provide detailed faction information from Location and FSDJump

This commit is contained in:
Florian Stinglmayr 2022-02-12 19:49:11 +01:00
parent 47d3fd778e
commit 69f76ba3fb
4 changed files with 129 additions and 1 deletions

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@ -1,4 +1,5 @@
using Newtonsoft.Json.Linq; using System.Collections.Generic;
using Newtonsoft.Json.Linq;
namespace EDJournal { namespace EDJournal {
public class FSDJumpEntry : Entry { public class FSDJumpEntry : Entry {
@ -9,11 +10,23 @@ namespace EDJournal {
if (faction != null) { if (faction != null) {
SystemFaction = faction.Value<string>("Name"); SystemFaction = faction.Value<string>("Name");
} }
JArray factions = JSON.Value<JArray>("Factions");
if (factions != null) {
foreach (JObject system_faction in factions) {
Faction f = Faction.FromJSON(system_faction);
if (f != null) {
SystemFactions.Add(f);
}
}
}
} }
public string StarSystem { get; set; } public string StarSystem { get; set; }
public string SystemFaction { get; set; } public string SystemFaction { get; set; }
public ulong SystemAddress { get; set; } public ulong SystemAddress { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
} }
} }

102
Faction.cs Normal file
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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace EDJournal {
public class FactionState {
public string State { get; set; }
public long Trend { get; set; }
public static FactionState FromJSON(JObject j) {
if (j == null) {
return null;
}
FactionState s = new FactionState() {
State = j.Value<string>("State") ?? "",
Trend = j.Value<long?>("Trend") ?? 0,
};
if (string.IsNullOrEmpty(s.State)) {
return null;
}
return s;
}
}
public class Faction {
public string Name { get; set; }
public string FactionState { get; set; }
public string Government { get; set; }
public double Influence { get; set; }
public string Allegiance { get; set; }
public string Happiness { get; set; }
public string HappinessLocalised { get; set; }
public double MyReputation { get; set; }
public bool SquadronFaction { get; set; } = false;
public bool HomeSystem { get; set; } = false;
public List<FactionState> RecoveringStates { get; set; } = new List<FactionState>();
public List<FactionState> ActiveStates { get; set; } = new List<FactionState>();
public List<FactionState> PendingStates { get; set; } = new List<FactionState>();
public static Faction FromJSON(JObject j) {
if (j == null) {
return null;
}
Faction f = new Faction() {
Name = j.Value<string>("Name") ?? "",
FactionState = j.Value<string>("FactionState") ?? "",
Government = j.Value<string>("Government") ?? "",
Influence = j.Value<double?>("Influence") ?? 1.0,
Allegiance = j.Value<string>("Allegiance") ?? "",
Happiness = j.Value<string>("Happiness") ?? "",
HappinessLocalised = j.Value<string>("Happiness_Localised") ?? "",
MyReputation = j.Value<double?>("MyReputation") ?? 1.0,
SquadronFaction = j.Value<bool?>("SquadronFaction") ?? false,
HomeSystem = j.Value<bool?>("HomeSystem") ?? false,
};
if (string.IsNullOrEmpty(f.Name)) {
return null;
}
JArray recovering_states = j.Value<JArray>("RecoveringStates");
if (recovering_states != null) {
foreach (JObject s in recovering_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.RecoveringStates.Add(state);
}
}
}
JArray active_states = j.Value<JArray>("ActiveStates");
if (active_states != null) {
foreach (JObject s in active_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.ActiveStates.Add(state);
}
}
}
JArray pending_states = j.Value<JArray>("PendingStates");
if (pending_states != null) {
foreach (JObject s in pending_states) {
FactionState state = EDJournal.FactionState.FromJSON(s);
if (state != null) {
f.PendingStates.Add(state);
}
}
}
return f;
}
}
}

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@ -14,6 +14,8 @@ namespace EDJournal {
public string Body { get; set; } public string Body { get; set; }
public bool Docked { get; set; } public bool Docked { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
protected override void Initialise() { protected override void Initialise() {
StarSystem = JSON.Value<string>("StarSystem") ?? ""; StarSystem = JSON.Value<string>("StarSystem") ?? "";
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0; SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
@ -24,6 +26,16 @@ namespace EDJournal {
if (systemfaction != null) { if (systemfaction != null) {
SystemFaction = systemfaction.Value<string>("Name") ?? ""; SystemFaction = systemfaction.Value<string>("Name") ?? "";
} }
JArray factions = JSON.Value<JArray>("Factions");
if (factions != null) {
foreach (JObject system_faction in factions) {
Faction f = Faction.FromJSON(system_faction);
if (f != null) {
SystemFactions.Add(f);
}
}
}
} }
} }
} }

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@ -50,6 +50,7 @@
<Compile Include="EliteDangerous.cs" /> <Compile Include="EliteDangerous.cs" />
<Compile Include="Entry.cs" /> <Compile Include="Entry.cs" />
<Compile Include="Events.cs" /> <Compile Include="Events.cs" />
<Compile Include="Faction.cs" />
<Compile Include="FactionKillBondEntry.cs" /> <Compile Include="FactionKillBondEntry.cs" />
<Compile Include="FSDJumpEntry.cs" /> <Compile Include="FSDJumpEntry.cs" />
<Compile Include="HullDamageEntry.cs" /> <Compile Include="HullDamageEntry.cs" />