } = false;
|
||||
public bool HaveSeenEnemyCaptain { get; set; } = false;
|
||||
public bool HaveSeenSpecOps { get; set; } = false;
|
||||
public bool HaveSeenCorrespondent { get; set; } = false;
|
||||
public bool HaveSeenAlliedCorrespondent { get; set; } = false;
|
||||
public bool HaveSeenEnemyCorrespondent { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Current Odyssey settlement.
|
||||
/// </summary>
|
||||
public string? Settlement { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the current session is legacy
|
||||
@ -113,6 +120,7 @@ internal class TransactionParserContext {
|
||||
/// </summary>
|
||||
public void LeftInstance() {
|
||||
CurrentInstanceType = null;
|
||||
Settlement = null;
|
||||
}
|
||||
|
||||
public void DiscernCombatZone(TransactionList transactions, Entry e) {
|
||||
@ -192,10 +200,14 @@ internal class TransactionParserContext {
|
||||
if (HaveSeenCapShip) {
|
||||
grade = CombatZones.DifficultyHigh;
|
||||
} else {
|
||||
int warzoneNpcs = new List<bool>() { HaveSeenCaptain, HaveSeenCorrespondent, HaveSeenSpecOps }
|
||||
.Where(x => x == true)
|
||||
.Count()
|
||||
;
|
||||
int warzoneNpcs = new List<bool>() {
|
||||
HaveSeenEnemyCaptain,
|
||||
HaveSeenEnemyCorrespondent,
|
||||
HaveSeenSpecOps
|
||||
}
|
||||
.Where(x => x == true)
|
||||
.Count()
|
||||
;
|
||||
|
||||
if (warzoneNpcs >= 1 && grade == CombatZones.DifficultyLow) {
|
||||
grade = CombatZones.DifficultyMedium;
|
||||
@ -217,13 +229,16 @@ internal class TransactionParserContext {
|
||||
System = CurrentSystem,
|
||||
Faction = faction,
|
||||
IsLegacy = IsLegacy,
|
||||
Settlement = Settlement,
|
||||
Grade = grade,
|
||||
Type = cztype,
|
||||
// Sad truth is, if HaveSeenXXX is false, we just don't know for certain
|
||||
CapitalShip = HaveSeenCapShip ? true : null,
|
||||
SpecOps = HaveSeenSpecOps ? true : null,
|
||||
Correspondent = HaveSeenCorrespondent ? true : null,
|
||||
Captain = HaveSeenCaptain ? true : null,
|
||||
EnemyCorrespondent = HaveSeenEnemyCorrespondent ? true : null,
|
||||
AlliedCorrespondent = HaveSeenAlliedCorrespondent ? true : null,
|
||||
EnemyCaptain = HaveSeenEnemyCaptain ? true : null,
|
||||
AlliedCaptain = HaveSeenAlliedCaptain ? true : null,
|
||||
};
|
||||
zone.Entries.Add(e);
|
||||
transactions.Add(zone);
|
||||
@ -246,8 +261,10 @@ internal class TransactionParserContext {
|
||||
public void ResetCombatZone() {
|
||||
HighestCombatBond = null;
|
||||
HaveSeenCapShip = false;
|
||||
HaveSeenCaptain = false;
|
||||
HaveSeenCorrespondent = false;
|
||||
HaveSeenAlliedCaptain = false;
|
||||
HaveSeenEnemyCaptain = false;
|
||||
HaveSeenAlliedCorrespondent = false;
|
||||
HaveSeenEnemyCorrespondent = false;
|
||||
HaveSeenSpecOps = false;
|
||||
LastRecordedAwardingFaction = null;
|
||||
OnFootKills = 0;
|
||||
|
@ -13,16 +13,6 @@ public class Vouchers : Transaction {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public override bool SystemContribution {
|
||||
get {
|
||||
if (Faction == Factions.PilotsFederation && Type == "Combat Bond") {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public long TotalSum {
|
||||
get {
|
||||
if (Faction == null) {
|
||||
|
@ -44,6 +44,6 @@ public class Credits {
|
||||
return string.Format("{0:0.00}M", millions);
|
||||
}
|
||||
|
||||
return "";
|
||||
return string.Format("{0}", amount);
|
||||
}
|
||||
}
|
||||
|
@ -107,6 +107,7 @@ public class EnglishMissionNames {
|
||||
{"Mission_Rescue_Elections_name", "Liberate Hostages (Election)" },
|
||||
{"Mission_Rescue_name", "Liberate Hostages" },
|
||||
{"Mission_Rescue_Planet_Expansion_name", "Planet Rescue (Expansion)" },
|
||||
{"Mission_Rescue_Planet_Retreat_name", "Planet Rescue (Retreat)" },
|
||||
{"Mission_Rescue_Planet_name", "Planet Rescue"},
|
||||
{"MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)"},
|
||||
{"MISSION_Salvage_Expansion_name", "Salvage (Expansion)"},
|
||||
@ -129,6 +130,8 @@ public class EnglishMissionNames {
|
||||
{"Mission_TW_Massacre_Medusa_Singular_name", "Kill Medusa" },
|
||||
{"Mission_TW_Massacre_Scout_Plural_name", "Kill Scouts" },
|
||||
{"Mission_TW_OnFoot_Reboot_Occupied_MB_name", "Reboot Settlement (Thargoid)" },
|
||||
{"Mission_TW_OnFoot_Reboot_NR_name", "Reboot Settlement (Thargoid)" },
|
||||
{"Mission_TW_OnFoot_Reboot_MB_name", "Reboot Settlement (Thargoid)" },
|
||||
{"Mission_TW_PassengerEvacuation_Burning_name", "Passenger Evacuation (Significant Damage)" },
|
||||
{"Mission_TW_PassengerEvacuation_UnderAttack_name", "Passenger Evacuation (Thargoid Invasion)" },
|
||||
{"Mission_TW_Rescue_UnderAttack_name", "Rescue (Thargoid Attack)" },
|
||||
|
48
EDPlayerJournal/Entries/ApproachSettlementEntry.cs
Normal file
48
EDPlayerJournal/Entries/ApproachSettlementEntry.cs
Normal file
@ -0,0 +1,48 @@
|
||||
namespace EDPlayerJournal.Entries;
|
||||
