provide faction and target faction in completed missions
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parent
69f76ba3fb
commit
2813a19186
@ -15,6 +15,8 @@ namespace EDJournal {
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protected override void Initialise() {
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protected override void Initialise() {
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MissionID = JSON.Value<int?>("MissionID") ?? 0;
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MissionID = JSON.Value<int?>("MissionID") ?? 0;
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Name = JSON.Value<string>("Name");
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Name = JSON.Value<string>("Name");
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Faction = JSON.Value<string>("Faction") ?? "";
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TargetFaction = JSON.Value<string>("TargetFaction") ?? "";
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if (JSON.ContainsKey("Commodity_Localised")) {
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if (JSON.ContainsKey("Commodity_Localised")) {
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Commodity = JSON.Value<string>("Commodity_Localised");
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Commodity = JSON.Value<string>("Commodity_Localised");
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}
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}
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@ -69,6 +71,8 @@ namespace EDJournal {
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public int Count { get; set; }
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public int Count { get; set; }
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public int Donated { get; set; }
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public int Donated { get; set; }
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public int MissionID { get; set; }
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public int MissionID { get; set; }
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public string Faction { get; set; }
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public string TargetFaction { get; set; }
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private void MakeHumanReadableName() {
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private void MakeHumanReadableName() {
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if (readable_name != null || Name == null) {
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if (readable_name != null || Name == null) {
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