EDBGS/EDPlayerJournal/BGS/TransactionParser.cs

691 lines
26 KiB
C#
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using EDPlayerJournal.BGS.Parsers;
using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
public class TransactionParserOptions {
/// <summary>
/// Whether to ignore exo biology. It does not contribute to BGS, so this
/// is true per default.
/// </summary>
public bool IgnoreExoBiology { get; set; } = true;
/// <summary>
/// Whether to ignore influence support. Usually one only cares about the
/// primary faction for the influence.
/// </summary>
public bool IgnoreInfluenceSupport { get; set; } = false;
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/// <summary>
/// Whether to ignore market buy. Buying from a market gives a small amount
/// of INF if it is sold to a high demand market, but generally one buys from
/// a market to aid the faction the stuff is being sold to. So allow it to be
/// disabled.
/// </summary>
public bool IgnoreMarketBuy { get; set; } = false;
/// <summary>
/// Whether we should ignore things done for the fleet carrier faction.
/// </summary>
public bool IgnoreFleetCarrierFaction { get; set; } = true;
/// <summary>
/// Filter out double redeem vouchers that happen when you redeem a specific
/// voucher, and then redeem the rest of your vouchers (say from a KWS) in
/// bulk. The bulk redeem will also list the first voucher redeem again in
/// its bulk list.
/// </summary>
public bool FilterDoubleRedeemVouchers { get; set; } = true;
}
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public class TransactionList : List<Transaction> {
public void AddIncomplete(Transaction underlying, string reason, Entry entry) {
Add(new IncompleteTransaction(underlying, reason, entry));
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}
}
/// <summary>
/// The location parser only updates the context with useful information, and does not
/// by itself generate any transactions. Location is the best information gatherer here
/// as we are getting controlling faction, system factions, address and station name.
/// </summary>
internal class LocationParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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LocationEntry? entry = e as LocationEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (entry.StarSystem == null) {
throw new InvalidJournalEntryException();
}
context.CurrentSystem = entry.StarSystem;
context.CurrentSystemAddress = entry.SystemAddress;
context.SystemsByID.TryAdd(entry.SystemAddress, entry.StarSystem);
if (!string.IsNullOrEmpty(entry.SystemFaction)) {
context.ControllingFaction = entry.SystemFaction;
}
if (!string.IsNullOrEmpty(entry.StationName)) {
context.CurrentStation = entry.StationName;
}
if (!string.IsNullOrEmpty(entry.StationFaction)) {
context.StationOwner = entry.StationFaction;
} else {
context.StationOwner = null;
}
if (entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
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context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
}
}
}
internal class FSDJumpParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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FSDJumpEntry? entry = e as FSDJumpEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (entry.StarSystem == null) {
throw new InvalidJournalEntryException();
}
// If you FSD jump straight out of the combat zone into a different system
// then the combat zone will be placed in the wrong system otherwise.
// This call needs to be *before* changing the current system.
context.DiscernCombatZone(transactions, e);
context.ResetCombatZone();
context.LeftInstance();
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context.CurrentSystem = entry.StarSystem;
context.CurrentSystemAddress = entry.SystemAddress;
context.SystemsByID.TryAdd(entry.SystemAddress, entry.StarSystem);
if (!string.IsNullOrEmpty(entry.SystemFaction)) {
context.ControllingFaction = entry.SystemFaction;
}
if (entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
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context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
}
}
}
internal class DockedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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DockedEntry? entry = e as DockedEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (entry.StarSystem == null || entry.SystemAddress == null) {
throw new InvalidJournalEntryException();
}
context.CurrentSystem = entry.StarSystem;
context.CurrentSystemAddress = entry.SystemAddress;
context.SystemsByID.TryAdd(entry.SystemAddress.Value, entry.StarSystem);
if (!string.IsNullOrEmpty(entry.StationFaction)) {
context.StationOwner = entry.StationFaction;
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}
if (!string.IsNullOrEmpty(entry.StationName)) {
context.CurrentStation = entry.StationName;
}
}
}
/// <summary>
/// Commit crime can result in a transaction, especially if the crime committed is
/// murder.