|
||||
public class ApproachSettlementEntry : Entry {
|
||||
/// <summary>
|
||||
/// Settlement name
|
||||
/// </summary>
|
||||
public string? Name { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Market ID of the settlement
|
||||
/// </summary>
|
||||
public long? MarketID { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// System ID
|
||||
/// </summary>
|
||||
public long? SystemAddress { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Body ID
|
||||
/// </summary>
|
||||
public long? BodyID { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Name of the planet
|
||||
/// </summary>
|
||||
public string? BodyName { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Planet latitude
|
||||
/// </summary>
|
||||
public double Latitude { get; set; } = 0.0;
|
||||
|
||||
/// <summary>
|
||||
/// Planet longitude
|
||||
/// </summary>
|
||||
public double Longitude { get; set; } = 0.0;
|
||||
|
||||
protected override void Initialise() {
|
||||
Name = JSON.Value<string?>("Name");
|
||||
MarketID = JSON.Value<long?>("MarketID");
|
||||
SystemAddress = JSON.Value<long?>("SystemID");
|
||||
BodyID = JSON.Value<long?>("BodyID");
|
||||
BodyName = JSON.Value<string?>("BodyName");
|
||||
Longitude = JSON.Value<double?>("Longitude") ?? 0.0;
|
||||
Latitude = JSON.Value<double?>("Latitude") ?? 0.0;
|
||||
}
|
||||
}
|
44
EDPlayerJournal/Entries/CarrierJump.cs
Normal file
44
EDPlayerJournal/Entries/CarrierJump.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace EDPlayerJournal.Entries;
|
||||
|
||||
public class CarrierJump : Entry {
|
||||
public bool Docked { get; set; } = false;
|
||||
|
||||
public string? StationName { get; set; } = null;
|
||||
|
||||
public string? StationType { get; set; } = null;
|
||||
|
||||
public string? StarSystem { get; set; } = null;
|
||||
|
||||
public ulong SystemAddress { get; set; } = 0;
|
||||
|
||||
public string? SystemFaction { get; set; } = null;
|
||||
|
||||
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
|
||||
|
||||
protected override void Initialise() {
|
||||
Docked = JSON.Value<bool?>("Docked") ?? false;
|
||||
|
||||
StarSystem = JSON.Value<string>("StarSystem");
|
||||
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
|
||||
|
||||
StationName = JSON.Value<string?>("StationName");
|
||||
StationType = JSON.Value<string?>("StationType");
|
||||
|
||||
var faction = JSON.Value<JObject>("SystemFaction");
|
||||
if (faction != null) {
|
||||
SystemFaction = faction.Value<string>("Name");
|
||||
}
|
||||
|
||||
var factions = JSON.Value<JArray>("Factions");
|
||||
if (factions != null) {
|
||||
foreach (JObject system_faction in factions) {
|
||||
Faction? f = Faction.FromJSON(system_faction);
|
||||
if (f != null) {
|
||||
SystemFactions.Add(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -12,8 +12,10 @@ namespace EDPlayerJournal.Entries;
|
||||
/// </summary>
|
||||
public class Entry {
|
||||
private static readonly Dictionary<string, Type> classes = new Dictionary<string, Type> {
|
||||
{ Events.ApproachSettlement, typeof(ApproachSettlementEntry) },
|
||||
{ Events.Bounty, typeof(BountyEntry) },
|
||||
{ Events.CapShipBond, typeof(CapShipBondEntry) },
|
||||
{ Events.CarrierJump, typeof(CarrierJump) },
|
||||
{ Events.Commander, typeof(CommanderEntry) },
|
||||
{ Events.CommitCrime, typeof(CommitCrimeEntry) },
|
||||
{ Events.Died, typeof(DiedEntry) },
|
||||
@ -36,6 +38,7 @@ public class Entry {
|
||||
{ Events.MissionRedirected, typeof(MissionRedirectedEntry) },
|
||||
{ Events.Missions, typeof(MissionsEntry) },
|
||||
{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
|
||||
{ Events.Music, typeof(MusicEntry) },
|
||||
{ Events.ReceiveText, typeof(ReceiveTextEntry) },
|
||||
{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
|
||||
{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) },
|
||||
@ -63,7 +66,15 @@ public class Entry {
|
||||
public static Entry? Parse(string journalline) {
|
||||
using (JsonReader reader = new JsonTextReader(new StringReader(journalline))) {
|
||||
reader.DateParseHandling = DateParseHandling.None;
|
||||
var json = JObject.Load(reader);
|
||||
JObject? json = null;
|
||||
try {
|
||||
json = JObject.Load(reader);
|
||||
} catch (Exception e) {
|
||||
throw new InvalidJournalEntryException(
|
||||
"invalid JSON journal entry: " + journalline,
|
||||
e
|
||||
);
|
||||
}
|
||||
if (json == null) {
|
||||
return null;
|
||||
}
|
||||
|
@ -1,8 +1,10 @@
|
||||
namespace EDPlayerJournal.Entries;
|
||||
|
||||
public class Events {
|
||||
public static readonly string ApproachSettlement = "ApproachSettlement";
|
||||
public static readonly string Bounty = "Bounty";
|
||||
public static readonly string CapShipBond = "CapShipBond";
|
||||
public static readonly string CarrierJump = "CarrierJump";
|
||||
