edjournal/Faction.cs

103 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace EDJournal {
public class FactionState {
public string State { get; set; }
public long Trend { get; set; }
public static FactionState FromJSON(JObject j) {
if (j == null) {
return null;
}
FactionState s = new FactionState() {
State = j.Value<string>("State") ?? "",
Trend = j.Value<long?>("Trend") ?? 0,
};
if (string.IsNullOrEmpty(s.State)) {
return null;
}
return s;
}
}
public class Faction {
public string Name { get; set; }
public string FactionState { get; set; }
public string Government { get; set; }
public double Influence { get; set; }
public string Allegiance { get; set; }
public string Happiness { get; set; }
public string HappinessLocalised { get; set; }
public double MyReputation { get; set; }
public bool SquadronFaction { get; set; } = false;
public bool HomeSystem { get; set; } = false;
public List<FactionState> RecoveringStates { get; set; } = new List<FactionState>();
public List<FactionState> ActiveStates { get; set; } = new List<FactionState>();
public List<FactionState> PendingStates { get; set; } = new List<FactionState>();
public static Faction FromJSON(JObject j) {
if (j == null) {
return null;
}
Faction f = new Faction() {
Name = j.Value<string>("Name") ?? "",
FactionState = j.Value<string>("FactionState") ?? "",
Government = j.Value<string>("Government") ?? "",
Influence = j.Value<double?>("Influence") ?? 1.0,
Allegiance = j.Value<string>("Allegiance") ?? "",
Happiness = j.Value<string>("Happiness") ?? "",
HappinessLocalised = j.Value<string>("Happiness_Localised") ?? "",
MyReputation = j.Value<double?>("MyReputation") ?? 1.0,
SquadronFaction = j.Value<bool?>("SquadronFaction") ?? false,
HomeSystem = j.Value<bool?>("HomeSystem") ?? false,
};
if (string.IsNullOrEmpty(f.Name)) {
return null;
}
JArray recovering_states = j.Value<JArray>("RecoveringStates");
if (recovering_states != null) {
foreach (JObject s in recovering_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.RecoveringStates.Add(state);
}
}
}
JArray active_states = j.Value<JArray>("ActiveStates");
if (active_states != null) {
foreach (JObject s in active_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.ActiveStates.Add(state);
}
}
}
JArray pending_states = j.Value<JArray>("PendingStates");
if (pending_states != null) {
foreach (JObject s in pending_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.PendingStates.Add(state);
}
}
}
return f;
}
}
}