/// </summary>
internal class CommitCrimeParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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CommitCrimeEntry? entry = e as CommitCrimeEntry;
if (entry == null) {
throw new NotImplementedException();
}
// Right now we only care for murder
if (!entry.IsMurder) {
return;
}
string? victim = entry.Victim;
if (victim == null) {
victim = entry.VictimLocalised;
}
// If they were not properly scanned prior to the murder we do not have
// This information. But in the end the name of the NPC does not matter.
if (victim == null) {
victim = "Unknown";
}
string faction;
if (entry.IsCrime(CrimeTypes.OnFootMurder)) {
if (entry.Faction == null) {
transactions.AddIncomplete(
new FoulMurder(),
"On foot murder victim did not have a faction", e
);
return;
}
// On foot murders are different, there the faction is
// the faction the NPC belonged too
faction = entry.Faction;
} else {
if (!context.NPCFaction.ContainsKey(victim)) {
transactions.AddIncomplete(
new FoulMurder(),
"Crime victim was not properly scanned.", e
);
return;
}
faction = context.NPCFaction[victim];
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}
transactions.Add(new FoulMurder(entry) {
System = context.CurrentSystem,
IsLegacy = context.IsLegacy,
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Faction = faction,
});
}
}
internal class MissionsParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionsEntry? missions = entry as MissionsEntry;
if (missions == null) {
return;
}
if (context.CurrentSystem == null || context.CurrentSystemAddress == null) {
transactions.AddIncomplete(new MissionCompleted(),
"Could not determine current location on Missions event.",
entry
);
return;
}
foreach (Mission mission in missions.Active) {
try {
context.MissionAccepted(mission);
} catch (Exception exception) {
transactions.AddIncomplete(new MissionCompleted(),
exception.Message,
entry
);
}
}
}
}
internal class MissionAcceptedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionAcceptedEntry? entry = e as MissionAcceptedEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.CurrentSystem == null || context.CurrentSystemAddress == null) {
transactions.AddIncomplete(new MissionCompleted(),
"Could not determine current location on mission acceptance.",
e
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);
return;
}
try {
context.MissionAccepted(entry);
} catch (Exception exception) {
transactions.AddIncomplete(new MissionCompleted(),
exception.Message,
e
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);
}
}
}
internal class MissionCompletedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionCompletedEntry? entry = e as MissionCompletedEntry;
if (entry == null || entry.Mission == null) {
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throw new NotImplementedException();
}
Mission? mission;
Location? accepted_location;
string? target_faction_name = entry.Mission.TargetFaction;
string? source_faction_name = entry.Mission.Faction;
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// We did not find when the mission was accepted.
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if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out mission)) {
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transactions.AddIncomplete(new MissionCompleted(),
String.Format("Mission acceptance for mission id {0} was not found",
entry.Mission.MissionID), e);
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return;
}
if (!context.AcceptedMissionLocation.TryGetValue(entry.Mission.MissionID, out accepted_location)) {
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transactions.AddIncomplete(new MissionCompleted(),
String.Format("Location for acceptance for mission id {0} was not found",
entry.Mission.MissionID), e);
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return;
}
// This block does some preliminary "repairs" on the influences block of a completed
// mission. Sometimes these entries are broken, or are missing information for later
// parsing.
foreach (var other in entry.Mission.Influences) {
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string faction = other.Key;
if (string.IsNullOrEmpty(faction)) {
// Target faction might be empty string, in special cases. For example if you
// scan a surface installation, and the target faction of the surface installation
// gets negative REP, but the surface installation is not owned by anyone.
continue;
}
// Fun ahead: sometimes the influence list is empty for a faction entry. Here
// we try to repair it.
if (other.Value.Count == 0) {
if (string.Compare(target_faction_name, faction, true) == 0) {
if (context.CurrentSystemAddress == null) {
continue;
}
other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
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// Mission gave no influence to the target faction, so we assume
// the target faction was in the same system.
} else if (string.Compare(source_faction_name, faction, true) == 0) {
// This happens if the source faction is not getting any influence
// This could be if the source faction is in a conflict, and thus does
// not gain any influence at all.
other.Value.Add(accepted_location.SystemAddress, new MissionInfluence());
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// Just check if the target/source faction are the same, in which case
// we also have to make an additional entry
if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
context.CurrentSystemAddress != null) {
other.Value.Add(context.CurrentSystemAddress.Value, new MissionInfluence());
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}
}
}
// Now actually parse completed mission
foreach (var influences in other.Value) {
ulong system_address = influences.Key;
string? system;
if (!context.SystemsByID.TryGetValue(system_address, out system)) {
transactions.AddIncomplete(new MissionCompleted(),
string.Format("Unknown system {0}, unable to assign that mission a target", system_address),
e
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);
continue;
}
if (string.Compare(faction, source_faction_name, true) == 0 &&
system_address == accepted_location.SystemAddress) {
// Source and target faction are the same, and this is the block
// for the source system. So we make a full mission completed entry.