public static readonly string Commander = "Commander";
|
||||
public static readonly string CommitCrime = "CommitCrime";
|
||||
public static readonly string Died = "Died";
|
||||
@ -26,6 +28,7 @@ public class Events {
|
||||
public static readonly string MissionRedirected = "MissionRedirected";
|
||||
public static readonly string Missions = "Missions";
|
||||
public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
|
||||
public static readonly string Music = "Music";
|
||||
public static readonly string ReceiveText = "ReceiveText";
|
||||
public static readonly string RedeemVoucher = "RedeemVoucher";
|
||||
public static readonly string SearchAndRescue = "SearchAndRescue";
|
||||
|
9
EDPlayerJournal/Entries/MusicEntry.cs
Normal file
9
EDPlayerJournal/Entries/MusicEntry.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace EDPlayerJournal.Entries;
|
||||
|
||||
public class MusicEntry : Entry {
|
||||
public string? MusicTrack { get; set; } = null;
|
||||
|
||||
protected override void Initialise() {
|
||||
MusicTrack = JSON.Value<string?>("MusicTrack");
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@
|
||||
public class InvalidJournalEntryException : Exception {
|
||||
public InvalidJournalEntryException() { }
|
||||
public InvalidJournalEntryException(string message) : base(message) { }
|
||||
public InvalidJournalEntryException(string message, Exception inner) : base(message, inner) { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -17,6 +17,11 @@ public class JournalFile : IComparable<JournalFile>
|
||||
private static Regex update11regex = new Regex("Journal\\.([^\\.]+)\\.(\\d+).log");
|
||||
private static string iso8601 = "yyyyMMddTHHmmss";
|
||||
|
||||
/// <summary>
|
||||
/// A public list of errors encountered while parsing the journal files
|
||||
/// </summary>
|
||||
public List<Exception> Errors { get; private set; } = new List<Exception>();
|
||||
|
||||
public static bool VerifyFile(string path) {
|
||||
string filename = Path.GetFileName(path);
|
||||
|
||||
@ -125,14 +130,19 @@ public class JournalFile : IComparable<JournalFile>
|
||||
}
|
||||
|
||||
entries.Clear();
|
||||
foreach(var line in lines) {
|
||||
Errors.Clear();
|
||||
foreach (var line in lines) {
|
||||
// Skip empty lines
|
||||
if (line.Trim().Length == 0) {
|
||||
continue;
|
||||
}
|
||||
Entry? entry = Entry.Parse(line);
|
||||
if (entry != null) {
|
||||
entries.Add(entry);
|
||||
try {
|
||||
Entry? entry = Entry.Parse(line);
|
||||
if (entry != null) {
|
||||
entries.Add(entry);
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Errors.Add(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,6 +36,31 @@ public class MissionInfluence {
|
||||
/// </summary>
|
||||
public string Influence { get; set; } = string.Empty;
|
||||
|
||||
public long InfluenceAmount {
|
||||
get {
|
||||
string trend = TrendAdjustedInfluence;
|
||||
return (long)
|
||||
(trend.Count(x => x == '-') * -1) +
|
||||
trend.Count(x => x == '+')
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns how much influence was made, represented in pluses for positive influence,
|
||||
/// and minuses with negative influence. This takes Trend (up, bad etc.) into account.
|
||||
/// </summary>
|
||||
public string TrendAdjustedInfluence {
|
||||
get {
|
||||
if (!string.IsNullOrEmpty(Trend) &&
|
||||
Trend.Contains("bad", StringComparison.OrdinalIgnoreCase)) {
|
||||
return new string('-', Influence.Length);
|
||||
} else {
|
||||
return new string('+', Influence.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static MissionInfluence FromJSON(JObject obj) {
|
||||
MissionInfluence missionInfluence = new MissionInfluence();
|
||||
|
||||
@ -394,27 +419,29 @@ public class Mission : IComparable<Mission> {
|
||||
/// <param name="faction">Faction name in question.</param>
|
||||
/// <param name="systemaddr">Star System address</param>
|
||||
/// <returns>null if no entry was found, or a string denoting pluses for the amount influence gained.</returns>
|
||||
public string? GetInfluenceForFaction(string faction, ulong systemaddr) {
|
||||
public MissionInfluence[]? GetInfluenceForFaction(string faction, ulong systemaddr) {
|
||||
var results = FactionEffects
|
||||
.Where(x => string.Compare(x.Faction, faction) == 0)
|
||||
.SelectMany(x => x.Influences)
|
||||
.Where(x => (x.SystemAddress != null && x.SystemAddress == systemaddr))
|
||||
.Select(x => x.Influence)
|
||||
.Select(x => x)
|
||||
.ToArray()
|
||||
;
|
||||
|
||||
if (results == null || results.Length == 0) {
|
||||
return null;
|
||||
return new MissionInfluence[0];
|
||||
}
|
||||
|
||||
return string.Join("", results);
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A convenient Dictionary containing all influences given out by faction,
|
||||
/// then by system address and then by influence handed out.
