edjournal/Events.cs

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namespace EDJournal {
public class Events {
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public static readonly string Bounty = "Bounty";
public static readonly string CommitCrime = "CommitCrime";
public static readonly string Died = "Died";
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public static readonly string Docked = "Docked";
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public static readonly string FactionKillBond = "FactionKillBond";
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public static readonly string FighterDestroyed = "FighterDestroyed";
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public static readonly string FSDJump = "FSDJump";
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public static readonly string HullDamage = "HullDamage";
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public static readonly string Location = "Location";
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public static readonly string MarketBuy = "MarketBuy";
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public static readonly string MarketSell = "MarketSell";
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public static readonly string MissionAbandoned = "MissionAbandoned";
public static readonly string MissionAccepted = "MissionAccepted";
public static readonly string MissionCompleted = "MissionCompleted";
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public static readonly string MissionFailed = "MissionFailed";
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public static readonly string MissionRedirected = "MissionRedirected";
public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
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public static readonly string RedeemVoucher = "RedeemVoucher";
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public static readonly string SellMicroResources = "SellMicroResources";
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public static readonly string ShieldState = "ShieldState";
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public static readonly string ShipTargeted = "ShipTargeted";
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public static readonly string UnderAttack = "UnderAttack";
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}
}