rework human readable names
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parent
1b403b172a
commit
73f7aca172
72
HumanReadableMissionName.cs
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72
HumanReadableMissionName.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDJournal {
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public class HumanReadableMissionName {
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/* TODO: make this a file at some point for easier editing.
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*/
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private static readonly Dictionary<string, string> humanreadable = new Dictionary<string, string> {
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{ "Mission_AltruismCredits_Bust_name", "Donate Credits (Bust)" },
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{ "Mission_AltruismCredits_name", "Donate Credits" },
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{ "Mission_Collect_Bust_name", "Provide (Bust)" },
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{ "Mission_Collect_CivilLiberty_name", "Provide (Civil Liberty)" },
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{ "Mission_Collect_CivilUnrest_name", "Provide (Civil Unrest)" },
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{ "Mission_Collect_Famine_name", "Provide (Famine)" },
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{ "Mission_Collect_name", "Provide" },
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{ "Mission_Courier_Democracy_name", "Courier (Democracy)" },
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{ "Mission_Courier_Elections_name", "Courier (Elections)" },
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{ "Mission_Courier_Famine_name", "Courier (Famine)" },
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{ "Mission_Courier_Lockdown_name", "Courier (Lockdown)" },
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{ "Mission_Courier_name", "Courier" },
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{ "Mission_Courier_RankEmp_name", "Courier (Empire)" },
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{ "Mission_Delivery_Agriculture_name", "Delivery (Agriculture)" },
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{ "Mission_Delivery_Boom_name", "Delivery (Boom)" },
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{ "Mission_Delivery_Democracy_name", "Delivery (Democracy)" },
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{ "Mission_Delivery_Investment_name", "Delivery (Investment)" },
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{ "Mission_Delivery_name", "Delivery" },
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{ "Mission_Delivery_RankEmp_name", "Delivery (Imperial Rank)" },
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{ "Mission_Delivery_Retreat_name", "Delivery (Retreat)" },
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{ "Mission_Hack_BLOPS_Boom_name", "Hack Megaship (Black Ops)" },
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{ "Mission_HackMegaship_name", "Hack Megaship" },
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{ "Mission_LongDistanceExpedition_name", "Long Distance Expedition" },
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{ "Mission_Massacre_Conflict_CivilWar_name", "Massacre (Civil War)" },
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{ "Mission_Massacre_name", "Massacre" },
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{ "Mission_Massacre_RankEmp_name", "Massacre (Imperial Navy)" },
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{ "Mission_MassacreWing_Legal_Bust_name", "Massacre (Wing) (Bust)" },
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{ "Mission_MassacreWing_name", "Massacre (Wing)" },
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{ "Mission_OnFoot_Collect_MB_name", "On Foot Collection" },
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{ "Mission_OnFoot_Onslaught_MB_name", "On Foot Onslaught" },
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{ "Mission_OnFoot_Onslaught_Offline_MB_name", "On Foot Onslaught (Offline)" },
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{ "Mission_OnFoot_ProductionHeist_Covert_MB_name", "On Foot Production Heist (Covert)" },
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{ "Mission_OnFoot_Reboot_MB_name", "On Foot Reboot" },
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{ "Mission_OnFoot_RebootRestore_MB_name", "On Foot Reboot/Restore" },
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{ "Mission_OnFoot_Sabotage_Production_Covert_MB_name", "On Foot Sabotage Production (Covert)" },
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{ "Mission_OnFoot_Salvage_MB_name", "On Foot Salvage" },
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{ "Mission_PassengerVIP_name", "Sightseeing (VIP)" },
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{ "Mission_Rescue_Planet_name", "Planet Rescue" },
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{ "MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)" },
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{ "MISSION_Salvage_Expansion_name", "Salvage (Expansion)" },
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{ "MISSION_Salvage_Illegal_name", "Salvage (Illegal)" },
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{ "Mission_Salvage_name", "Salvage" },
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{ "Mission_Salvage_RankEmp_name", "Salvage (Imperial Navy)" },
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{ "MISSION_Salvage_Retreat_name", "Salvage (Retreat)" },
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{ "MISSION_Scan_name", "Scan" },
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{ "Mission_Sightseeing_name", "Sightseeing" },
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};
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public static string MakeHumanReadableName(string name) {
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if (name == null) {
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return null;
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}
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if (humanreadable.ContainsKey(name)) {
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return humanreadable[name];
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}
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return null;
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}
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}
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}
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@ -13,54 +13,6 @@ namespace EDJournal {
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private int donated = 0;
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private int donated = 0;
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private int id = 0;
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private int id = 0;
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/* TODO: make this a file at some point for easier editing.
