# List of all artefacts # - name: "Assassin's Dagger" aliases: [Assassins Dagger] type: Dagger school: necromancy grade: moderate cl: 9 feats: [Craft Magic Arms and Armor] spells: [Slay Living] price: 18302 craft: price: 9302 xp: 720 description: >- This wicked-looking, curved +2 dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin. - name: "Dagger of Venom" type: Dagger school: necromancy grade: faint cl: 5 feats: [Craft Magic Arms and Armor] spells: [Poison] price: 8302 craft: price: 4302 xp: 320 description: >- This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes. - name: Dwarven Thrower type: Warhammer school: evocation grade: moderate cl: 10 feats: [Craft Magic Arms and Armor] price: 60312 craft: price: 30312 xp: 2400 description: >- This weapon commonly functions as a +2 warhammer. In the hands of a dwarf, the warhammer gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. It can be hurled with a 30-foot range increment. When hurled, it deals an extra 2d8 points of damage against giants or an extra 1d8 points of damage against any other target. - name: Flame Tongue type: Longsword school: evocation grade: moderate cl: 12 feats: [Craft Magic Arms and Armor] spells: [Scorching Ray, Flame Blade, Flame Strike, Fireball] price: 20715 craft: price: 10515 xp: 816 description: >- This is a +1 flaming burst longsword. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit. - name: Frost Brand type: Greatsword school: evocation grade: strong cl: 14 feats: [Craft Magic Arms and Armor] spells: [Ice Storm, Dispel Magic, Protection from Energy] price: 54475 craft: price: 27376 xp: 2179 description: >- This +3 frost greatsword sheds light as a torch when the temperature drops below 0°F. At such times it cannot be concealed when drawn, nor can its light be shut off. Its wielder is protected from fire; the sword absorbs the first 10 points of fire damage each round that the wielder would otherwise take. A frost brand extinguishes all nonmagical fires in its area. As a standard action, it can also dispel lasting fire spells, but not instantaneous effects, though you must succeed on a dispel check (1d20 +14) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. - name: Holy Avenger type: Longsword school: abjuration grade: strong cl: 18 feats: [Craft Magic Arms and Armor] spells: [Holy Aura] price: 120630 craft: price: 60630 xp: 4800 description: >- This +2 cold iron longsword becomes a +5 holy cold iron longsword in the hands of a paladin. It provides spell resistance of 5 + the paladin’s level to the wielder and anyone adjacent to her. It also enables the wielder to use greater dispel magic (once per round as a standard action) at the class level of the paladin. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.) - name: Javelin of Lightning type: Javelin school: evocation grade: faint cl: 5 feats: [Craft Magic Arms and Armor] spells: [Lightning Bolt] price: 1500 craft: price: 750 xp: 30 description: >- This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half). It is consumed in the attack. - name: Life-Drinker type: Greataxe school: necromancy grade: strong cl: 13 feats: [Craft Magic Arms and Armor] spells: [Enervation] price: 40320 craft: price: 20320 xp: 1600 description: >- This +1 greataxe is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level. Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour. - name: Luck Blade (0 Wishes) aliases: [Luck Blade] type: Shortsword school: evocation grade: strong cl: 17 feats: [Craft Magic Arms and Armor] spells: [Wish, Miracle] price: 22060 craft: price: 11030 xp: 882 description: >- This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made. She must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power. - name: Luck Blade (1 Wish) aliases: ["Luck Blade (1)"] type: Shortsword school: evocation grade: strong cl: 17 feats: [Craft Magic Arms and Armor] spells: [Wish, Miracle] price: 62360 craft: price: 31180 xp: 2494 description: >- This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made. She must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power. - name: Luck Blade (2 Wishes) aliases: ["Luck Blade (2)"] type: Shortsword school: evocation grade: strong cl: 17 feats: [Craft Magic Arms and Armor] spells: [Wish, Miracle] price: 102660 craft: price: 51330 xp: 4106 description: >- This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made. She must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power. - name: Luck Blade (3 Wishes) aliases: ["Luck Blade (3)"] type: Shortsword school: evocation grade: strong cl: 17 feats: [Craft Magic Arms and Armor] spells: [Wish, Miracle] price: 142960 craft: price: 71480 xp: 5718 description: >- This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made. She must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power. - name: Mace of Smiting type: Heavy Mace school: transmutation grade: moderate cl: 11 feats: [Craft Magic Arms and Armor] spells: [Disintegrate] price: 75312 craft: price: 39312 xp: 2880 description: >- This +3 adamantine heavy mace has a +5 enhancement bonus against constructs, and any critical hit dealt to a construct completely destroys it (no saving throw). A critical hit dealt to an outsider deals ×4 damage rather than ×2. #EOF