ncdc/libdc/include/dc/api.h

166 lines
5.7 KiB
C

/*
* Part of ncdc - a discord client for the console
* Copyright (C) 2019 Florian Stinglmayr <fstinglmayr@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef NCDC_API_H
#define NCDC_API_H
#include <dc/apisync.h>
#include <dc/account.h>
#include <dc/guild.h>
#include <dc/channel.h>
#include <dc/gateway.h>
#include <stdbool.h>
#include <jansson.h>
#include <event.h>
#include <glib.h>
#define DC_API_USER_STATUS_ONLINE "online"
#define DC_API_USER_STATUS_IDLE "idle"
#define DC_API_USER_STATUS_DND "dnd"
#define DC_API_USER_STATUS_INVISIBLE "invisible"
struct dc_api_;
typedef struct dc_api_ *dc_api_t;
dc_api_t dc_api_new(void);
void dc_api_set_curl_multi(dc_api_t api, CURLM *curl);
void dc_api_set_event_base(dc_api_t api, struct event_base *base);
/* call this function in case the MULTI has told us that some
* transfer has finished.
*/
void dc_api_signal(dc_api_t api, CURL *easy, int code);
/* internal curl stuff
*/
bool dc_api_error(json_t *j, int *code, char const **message);
dc_api_sync_t dc_api_call(dc_api_t api, char const *token,
char const *verb, char const *method,
json_t *j);
json_t *dc_api_call_sync(dc_api_t api, char const *token,
char const *verb, char const *method,
json_t *j);
/**
* Authenticate a given user account. The user account should have
* email, and password set. If the auth succeeds the account will have
* a login token, and will from now on be the "login account". You
* will have to pass that account to various other functions for
* authentication.
*/
bool dc_api_authenticate(dc_api_t api, dc_account_t account);
/**
* Log the account in. Will first call dc_api_authenticate(), then
* dc_api_get_userinfo(), then dc_api_get_friends(). If
* any of these steps fail, it returns false.
*/
bool dc_api_login(dc_api_t api, dc_account_t account);
/**
* Inverse of dc_api_authenticate(). Logs the given user out, destroying the
* login token in the process.
*/
bool dc_api_logout(dc_api_t api, dc_account_t account);
/**
* Retrieve basic user information for the given account. The first
* parameter is the user account holding login info, while the second
* is the account you wish to retrieve information about. If you wish
* to retrieve information about the login user, simply pass the account
* twice.
*/
bool dc_api_get_userinfo(dc_api_t api, dc_account_t login,
dc_account_t user);
/**
* Fetch a list of guilds fro the specified login user. Warning if you
* unref the pointer array, you will also unref all the dc_guild_t objects.
*/
bool dc_api_get_userguilds(dc_api_t api, dc_account_t login,
GPtrArray **guilds);
/**
* Set the online status of the currently logged in user "login". "status" must
* be one of the valid string macros defined in this header, or the function
* fails.
*/
bool dc_api_set_user_status(dc_api_t api, dc_account_t login,
char const *status);
/**
* Create a 1:1 or 1:N DM channel with the given recipients. The recipients must
* have their ID (snowflake) set. Returns the new channel, complete with ID, and
* all in "channel". Note that the "login" user is automatically added to the DM
* session, so it is not needed to add him to recipients.
*/
bool dc_api_create_channel(dc_api_t api, dc_account_t login,
dc_account_t *recipients, size_t nrecp,
dc_channel_t *channel);
/**
* Fetch 50 messages for the given channel.
*/
bool dc_api_get_messages(dc_api_t api, dc_account_t login, dc_channel_t c);
/**
* post a message to the given channel
*/
bool dc_api_post_message(dc_api_t api, dc_account_t login,
dc_channel_t c, dc_message_t m);
/**
* "ack" a channel, meaning that you have read it its contents. You must provide
* a message, so that discord knows which message was the last you read.
*/
bool dc_api_channel_ack(dc_api_t api, dc_account_t login,
dc_channel_t c, dc_message_t msg);
/**
* Fetch a list of friends of the login account "login". The friends are stored
* within the login object.
*/
bool dc_api_get_friends(dc_api_t api, dc_account_t login);
/**
* Add a given account as a friend to the friends list
*/
bool dc_api_add_friend(dc_api_t api, dc_account_t login, dc_account_t friend);
/**
* Remove a given account as a friend to the friends list. Warning: The
* account ID (aka account snowflake) is required to perform this operation,
* so you cannot just do dc_account_from_fullname(). Suggestion: use an object
* from the actual friends list of the account login.
*/
bool dc_api_remove_friend(dc_api_t api, dc_account_t login,
dc_account_t friend);
/**
* Accepts someone who has sent a friend request to you, as a friend. Warning:
* The object "friend" requires an account ID (aka snowflake) for this method
* to work. You should take this object perhaps from the "login"'s friend list.
*/
bool dc_api_accept_friend(dc_api_t api, dc_account_t login,
dc_account_t friend);
#endif