|
||||
/// then by system address and then by influence handed out. Influence can
|
||||
/// be either a series of "+" for positive influence, or "-" for negative
|
||||
/// influence.
|
||||
/// </summary>
|
||||
public Dictionary<string, Dictionary<ulong, string>> Influences {
|
||||
public Dictionary<string, Dictionary<ulong, MissionInfluence>> Influences {
|
||||
get {
|
||||
return FactionEffects
|
||||
.Where(x => x.Faction != null)
|
||||
@ -422,7 +449,10 @@ public class Mission : IComparable<Mission> {
|
||||
x => (x.Faction ?? string.Empty),
|
||||
x => x.Influences
|
||||
.Where(x => x.SystemAddress != null)
|
||||
.ToDictionary(x => (x.SystemAddress ?? 0), x => x.Influence)
|
||||
.ToDictionary(
|
||||
x => (x.SystemAddress ?? 0),
|
||||
x => x
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,12 @@ public class PlayerJournal {
|
||||
ScanFiles();
|
||||
}
|
||||
|
||||
public List<Exception> AllErrors {
|
||||
get {
|
||||
return Files.SelectMany(x => x.Errors).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public List<JournalFile> Files {
|
||||
get { return journalfiles; }
|
||||
}
|
||||
|
@ -8,11 +8,16 @@ public enum ThargoidVessel {
|
||||
Basilisk = 4,
|
||||
Medusa = 5,
|
||||
Hydra = 6,
|
||||
Glaive = 7,
|
||||
// Includes Glaive and Scythe
|
||||
Hunter = 7,
|
||||
/// <summary>
|
||||
/// Thargoid drone
|
||||
/// </summary>
|
||||
Revenant = 8,
|
||||
/// <summary>
|
||||
/// New thargoid drone in U17
|
||||
/// </summary>
|
||||
Banshee = 9,
|
||||
}
|
||||
|
||||
public class Thargoid {
|
||||
@ -23,8 +28,10 @@ public class Thargoid {
|
||||
{ 25000, ThargoidVessel.Revenant },
|
||||
{ 65000, ThargoidVessel.Scout },
|
||||
{ 75000, ThargoidVessel.Scout },
|
||||
// New in Update 17
|
||||
{ 100000, ThargoidVessel.Banshee },
|
||||
// New in Update 15
|
||||
{ 4500000, ThargoidVessel.Glaive },
|
||||
{ 4500000, ThargoidVessel.Hunter },
|
||||
{ 6500000, ThargoidVessel.Cyclops },
|
||||
{ 20000000, ThargoidVessel.Basilisk },
|
||||
//{ 25000000, ThargoidVessel.Orthrus },
|
||||
@ -46,7 +53,7 @@ public class Thargoid {
|
||||
};
|
||||
|
||||
public static Dictionary<ThargoidVessel, string?> VesselNames { get; } = new() {
|
||||
{ ThargoidVessel.Unknown, null },
|
||||
{ ThargoidVessel.Unknown, "(Unknown)" },
|
||||
{ ThargoidVessel.Revenant, "Revenant" },
|
||||
{ ThargoidVessel.Scout, "Scout" },
|
||||
{ ThargoidVessel.Orthrus, "Orthrus" },
|
||||
@ -54,7 +61,8 @@ public class Thargoid {
|
||||
{ ThargoidVessel.Basilisk, "Basilisk" },
|
||||
{ ThargoidVessel.Medusa, "Medusa" },
|
||||
{ ThargoidVessel.Hydra, "Hydra" },
|
||||
{ ThargoidVessel.Glaive, "Glaive" },
|
||||
{ ThargoidVessel.Hunter, "Hunter" },
|
||||
{ ThargoidVessel.Banshee, "Banshee" },
|
||||
};
|
||||
|
||||
public static ThargoidVessel GetVesselByPayout(ulong payout) {
|
||||
|
@ -59,9 +59,9 @@ public class MissionTest {
|
||||
Assert.IsTrue(e.IsEmptyFaction);
|
||||
Assert.AreEqual(e.Faction, string.Empty);
|
||||
|
||||
string? influence = m.GetInfluenceForFaction("", 251012319587UL);
|
||||
var influence = m.GetInfluenceForFaction("", 251012319587UL);
|
||||
Assert.IsNotNull(influence);
|
||||
Assert.AreEqual(influence, "+");
|
||||
Assert.AreEqual(influence[0].Influence, "+");
|
||||
|
||||
e = m.FactionEffects[1];
|
||||
Assert.AreEqual(e.Faction, "Social LHS 6103 Confederation");
|
||||
@ -101,22 +101,25 @@ public class MissionTest {
|
||||
|
||||
Assert.AreEqual(effect.Reputation, "++");
|
||||
|
||||
string? influence;
|
||||
|
||||
influence = m.GetInfluenceForFaction("Salus Imperial Society", 1865919973739UL);
|
||||
Assert.AreEqual(influence, "++");
|
||||
var influence = m.GetInfluenceForFaction("Salus Imperial Society", 1865919973739UL);
|
||||
Assert.IsNotNull(influence);
|
||||
Assert.IsTrue(influence.Length > 0);
|
||||
Assert.AreEqual(influence[0].Influence, "++");
|
||||
|
||||
influence = m.GetInfluenceForFaction("Salus Imperial Society", 1733186884306UL);
|
||||
Assert.AreEqual(influence, "++");
|
||||
Assert.IsNotNull(influence);
|
||||
Assert.IsTrue(influence.Length > 0);
|
||||
Assert.AreEqual(influence[0].Influence, "++");
|
||||
|
||||
influence = m.GetInfluenceForFaction("Saelishi Saxons", 1733186884306UL);
|
||||
Assert.IsNull(influence);
|
||||
Assert.IsNotNull(influence);
|
||||
Assert.AreEqual(influence.Length, 0);
|
||||
|
||||
// Only one entry are we only have Salus
|
||||
Assert.AreEqual(m.Influences.Count, 1);
|
||||
Assert.AreEqual(m.Influences["Salus Imperial Society"].Count, 2);
|
||||
Assert.AreEqual(m.Influences["Salus Imperial Society"][1865919973739UL], "++");
|
||||
Assert.AreEqual(m.Influences["Salus Imperial Society"][1733186884306UL], "++");
|
||||
