75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
#ifndef DC_CHANNEL_H
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#define DC_CHANNEL_H
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#include <stdint.h>
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#include <jansson.h>
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#include <dc/account.h>
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#include <dc/message.h>
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/**
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* A discord channel. Exactly what it says on the tin. A place where one
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* or more guardsmen can exchange Slaaneshi heresy without their commissars
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* finding out about it. What's important here is that there are channel
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* types, and that each channel has various recipients.
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*/
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typedef enum {
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/* standard text channel in a guild
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*/
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CHANNEL_TYPE_GUILD_TEXT = 0,
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/* A direct message channel for 1:1 communication
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*/
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CHANNEL_TYPE_DM = 1,
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/* A guild voice channel
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*/
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CHANNEL_TYPE_GUILD_VOICE = 2,
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/* Group direct message channel 1:N communication
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*/
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CHANNEL_TYPE_GROUP_DM = 3,
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/* Category within a GUILD
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*/
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CHANNEL_TYPE_GUILD_CATEGORY = 4,
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/* News channel
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*/
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CHANNEL_TYPE_GUILD_NEWS = 5,
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/* Guild store, no idea what this is
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*/
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CHANNEL_TYPE_GUILD_STORE = 6,
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} dc_channel_type_t;
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struct dc_channel_;
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typedef struct dc_channel_ *dc_channel_t;
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dc_channel_t dc_channel_new(void);
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dc_channel_t dc_channel_from_json(json_t *j);
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char const *dc_channel_id(dc_channel_t c);
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char const *dc_channel_name(dc_channel_t c);
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dc_channel_type_t dc_channel_type(dc_channel_t c);
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bool dc_channel_is_dm(dc_channel_t c);
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void dc_channel_set_type(dc_channel_t c, dc_channel_type_t t);
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size_t dc_channel_recipients(dc_channel_t c);
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void dc_channel_add_recipient(dc_channel_t c, dc_account_t a);
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dc_account_t dc_channel_nth_recipient(dc_channel_t c, size_t i);
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bool dc_channel_has_recipient(dc_channel_t c, dc_account_t a);
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size_t dc_channel_messages(dc_channel_t c);
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dc_message_t dc_channel_nth_message(dc_channel_t c, size_t i);
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void dc_channel_add_messages(dc_channel_t c, dc_message_t *m, size_t s);
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bool dc_channel_compare(dc_channel_t a, dc_channel_t b);
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bool dc_channel_has_new_messages(dc_channel_t c);
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void dc_channel_mark_read(dc_channel_t c);
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#endif
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