libdice/lib/dice.h

141 lines
4.4 KiB
C

/*
* This file is part of libdice.
*
* Copyright (C) 2018 Florian Stinglmayr <florian@n0la.org>
*
* libdice is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* libdice is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with libdice. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBDICE_DICE_H
#define LIBDICE_DICE_H
#include <stdbool.h>
#include <stdint.h>
#include <stdarg.h>
#include <stdio.h>
struct dice_;
typedef struct dice_ * dice_t;
struct dice_expression_;
typedef struct dice_expression_ * dice_expression_t;
typedef struct {
int64_t result;
} dice_result_t;
typedef enum {
/* The amount of dice to roll.
* get: uint32_t
* set: uint32_t *
*/
DICEOPTION_AMOUNT = 0,
/* The sides the dice have.
* get: uint32_t
* set: uint32_t *
*/
DICEOPTION_SIDES,
/* The error that as occoured when parsing dice strings.
* get: char **
* set: char const *
*/
DICEOPTION_ERROR,
} dice_option_t;
/* Creates a new dice object that is not initialised yet.
* You need to call dice_parse(), dice_set() to initialise
* it properly.
*/
dice_t dice_new(void);
/* Frees a previously allocated dice object. The object should
* no longer be used after it has been freed.
*/
void dice_free(dice_t t);
/* Creates a new dice object, and initialises amount and sides
* with the given parameters. It is a convenience function to
* avoid calling dice_new() and then dice_set().
*/
dice_t dice_simple(uint32_t amount, uint32_t sides);
/* Parses the given string and stores the results of the parse
* in the given dice object (which must be allocated by using
* dice_new()). The string of the dice is given by the parameter
* s. It must be null terminated.
* The function returns true if the parsing was sucessful, and
* false otherwise.
*/
bool dice_parse(dice_t d, char const *s);
/* Allows to set various options to the dice object. The stdarg
* parameter depends on the option being set. See the enum definitions
* for additional details.
* The function returns true if it succeeds, and false if it fails.
*/
bool dice_set(dice_t d, dice_option_t opt, ...);
/* Allows you to retrieve options from the dice object. The stdarg
* parameter depends on the optional being retrieved. See the enum
* definitions for further details.
* The function returns true if it succeeds, and false if it fails.
*/
bool dice_get(dice_t d, dice_option_t opt, ...);
/* Rolls the given dice object once, and returns the result.
*/
int64_t dice_roll(dice_t d);
/* Rolls the given dice object once, and returns the result as an
* array of results. Often dice_roll() is sufficient, unless you
* wish to know each exact result of the dice. The result should
* be freed by using dice_result_freev().
*/
bool dice_evaluate(dice_t d, dice_result_t **res, size_t *reslen);
/* Frees one dice result.
*/
void dice_result_free(dice_result_t *r);
/* Fress an array of dice results. As returned by dice_evaluate.
*/
void dice_result_freev(dice_result_t *r, size_t len);
/* Allocates a new empty dice expression object. It should be freed
* by calling dice_expression_free(), and can be used on other functions
* such as dice_expression_parse() and dice_expression_roll().
*/
dice_expression_t dice_expression_new(void);
/* Frees one dice expression object and all its associated data. Do
* not use the object after freeing it.
*/
void dice_expression_free(dice_expression_t e);
/* Evaluate a string containing dice expression, and store it in the given
* dice object that was provided. If an error occours the function will return
* false, and will store an offset (in the string) in error, if the pointer
* is non-NULL.
*/
bool dice_expression_parse(dice_expression_t d, char const *s, int *error);
/* Evaluates the previously parsed dice expression and returns the result.
* The function returns false if it fails, and true if it succeeds.
*/
bool dice_expression_roll(dice_expression_t e, int64_t *result);
#endif