#ifndef EDAPI_JOURNAL_FILE_H #define EDAPI_JOURNAL_FILE_H #include #include #include G_BEGIN_DECLS G_DECLARE_FINAL_TYPE(EDJournalFile, ed_journal_file, ED, JOURNALFILE, GObject); #define ED_TYPE_JOURNALFILE ed_journal_file_get_type() EDJournalFile *ed_journal_file_new(void); EDErrorCode ed_journal_file_parse_filename( char const *basename, gchar **date, gint *part ); /** * Opens the given journal file, and peeks into it. This * function fails if the given file cannot be opened. Loading * entries is a time consuming task (especially with multiple * files in a journal), so this function only peeks the first * few entries to figure out game version and CMDR name. */ EDErrorCode ed_journal_file_open(EDJournalFile *file, char const *filename, GError **error); /** * Load all entries from this given journal. */ EDErrorCode ed_journal_file_load(EDJournalFile *self, GError **error); GDateTime *ed_journal_file_get_datetime(EDJournalFile *self); gchar const *ed_journal_file_get_commander(EDJournalFile *self); gchar const *ed_journal_file_get_gameversion(EDJournalFile *self); G_END_DECLS #endif