#ifndef DC_CHANNEL_H #define DC_CHANNEL_H #include #include #include #include /** * A discord channel. Exactly what it says on the tin. A place where one * or more guardsmen can exchange Slaaneshi heresy without their commissars * finding out about it. What's important here is that there are channel * types, and that each channel has various recipients. */ typedef enum { /* standard text channel in a guild */ CHANNEL_TYPE_GUILD_TEXT = 0, /* A direct message channel for 1:1 communication */ CHANNEL_TYPE_DM_TEXT, /* A guild voice channel */ CHANNEL_TYPE_GUILD_VOICE, /* Group direct message channel 1:N communication */ CHANNEL_TYPE_GROUP_DM, /* Category within a GUILD */ CHANNEL_TYPE_GUILD_CATEGORY, /* News channel */ CHANNEL_TYPE_GUILD_NEWS, /* Guild store, no idea what this is */ CHANNEL_TYPE_GUILD_STORE, } dc_channel_type_t; struct dc_channel_; typedef struct dc_channel_ *dc_channel_t; dc_channel_t dc_channel_new(void); dc_channel_t dc_channel_from_json(json_t *j); char const *dc_channel_id(dc_channel_t c); dc_channel_type_t dc_channel_type(dc_channel_t c); void dc_channel_set_type(dc_channel_t c, dc_channel_type_t t); size_t dc_channel_recipients(dc_channel_t c); void dc_channel_add_recipient(dc_channel_t c, dc_account_t a); dc_account_t dc_channel_nth_recipient(dc_channel_t c, size_t i); bool dc_channel_has_recipient(dc_channel_t c, dc_account_t a); size_t dc_channel_messages(dc_channel_t c); dc_message_t dc_channel_nth_message(dc_channel_t c, size_t i); void dc_channel_add_messages(dc_channel_t c, dc_message_t *m, size_t s); bool dc_channel_compare(dc_channel_t a, dc_channel_t b); #endif