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8 Commits

11 changed files with 114 additions and 8 deletions

1
.gitignore vendored
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@@ -7,3 +7,4 @@
/bin/Release
/bin/Debug
/packages/Newtonsoft.Json.13.0.1
/.vs/edjournal/v17/.suo

16
CommanderEntry.cs Normal file
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@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDJournal {
public class CommanderEntry : Entry {
public string Name { get; set; }
public string FID { get; set; }
protected override void Initialise() {
Name = JSON.Value<string>("Name") ?? "";
FID = JSON.Value<string>("FID") ?? "";
}
}
}

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@@ -13,12 +13,14 @@ namespace EDJournal {
public class Entry {
private static readonly Dictionary<string, Type> classes = new Dictionary<string, Type> {
{ Events.Bounty, typeof(BountyEntry) },
{ Events.Commander, typeof(CommanderEntry) },
{ Events.CommitCrime, typeof(CommitCrimeEntry) },
{ Events.Died, typeof(DiedEntry) },
{ Events.Docked, typeof(DockedEntry) },
{ Events.FactionKillBond, typeof(FactionKillBondEntry) },
{ Events.FSDJump, typeof(FSDJumpEntry) },
{ Events.HullDamage, typeof(HullDamageEntry) },
{ Events.LoadGame, typeof(LoadGameEntry) },
{ Events.Location, typeof(LocationEntry) },
{ Events.MarketBuy, typeof(MarketBuyEntry) },
{ Events.MarketSell, typeof(MarketSellEntry) },

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@@ -1,6 +1,7 @@
namespace EDJournal {
public class Events {
public static readonly string Bounty = "Bounty";
public static readonly string Commander = "Commander";
public static readonly string CommitCrime = "CommitCrime";
public static readonly string Died = "Died";
public static readonly string Docked = "Docked";
@@ -8,6 +9,7 @@
public static readonly string FighterDestroyed = "FighterDestroyed";
public static readonly string FSDJump = "FSDJump";
public static readonly string HullDamage = "HullDamage";
public static readonly string LoadGame = "LoadGame";
public static readonly string Location = "Location";
public static readonly string MarketBuy = "MarketBuy";
public static readonly string MarketSell = "MarketSell";

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@@ -6,6 +6,8 @@ namespace EDJournal {
protected override void Initialise() {
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
StarSystem = JSON.Value<string>("StarSystem");
StarPos = JSON.Value<JArray>("StarPos").ToObject<long[]>();
var faction = JSON.Value<JObject>("SystemFaction");
if (faction != null) {
SystemFaction = faction.Value<string>("Name");
@@ -21,12 +23,10 @@ namespace EDJournal {
}
}
}
public long[] StarPos { get; set; }
public string StarSystem { get; set; }
public string SystemFaction { get; set; }
public ulong SystemAddress { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
}
}

52
LoadGameEntry.cs Normal file
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@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDJournal {
public class LoadGameEntry : Entry {
public string Commander { get; set; }
public string FID { get; set; }
public bool Horizons { get; set; }
public bool Odyssey { get; set; }
public string Ship { get; set; }
public long ShipID { get; set; }
public bool StartLanded { get; set; }
public bool StartDead { get; set; }
public string GameMode { get; set; }
public string Group { get; set; }
public long Credits { get; set; }
public long Loan { get; set; }
public string ShipName { get; set; }
public string ShipIdent { get; set; }
public double FuelLevel { get; set; }
public double FuelCapacity { get; set; }
protected override void Initialise() {
Commander = JSON.Value<string>("Commander") ?? "";
FID = JSON.Value<string>("FID") ?? "";
// Game
Horizons = JSON.Value<bool?>("Horizons") ?? false;
Odyssey = JSON.Value<bool?>("Odyssey") ?? false;
// Ships
Ship = JSON.Value<string>("Ship") ?? "";
ShipID = JSON.Value<long?>("ShipID") ?? 0;
ShipName = JSON.Value<string>("ShipName") ?? "";
ShipIdent = JSON.Value<string>("ShipIdent") ?? "";
// Fuel
FuelLevel = JSON.Value<double?>("FuelLevel") ?? 0.0;
FuelCapacity = JSON.Value<double?>("FuelCapacity") ?? 0.0;
// Landed/Dead
StartLanded = JSON.Value<bool?>("StartLanded") ?? false;
StartDead = JSON.Value<bool?>("StartDead") ?? false;
// GameMode
GameMode = JSON.Value<string>("GameMode") ?? "";
// Group
Group = JSON.Value<string>("Group") ?? "";
// Wealth
Credits = JSON.Value<long?>("Credits") ?? 0;
Loan = JSON.Value<long?>("Loan") ?? 0;
}
}
}

