ncdc/libdc/include/dc/channel.h

59 lines
1.3 KiB
C

#ifndef DC_CHANNEL_H
#define DC_CHANNEL_H
#include <stdint.h>
#include <jansson.h>
#include <dc/account.h>
/**
* A discord channel. Exactly what it says on the tin. A place where one
* or more guardsmen can exchange Slaaneshi heresy without their commissars
* finding out about it. What's important here is that there are channel
* types, and that each channel has various recipients.
*/
typedef enum {
/* standard text channel in a guild
*/
CHANNEL_TYPE_GUILD_TEXT = 0,
/* A direct message channel for 1:1 communication
*/
CHANNEL_TYPE_DM_TEXT,
/* A guild voice channel
*/
CHANNEL_TYPE_GUILD_VOICE,
/* Group direct message channel 1:N communication
*/
CHANNEL_TYPE_GROUP_DM,
/* Category within a GUILD
*/
CHANNEL_TYPE_GUILD_CATEGORY,
/* News channel
*/
CHANNEL_TYPE_GUILD_NEWS,
/* Guild store, no idea what this is
*/
CHANNEL_TYPE_GUILD_STORE,
} dc_channel_type_t;
struct dc_channel_;
typedef struct dc_channel_ *dc_channel_t;
dc_channel_t dc_channel_new(void);
dc_channel_t dc_channel_from_json(json_t *j);
dc_channel_type_t dc_channel_type(dc_channel_t c);
void dc_channel_set_type(dc_channel_t c, dc_channel_type_t t);
size_t dc_channel_recipients(dc_channel_t c);
dc_account_t dc_channel_nthrecipient(dc_channel_t c, size_t i);
#endif