add a few more entries to the library
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20
CommitCrimeEntry.cs
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20
CommitCrimeEntry.cs
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@ -0,0 +1,20 @@
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namespace EDJournal {
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public class CommitCrimeEntry : Entry {
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private string crimetype = "assault";
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private string faction;
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private string victim;
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private int bounty = 0;
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public string CrimeType => crimetype;
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public string Faction => faction;
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public string Victim => victim;
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public int Bounty => bounty;
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protected override void Initialise() {
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crimetype = JSON.Value<string>("CrimeType") ?? "assault";
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faction = JSON.Value<string>("Faction") ?? "";
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victim = JSON.Value<string>("Victim") ?? "";
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bounty = JSON.Value<int?>("Bounty") ?? 0;
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}
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}
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}
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54
DiedEntry.cs
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54
DiedEntry.cs
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@ -0,0 +1,54 @@
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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namespace EDJournal {
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public class Killer {
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private string name;
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private string rank;
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private string ship;
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public string Name {
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get => name;
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set => name = value;
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}
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public string Rank {
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get => rank;
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set => rank = value;
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}
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public string Ship {
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get => ship;
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set => ship = value;
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}
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}
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public class DiedEntry : Entry {
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private readonly List<Killer> killers = new List<Killer>();
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public List<Killer> Killers => killers;
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public Killer Killer => killers.Count > 0 ? killers[0] : null;
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public bool WasWing => killers.Count > 1;
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protected override void Initialise() {
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var wing = JSON.Value<JArray>("Killers");
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if (wing != null) {
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/* a wing killed us */
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foreach (JObject child in wing.Children<JObject>()) {
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Killer killer = new Killer {
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Name = child.Value<string>("Name") ?? "",
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Rank = child.Value<string>("Rank") ?? "",
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Ship = child.Value<string>("Ship") ?? ""
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};
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killers.Add(killer);
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}
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} else {
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/* a single ship killed us */
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Killer killer = new Killer {
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Name = JSON.Value<string>("KillerName") ?? "",
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Rank = JSON.Value<string>("KillerRank") ?? "",
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Ship = JSON.Value<string>("KillerShip") ?? ""
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};
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killers.Add(killer);
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}
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}
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}
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}
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18
Entry.cs
18
Entry.cs
@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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namespace EDJournal {
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/// <summary>
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@ -12,21 +12,23 @@ namespace EDJournal {
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/// </summary>
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public class Entry {
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private static readonly Dictionary<string, Type> classes = new Dictionary<string, Type> {
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{ Events.Bounty, typeof(BountyEntry) },
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{ Events.CommitCrime, typeof(CommitCrimeEntry) },
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{ Events.Died, typeof(DiedEntry) },
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{ Events.Docked, typeof(DockedEntry) },
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{ Events.FSDJump, typeof(FSDJumpEntry) },
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{ Events.HullDamage, typeof(HullDamageEntry) },
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{ Events.MarketSell, typeof(MarketSellEntry) },
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{ Events.MissionAbandoned, typeof(MissionAbandonedEntry) },
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{ Events.MissionAccepted, typeof(MissionAcceptedEntry) },
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{ Events.MissionCompleted, typeof(MissionCompletedEntry) },
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{ Events.MissionRedirected, typeof(MissionRedirectedEntry) },
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{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
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{ Events.MarketSell, typeof(MarketSellEntry) },
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{ Events.SellMicroResources, typeof(SellMicroResourcesEntry) },
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{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
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{ Events.Bounty, typeof(BountyEntry) },
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{ Events.SellMicroResources, typeof(SellMicroResourcesEntry) },
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{ Events.ShieldState, typeof(ShieldStateEntry) },
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{ Events.ShipTargeted, typeof(ShipTargetedEntry) },
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{ Events.UnderAttack, typeof(UnderAttackEntry) },
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{ Events.ShieldState, typeof(ShieldStateEntry) },
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{ Events.HullDamage, typeof(HullDamageEntry) },
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};
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private string eventtype = null;
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33
Events.cs
33
Events.cs
@ -1,23 +1,22 @@
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namespace EDJournal {
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public class Events {
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/**
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* A mission has been completed.
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*/
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public static readonly string MissionCompleted = "MissionCompleted";
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public static readonly string MissionAccepted = "MissionAccepted";
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public static readonly string MissionAbandoned = "MissionAbandoned";
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public static readonly string Docked = "Docked";
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public static readonly string FSDJump = "FSDJump";
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public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
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public static readonly string MarketSell = "MarketSell";
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public static readonly string SellMicroResources = "SellMicroResources";
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public static readonly string RedeemVoucher = "RedeemVoucher";
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public static readonly string Bounty = "Bounty";
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public static readonly string ShipTargeted = "ShipTargeted";
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public static readonly string ShieldState = "ShieldState";
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public static readonly string MissionRedirected = "MissionRedirected";
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public static readonly string UnderAttack = "UnderAttack";
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public static readonly string HullDamage = "HullDamage";
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public static readonly string CommitCrime = "CommitCrime";
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public static readonly string Died = "Died";
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public static readonly string Docked = "Docked";
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public static readonly string FighterDestroyed = "FighterDestroyed";
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public static readonly string FSDJump = "FSDJump";
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public static readonly string HullDamage = "HullDamage";
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public static readonly string MarketSell = "MarketSell";
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public static readonly string MissionAbandoned = "MissionAbandoned";
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public static readonly string MissionAccepted = "MissionAccepted";
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public static readonly string MissionCompleted = "MissionCompleted";
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public static readonly string MissionRedirected = "MissionRedirected";
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public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
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public static readonly string RedeemVoucher = "RedeemVoucher";
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public static readonly string SellMicroResources = "SellMicroResources";
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public static readonly string ShieldState = "ShieldState";
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public static readonly string ShipTargeted = "ShipTargeted";
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public static readonly string UnderAttack = "UnderAttack";
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}
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}
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@ -36,16 +36,13 @@
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BountyEntry.cs" />
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<Compile Include="CommitCrimeEntry.cs" />
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<Compile Include="Credits.cs" />
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<Compile Include="DiedEntry.cs" />
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<Compile Include="DockedEntry.cs" />
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<Compile Include="EliteDangerous.cs" />
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<Compile Include="Entry.cs" />
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