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@@ -13,6 +13,7 @@ namespace EDJournal {
public ulong SystemAddress { get; set; }
public string Body { get; set; }
public bool Docked { get; set; }
public long[] StarPos { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
@@ -21,6 +22,7 @@ namespace EDJournal {
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
Docked = JSON.Value<bool?>("Docked") ?? false;
StationName = JSON.Value<string>("StationName") ?? "";
StarPos = JSON.Value<JArray>("StarPos").ToObject<long[]>();
JObject systemfaction = JSON.Value<JObject>("SystemFaction");
if (systemfaction != null) {

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@@ -7,16 +7,17 @@
<Mission Name="Mission_AltruismCredits_Bust_name">Donate Credits (Bust)</Mission>
<Mission Name="Mission_AltruismCredits_Famine_name">Donate Credits (Famine)</Mission>
<Mission Name="Mission_AltruismCredits_name">Donate Credits</Mission>
<Mission Name="Mission_Assassinate_Illegal_BLOPS_name">Assassination (Illegal)</Mission>
<Mission Name="Mission_Assassinate_Legal_Corporate_name">Corporate Assassination (Legal)</Mission>
<Mission Name="Mission_Assassinate_name">Assassination</Mission>
<Mission Name="Mission_Assassinate_Planetary_name">Assassination (Planetary Scan)</Mission>
<Mission Name="Mission_Assassinate_Illegal_BLOPS_name">Assassination (Illegal)</Mission>
<Mission Name="Mission_Collect_Bust_name">Provide (Bust)</Mission>
<Mission Name="Mission_Collect_CivilLiberty_name">Provide (Civil Liberty)</Mission>
<Mission Name="Mission_Collect_CivilUnrest_name">Provide (Civil Unrest)</Mission>
<Mission Name="Mission_Collect_Famine_name">Provide (Famine)</Mission>
<Mission Name="Mission_Collect_Industrial_name">Provide (Industrial)</Mission>
<Mission Name="Mission_Collect_name">Provide</Mission>
<Mission Name="Mission_Collect_RankEmp_name">Provide (Imperial Navy)</Mission>
<Mission Name="Mission_Collect_Retreat_name">Provide (Retreat)</Mission>
<Mission Name="Mission_Courier_Democracy_name">Courier (Democracy)</Mission>
<Mission Name="Mission_Courier_Elections_name">Courier (Elections)</Mission>
@@ -24,14 +25,16 @@
<Mission Name="Mission_Courier_Famine_name">Courier (Famine)</Mission>
<Mission Name="Mission_Courier_Lockdown_name">Courier (Lockdown)</Mission>
<Mission Name="Mission_Courier_name">Courier</Mission>
<Mission Name="Mission_Courier_RankEmp_name">Courier (Empire)</Mission>
<Mission Name="Mission_Courier_RankEmp_name">Courier (Imperial Navy)</Mission>
<Mission Name="Mission_Delivery_Agriculture_name">Delivery (Agriculture)</Mission>
<Mission Name="Mission_Delivery_Boom_name">Delivery (Boom)</Mission>
<Mission Name="Mission_Delivery_Democracy_name">Delivery (Democracy)</Mission>
<Mission Name="Mission_Delivery_Investment_name">Delivery (Investment)</Mission>
<Mission Name="Mission_Delivery_name">Delivery</Mission>
<Mission Name="Mission_Delivery_RankEmp_name">Delivery (Imperial Rank)</Mission>
<Mission Name="Mission_Delivery_RankEmp_name">Delivery (Imperial Navy)</Mission>
<Mission Name="Mission_Delivery_Retreat_name">Delivery (Retreat)</Mission>
<Mission Name="Mission_DeliveryWing_name">Delivery (Wing)</Mission>
<Mission Name="Mission_DeliveryWing_War_name">Delivery (Wing) (War)</Mission>
<Mission Name="Mission_Hack_BLOPS_Boom_name">Hack Surface Installation (Boom)</Mission>
<Mission Name="Mission_Hack_BLOPS_Elections_name">Hack Surface Installation (Elections)</Mission>
<Mission Name="Mission_Hack_BLOPS_Expansion_name">Hack Surface Installation (Expansion)</Mission>
@@ -49,9 +52,10 @@
<Mission Name="Mission_OnFoot_Collect_Contact_MB_name">On Foot Collect</Mission>
<Mission Name="Mission_OnFoot_Collect_MB_name">On Foot Collection</Mission>
<Mission Name="Mission_OnFoot_Delivery_Contact_MB_name">On Foot Delivery (Contact)</Mission>
<Mission Name="Mission_OnFoot_Hack_Upload_MB_name">On Foot Hack (Upload)</Mission>
<Mission Name="Mission_OnFoot_Hack_Upload_Covert_MB_name">On Foot Hack (Covert Upload)</Mission>
<Mission Name="Mission_OnFoot_Hack_Upload_MB_name">On Foot Hack (Upload)</Mission>
<Mission Name="Mission_OnFoot_Heist_POI_MB_name">On Foot Heist (POI)</Mission>
<Mission Name="Mission_OnFoot_Massacre_MB_name">On Foot Massacre</Mission>
<Mission Name="Mission_OnFoot_Onslaught_MB_name">On Foot Onslaught</Mission>
<Mission Name="Mission_OnFoot_Onslaught_Offline_MB_name">On Foot Onslaught (Offline)</Mission>
<Mission Name="Mission_OnFoot_ProductionHeist_Covert_MB_name">On Foot Production Heist (Covert)</Mission>

