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6 changed files with 79 additions and 92 deletions

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@ -3,20 +3,40 @@ using System.Linq;
namespace EDPlayerJournal.BGS;
public class CombatZone : Transaction {
/// <summary>
/// Type string for ground combat zone
/// </summary>
public static readonly string GroundCombatZone = "Ground";
/// <summary>
/// Type string for ship combat zones
/// </summary>
public static readonly string ShipCombatZone = "Ship";
/// <summary>
/// Difficulty low
/// </summary>
public static readonly string DifficultyLow = "Low";
/// <summary>
/// Difficulty medium
/// </summary>
public static readonly string DifficultyMedium = "Medium";
/// <summary>
/// Difficulty high
/// </summary>
public static readonly string DifficultyHigh = "High";
/// <summary>
/// Type, either on foot or ship
/// </summary>
public string Type { get; set; } = "Ship";
public string Type { get; set; } = ShipCombatZone;
/// <summary>
/// Difficulty type, low, medium or high.
/// </summary>
public string Grade { get; set; } = "Low";
/// <summary>
/// How many?
/// </summary>
public int Amount { get; set; } = 1;
public string Grade { get; set; } = DifficultyLow;
/// <summary>
/// Whether spec ops were won.
@ -57,14 +77,14 @@ public class CombatZone : Transaction {
/// Returns true if it is an on foot/ground combat zone
/// </summary>
public bool IsGround {
get { return string.Compare(Type, "On Foot") == 0; }
get { return string.Compare(Type, GroundCombatZone) == 0; }
}
/// <summary>
/// Returns true if it is an on foot combat zone
/// </summary>
public bool IsShip {
get { return string.Compare(Type, "Ship") == 0; }
get { return string.Compare(Type, ShipCombatZone) == 0; }
}
public override int CompareTo(Transaction? obj) {
@ -89,6 +109,6 @@ public class CombatZone : Transaction {
}
public override string ToString() {
return string.Format("Won {0} x {1} {2} Combat Zone(s)", Amount, Grade, Type);
return string.Format("Won {0} {1} Combat Zone", Grade, Type);
}
}

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@ -57,7 +57,7 @@ internal class TransactionParserContext {
public Dictionary<string, long> BuyCost = new();
public void DiscernCombatZone(TransactionList transactions, Entry e) {
string grade = "Low";
string grade = CombatZone.DifficultyLow;
string cztype;
ulong? highest = HighestCombatBond;
@ -66,40 +66,40 @@ internal class TransactionParserContext {
}
if (OnFootKills > 0) {
cztype = "On Foot";
cztype = CombatZone.GroundCombatZone;
// High on foot combat zones have enforcers that bring 80k a pop
if (highest >= 80000) {
grade = "High";
grade = CombatZone.DifficultyHigh;
} else if (highest >= 40000) {
grade = "Medium";
grade = CombatZone.DifficultyMedium;
} else {
grade = "Low";
grade = CombatZone.DifficultyLow;
}
} else if (ShipKills > 0) {
// Ship combat zones can be identified by the amount of kills
if (ShipKills > 20) {
grade = "High";
grade = CombatZone.DifficultyHigh;
} else if (ShipKills > 10) {
grade = "Medium";
grade = CombatZone.DifficultyMedium;
}
// Cap ship, means a high conflict zone
if (HaveSeenCapShip) {
grade = "High";
grade = CombatZone.DifficultyHigh;
} else {
int warzoneNpcs = new List<bool>() { HaveSeenCaptain, HaveSeenCorrespondent, HaveSeenSpecOps }
.Where(x => x == true)
.Count()
;
if (warzoneNpcs >= 2 && grade != "High") {
if (warzoneNpcs >= 2 && grade != CombatZone.DifficultyHigh) {
// Only large combat zones have two NPCs
grade = "High";
} else if (warzoneNpcs >= 1 && grade == "Low") {
grade = "Medium";
grade = CombatZone.DifficultyHigh;
} else if (warzoneNpcs >= 1 && grade == CombatZone.DifficultyLow) {
grade = CombatZone.DifficultyMedium;
}
}
cztype = "Ship";
cztype = CombatZone.ShipCombatZone;
} else {
transactions.AddIncomplete(new CombatZone(), "Failed to discern combat zone type");
return;
@ -116,7 +116,6 @@ internal class TransactionParserContext {
SpecOps = HaveSeenSpecOps ? true : null,
Correspondent = HaveSeenCorrespondent ? true : null,
Captain = HaveSeenCaptain ? true : null,
Amount = 1,
};
zone.Entries.Add(e);
transactions.Add(zone);

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@ -14,14 +14,6 @@
<PropertyGroup>
<ApplicationIcon>Salus.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="EDJournal, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\edjournal\bin\Debug\EDJournal.dll</HintPath>
</Reference>
<Reference Include="System.Design" />
<Reference Include="System.Security" />
</ItemGroup>
<ItemGroup>
<Resource Include="main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
@ -59,10 +51,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.4.355802">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.0" />
</ItemGroup>
<ItemGroup>

