refactor MissionAccepted
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parent
2813a19186
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6784eba6c6
@ -1,33 +1,24 @@
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namespace EDJournal {
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namespace EDJournal {
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public class MissionAcceptedEntry : Entry {
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public class MissionAcceptedEntry : Entry {
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private string faction = null;
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public string Faction { get; set; }
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private string targetfaction = null;
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public string TargetFaction { get; set; }
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private string name = null;
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public string Name { get; set; }
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private string localisedname = null;
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public string LocalisedName { get; set; }
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private string localisedtargettype = null;
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public string LocalisedTargetType { get; set; }
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private int killcount = 0;
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public int KillCount { get; set; }
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private int missionid = 0;
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public ulong MissionID { get; set; }
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private int reward = 0;
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public long Reward { get; set; }
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public string Faction => faction;
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public string TargetFaction => targetfaction;
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public string Name => name;
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public string LocalisedName => localisedname;
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public string LocalisedTargetType => localisedtargettype;
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public int KillCount => killcount;
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public int MissionID => missionid;
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public int Reward => reward;
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protected override void Initialise() {
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protected override void Initialise() {
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faction = JSON.Value<string>("Faction") ?? "";
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Faction = JSON.Value<string>("Faction") ?? "";
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targetfaction = JSON.Value<string>("TargetFaction") ?? "";
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TargetFaction = JSON.Value<string>("TargetFaction") ?? "";
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name = JSON.Value<string>("Name") ?? "";
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Name = JSON.Value<string>("Name") ?? "";
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localisedname = JSON.Value<string>("LocalisedName") ?? "";
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LocalisedName = JSON.Value<string>("LocalisedName") ?? "";
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localisedtargettype = JSON.Value<string>("TargetType_Localised") ?? "";
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LocalisedTargetType = JSON.Value<string>("TargetType_Localised") ?? "";
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killcount = JSON.Value<int?>("KillCount") ?? 0;
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KillCount = JSON.Value<int?>("KillCount") ?? 0;
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missionid = JSON.Value<int?>("MissionID") ?? 0;
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MissionID = JSON.Value<ulong?>("MissionID") ?? 0;
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reward = JSON.Value<int?>("Reward") ?? 0;
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Reward = JSON.Value<long?>("Reward") ?? 0;
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}
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}
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}
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}
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}
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}
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