Assert.AreEqual(m.Influences["Salus Imperial Society"][1865919973739UL].Influence, "++");
|
||||
Assert.AreEqual(m.Influences["Salus Imperial Society"][1733186884306UL].Influence, "++");
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
|
@ -19,7 +19,13 @@ public class TestTransactionParser {
|
||||
return;
|
||||
}
|
||||
|
||||
List<Transaction>? transactions = parser.Parse(entries);
|
||||
var options = new TransactionParserOptions() {
|
||||
IgnoreInfluenceSupport = false,
|
||||
IgnoreExoBiology = false,
|
||||
IgnoreFleetCarrierFaction = false,
|
||||
IgnoreMarketBuy = false,
|
||||
};
|
||||
List<Transaction>? transactions = parser.Parse(entries, options);
|
||||
Assert.IsNotNull(transactions, "could not parse entries");
|
||||
Assert.AreEqual(transactions.Count, 3);
|
||||
|
||||
@ -144,7 +150,14 @@ public class TestTransactionParser {
|
||||
return;
|
||||
}
|
||||
|
||||
List<Transaction>? transactions = parser.Parse(entries);
|
||||
var options = new TransactionParserOptions() {
|
||||
IgnoreInfluenceSupport = false,
|
||||
IgnoreExoBiology = false,
|
||||
IgnoreFleetCarrierFaction = false,
|
||||
IgnoreMarketBuy = false,
|
||||
};
|
||||
|
||||
List<Transaction>? transactions = parser.Parse(entries, options);
|
||||
Assert.IsNotNull(transactions, "could not parse entries");
|
||||
Assert.AreEqual(transactions.Count, 1);
|
||||
Assert.IsInstanceOfType(transactions[0], typeof(OrganicData), "result is not of type Organic Data");
|
||||
|
@ -22,14 +22,17 @@ public class ThargoidKills {
|
||||
Assert.IsNotNull(transactions, "could not parse entries");
|
||||
Assert.AreEqual(transactions.Count, 3);
|
||||
|
||||
// In recent updates the payout was changed, that's why this test reports unknown thargoid vessels
|
||||
// This test makes sure the new parser does not conflict with legacy values
|
||||
//
|
||||
Assert.IsInstanceOfType(transactions[0], typeof(ThargoidKill), "result is not of type ThargoidKill");
|
||||
Assert.AreEqual(transactions[0].ThargoidType, EDPlayerJournal.ThargoidVessel.Scout);
|
||||
Assert.AreEqual(transactions[0].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
|
||||
|
||||
Assert.IsInstanceOfType(transactions[1], typeof(ThargoidKill), "result is not of type ThargoidKill");
|
||||
Assert.AreEqual(transactions[1].ThargoidType, EDPlayerJournal.ThargoidVessel.Basilisk);
|
||||
Assert.AreEqual(transactions[1].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
|
||||
|
||||
Assert.IsInstanceOfType(transactions[2], typeof(ThargoidKill), "result is not of type ThargoidKill");
|
||||
Assert.AreEqual(transactions[2].ThargoidType, EDPlayerJournal.ThargoidVessel.Scout);
|
||||
Assert.AreEqual(transactions[2].ThargoidType, EDPlayerJournal.ThargoidVessel.Unknown);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
|
@ -3,13 +3,13 @@ using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using EliteBGS.LogGenerator;
|
||||
using System.Reflection;
|
||||
|
||||
namespace EliteBGS;
|
||||
|
||||
public class DiscordLogGenerator {
|
||||
protected List<LogFormatter> formatters = new List<LogFormatter>() {
|
||||
new MissionFormat(),
|
||||
new FailedMissionFormat(),
|
||||
new MurderFormat(),
|
||||
new VoucherFormat(),
|
||||
new ThargoidFormatter(),
|
||||
@ -23,6 +23,41 @@ public class DiscordLogGenerator {
|
||||
new SearchAndRescueFormat(),
|
||||
};
|
||||
|
||||
protected virtual string GetToolVersion() {
|
||||
Version v = Assembly.GetCallingAssembly().GetName().Version;
|
||||
string ver;
|
||||
if (v == null) {
|
||||
ver = "v?.?.?";
|
||||
} else {
|
||||
ver = "v" + v.ToString(3);
|
||||
}
|
||||
return string.Format("EliteBGS {0}", ver);
|
||||
}
|
||||
|
||||
protected virtual DateTime? GetDateOfEarliestEntry(Objective objective) {
|
||||
var it = objective
|
||||
.Transactions
|
||||
.OrderBy(x => x.CompletedAtDateTime)
|
||||
.FirstOrDefault()
|
||||
;
|
||||
if (it != null) {
|
||||
return it.CompletedAtDateTime;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected virtual DateTime? GetDateOfLatestEntry(Objective objective) {
|
||||
var it = objective
|
||||
.Transactions
|
||||
.OrderByDescending(x => x.CompletedAtDateTime)
|
||||
.FirstOrDefault()
|
||||
;
|
||||
if (it != null) {
|
||||
return it.CompletedAtDateTime;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected virtual string GenerateSummary(Objective objective) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
@ -76,7 +111,18 @@ public class DiscordLogGenerator {
|
||||
|
||||
string summary = GenerateSummary(objective);
|
||||
|
||||
log.AppendFormat("**Date:** {0}\n", DateTime.Now.ToString("dd/MM/yyyy"));
|
||||
log.AppendFormat("**Log Generated:** {0} by {1}\n",
|
||||
DateTime.Now.ToString("dd/MM/yyyy"),
|
||||