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@@ -62,5 +62,28 @@ namespace EDJournal {
journalfiles.Sort();
}
public Entry FindMostRecent(string entry) {
var entries = journalfiles
.OrderByDescending(x => x.DateTime)
.ToArray()
;
if (entries == null || entries.Length == 0) {
return null;
}
foreach(JournalFile file in entries) {
Entry found = file.Entries
.OrderByDescending(x => x.Timestamp)
.First(x => x.Event == entry)
;
if (found != null) {
return found;
}
}
return null;
}
}
}

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@@ -43,6 +43,8 @@ namespace EDJournal {
}
}
public long TotalValue => BioData.Sum(x => x.TotalValue);
public long TotalValue {
get { return BioData.Sum(x => x.TotalValue); }
}
}
}

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@@ -42,6 +42,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="BountyEntry.cs" />
<Compile Include="CommanderEntry.cs" />
<Compile Include="CommitCrimeEntry.cs" />
<Compile Include="Credits.cs" />
<Compile Include="CrimeTypes.cs" />
@@ -58,6 +59,7 @@
<Compile Include="JournalException.cs" />
<Compile Include="JournalFile.cs" />
<Compile Include="JournalStream.cs" />
<Compile Include="LoadGameEntry.cs" />
<Compile Include="LocationEntry.cs" />
<Compile Include="MarketBuyEntry.cs" />
<Compile Include="MarketSellEntry.cs" />