EDBGS/EliteBGS/Util/Config.cs

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C#
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2022-11-24 19:38:19 +01:00
using System;
using System.Text;
using System.IO;
using Newtonsoft.Json;
namespace EliteBGS.Util {
public class Config {
private string config_folder = null;
private string config_file = null;
private AppConfig global_config = new AppConfig();
public Config() {
DetermineConfigFolder();
}
public string ConfigPath => config_folder;
public AppConfig Global => global_config;
private void DetermineConfigFolder() {
string folder = Environment.ExpandEnvironmentVariables("%appdata%\\EliteBGS");
if (!Directory.Exists(folder)) {
Directory.CreateDirectory(folder);
}
config_folder = folder;
config_file = Path.Combine(config_folder, "config.json");
}
public void SaveGlobal() {
var serializer = JsonSerializer.CreateDefault();
using (FileStream filestream = File.OpenWrite(config_file)) {
filestream.SetLength(0);
filestream.Flush();
using (StreamWriter file = new StreamWriter(filestream, Encoding.UTF8)) {
var stream = new JsonTextWriter(file);
serializer.Serialize(stream, global_config);
}
}
}
public void LoadGlobal() {
var serializer = JsonSerializer.CreateDefault();
using (var file = new StreamReader(File.OpenRead(config_file), Encoding.UTF8)) {
var stream = new JsonTextReader(file);
var app = serializer.Deserialize<AppConfig>(stream);
if (app != null) {
this.global_config = app;
}
}
}
}
}