refactor ShipTargeted for murders
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@ -1,38 +1,31 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDJournal {
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namespace EDJournal {
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public class ShipTargetedEntry : Entry {
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public class ShipTargetedEntry : Entry {
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private string ship = null;
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public string Ship { get; set; }
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private string pilot = null;
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public long ScanStage { get; set; }
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private string rank = null;
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public string PilotName { get; set; }
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private double shield = 0.0;
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public string PilotNameLocalised { get; set; }
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private double hull = 0.0;
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public string PilotRank { get; set; }
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private int bounty = 0;
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public double ShieldHealth { get; set; }
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private string legalstatus = null;
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public double HullHealth { get; set; }
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private string faction = null;
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public long Bounty { get; set; }
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public string LegalStatus { get; set; }
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public string Ship => ship;
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public string Faction { get; set; }
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public string Pilot => pilot;
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public string Power { get; set; }
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public string Rank => rank;
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public double ShieldHealth => shield;
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public double HullHealth => hull;
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public int Bounty => bounty;
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public string LegalStatus => legalstatus;
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public string Faction => faction;
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protected override void Initialise() {
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protected override void Initialise() {
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ship = JSON.Value<string>("Ship_Localised") ?? "";
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ScanStage = JSON.Value<long?>("ScanStage") ?? 0;
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pilot = JSON.Value<string>("PilotName_Localised") ?? "";
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Ship = JSON.Value<string>("Ship_Localised") ?? "";
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rank = JSON.Value<string>("PilotRank") ?? "";
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PilotName = JSON.Value<string>("PilotName") ?? "";
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shield = JSON.Value<double?>("ShieldHealth") ?? 0.0;
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PilotNameLocalised = JSON.Value<string>("PilotName_Localised") ?? "";
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hull = JSON.Value<double?>("HullHealth") ?? 0.0;
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PilotRank = JSON.Value<string>("PilotRank") ?? "";
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bounty = JSON.Value<int?>("Bounty") ?? 0;
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ShieldHealth = JSON.Value<double?>("ShieldHealth") ?? 0.0;
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legalstatus = JSON.Value<string>("LegalStatus") ?? "Clean";
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HullHealth = JSON.Value<double?>("HullHealth") ?? 0.0;
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faction = JSON.Value<string>("Faction") ?? "";
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Bounty = JSON.Value<long?>("Bounty") ?? 0;
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LegalStatus = JSON.Value<string>("LegalStatus") ?? "Clean";
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Faction = JSON.Value<string>("Faction") ?? "";
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Power = JSON.Value<string>("Power") ?? "";
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}
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}
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}
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}
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}
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}
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