implement combat zones and combat bonds
This commit is contained in:
parent
fcf1802d22
commit
0fdd3e2c9a
@ -1,5 +1,30 @@
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namespace NonaBGS.BGS {
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using System;
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public class CombatZone {
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private int level;
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namespace NonaBGS.BGS {
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public class CombatZone : LogEntry, IComparable {
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public string Type { get; set; }
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public string Grade { get; set; }
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public int Amount { get; set; }
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public int CompareTo(object obj) {
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if (obj.GetType() != typeof(CombatZone)) {
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return -1;
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}
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var b = obj as CombatZone;
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if (b.Faction != Faction || b.System != System) {
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return -1; // System and faction don't match
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}
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if (b.Type != b.Type || b.Grade != b.Grade) {
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return -1; // grade and type don't match
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}
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return 0;
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}
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public override string ToString() {
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return string.Format("Won {0} x {1} {2} Combat Zone(s)", Amount, Type, Grade);
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}
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}
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}
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}
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}
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@ -57,6 +57,26 @@ namespace NonaBGS.BGS {
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return string.Format("Sold {0} CR worth of Micro Resources\n", sum);
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return string.Format("Sold {0} CR worth of Micro Resources\n", sum);
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}
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}
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private string BuildKillBonds(Objective objective) {
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StringBuilder builder = new StringBuilder();
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FactionKillBonds[] bonds = objective.LogEntries
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.OfType<FactionKillBonds>()
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.ToArray()
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;
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if (bonds == null || bonds.Length == 0) {
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return builder.ToString();
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}
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foreach (FactionKillBonds bond in bonds) {
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builder.AppendFormat("{0}\n", bond.ToString());
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}
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builder.AppendFormat("\n");
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return builder.ToString();
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}
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private string BuildVouchers(Objective objective) {
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private string BuildVouchers(Objective objective) {
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StringBuilder builder = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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var missions = from entries in objective.LogEntries
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var missions = from entries in objective.LogEntries
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@ -126,6 +146,26 @@ namespace NonaBGS.BGS {
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return output.ToString();
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return output.ToString();
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}
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}
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private string BuildCombatZones(Objective objective) {
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StringBuilder builder = new StringBuilder();
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CombatZone[] zones = objective.LogEntries
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.OfType<CombatZone>()
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.ToArray()
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;
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if (zones == null || zones.Length == 0) {
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return builder.ToString();
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}
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foreach (CombatZone zone in zones) {
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builder.AppendFormat("{0}\n", zone.ToString());
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}
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builder.Append("\n");
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return builder.ToString();
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}
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public string GenerateDiscordLog(Report report) {
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public string GenerateDiscordLog(Report report) {
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StringBuilder log = new StringBuilder();
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StringBuilder log = new StringBuilder();
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@ -147,6 +187,12 @@ namespace NonaBGS.BGS {
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var vouchers = BuildVouchers(objective);
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var vouchers = BuildVouchers(objective);
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entries.Append(vouchers);
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entries.Append(vouchers);
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var zones = BuildCombatZones(objective);
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entries.Append(zones);
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var bonds = BuildKillBonds(objective);
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entries.Append(bonds);
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var carto = BuildCartoGraphics(objective);
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var carto = BuildCartoGraphics(objective);
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entries.Append(carto);
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entries.Append(carto);
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48
CombatZoneDialog.xaml
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48
CombatZoneDialog.xaml
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@ -0,0 +1,48 @@
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<Window x:Class="NonaBGS.CombatZoneDialog"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:NonaBGS"
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mc:Ignorable="d"
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Title="Add Combat Zone Wins" Height="150" Width="370" WindowStartupLocation="CenterOwner">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="*"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<GroupBox Header="Add Combat Zone" Grid.Row="0" Grid.Column="0" Width="Auto">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<ComboBox x:Name="type" Grid.Column="0" VerticalAlignment="Top" Width="Auto" IsReadOnly="True" Height="23" Margin="5" SelectedIndex="0">
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<ComboBoxItem Content="Space"/>
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<ComboBoxItem Content="On Foot"/>
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</ComboBox>
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<ComboBox x:Name="grade" Grid.Column="1" VerticalAlignment="Top" IsReadOnly="True" Margin="5" Height="23" Width="Auto" SelectedIndex="0">
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<ComboBoxItem Content="Low"/>
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<ComboBoxItem Content="Medium"/>
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<ComboBoxItem Content="High"/>
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</ComboBox>
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<TextBox x:Name="amount" Grid.Column="2" Height="23" TextWrapping="Wrap" Text="1" VerticalAlignment="Top" Width="Auto" Margin="5" HorizontalContentAlignment="Right"/>
