add documentation to the header file
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69
lib/dice.h
69
lib/dice.h
@ -41,25 +41,86 @@ typedef enum {
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DICEOPTION_ERROR,
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DICEOPTION_ERROR,
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} dice_option_t;
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} dice_option_t;
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void dice_result_free(dice_result_t *r);
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/* Creates a new dice object that is not initialised yet.
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void dice_result_freev(dice_result_t *r, size_t len);
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* You need to call dice_parse(), dice_set() to initialise
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* it properly.
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*/
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dice_t dice_new(void);
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dice_t dice_new(void);
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/* Frees a previously allocated dice object. The object should
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* no longer be used after it has been freed.
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*/
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void dice_free(dice_t t);
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void dice_free(dice_t t);
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/* Creates a new dice object, and initialises amount and sides
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* with the given parameters. It is a convenience function to
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* avoid calling dice_new() and then dice_set().
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*/
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dice_t dice_simple(uint32_t amount, uint32_t sides);
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dice_t dice_simple(uint32_t amount, uint32_t sides);
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/* Parses the given string and stores the results of the parse
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* in the given dice object (which must be allocated by using
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* dice_new()). The string of the dice is given by the parameter
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* s. It must be null terminated.
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* The function returns true if the parsing was sucessful, and
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* false otherwise.
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*/
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bool dice_parse(dice_t d, char const *s);
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bool dice_parse(dice_t d, char const *s);
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/* Allows to set various options to the dice object. The stdarg
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* parameter depends on the option being set. See the enum definitions
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* for additional details.
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* The function returns true if it succeeds, and false if it fails.
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*/
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bool dice_set(dice_t d, dice_option_t opt, ...);
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bool dice_set(dice_t d, dice_option_t opt, ...);
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/* Allows you to retrieve options from the dice object. The stdarg
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* parameter depends on the optional being retrieved. See the enum
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* definitions for further details.
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* The function returns true if it succeeds, and false if it fails.
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*/
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bool dice_get(dice_t d, dice_option_t opt, ...);
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bool dice_get(dice_t d, dice_option_t opt, ...);
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/* Rolls the given dice object once, and returns the result.
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*/
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int64_t dice_roll(dice_t d);
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int64_t dice_roll(dice_t d);
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/* Rolls the given dice object once, and returns the result as an
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* array of results. Often dice_roll() is sufficient, unless you
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* wish to know each exact result of the dice. The result should
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* be freed by using dice_result_freev().
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*/
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bool dice_evaluate(dice_t d, dice_result_t **res, size_t *reslen);
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bool dice_evaluate(dice_t d, dice_result_t **res, size_t *reslen);
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/* Frees one dice result.
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*/
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void dice_result_free(dice_result_t *r);
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/* Fress an array of dice results. As returned by dice_evaluate.
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*/
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void dice_result_freev(dice_result_t *r, size_t len);
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/* Allocates a new empty dice expression object. It should be freed
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* by calling dice_expression_free(), and can be used on other functions
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* such as dice_expression_parse() and dice_expression_roll().
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*/
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dice_expression_t dice_expression_new(void);
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dice_expression_t dice_expression_new(void);
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/* Frees one dice expression object and all its associated data. Do
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* not use the object after freeing it.
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*/
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void dice_expression_free(dice_expression_t e);
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void dice_expression_free(dice_expression_t e);
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/* Evaluate a string containing dice expression, and store it in the given
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* dice object that was provided. If an error occours the function will return
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* false, and will store an offset (in the string) in error, if the pointer
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* is non-NULL.
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*/
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bool dice_expression_parse(dice_expression_t d, char const *s, int *error);
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bool dice_expression_parse(dice_expression_t d, char const *s, int *error);
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/* Evaluates the previously parsed dice expression and returns the result.
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* The function returns false if it fails, and true if it succeeds.
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*/
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bool dice_expression_roll(dice_expression_t e, int64_t *result);
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bool dice_expression_roll(dice_expression_t e, int64_t *result);
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bool dice_expression_print(dice_expression_t e);
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#endif
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#endif
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