View File

@ -22,7 +22,7 @@ class CombatZoneFormat : LogFormatter {
int optionals = log.Value
.Sum(x => x.OptionalObjectivesCompleted)
;
builder.AppendFormat("Won {0}x {1} {2} Combat Zones",
builder.AppendFormat("Won {0}x {1} {2} Combat Zone(s)",
log.Value.Count,
log.Key.Grade,
log.Key.Type

View File

@ -43,8 +43,6 @@
<DatePicker x:Name="startdate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Label Content="To:" Height="26.2857142857143" VerticalAlignment="Top"/>
<DatePicker x:Name="enddate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
<Button x:Name="AddCombatZone" Content="Add Combat Zone Win" VerticalAlignment="Stretch" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505" Click="AddCombatZone_Click"/>
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
<Button x:Name="ManuallyParse" Content="Manually Parse JSON" Click="ManuallyParse_Click" />
</ToolBar>
@ -58,19 +56,34 @@
>
<TreeView.ItemTemplate>
<HierarchicalDataTemplate DataType="{x:Type local:Objective}" ItemsSource="{Binding UITransactions}" ItemContainerStyle="{StaticResource StretchingTreeViewStyle}">
<StackPanel Orientation="Horizontal">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="System: " Visibility="{Binding HasSystem}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding System}" FontWeight="DemiBold" Visibility="{Binding HasSystem}"/>
<TextBlock Text="Faction: " Visibility="{Binding HasFaction}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
</StackPanel>
<Grid
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="System: " Visibility="{Binding HasSystem}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding System}" FontWeight="DemiBold" Visibility="{Binding HasSystem}"/>
<TextBlock Text="Faction: " Visibility="{Binding HasFaction}" Margin="5,0,0,0"/>
<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
</StackPanel>
<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
<StackPanel Grid.Column="2">
<Button x:Name="AddCombatZone" Content="Add Combat Zone" Click="AddCombatZone_Click" />
</StackPanel>
</Grid>
<HierarchicalDataTemplate.ItemTemplate>
<HierarchicalDataTemplate>
<!-- This will stretch out the width of the item-->
<Grid Initialized="Transaction_Initialized"
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
Margin="0,5,0,5"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
@ -95,7 +108,7 @@
<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
<Button Content="High" x:Name="High" Click="High_Click"/>
<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
<Button Content="On Foot" x:Name="OnFoot" Click="OnFoot_Click"/>
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
</StackPanel>

View File

@ -202,55 +202,22 @@ public partial class MainWindow : Window {
journal = new PlayerJournal(Config.Global.JournalLocation);
}
/// <summary>
/// Gets the currently selected objective, even if a log entry in said objective
/// is selected instead. If nothing is selected, returns null.
/// </summary>
/// <returns></returns>
private Objective GetSelectedObjective() {
var obj = entries.SelectedItem;
if (obj == null) {
return null;
}
if (obj.GetType() == typeof(Objective)) {
return obj as Objective;
}
// Some form of entry perhaps?
if (obj.GetType().IsSubclassOf(typeof(Transaction))) {
Transaction entry = obj as Transaction;
Objective objective = entries.Items
.OfType<Objective>()
.First(x => x.Transactions.Contains(entry))
;
return objective;
}
return null;
}
private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
Objective objective = GetSelectedObjective();
if (objective == null) {
System.Windows.Controls.Control control = sender as System.Windows.Controls.Control;
if (control == null || control.DataContext == null) {
return;
}
CombatZoneDialog dialog = new CombatZoneDialog() { Owner = this };
if (!(dialog.ShowDialog() ?? false)) {
Objective objective = control.DataContext as Objective;
if (objective == null) {
return;
}
CombatZone zone = new CombatZone {
Faction = objective.Faction,
System = objective.System,
Grade = dialog.Grade,
Type = dialog.Type,
Amount = dialog.Amount
Grade = "Low",
Type = "Ship",
};
UITransaction uitransaction = new UITransaction(zone);
@ -318,7 +285,7 @@ public partial class MainWindow : Window {
return;
}
transaction.Grade = "Low";
transaction.Grade = CombatZone.DifficultyLow;
RefreshView();
}
@ -328,7 +295,7 @@ public partial class MainWindow : Window {
return;
}
transaction.Grade = "Medium";
transaction.Grade = CombatZone.DifficultyMedium;
RefreshView();
}
@ -338,17 +305,17 @@ public partial class MainWindow : Window {
return;
}
transaction.Grade = "High";
transaction.Grade = CombatZone.DifficultyHigh;
RefreshView();
}
private void OnFoot_Click(object sender, RoutedEventArgs e) {
private void Ground_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Type = "On Foot";
transaction.Type = CombatZone.GroundCombatZone;
RefreshView();
}
@ -358,7 +325,7 @@ public partial class MainWindow : Window {
return;
}
transaction.Type = "Ship";
transaction.Type = CombatZone.ShipCombatZone;
RefreshView();
}