GetToolVersion()
|
||||
);
|
||||
var earliest = GetDateOfEarliestEntry(objective);
|
||||
var latest = GetDateOfLatestEntry(objective);
|
||||
if (earliest != null && latest != null) {
|
||||
log.AppendFormat("**Date:** {0} - {1}\n",
|
||||
GetDateOfEarliestEntry(objective),
|
||||
GetDateOfLatestEntry(objective)
|
||||
);
|
||||
}
|
||||
log.AppendFormat("**Target:** {0}\n", location);
|
||||
if (!string.IsNullOrEmpty(summary)) {
|
||||
log.AppendFormat("**Summary**: {0}\n", summary);
|
||||
|
@ -2,7 +2,7 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<Version>0.3.3</Version>
|
||||
<Version>0.3.7</Version>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<UseWPF>true</UseWPF>
|
||||
|
@ -10,7 +10,7 @@ class CombatZoneFormat : LogFormatter {
|
||||
var logs = objective
|
||||
.EnabledOfType<CombatZone>()
|
||||
.OrderBy(x => (CombatZones.DifficultyRank(x.Grade) ?? 0))
|
||||
.GroupBy(x => new { x.Type, x.Grade })
|
||||
.GroupBy(x => new { x.Type, x.Grade, x.Settlement })
|
||||
.ToDictionary(x => x.Key, x => x.ToList())
|
||||
;
|
||||
StringBuilder builder = new StringBuilder();
|
||||
@ -23,6 +23,11 @@ class CombatZoneFormat : LogFormatter {
|
||||
int optionals = log.Value
|
||||
.Sum(x => x.OptionalObjectivesCompleted)
|
||||
;
|
||||
var settlements = log.Value
|
||||
.Select(x => x.Settlement)
|
||||
.Distinct()
|
||||
;
|
||||
string settl = string.Join(", ", settlements);
|
||||
if (!string.IsNullOrEmpty(log.Key.Grade)) {
|
||||
builder.AppendFormat("Won {0}x {1} {2} Combat Zone(s)",
|
||||
log.Value.Count,
|
||||
@ -39,6 +44,9 @@ class CombatZoneFormat : LogFormatter {
|
||||
if (optionals > 0) {
|
||||
builder.AppendFormat(" (with {0} optional objectives)", optionals);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(settl)) {
|
||||
builder.AppendFormat(" (at {0})", settl);
|
||||
}
|
||||
builder.Append("\n");
|
||||
}
|
||||
|
||||
|
@ -1,60 +0,0 @@
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using EDPlayerJournal.BGS;
|
||||
|
||||
namespace EliteBGS.LogGenerator;
|
||||
|
||||
public class FailedMissionFormat : LogFormatter {
|
||||
public string GenerateLog(Objective objective) {
|
||||
var missions = objective.EnabledOfType<MissionFailed>();
|
||||
|
||||
if (missions.Count <= 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
var grouping = missions
|
||||
.GroupBy(x => x.Mission.IsOnFoot)
|
||||
;
|
||||
|
||||
foreach (var group in grouping) {
|
||||
int amount = group.Count();
|
||||
|
||||
if (group.Key) {
|
||||
builder.AppendFormat("Failed {0} On Foot Mission(s)\n", amount);
|
||||
} else {
|
||||
builder.AppendFormat("Failed {0} Ship Mission(s)\n", amount);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.ToString().Trim();
|
||||
}
|
||||
|
||||
public string GenerateSummary(Objective objective) {
|
||||
var missions = objective.EnabledOfType<MissionFailed>();
|
||||
|
||||
if (missions.Count <= 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
int onFootFails = missions.Where(x => x.Mission.IsOnFoot).Count();
|
||||
int shipFails = missions.Where(x => !x.Mission.IsOnFoot).Count();
|
||||
|
||||
sb.Append("Fails: ");
|
||||
if (onFootFails > 0) {
|
||||
sb.AppendFormat("{0} Ground", onFootFails);
|
||||
}
|
||||
|
||||
if (shipFails > 0) {
|
||||
if (onFootFails > 0) {
|
||||
sb.Append(", ");
|
||||
}
|
||||
sb.AppendFormat("{0} Ship", shipFails);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
@ -6,17 +6,72 @@ using EDPlayerJournal.BGS;
|
||||
namespace EliteBGS.LogGenerator;
|
||||
|
||||
public class MissionFormat : LogFormatter {
|
||||
private string GenerateFailedLog(Objective objective) {
|
||||
var missions = objective.EnabledOfType<MissionFailed>();
|
||||
|
||||
if (missions.Count <= 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
var grouping = missions
|
||||
.GroupBy(x => x.Mission.IsOnFoot)
|
||||
;
|
||||
|
||||
foreach (var group in grouping) {
|
||||
int amount = group.Count();
|
||||
|
||||
if (group.Key) {
|
||||
builder.AppendFormat("Failed {0} On Foot Mission(s)\n", amount);
|
||||
} else {
|
||||
builder.AppendFormat("Failed {0} Ship Mission(s)\n", amount);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.ToString().Trim();
|
||||
}
|
||||
|
||||
private string GenerateFailedSummary(Objective objective) {
|
||||
var missions = objective.EnabledOfType<MissionFailed>();
|
||||
|
||||
if (missions.Count <= 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
int onFootFails = missions.Where(x => x.Mission.IsOnFoot).Count();
|
||||
int shipFails = missions.Where(x => !x.Mission.IsOnFoot).Count();
|
||||
|
||||
sb.Append("Fails: ");
|
||||
if (onFootFails > 0) {
|
||||
sb.AppendFormat("{0} Ground", onFootFails);
|
||||
}
