provide faction and target faction in completed missions

This commit is contained in:
Florian Stinglmayr 2022-02-14 17:25:38 +01:00
parent 69f76ba3fb
commit 2813a19186

View File

@ -15,6 +15,8 @@ namespace EDJournal {
protected override void Initialise() { protected override void Initialise() {
MissionID = JSON.Value<int?>("MissionID") ?? 0; MissionID = JSON.Value<int?>("MissionID") ?? 0;
Name = JSON.Value<string>("Name"); Name = JSON.Value<string>("Name");
Faction = JSON.Value<string>("Faction") ?? "";
TargetFaction = JSON.Value<string>("TargetFaction") ?? "";
if (JSON.ContainsKey("Commodity_Localised")) { if (JSON.ContainsKey("Commodity_Localised")) {
Commodity = JSON.Value<string>("Commodity_Localised"); Commodity = JSON.Value<string>("Commodity_Localised");
} }
@ -69,6 +71,8 @@ namespace EDJournal {
public int Count { get; set; } public int Count { get; set; }
public int Donated { get; set; } public int Donated { get; set; }
public int MissionID { get; set; } public int MissionID { get; set; }
public string Faction { get; set; }
public string TargetFaction { get; set; }
private void MakeHumanReadableName() { private void MakeHumanReadableName() {
if (readable_name != null || Name == null) { if (readable_name != null || Name == null) {