From 6a36458026884957fc3a8bafef21823367c02a1b Mon Sep 17 00:00:00 2001 From: Florian Stinglmayr Date: Thu, 25 May 2023 17:33:59 +0200 Subject: [PATCH] death only matters on foot --- EDPlayerJournal/BGS/TransactionParser.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/EDPlayerJournal/BGS/TransactionParser.cs b/EDPlayerJournal/BGS/TransactionParser.cs index 9992e5f..a6a3393 100644 --- a/EDPlayerJournal/BGS/TransactionParser.cs +++ b/EDPlayerJournal/BGS/TransactionParser.cs @@ -667,6 +667,10 @@ internal class ReceiveTextParser : ITransactionParserPart { internal class DiedParser : ITransactionParserPart { public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) { + // Death only matters in ship. On foot you can just redeploy with the dropship. + if (context.IsOnFoot) { + return; + } // You can't complete a combat zone if you die in it. Others might keep it open // for you, but still you will not have completed it unless you jump back in. context.ResetCombatZone();