|
||||
|
||||
if (shipFails > 0) {
|
||||
if (onFootFails > 0) {
|
||||
sb.Append(", ");
|
||||
}
|
||||
sb.AppendFormat("{0} Ship", shipFails);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string GenerateLog(Objective objective) {
|
||||
Dictionary<string, Dictionary<string, int>> collated = new();
|
||||
Dictionary<string, ulong> passengers = new();
|
||||
StringBuilder output = new StringBuilder();
|
||||
int total_influence = 0;
|
||||
long total_influence = 0;
|
||||
|
||||
var missions = objective.EnabledOfType<MissionCompleted>();
|
||||
var support = objective.EnabledOfType<InfluenceSupport>();
|
||||
var failed = objective.EnabledOfType<MissionFailed>();
|
||||
|
||||
if ((missions == null || missions.Count == 0) &&
|
||||
(support == null || support.Count == 0)) {
|
||||
(support == null || support.Count == 0) &&
|
||||
(failed == null || failed.Count == 0)) {
|
||||
return "";
|
||||
}
|
||||
|
||||
@ -60,17 +115,25 @@ public class MissionFormat : LogFormatter {
|
||||
|
||||
output.Append("\n");
|
||||
|
||||
// Handle failed missions, and add them to the log and influence tally
|
||||
string failedlog = GenerateFailedLog(objective);
|
||||
if (!string.IsNullOrEmpty(failedlog)) {
|
||||
output.Append(failedlog);
|
||||
output.Append("\n");
|
||||
}
|
||||
total_influence += failed.Sum(x => x.InfluenceAmount);
|
||||
|
||||
foreach (InfluenceSupport inf in support) {
|
||||
output.Append(inf.ToString());
|
||||
output.Append("\n");
|
||||
total_influence += inf.Influence.Length;
|
||||
total_influence += inf.Influence.InfluenceAmount;
|
||||
}
|
||||
|
||||
if (support.Count() > 0) {
|
||||
output.Append("\n");
|
||||
}
|
||||
|
||||
if (total_influence > 0) {
|
||||
if (total_influence != 0) {
|
||||
output.AppendFormat("Total Influence: {0}", total_influence);
|
||||
}
|
||||
|
||||
@ -84,13 +147,24 @@ public class MissionFormat : LogFormatter {
|
||||
;
|
||||
long support = objective
|
||||
.EnabledOfType<InfluenceSupport>()
|
||||
.Sum(x => x.Influence.Length)
|
||||
.Sum(x => x.Influence.InfluenceAmount)
|
||||
;
|
||||
long failed = objective
|
||||
.EnabledOfType<MissionFailed>()
|
||||
.Sum(x => x.InfluenceAmount)
|
||||
;
|
||||
|
||||
if (influence + support <= 0) {
|
||||
if (influence == 0 && support == 0 && failed == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return string.Format("INF: {0}", influence + support);
|
||||
string failedsummary = GenerateFailedSummary(objective);
|
||||
string summary = string.Format("INF: {0}", influence + support + failed);
|
||||
|
||||
if (!string.IsNullOrEmpty(failedsummary)) {
|
||||
string.Join("; ", summary, failedsummary);
|
||||
}
|
||||
|
||||
return summary;
|
||||
}
|
||||
}
|
||||
|
@ -120,8 +120,10 @@
|
||||
<Expander Header="Optional Objectives" Visibility="{Binding IsShipCombatZone}">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<ToggleButton x:Name="CapitalShip" Margin="2,0,2,0" Content="Capital Ship" IsChecked="{Binding HasCapitalShip, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="Captain" Margin="2,0,2,0" Content="Captain" IsChecked="{Binding HasCaptain, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="Correspondent" Margin="2,0,2,0" Content="Correspondent" IsChecked="{Binding HasCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="AlliedCaptain" Margin="2,0,2,0" Content="Allied Captain" IsChecked="{Binding HasAlliedCaptain, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="EnemyCaptain" Margin="2,0,2,0" Content="Enemy Captain" IsChecked="{Binding HasEnemyCaptain, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="AlliedCorrespondent" Margin="2,0,2,0" Content="Allied Correspondent" IsChecked="{Binding HasAlliedCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="EnemyCorrespondent" Margin="2,0,2,0" Content="Enemy Correspondent" IsChecked="{Binding HasEnemyCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
|
||||
<ToggleButton x:Name="SpecOps" Margin="2,0,2,0" Content="Spec Ops" IsChecked="{Binding HasSpecOps, Mode=TwoWay}" IsThreeState="False"/>
|
||||
</StackPanel>
|
||||
</Expander>
|
||||
|
@ -233,6 +233,12 @@ public partial class MainWindow : MetroWindow {
|
||||
|
||||
HandleEntries(entries, start, end);
|
||||
GenerateLog();
|
||||
|
||||
var errors = journal.AllErrors;
|
||||
foreach (var error in errors) {
|
||||
Log("An error has occured in the Journal file, please send this to CMDR Hekateh:");
|
||||
Log(error.ToString());
|
||||
}
|
||||
} catch (Exception exception) {
|
||||
Log("Something went terribly wrong while parsing the E:D player journal.");
|
||||
Log("Please send this to CMDR Hekateh:");
|
||||
|
@ -120,14 +120,14 @@ public class UITransaction : INotifyPropertyChanged {