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transactions.Add(new MissionCompleted() {
CompletedEntry = entry,
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Mission = mission,
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System = accepted_location.StarSystem,
Faction = source_faction_name,
SystemAddress = accepted_location.SystemAddress,
Station = accepted_location.Station,
IsLegacy = context.IsLegacy,
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});
} else if (string.Compare(faction, source_faction_name, true) != 0 ||
(string.Compare(faction, source_faction_name) == 0 &&
system_address != accepted_location.SystemAddress)) {
// Whether we ignore influence support
if (options.IgnoreInfluenceSupport) {
continue;
}
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// Source or target faction are different, and/or the system
// differs. Sometimes missions go to different systems but to
// the same faction.
transactions.Add(new InfluenceSupport() {
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Mission = mission,
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Faction = faction,
Influence = influences.Value,
System = system,
SystemAddress = system_address,
RelevantMission = entry,
IsLegacy = context.IsLegacy,
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});
}
}
}
}
}
internal class MissionFailedParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
Mission? mission;
Location? accepted_location;
string? accepted_system;
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MissionFailedEntry? entry = e as MissionFailedEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (entry.Mission == null) {
throw new InvalidJournalEntryException("No mission specified in mission failure");
}
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if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out mission)) {
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transactions.AddIncomplete(new MissionFailed(),
"Mission acceptance was not found", e
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);
return;
}
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if (!context.AcceptedMissionLocation.TryGetValue(mission.MissionID, out accepted_location)) {
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transactions.AddIncomplete(new MissionFailed(),
"Unable to figure out where failed mission was accepted", e
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);
return;
}
if (!context.SystemsByID.TryGetValue(accepted_location.SystemAddress, out accepted_system)) {
transactions.AddIncomplete(new MissionFailed(),
"Unable to figure out in which system failed mission was accepted", e
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);
return;
}
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if (string.IsNullOrEmpty(mission.Faction)) {
transactions.AddIncomplete(new MissionFailed(),
"Could not determine for what faction you failed a mission. This happens if the " +
"mission acceptance is not within the given time frame.",
entry
);
}
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transactions.Add(new MissionFailed(entry) {
Faction = mission?.Faction,
Mission = mission,
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Station = accepted_location.Station,
System = accepted_location.StarSystem,
SystemAddress = accepted_location.SystemAddress,
IsLegacy = context.IsLegacy,
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});
}
}
internal class SellMicroResourcesParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SellMicroResourcesEntry? entry = e as SellMicroResourcesEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new SellMicroResources(),
"Could not discern the station owner for micro resources sell.",
e);
return;
}
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transactions.Add(new SellMicroResources(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
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});
}
}
internal class SearchAndRescueParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SearchAndRescueEntry? entry = e as SearchAndRescueEntry;
if (entry == null) {
throw new NotImplementedException();
}
if (context.StationOwner == null) {
transactions.AddIncomplete(
new OrganicData(),
"Could not discern the station owner for S&R operations.",
e);
return;
}
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transactions.Add(new SearchAndRescue(entry) {
System = context.CurrentSystem,
Station = context.CurrentStation,
Faction = context.StationOwner,
IsLegacy = context.IsLegacy,
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});
}
}
internal class FactionKillBondParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
FactionKillBondEntry? entry = e as FactionKillBondEntry;
if (entry == null) {
throw new NotImplementedException();
}
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if (Factions.IsThargoid(entry.VictimFaction)) {
// Thargoid bonk
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transactions.Add(new ThargoidKill(entry) {
System = context.CurrentSystem,
Faction = Factions.PilotsFederation,
Station = context.CurrentStation,
IsLegacy = context.IsLegacy,
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});
ThargoidVessel vessel = Thargoid.GetVesselByPayout(entry.Reward);
if (vessel != ThargoidVessel.Unknown) {
if (vessel == ThargoidVessel.Scout) {
++context.ThargoidScoutKills;
} else {
++context.ThargoidInterceptorKills;
}
}
// We are done
return;
}
context.RecordCombatBond(entry);
}
}
internal class EmbarkDisembarkParser : ITransactionParserPart {
public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
if (e.Is(Events.Embark)) {
context.IsOnFoot = false;
} else if (e.Is(Events.Disembark)) {
context.IsOnFoot = true;
}
}
}
internal class SupercruiseEntryParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// After a super cruise entry we are no longer on foot.
