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8 Commits
1dd95aff82
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| 84a26ad956 | |||
| f2778df092 | |||
| 1dd78d04b8 | |||
| 8f9e1b1429 | |||
| 3a5d4dd60f | |||
| 2bef2a6c81 | |||
| 9b31077a11 | |||
| 86bd9f76c1 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -7,3 +7,4 @@
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/bin/Release
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/bin/Debug
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/packages/Newtonsoft.Json.13.0.1
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/.vs/edjournal/v17/.suo
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16
CommanderEntry.cs
Normal file
16
CommanderEntry.cs
Normal file
@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDJournal {
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public class CommanderEntry : Entry {
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public string Name { get; set; }
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public string FID { get; set; }
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protected override void Initialise() {
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Name = JSON.Value<string>("Name") ?? "";
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FID = JSON.Value<string>("FID") ?? "";
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}
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}
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}
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2
Entry.cs
2
Entry.cs
@@ -13,12 +13,14 @@ namespace EDJournal {
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public class Entry {
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private static readonly Dictionary<string, Type> classes = new Dictionary<string, Type> {
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{ Events.Bounty, typeof(BountyEntry) },
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{ Events.Commander, typeof(CommanderEntry) },
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{ Events.CommitCrime, typeof(CommitCrimeEntry) },
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{ Events.Died, typeof(DiedEntry) },
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{ Events.Docked, typeof(DockedEntry) },
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{ Events.FactionKillBond, typeof(FactionKillBondEntry) },
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{ Events.FSDJump, typeof(FSDJumpEntry) },
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{ Events.HullDamage, typeof(HullDamageEntry) },
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{ Events.LoadGame, typeof(LoadGameEntry) },
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{ Events.Location, typeof(LocationEntry) },
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{ Events.MarketBuy, typeof(MarketBuyEntry) },
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{ Events.MarketSell, typeof(MarketSellEntry) },
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@@ -1,6 +1,7 @@
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namespace EDJournal {
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public class Events {
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public static readonly string Bounty = "Bounty";
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public static readonly string Commander = "Commander";
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public static readonly string CommitCrime = "CommitCrime";
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public static readonly string Died = "Died";
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public static readonly string Docked = "Docked";
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@@ -8,6 +9,7 @@
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public static readonly string FighterDestroyed = "FighterDestroyed";
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public static readonly string FSDJump = "FSDJump";
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public static readonly string HullDamage = "HullDamage";
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public static readonly string LoadGame = "LoadGame";
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public static readonly string Location = "Location";
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public static readonly string MarketBuy = "MarketBuy";
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public static readonly string MarketSell = "MarketSell";
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@@ -6,6 +6,8 @@ namespace EDJournal {
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protected override void Initialise() {
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SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
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StarSystem = JSON.Value<string>("StarSystem");
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StarPos = JSON.Value<JArray>("StarPos").ToObject<long[]>();
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var faction = JSON.Value<JObject>("SystemFaction");
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if (faction != null) {
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SystemFaction = faction.Value<string>("Name");
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@@ -21,12 +23,10 @@ namespace EDJournal {
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}
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}
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}
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public long[] StarPos { get; set; }
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public string StarSystem { get; set; }
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public string SystemFaction { get; set; }
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public ulong SystemAddress { get; set; }
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public List<Faction> SystemFactions { get; set; } = new List<Faction>();
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}
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}
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52
LoadGameEntry.cs
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52
LoadGameEntry.cs
Normal file
@@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDJournal {
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public class LoadGameEntry : Entry {
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public string Commander { get; set; }
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public string FID { get; set; }
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public bool Horizons { get; set; }
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public bool Odyssey { get; set; }
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public string Ship { get; set; }
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public long ShipID { get; set; }
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public bool StartLanded { get; set; }
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public bool StartDead { get; set; }
