edjournal/HumanReadableMissionName.cs

77 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDJournal {
public class HumanReadableMissionName {
/* TODO: make this a file at some point for easier editing.
*/
private static readonly Dictionary<string, string> humanreadable = new Dictionary<string, string> {
{ "Mission_AltruismCredits_Bust_name", "Donate Credits (Bust)" },
{ "Mission_AltruismCredits_name", "Donate Credits" },
{ "Mission_Collect_Bust_name", "Provide (Bust)" },
{ "Mission_Collect_CivilLiberty_name", "Provide (Civil Liberty)" },
{ "Mission_Collect_CivilUnrest_name", "Provide (Civil Unrest)" },
{ "Mission_Collect_Famine_name", "Provide (Famine)" },
{ "Mission_Collect_name", "Provide" },
{ "Mission_Courier_Democracy_name", "Courier (Democracy)" },
{ "Mission_Courier_Elections_name", "Courier (Elections)" },
{ "Mission_Courier_Expansion_name", "Courier (Expansion)" },
{ "Mission_Courier_Famine_name", "Courier (Famine)" },
{ "Mission_Courier_Lockdown_name", "Courier (Lockdown)" },
{ "Mission_Courier_name", "Courier" },
{ "Mission_Courier_RankEmp_name", "Courier (Empire)" },
{ "Mission_Delivery_Agriculture_name", "Delivery (Agriculture)" },
{ "Mission_Delivery_Boom_name", "Delivery (Boom)" },
{ "Mission_Delivery_Democracy_name", "Delivery (Democracy)" },
{ "Mission_Delivery_Investment_name", "Delivery (Investment)" },
{ "Mission_Delivery_name", "Delivery" },
{ "Mission_Delivery_RankEmp_name", "Delivery (Imperial Rank)" },
{ "Mission_Delivery_Retreat_name", "Delivery (Retreat)" },
{ "Mission_Hack_BLOPS_Boom_name", "Hack Surface Installation (Boom)" },
{ "Mission_Hack_BLOPS_Expansion_name", "Hack Surface Installation (Expansion)" },
{ "Mission_HackMegaship_name", "Hack Megaship" },
{ "Mission_LongDistanceExpedition_name", "Long Distance Expedition" },
{ "Mission_Massacre_Conflict_CivilWar_name", "Massacre (Civil War)" },
{ "Mission_Massacre_name", "Massacre" },
{ "Mission_Massacre_RankEmp_name", "Massacre (Imperial Navy)" },
{ "Mission_MassacreWing_Legal_Bust_name", "Massacre (Wing) (Bust)" },
{ "Mission_MassacreWing_name", "Massacre (Wing)" },
{ "Mission_OnFoot_Collect_MB_name", "On Foot Collection" },
{ "Mission_OnFoot_Onslaught_MB_name", "On Foot Onslaught" },
{ "Mission_OnFoot_Onslaught_Offline_MB_name", "On Foot Onslaught (Offline)" },
{ "Mission_OnFoot_ProductionHeist_Covert_MB_name", "On Foot Production Heist (Covert)" },
{ "Mission_OnFoot_Reboot_MB_name", "On Foot Reboot" },
{ "Mission_OnFoot_RebootRestore_MB_name", "On Foot Reboot/Restore" },
{ "Mission_OnFoot_Sabotage_Production_Covert_MB_name", "On Foot Sabotage Production (Covert)" },
{ "Mission_OnFoot_Salvage_MB_name", "On Foot Salvage" },
{ "Mission_PassengerVIP_name", "Passenger (VIP)" },
{ "Mission_PassengerVIP_Scientist_FAMINE_name", "Passenger (VIP) (Famine)" },
{ "Mission_Rescue_Planet_name", "Planet Rescue" },
{ "MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)" },
{ "MISSION_Salvage_Expansion_name", "Salvage (Expansion)" },
{ "MISSION_Salvage_Illegal_name", "Salvage (Illegal)" },
{ "Mission_Salvage_name", "Salvage" },
{ "Mission_Salvage_RankEmp_name", "Salvage (Imperial Navy)" },
{ "MISSION_Salvage_Retreat_name", "Salvage (Retreat)" },
{ "MISSION_Scan_name", "Scan" },
{ "Mission_Sightseeing_Criminal_FAMINE_name", "Sightseeing (Criminal) (Famine)" },
{ "Mission_Sightseeing_name", "Sightseeing" },
};
public static string MakeHumanReadableName(string name) {
if (name == null) {
return null;
}
if (humanreadable.ContainsKey(name)) {
return humanreadable[name];
}
return null;
}
}
}