add target faction to mission accepted
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				@ -2,6 +2,7 @@
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namespace EDJournal {
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					namespace EDJournal {
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    public class MissionAcceptedEntry : Entry {
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					    public class MissionAcceptedEntry : Entry {
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        private string faction = null;
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					        private string faction = null;
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					        private string targetfaction = null;
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        private string name = null;
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					        private string name = null;
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        private string localisedname = null;
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					        private string localisedname = null;
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        private string localisedtargettype = null;
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					        private string localisedtargettype = null;
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@ -10,6 +11,7 @@ namespace EDJournal {
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        private int reward = 0;
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					        private int reward = 0;
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        public string Faction => faction;
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					        public string Faction => faction;
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					        public string TargetFaction => targetfaction;
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        public string Name => name;
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					        public string Name => name;
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        public string LocalisedName => localisedname;
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					        public string LocalisedName => localisedname;
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        public string LocalisedTargetType => localisedtargettype;
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					        public string LocalisedTargetType => localisedtargettype;
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@ -19,6 +21,7 @@ namespace EDJournal {
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        protected override void Initialise() {
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					        protected override void Initialise() {
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            faction = JSON.Value<string>("Faction") ?? "";
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					            faction = JSON.Value<string>("Faction") ?? "";
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					            targetfaction = JSON.Value<string>("TargetFaction") ?? "";
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            name = JSON.Value<string>("Name") ?? "";
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					            name = JSON.Value<string>("Name") ?? "";
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            localisedname = JSON.Value<string>("LocalisedName") ?? "";
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					            localisedname = JSON.Value<string>("LocalisedName") ?? "";
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            localisedtargettype = JSON.Value<string>("TargetType_Localised") ?? "";
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					            localisedtargettype = JSON.Value<string>("TargetType_Localised") ?? "";
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