edjournal/MissionAcceptedEntry.cs

25 lines
1.0 KiB
C#

namespace EDJournal {
public class MissionAcceptedEntry : Entry {
public string Faction { get; set; }
public string TargetFaction { get; set; }
public string Name { get; set; }
public string LocalisedName { get; set; }
public string LocalisedTargetType { get; set; }
public int KillCount { get; set; }
public ulong MissionID { get; set; }
public long Reward { get; set; }
protected override void Initialise() {
Faction = JSON.Value<string>("Faction") ?? "";
TargetFaction = JSON.Value<string>("TargetFaction") ?? "";
Name = JSON.Value<string>("Name") ?? "";
LocalisedName = JSON.Value<string>("LocalisedName") ?? "";
LocalisedTargetType = JSON.Value<string>("TargetType_Localised") ?? "";
KillCount = JSON.Value<int?>("KillCount") ?? 0;
MissionID = JSON.Value<ulong?>("MissionID") ?? 0;
Reward = JSON.Value<long?>("Reward") ?? 0;
}
}
}