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</Grid>
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</GroupBox>
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<Grid Grid.Row="1">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<Button x:Name="Accept" Content="Accept" HorizontalAlignment="Right" Grid.Column="0" Grid.Row="1" VerticalAlignment="Top" Width="75" Margin="5" IsDefault="True" Click="Accept_Click"/>
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<Button x:Name="Cancel" Content="Cancel" HorizontalAlignment="Right" Grid.Column="1" Grid.Row="1" VerticalAlignment="Top" Width="75" Margin="5" IsCancel="True" Click="Cancel_Click"/>
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</Grid>
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</Grid>
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</Window>
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47
CombatZoneDialog.xaml.cs
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47
CombatZoneDialog.xaml.cs
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Forms;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace NonaBGS {
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/// <summary>
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/// Interaction logic for CombatZoneDialog.xaml
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/// </summary>
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public partial class CombatZoneDialog : Window {
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public CombatZoneDialog() {
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InitializeComponent();
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}
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public string Type => (type.SelectedItem as ComboBoxItem).Content.ToString();
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public string Grade => (grade.SelectedItem as ComboBoxItem).Content.ToString();
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public int Amount {
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get {
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try {
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return int.Parse(amount.Text);
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} catch (Exception) {
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return 1;
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}
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}
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}
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private void Accept_Click(object sender, RoutedEventArgs e) {
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DialogResult = true;
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Close();
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}
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private void Cancel_Click(object sender, RoutedEventArgs e) {
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DialogResult = false;
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Close();
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}
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}
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}
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@ -37,6 +37,8 @@
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<abc:AutoCompleteTextBox x:Name="faction" Margin="0" VerticalAlignment="Center" MinWidth="120" MinHeight="22" KeyDown="Filter_KeyDown"/>
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<abc:AutoCompleteTextBox x:Name="faction" Margin="0" VerticalAlignment="Center" MinWidth="120" MinHeight="22" KeyDown="Filter_KeyDown"/>
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<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
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<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
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<Button x:Name="AddFilter" Content="Add Objective" VerticalAlignment="Stretch" Click="AddFilter_Click" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505"/>
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<Button x:Name="AddFilter" Content="Add Objective" VerticalAlignment="Stretch" Click="AddFilter_Click" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505"/>
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<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
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<Button x:Name="AddCombatZone" Content="Add Combat Zone Win" VerticalAlignment="Stretch" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505" Click="AddCombatZone_Click"/>
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</ToolBar>
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</ToolBar>
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<ToolBar VerticalAlignment="Top" Grid.Row="1" Width="Auto" Margin="0,0,0,0" Height="Auto" Grid.ColumnSpan="3" HorizontalAlignment="Left">
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<ToolBar VerticalAlignment="Top" Grid.Row="1" Width="Auto" Margin="0,0,0,0" Height="Auto" Grid.ColumnSpan="3" HorizontalAlignment="Left">
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<Button x:Name="ParseJournal" Content="Parse Journal" VerticalAlignment="Center" Click="ParseJournal_Click" HorizontalAlignment="Center"/>
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<Button x:Name="ParseJournal" Content="Parse Journal" VerticalAlignment="Center" Click="ParseJournal_Click" HorizontalAlignment="Center"/>
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@ -241,5 +241,39 @@ namespace NonaBGS {
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dialog.StartDownload();
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dialog.StartDownload();
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dialog.ShowDialog();
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dialog.ShowDialog();
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}
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}
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private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
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if (entries.SelectedItem == null) {
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return;
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}
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TreeViewItem item = entries.SelectedItem as TreeViewItem;
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var obj = item.Tag;
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if (obj.GetType() != typeof(Objective)) {
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return;
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}
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Objective objective = obj as Objective;
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CombatZoneDialog dialog = new CombatZoneDialog() { Owner = this };
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if (!(dialog.ShowDialog() ?? false)) {
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return;
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}
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CombatZone zone = new CombatZone();
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zone.Faction = objective.Faction;
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zone.System = objective.System;
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zone.Station = objective.Station;
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zone.Grade = dialog.Grade;
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zone.Type = dialog.Type;
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zone.Amount = dialog.Amount;
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objective.LogEntries.Add(zone);
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RefreshObjectives();
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}
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}
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}
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}
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}
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@ -87,6 +87,9 @@
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<Compile Include="ProgressDialog.xaml.cs">
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<Compile Include="ProgressDialog.xaml.cs">
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<DependentUpon>ProgressDialog.xaml</DependentUpon>
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<DependentUpon>ProgressDialog.xaml</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="CombatZoneDialog.xaml.cs">
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<DependentUpon>CombatZoneDialog.xaml</DependentUpon>
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</Compile>
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<Page Include="MainWindow.xaml">
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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@ -110,6 +113,10 @@
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</Page>
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<Page Include="CombatZoneDialog.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<Compile Include="Properties\AssemblyInfo.cs">
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Reference in New Issue
Block a user