context.IsOnFoot = false;
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context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
// Supercruise entry means you left the current local instance
context.LeftInstance();
}
}
internal class ShutdownParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
// Shutdown (logout) means you left the instance
context.LeftInstance();
}
}
internal class CapShipBondParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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if (entry.GetType() != typeof(CapShipBondEntry)) {
return;
}
context.HaveSeenCapShip = true;
}
}
internal class FileHeaderParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
FileHeaderEntry? fileheader = entry as FileHeaderEntry;
if (fileheader == null) {
return;
}
context.IsLegacy = fileheader.IsLegacy;
}
}
internal class ReceiveTextParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
ReceiveTextEntry? receivetext = entry as ReceiveTextEntry;
if (receivetext == null) {
return;
}
if (string.Compare(receivetext.Channel, Channels.NPC) != 0) {
return;
}
if (string.Compare(receivetext.NPCCategory, NPCs.AXMilitary) == 0) {
context.HaveSeenAXWarzoneNPC = true;
}
}
}
internal class DiedParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// Death only matters in ship. On foot you can just redeploy with the dropship.
if (context.IsOnFoot) {
return;
}
// You can't complete a combat zone if you die in it. Others might keep it open
// for you, but still you will not have completed it unless you jump back in.
context.ResetCombatZone();
// Dying also moves you back to another instance
context.LeftInstance();
}
}
internal class DropshipDeployParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// On drop ship deploy we are now on foot
context.IsOnFoot = true;
}
}
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public class TransactionParser {
private static Dictionary<string, ITransactionParserPart> ParserParts { get; } = new()
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{
{ Events.ApproachSettlement, new ApproachSettlementParser() },
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{ Events.CapShipBond, new CapShipBondParser() },
{ Events.CarrierJump, new CarrierJumpParser() },
{ Events.Commander, new CommanderParser() },
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{ Events.CommitCrime, new CommitCrimeParser() },
{ Events.Died, new DiedParser() },
{ Events.Disembark, new EmbarkDisembarkParser() },
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{ Events.Docked, new DockedParser() },
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{ Events.DropshipDeploy, new DropshipDeployParser() },
{ Events.Embark, new EmbarkDisembarkParser() },
{ Events.FactionKillBond, new FactionKillBondParser() },
{ Events.FileHeader, new FileHeaderParser() },
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{ Events.FSDJump, new FSDJumpParser() },
{ Events.Location, new LocationParser() },
{ Events.MarketBuy, new MarketBuyParser() },
{ Events.MarketSell, new MarketSellParser() },
{ Events.MissionAccepted, new MissionAcceptedParser() },
{ Events.MissionCompleted, new MissionCompletedParser() },
{ Events.MissionFailed, new MissionFailedParser() },
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{ Events.Missions, new MissionsParser() },
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{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
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{ Events.Music, new MusicParser() },
{ Events.ReceiveText, new ReceiveTextParser() },
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{ Events.RedeemVoucher, new RedeemVoucherParser() },
{ Events.SearchAndRescue, new SearchAndRescueParser() },
{ Events.SellExplorationData, new SellExplorationDataParser() },
{ Events.SellMicroResources, new SellMicroResourcesParser() },
{ Events.SellOrganicData, new SellOrganicDataParser() },
{ Events.ShipTargeted, new ShipTargetedParser() },
{ Events.Shutdown, new ShutdownParser() },
{ Events.SupercruiseDestinationDrop, new SupercruiseDestinationDropParser() },
{ Events.SupercruiseEntry, new SupercruiseEntryParser() },
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};
public bool IsRelevant(string entry) {
return ParserParts.ContainsKey(entry);
}
public bool IsRelevant(Entry e) {
if (e.Event == null) {
return false;
}
return IsRelevant(e.Event);
}
/// <summary>
/// Parses a list of entries with default options.
/// </summary>
/// <param name="entries"></param>
/// <returns></returns>
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public List<Transaction>? Parse(IEnumerable<Entry> entries) {
TransactionParserOptions defaultOptions = new();
return Parse(entries, defaultOptions);
}
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/// <summary>
/// List of commanders seen during parsing.
/// </summary>
public List<string> Commanders { get; set; } = new();
public List<Transaction>? Parse(IEnumerable<Entry> entries, TransactionParserOptions options) {
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TransactionList transactions = new();
TransactionParserContext context = new();
foreach (Entry entry in entries) {
if (entry.Event == null) {
throw new InvalidJournalEntryException();
}
if (!ParserParts.ContainsKey(entry.Event)) {
continue;
}
ITransactionParserPart transactionParserPart = ParserParts[entry.Event];
transactionParserPart.Parse(entry, context, options, transactions);
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}
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// Copy out list of commanders seen
Commanders = context.Commanders;
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return transactions.ToList();
}
}