Finished all artefacts except the slaying arrows/bolts.
This commit is contained in:
parent
a049f2c55f
commit
e331b8d96a
@ -1,4 +1,4 @@
|
|||||||
# List of all artefacts
|
# List of all specific weapons of the d20srd
|
||||||
#
|
#
|
||||||
|
|
||||||
- name: "Assassin's Dagger"
|
- name: "Assassin's Dagger"
|
||||||
@ -266,4 +266,334 @@
|
|||||||
destroys it (no saving throw). A critical hit dealt to an outsider
|
destroys it (no saving throw). A critical hit dealt to an outsider
|
||||||
deals ×4 damage rather than ×2.
|
deals ×4 damage rather than ×2.
|
||||||
|
|
||||||
|
- name: Mace of Terror
|
||||||
|
type: Heavy Mace
|
||||||
|
school: necromancy
|
||||||
|
grade: strong
|
||||||
|
cl: 13
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Fear]
|
||||||
|
price: 38552
|
||||||
|
craft:
|
||||||
|
price: 19276
|
||||||
|
xp: 1542
|
||||||
|
description: >-
|
||||||
|
On command, this +2 heavy mace causes the wielder’s clothes and
|
||||||
|
appearance to transform into an illusion of darkest horror such
|
||||||
|
that living creatures in a 30-foot cone become panicked as if by a
|
||||||
|
fear spell (Will DC 16 partial). They take a -2 morale penalty on
|
||||||
|
saving throws, and they flee from the wielder. The wielder may use
|
||||||
|
this ability up to three times per day.
|
||||||
|
|
||||||
|
- name: Nine Lives Stealer
|
||||||
|
type: Longsword
|
||||||
|
school: necromancy
|
||||||
|
alignment: evil
|
||||||
|
grade: strong
|
||||||
|
cl: 13
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Finger of Death]
|
||||||
|
price: 23057
|
||||||
|
craft:
|
||||||
|
price: 11528
|
||||||
|
xp: 922
|
||||||
|
description: >-
|
||||||
|
This longsword always performs as a +2 longsword, but it also has
|
||||||
|
the power to draw the life force from an opponent. It can do this
|
||||||
|
nine times before the ability is lost. At that point, the sword
|
||||||
|
becomes a simple +2 longsword (with a hint of evil about it). A
|
||||||
|
critical hit must be dealt for the sword’s death-dealing ability
|
||||||
|
to function, and this weapon has no effect on creatures not
|
||||||
|
subject to critical hits. The victim is entitled to a DC 20
|
||||||
|
Fortitude save to avoid death. If the save is successful, the
|
||||||
|
sword’s death-dealing ability does not function, no use of the
|
||||||
|
ability is expended, and normal critical damage is
|
||||||
|
determined. This sword is evil, and any good character attempting
|
||||||
|
to wield it gains two negative levels. These negative levels
|
||||||
|
remain as long as the sword is in hand and disappear when the
|
||||||
|
sword is no longer wielded. These negative levels never result in
|
||||||
|
actual level loss, but they cannot be overcome in any way
|
||||||
|
(including restoration spells) while the sword is wielded.
|
||||||
|
|
||||||
|
- name: Oathbow
|
||||||
|
type: Composite Longbow
|
||||||
|
school: evocation
|
||||||
|
grade: strong
|
||||||
|
cl: 15
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
price: 25600
|
||||||
|
craft:
|
||||||
|
price: 13100
|
||||||
|
xp: 1000
|
||||||
|
description: >-
|
||||||
|
Of elven make, this white +2 composite longbow (+2 Str bonus)
|
||||||
|
whispers "Swift defeat to my enemies" in Elven when nocked and
|
||||||
|
pulled. Once per day, if the firer swears aloud to slay her target
|
||||||
|
(a free action), the bow’s whisper becomes the low shout "Swift
|
||||||
|
death to those who have wronged me." Against such a sworn enemy,
|
||||||
|
the bow has a +5 enhancement bonus, and arrows launched from it
|
||||||
|
deal an additional 2d6 points of damage (and ×4 on a critical hit
|
||||||
|
instead of the normal ×3). However, the bow is treated as only a
|
||||||
|
masterwork weapon against all foes other than the sworn enemy, and
|
||||||
|
the wielder takes a -1 penalty on attack rolls with any weapon
|
||||||
|
other than the oathbow. These bonuses and penalties last for seven
|
||||||
|
days or until the sworn enemy is slain or destroyed by the wielder
|
||||||
|
of the oathbow, whichever comes first. The oathbow may only have
|
||||||
|
one sworn enemy at a time. Once the wielder swears to slay a
|
||||||
|
target, he cannot make a new oath until he has slain that target
|
||||||
|
or seven days have passed. Even if the wielder slays the sworn
|
||||||
|
enemy on the same day that he makes the oath, he cannot activate
|
||||||
|
the oathbow’s special power again until 24 hours have passed from
|
||||||
|
the time he made the oath.
