using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EDJournal { public class HumanReadableMissionName { /* TODO: make this a file at some point for easier editing. */ private static readonly Dictionary humanreadable = new Dictionary { { "Mission_AltruismCredits_Bust_name", "Donate Credits (Bust)" }, { "Mission_AltruismCredits_name", "Donate Credits" }, { "Mission_Collect_Bust_name", "Provide (Bust)" }, { "Mission_Collect_CivilLiberty_name", "Provide (Civil Liberty)" }, { "Mission_Collect_CivilUnrest_name", "Provide (Civil Unrest)" }, { "Mission_Collect_Famine_name", "Provide (Famine)" }, { "Mission_Collect_name", "Provide" }, { "Mission_Courier_Democracy_name", "Courier (Democracy)" }, { "Mission_Courier_Elections_name", "Courier (Elections)" }, { "Mission_Courier_Famine_name", "Courier (Famine)" }, { "Mission_Courier_Lockdown_name", "Courier (Lockdown)" }, { "Mission_Courier_name", "Courier" }, { "Mission_Courier_RankEmp_name", "Courier (Empire)" }, { "Mission_Delivery_Agriculture_name", "Delivery (Agriculture)" }, { "Mission_Delivery_Boom_name", "Delivery (Boom)" }, { "Mission_Delivery_Democracy_name", "Delivery (Democracy)" }, { "Mission_Delivery_Investment_name", "Delivery (Investment)" }, { "Mission_Delivery_name", "Delivery" }, { "Mission_Delivery_RankEmp_name", "Delivery (Imperial Rank)" }, { "Mission_Delivery_Retreat_name", "Delivery (Retreat)" }, { "Mission_Hack_BLOPS_Boom_name", "Hack Megaship (Black Ops)" }, { "Mission_HackMegaship_name", "Hack Megaship" }, { "Mission_LongDistanceExpedition_name", "Long Distance Expedition" }, { "Mission_Massacre_Conflict_CivilWar_name", "Massacre (Civil War)" }, { "Mission_Massacre_name", "Massacre" }, { "Mission_Massacre_RankEmp_name", "Massacre (Imperial Navy)" }, { "Mission_MassacreWing_Legal_Bust_name", "Massacre (Wing) (Bust)" }, { "Mission_MassacreWing_name", "Massacre (Wing)" }, { "Mission_OnFoot_Collect_MB_name", "On Foot Collection" }, { "Mission_OnFoot_Onslaught_MB_name", "On Foot Onslaught" }, { "Mission_OnFoot_Onslaught_Offline_MB_name", "On Foot Onslaught (Offline)" }, { "Mission_OnFoot_ProductionHeist_Covert_MB_name", "On Foot Production Heist (Covert)" }, { "Mission_OnFoot_Reboot_MB_name", "On Foot Reboot" }, { "Mission_OnFoot_RebootRestore_MB_name", "On Foot Reboot/Restore" }, { "Mission_OnFoot_Sabotage_Production_Covert_MB_name", "On Foot Sabotage Production (Covert)" }, { "Mission_OnFoot_Salvage_MB_name", "On Foot Salvage" }, { "Mission_PassengerVIP_name", "Passenger (VIP)" }, { "Mission_PassengerVIP_Scientist_FAMINE_name", "Passenger (VIP) (Famine)" }, { "Mission_Rescue_Planet_name", "Planet Rescue" }, { "MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)" }, { "MISSION_Salvage_Expansion_name", "Salvage (Expansion)" }, { "MISSION_Salvage_Illegal_name", "Salvage (Illegal)" }, { "Mission_Salvage_name", "Salvage" }, { "Mission_Salvage_RankEmp_name", "Salvage (Imperial Navy)" }, { "MISSION_Salvage_Retreat_name", "Salvage (Retreat)" }, { "MISSION_Scan_name", "Scan" }, { "Mission_Sightseeing_Criminal_FAMINE_name", "Sightseeing (Criminal) (Famine)" }, { "Mission_Sightseeing_name", "Sightseeing" }, }; public static string MakeHumanReadableName(string name) { if (name == null) { return null; } if (humanreadable.ContainsKey(name)) { return humanreadable[name]; } return null; } } }