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasCaptain {
|
||||
public bool HasEnemyCaptain {
|
||||
get {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return combat.Captain ?? false;
|
||||
return combat.EnemyCaptain ?? false;
|
||||
}
|
||||
set {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
@ -135,18 +135,18 @@ public class UITransaction : INotifyPropertyChanged {
|
||||
return;
|
||||
}
|
||||
|
||||
combat.Captain = value;
|
||||
combat.EnemyCaptain = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasCorrespondent {
|
||||
public bool HasAlliedCaptain {
|
||||
get {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return combat.Correspondent ?? false;
|
||||
return combat.AlliedCaptain ?? false;
|
||||
}
|
||||
set {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
@ -154,7 +154,45 @@ public class UITransaction : INotifyPropertyChanged {
|
||||
return;
|
||||
}
|
||||
|
||||
combat.Correspondent = value;
|
||||
combat.AlliedCaptain = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasEnemyCorrespondent {
|
||||
get {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return combat.EnemyCorrespondent ?? false;
|
||||
}
|
||||
set {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
combat.EnemyCorrespondent = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasAlliedCorrespondent {
|
||||
get {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return combat.AlliedCorrespondent ?? false;
|
||||
}
|
||||
set {
|
||||
CombatZone combat = Transaction as CombatZone;
|
||||
if (combat == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
combat.AlliedCorrespondent = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
@ -51,5 +49,5 @@ using System.Windows;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.3.3.0")]
|
||||
[assembly: AssemblyFileVersion("0.3.3.0")]
|
||||
[assembly: AssemblyVersion("0.3.7.0")]
|
||||
[assembly: AssemblyFileVersion("0.3.7.0")]
|
||||
|
@ -1,5 +1,35 @@
|
||||
# EliteBGS changelog
|
||||
|
||||
# 0.3.7 on 29.01.2024
|
||||
|
||||
* Fix wrong locations of BGS action if you remain on your carrier while its
|
||||
jumping to a new system.
|
||||
* Identify a capital ship in a high CZ by its music.
|
||||
|
||||
# 0.3.6 on 25.10.2023
|
||||
|
||||
* U17 introduced invalid JSON into the player journal. EliteBGS can now skip over
|
||||
those and keep processing. This way players won't have to delete lines in their
|
||||
journals anymore to keep using the tool.
|
||||
* Banshee has been added.
|
||||
|
||||
## 0.3.5 on 11.09.2023
|
||||
|
||||
* Small bounty voucher formats are no longer suppressed.
|
||||
* Glaive has been renamed to "Hunter" since Scythe has the same bounty
|
||||
and they cannot be distinguished.
|
||||
* Mission influence can now also be negative. Failed missions now properly
|
||||
report the amount of negative influence given to a faction.
|
||||
* Mission secondary influences now also support negative influences. This
|
||||
for example happens if you take a mission to murder another faction's
|
||||
civlians, which causes negative INF.
|
||||
|
||||
## 0.3.4 on 18.06.2023
|
||||
|
||||
* Added possibility to specify allied, as well as enemy captain and correspondent.
|
||||
* Added date range, and tool version to standard log format.
|
||||
* Added new English mission names.
|
||||
|
||||
## 0.3.3 on 15.05.2023
|
||||
|
||||
* Added payout for the Thargoid Glaive.
|
||||
|
@ -75,7 +75,7 @@ tab. With update 15, this behaviour should be fixed.
|
||||
|
||||
The player journal only tells the faction that issued the bounty upon murder, and
|
||||
not the faction of the NPC killed. The tool has to fetch that from you scanning the
|
||||
hip. If you didn't fully scan the ship before murdering it, the tool won't know
|
||||
ship. If you didn't fully scan the ship before murdering it, the tool won't know
|
||||
the faction of the NPC.
|
||||
|
||||
### Why does cartography data, and sold cargo show up for the wrong faction, but for the right station/system?
|
||||
|
@ -20,13 +20,13 @@ command line:
|
||||
winget install Microsoft.DotNet.DesktopRuntime.7
|
||||
```
|
||||
|
||||
You can download the **latest** version **0.3.3** at CodeBerg:
|
||||
You can download the **latest** version **0.3.7** at CodeBerg:
|
||||
|
||||
* [https://codeberg.org/nola/EDBGS/releases](https://codeberg.org/nola/EDBGS/releases)
|
||||
|
||||
Or alternatively from my server:
|
||||
|
||||
* [https://bgs.n0la.org/elitebgs-0.3.3.zip](https://bgs.n0la.org/elitebgs-0.3.3.zip)
|
||||
* [https://bgs.n0la.org/elitebgs-0.3.6.zip](https://bgs.n0la.org/elitebgs-0.3.7.zip)
|
||||
|
||||
## Old Versions
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user