|
||||||
|
|
||||||
|
- name: Rapier of Puncturing
|
||||||
|
type: Rapier
|
||||||
|
school: necromancy
|
||||||
|
grade: strong
|
||||||
|
cl: 13
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Harm]
|
||||||
|
price: 50320
|
||||||
|
craft:
|
||||||
|
price: 25320
|
||||||
|
xp: 2000
|
||||||
|
description: >-
|
||||||
|
Three times per day, this +2 wounding rapier allows the wielder to
|
||||||
|
make a touch attack with the weapon that deals 1d6 points of
|
||||||
|
Constitution damage by draining blood. Creatures immune to
|
||||||
|
critical hits are immune to the Constitution damage dealt by this
|
||||||
|
weapon.
|
||||||
|
|
||||||
|
- name: Screaming Bolt
|
||||||
|
type: Bolt
|
||||||
|
school: enchantment
|
||||||
|
grade: faint
|
||||||
|
cl: 5
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Doom]
|
||||||
|
price: 267
|
||||||
|
craft:
|
||||||
|
price: 128
|
||||||
|
xp: 10
|
||||||
|
description: >-
|
||||||
|
One of these +2 bolts screams when fired, forcing all enemies of
|
||||||
|
the wielder within 20 feet of the path of the bolt to succeed on a
|
||||||
|
DC 14 Will save or become shaken. This is a mind-affecting fear
|
||||||
|
effect.
|
||||||
|
|
||||||
|
- name: Shatterspike
|
||||||
|
type: Longsword
|
||||||
|
school: evocation
|
||||||
|
grade: strong
|
||||||
|
cl: 13
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Shatter]
|
||||||
|
price: 4315
|
||||||
|
craft:
|
||||||
|
price: 2315
|
||||||
|
xp: 160
|
||||||
|
description: >-
|
||||||
|
Wielders without the Improved Sunder feat use Shatterspike as a +1
|
||||||
|
longsword only; wielders with the Improved Sunder feat add a +4
|
||||||
|
bonus (including the sword’s +1 enhancement bonus) to the opposed
|
||||||
|
roll when attempting to strike a foe’s weapon. If successful,
|
||||||
|
Shatterspike deals 1d8+4 points of damage plus the wielder’s
|
||||||
|
Strength modifier to the target weapon (the target weapon’s
|
||||||
|
hardness must still be overcome with each hit). Shatterspike can
|
||||||
|
damage weapons with an enhancement bonus of +4 or lower.
|
||||||
|
|
||||||
|
- name: "Shifter's Sorrow"
|
||||||
|
type: Two-Bladed Sword
|
||||||
|
school: transmutation
|
||||||
|
grade: strong
|
||||||
|
cl: 15
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Baleful Polymorth]
|
||||||
|
price: 12780
|
||||||
|
craft:
|
||||||
|
price: 6780
|
||||||
|
xp: 480
|
||||||
|
description: >-
|
||||||
|
This +1/+1 two-bladed sword has blades of alchemical silver. The
|
||||||
|
weapon deals an extra 2d6 points of damage against any creature
|
||||||
|
with the shapechanger subtype. When a shapechanger or a creature
|
||||||
|
in an alternate form (such as a druid using wild shape) is struck
|
||||||
|
by the weapon, it must make a DC 15 Will save or return to its
|
||||||
|
natural form.
|
||||||
|
|
||||||
|
# TODO: Slaying Arrow/Bolt
|
||||||
|
|
||||||
|
- name: Sleep Arrow
|
||||||
|
type: Arrow
|
||||||
|
school: enchantment
|
||||||
|
grade: faint
|
||||||
|
cl: 5
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Sleep]
|
||||||
|
price: 132
|
||||||
|
craft:
|
||||||
|
price: 69
|
||||||
|
xp: 5
|
||||||
|
description: >-
|
||||||
|
This +1 arrow is painted white and has white fletching. If it
|
||||||
|
strikes a foe so that it would normally deal damage, it instead
|
||||||
|
bursts into magical energy that deals nonlethal damage (in the
|
||||||
|
same amount as would be lethal damage) and forces the target to
|
||||||
|
make a DC 11 Will save or fall asleep.
|
||||||
|
|
||||||
|
- name: Sun Blade
|
||||||
|
type: Bastard Sword
|
||||||
|
school: evocation
|
||||||
|
grade: moderate
|
||||||
|
cl: 10
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Daylight]
|
||||||
|
price: 50335
|
||||||
|
craft:
|
||||||
|
price: 25335
|
||||||
|
xp: 2000
|
||||||
|
description: >-
|
||||||
|
This sword is the size of a bastard sword. However, a sun blade
|
||||||
|
is wielded as if it were a short sword with respect to weight and
|
||||||
|
ease of use. (In other words, the weapon appears to all viewers
|
||||||
|
to be a bastard sword, and deals bastard sword damage, but the
|
||||||
|
wielder feels and reacts as if the weapon were a short sword.)