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*/
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private static readonly Dictionary<string, string> humanreadable = new Dictionary<string, string> {
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{ "Mission_AltruismCredits_Bust_name", "Donate Credits (Bust)" },
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{ "Mission_AltruismCredits_name", "Donate Credits" },
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{ "Mission_Collect_Bust_name", "Provide (Bust)" },
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{ "Mission_Collect_CivilLiberty_name", "Provide (Civil Liberty)" },
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{ "Mission_Collect_CivilUnrest_name", "Provide (Civil Unrest)" },
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{ "Mission_Collect_Famine_name", "Provide (Famine)" },
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{ "Mission_Collect_name", "Provide" },
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{ "Mission_Courier_Democracy_name", "Courier (Democracy)" },
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{ "Mission_Courier_Elections_name", "Courier (Elections)" },
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{ "Mission_Courier_Famine_name", "Courier (Famine)" },
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{ "Mission_Courier_Lockdown_name", "Courier (Lockdown)" },
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{ "Mission_Courier_name", "Courier" },
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{ "Mission_Courier_RankEmp_name", "Courier (Empire)" },
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{ "Mission_Delivery_Agriculture_name", "Delivery (Agriculture)" },
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{ "Mission_Delivery_Boom_name", "Delivery (Boom)" },
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{ "Mission_Delivery_Democracy_name", "Delivery (Democracy)" },
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{ "Mission_Delivery_Investment_name", "Delivery (Investment)" },
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{ "Mission_Delivery_name", "Delivery" },
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{ "Mission_Delivery_RankEmp_name", "Delivery (Imperial Rank)" },
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{ "Mission_Delivery_Retreat_name", "Delivery (Retreat)" },
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{ "Mission_Hack_BLOPS_Boom_name", "Hack Megaship (Black Ops)" },
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{ "Mission_HackMegaship_name", "Hack Megaship" },
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{ "Mission_Massacre_Conflict_CivilWar_name", "Massacre (Civil War)" },
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{ "Mission_Massacre_name", "Massacre" },
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{ "Mission_Massacre_RankEmp_name", "Massacre (Imperial Navy)" },
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{ "Mission_MassacreWing_Legal_Bust_name", "Massacre (Wing) (Bust)" },
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{ "Mission_MassacreWing_name", "Massacre (Wing)" },
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{ "Mission_OnFoot_Collect_MB_name", "On Foot Collection" },
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{ "Mission_OnFoot_Onslaught_MB_name", "On Foot Onslaught" },
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{ "Mission_OnFoot_Onslaught_Offline_MB_name", "On Foot Onslaught (Offline)" },
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{ "Mission_OnFoot_ProductionHeist_Covert_MB_name", "On Foot Production Heist (Covert)" },
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{ "Mission_OnFoot_Reboot_MB_name", "On Foot Reboot" },
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{ "Mission_OnFoot_RebootRestore_MB_name", "On Foot Reboot/Restore" },
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{ "Mission_OnFoot_Sabotage_Production_Covert_MB_name", "On Foot Sabotage Production (Covert)" },
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{ "Mission_OnFoot_Salvage_MB_name", "On Foot Salvage" },
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{ "Mission_Rescue_Planet_name", "Planet Rescue" },
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{ "MISSION_Salvage_CivilUnrest_name", "Salvage (Civil Unrest)" },
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{ "MISSION_Salvage_Expansion_name", "Salvage (Expansion)" },
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{ "MISSION_Salvage_Illegal_name", "Salvage (Illegal)" },
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{ "Mission_Salvage_name", "Salvage" },
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{ "Mission_Salvage_RankEmp_name", "Salvage (Imperial Navy)" },
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{ "MISSION_Salvage_Retreat_name", "Salvage (Retreat)" },
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{ "MISSION_Scan_name", "Scan" },
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};
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protected override void Initialise() {
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protected override void Initialise() {
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MakeHumanReadableName();
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MakeHumanReadableName();
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id = JSON.Value<int?>("MissionID") ?? 0;
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id = JSON.Value<int?>("MissionID") ?? 0;
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@ -82,20 +34,14 @@ namespace EDJournal {
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public int MissionID => id;
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public int MissionID => id;
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private void MakeHumanReadableName() {
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private void MakeHumanReadableName() {
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if (readable_name != null && readable_name.Length > 0) {
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if (readable_name != null) {
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return;
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return;
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}
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}
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if (Name == null) {
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string readable = HumanReadableMissionName.MakeHumanReadableName(Name);
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return;
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StringBuilder builder = new StringBuilder();
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}
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StringBuilder builder;
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if (readable == null) {
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if (humanreadable.ContainsKey(Name)) {
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builder = new StringBuilder(humanreadable[Name]);
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readable_name_generated = false;
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} else {
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builder = new StringBuilder(Name);
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builder = new StringBuilder(Name);
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builder.Replace("Mission_", "");
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builder.Replace("Mission_", "");
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builder.Replace("_name", "");
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builder.Replace("_name", "");
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@ -109,6 +55,8 @@ namespace EDJournal {
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builder.Replace("RebootRestore", "Reboot/Restore");
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builder.Replace("RebootRestore", "Reboot/Restore");
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builder.Replace("CivilLiberty", "");
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builder.Replace("CivilLiberty", "");
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readable_name_generated = true;
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readable_name_generated = true;
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} else {
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builder.Append(readable);
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}
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}
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if (count > 0 && commodity != null) {
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if (count > 0 && commodity != null) {
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public int MissionID { get; set; }
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public int MissionID { get; set; }
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public int Fine { get; set; }
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public int Fine { get; set; }
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public string HumanReadableName {
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get {
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return HumanReadableMissionName.MakeHumanReadableName(Name);
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}
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}
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protected override void Initialise() {
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protected override void Initialise() {
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Name = JSON.Value<string>("Name") ?? "";
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Name = JSON.Value<string>("Name") ?? "";
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MissionID = JSON.Value<int?>("MissionID") ?? 0;
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MissionID = JSON.Value<int?>("MissionID") ?? 0;
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@ -50,6 +50,7 @@
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<Compile Include="FactionKillBondEntry.cs" />
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<Compile Include="FactionKillBondEntry.cs" />
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<Compile Include="FSDJumpEntry.cs" />
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<Compile Include="FSDJumpEntry.cs" />
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<Compile Include="HullDamageEntry.cs" />
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<Compile Include="HullDamageEntry.cs" />
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<Compile Include="HumanReadableMissionName.cs" />
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<Compile Include="JournalException.cs" />
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<Compile Include="JournalException.cs" />
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<Compile Include="JournalFile.cs" />
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<Compile Include="JournalFile.cs" />
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<Compile Include="JournalStream.cs" />
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<Compile Include="JournalStream.cs" />
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