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public string GameMode { get; set; }
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public string Group { get; set; }
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public long Credits { get; set; }
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public long Loan { get; set; }
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public string ShipName { get; set; }
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public string ShipIdent { get; set; }
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public double FuelLevel { get; set; }
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public double FuelCapacity { get; set; }
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protected override void Initialise() {
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Commander = JSON.Value<string>("Commander") ?? "";
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FID = JSON.Value<string>("FID") ?? "";
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// Game
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Horizons = JSON.Value<bool?>("Horizons") ?? false;
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Odyssey = JSON.Value<bool?>("Odyssey") ?? false;
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// Ships
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Ship = JSON.Value<string>("Ship") ?? "";
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ShipID = JSON.Value<long?>("ShipID") ?? 0;
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ShipName = JSON.Value<string>("ShipName") ?? "";
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ShipIdent = JSON.Value<string>("ShipIdent") ?? "";
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// Fuel
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FuelLevel = JSON.Value<double?>("FuelLevel") ?? 0.0;
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FuelCapacity = JSON.Value<double?>("FuelCapacity") ?? 0.0;
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// Landed/Dead
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StartLanded = JSON.Value<bool?>("StartLanded") ?? false;
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StartDead = JSON.Value<bool?>("StartDead") ?? false;
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// GameMode
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GameMode = JSON.Value<string>("GameMode") ?? "";
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// Group
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Group = JSON.Value<string>("Group") ?? "";
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// Wealth
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Credits = JSON.Value<long?>("Credits") ?? 0;
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Loan = JSON.Value<long?>("Loan") ?? 0;
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}
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}
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}
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@@ -13,6 +13,7 @@ namespace EDJournal {
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public ulong SystemAddress { get; set; }
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public string Body { get; set; }
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public bool Docked { get; set; }
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public long[] StarPos { get; set; }
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public List<Faction> SystemFactions { get; set; } = new List<Faction>();
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@@ -21,6 +22,7 @@ namespace EDJournal {
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SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
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Docked = JSON.Value<bool?>("Docked") ?? false;
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StationName = JSON.Value<string>("StationName") ?? "";
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StarPos = JSON.Value<JArray>("StarPos").ToObject<long[]>();
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JObject systemfaction = JSON.Value<JObject>("SystemFaction");
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if (systemfaction != null) {
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@@ -7,16 +7,17 @@
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<Mission Name="Mission_AltruismCredits_Bust_name">Donate Credits (Bust)</Mission>
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<Mission Name="Mission_AltruismCredits_Famine_name">Donate Credits (Famine)</Mission>
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<Mission Name="Mission_AltruismCredits_name">Donate Credits</Mission>
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<Mission Name="Mission_Assassinate_Illegal_BLOPS_name">Assassination (Illegal)</Mission>
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<Mission Name="Mission_Assassinate_Legal_Corporate_name">Corporate Assassination (Legal)</Mission>
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<Mission Name="Mission_Assassinate_name">Assassination</Mission>
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<Mission Name="Mission_Assassinate_Planetary_name">Assassination (Planetary Scan)</Mission>
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<Mission Name="Mission_Assassinate_Illegal_BLOPS_name">Assassination (Illegal)</Mission>
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<Mission Name="Mission_Collect_Bust_name">Provide (Bust)</Mission>
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<Mission Name="Mission_Collect_CivilLiberty_name">Provide (Civil Liberty)</Mission>
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<Mission Name="Mission_Collect_CivilUnrest_name">Provide (Civil Unrest)</Mission>
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<Mission Name="Mission_Collect_Famine_name">Provide (Famine)</Mission>
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<Mission Name="Mission_Collect_Industrial_name">Provide (Industrial)</Mission>
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<Mission Name="Mission_Collect_name">Provide</Mission>
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<Mission Name="Mission_Collect_RankEmp_name">Provide (Imperial Navy)</Mission>
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<Mission Name="Mission_Collect_Retreat_name">Provide (Retreat)</Mission>
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<Mission Name="Mission_Courier_Democracy_name">Courier (Democracy)</Mission>
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<Mission Name="Mission_Courier_Elections_name">Courier (Elections)</Mission>
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@@ -24,14 +25,16 @@
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<Mission Name="Mission_Courier_Famine_name">Courier (Famine)</Mission>
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<Mission Name="Mission_Courier_Lockdown_name">Courier (Lockdown)</Mission>
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<Mission Name="Mission_Courier_name">Courier</Mission>
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<Mission Name="Mission_Courier_RankEmp_name">Courier (Empire)</Mission>
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<Mission Name="Mission_Courier_RankEmp_name">Courier (Imperial Navy)</Mission>
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<Mission Name="Mission_Delivery_Agriculture_name">Delivery (Agriculture)</Mission>
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<Mission Name="Mission_Delivery_Boom_name">Delivery (Boom)</Mission>
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<Mission Name="Mission_Delivery_Democracy_name">Delivery (Democracy)</Mission>
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<Mission Name="Mission_Delivery_Investment_name">Delivery (Investment)</Mission>
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<Mission Name="Mission_Delivery_name">Delivery</Mission>
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<Mission Name="Mission_Delivery_RankEmp_name">Delivery (Imperial Rank)</Mission>
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<Mission Name="Mission_Delivery_RankEmp_name">Delivery (Imperial Navy)</Mission>
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<Mission Name="Mission_Delivery_Retreat_name">Delivery (Retreat)</Mission>
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<Mission Name="Mission_DeliveryWing_name">Delivery (Wing)</Mission>
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<Mission Name="Mission_DeliveryWing_War_name">Delivery (Wing) (War)</Mission>
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<Mission Name="Mission_Hack_BLOPS_Boom_name">Hack Surface Installation (Boom)</Mission>
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<Mission Name="Mission_Hack_BLOPS_Elections_name">Hack Surface Installation (Elections)</Mission>
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<Mission Name="Mission_Hack_BLOPS_Expansion_name">Hack Surface Installation (Expansion)</Mission>
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@@ -49,9 +52,10 @@
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<Mission Name="Mission_OnFoot_Collect_Contact_MB_name">On Foot Collect</Mission>
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<Mission Name="Mission_OnFoot_Collect_MB_name">On Foot Collection</Mission>
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<Mission Name="Mission_OnFoot_Delivery_Contact_MB_name">On Foot Delivery (Contact)</Mission>
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<Mission Name="Mission_OnFoot_Hack_Upload_MB_name">On Foot Hack (Upload)</Mission>
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<Mission Name="Mission_OnFoot_Hack_Upload_Covert_MB_name">On Foot Hack (Covert Upload)</Mission>
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<Mission Name="Mission_OnFoot_Hack_Upload_MB_name">On Foot Hack (Upload)</Mission>
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<Mission Name="Mission_OnFoot_Heist_POI_MB_name">On Foot Heist (POI)</Mission>
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<Mission Name="Mission_OnFoot_Massacre_MB_name">On Foot Massacre</Mission>
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<Mission Name="Mission_OnFoot_Onslaught_MB_name">On Foot Onslaught</Mission>
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<Mission Name="Mission_OnFoot_Onslaught_Offline_MB_name">On Foot Onslaught (Offline)</Mission>
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<Mission Name="Mission_OnFoot_ProductionHeist_Covert_MB_name">On Foot Production Heist (Covert)</Mission>
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@@ -62,5 +62,28 @@ namespace EDJournal {
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journalfiles.Sort();
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}
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public Entry FindMostRecent(string entry) {
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var entries = journalfiles
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.OrderByDescending(x => x.DateTime)
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.ToArray()
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;
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if (entries == null || entries.Length == 0) {
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return null;
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}
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foreach(JournalFile file in entries) {
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Entry found = file.Entries
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.OrderByDescending(x => x.Timestamp)
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.First(x => x.Event == entry)
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;
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if (found != null) {
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return found;
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}
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}
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return null;
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}
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}
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}
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@@ -43,6 +43,8 @@ namespace EDJournal {
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}
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}
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public long TotalValue => BioData.Sum(x => x.TotalValue);
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public long TotalValue {
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get { return BioData.Sum(x => x.TotalValue); }
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}
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}
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}
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@@ -42,6 +42,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BountyEntry.cs" />
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<Compile Include="CommanderEntry.cs" />
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<Compile Include="CommitCrimeEntry.cs" />
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<Compile Include="Credits.cs" />
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<Compile Include="CrimeTypes.cs" />
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@@ -58,6 +59,7 @@
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<Compile Include="JournalException.cs" />
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<Compile Include="JournalFile.cs" />
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<Compile Include="JournalStream.cs" />
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<Compile Include="LoadGameEntry.cs" />
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<Compile Include="LocationEntry.cs" />
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<Compile Include="MarketBuyEntry.cs" />
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<Compile Include="MarketSellEntry.cs" />
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Reference in New Issue
Block a user