|
||||||
|
Any individual able to use either a bastard sword or a short
|
||||||
|
sword with proficiency is proficient in the use of a sun
|
||||||
|
blade. Likewise, Weapon Focus and Weapon Specialization in short
|
||||||
|
sword and bastard sword apply equally, but the benefits of those
|
||||||
|
feats do not stack. In normal combat, the glowing golden blade
|
||||||
|
of the weapon is equal to a +2 bastard sword. Against evil
|
||||||
|
creatures, its enhancement bonus is +4. Against Negative Energy
|
||||||
|
Plane creatures or undead creatures, the sword deals double
|
||||||
|
damage (and ×3 on a critical hit instead of the usual ×2). The
|
||||||
|
blade also has a special sunlight power. Once per day, the
|
||||||
|
wielder can swing the blade vigorously above her head while
|
||||||
|
speaking a command word. The sunblade then sheds a bright yellow
|
||||||
|
radiance that is like full daylight. The radiance begins shining
|
||||||
|
in a 10-foot radius around the sword wielder and extends outward
|
||||||
|
at 5 feet per round for 10 rounds thereafter, to create a globe
|
||||||
|
of light with a 60-foot radius. When the wielder stops swinging,
|
||||||
|
the radiance fades to a dim glow that persists for another minute
|
||||||
|
before disappearing entirely. All sun blades are of good
|
||||||
|
alignment, and any evil creature attempting to wield one gains
|
||||||
|
one negative level. The negative level remains as long as the
|
||||||
|
sword is in hand and disappears when the sword is no longer
|
||||||
|
wielded. This negative level never results in actual level loss,
|
||||||
|
but it cannot be overcome in any way (including restoration
|
||||||
|
spells) while the sword is wielded.
|
||||||
|
|
||||||
|
- name: Sword of Life Stealing
|
||||||
|
type: Longsword
|
||||||
|
school: necromancy
|
||||||
|
grade: strong
|
||||||
|
cl: 17
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Enervation]
|
||||||
|
price: 25715
|
||||||
|
craft:
|
||||||
|
price: 12875
|
||||||
|
xp: 1029
|
||||||
|
description: >-
|
||||||
|
This black iron +2 longsword bestows a negative level when it
|
||||||
|
deals a critical hit. The sword wielder gains 1d6 temporary hit
|
||||||
|
points each time a negative level is bestowed on another. These
|
||||||
|
temporary hit points last for 24 hours. One day after being
|
||||||
|
struck, subjects must make a DC 16 Fortitude save for each
|
||||||
|
negative level or lose a character level.
|
||||||
|
|
||||||
|
- name: Sword of the Planes
|
||||||
|
type: Longsword
|
||||||
|
school: evocation
|
||||||
|
grade: strong
|
||||||
|
cl: 15
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Plane Shift]
|
||||||
|
price: 22315
|
||||||
|
craft:
|
||||||
|
price: 11157
|
||||||
|
xp: 893
|
||||||
|
description: >-
|
||||||
|
This longsword has an enhancement bonus of +1 on the Material
|
||||||
|
Plane, but on any Elemental Plane its enhancement bonus increases
|
||||||
|
to +2. (The +2 enhancement bonus also applies on the Material
|
||||||
|
Plane when the weapon is used against elementals.) It operates as
|
||||||
|
a +3 longsword on the Astral Plane or the Ethereal Plane or when
|
||||||
|
used against opponents native to either of those planes. On any
|
||||||
|
other plane, or against any outsider, it functions as a +4
|
||||||
|
longsword.
|
||||||
|
|
||||||
|
- name: Sword of Subtlety
|
||||||
|
type: Shortsword
|
||||||
|
school: illusion
|
||||||
|
grade: moderate
|
||||||
|
cl: 7
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Blur]
|
||||||
|
price: 22310
|
||||||
|
craft:
|
||||||
|
price: 11155
|
||||||
|
xp: 892
|
||||||
|
description: >-
|
||||||
|
A +1 short sword with a thin, dull gray blade, this weapon
|
||||||
|
provides a +4 bonus on its wielder’s attack and damage rolls when
|
||||||
|
he is making a sneak attack with it.
|
||||||
|
|
||||||
|
- name: Sylvan Scimitar
|
||||||
|
type: scimitar
|
||||||
|
school: evocation
|
||||||
|
grade: moderate
|
||||||
|
cl: 11
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Divine Power]
|
||||||
|
price: 44315
|
||||||
|
craft:
|
||||||
|
price: 23657
|
||||||
|
xp: 1893
|
||||||
|
description: >-
|
||||||
|
This +3 scimitar, when used outdoors in a temperate climate,
|
||||||
|
grants its wielder the use of the Cleave feat and deals an extra
|
||||||
|
1d6 points of damage.
|
||||||
|
|
||||||
|
- name: Trident of Fish Command
|
||||||
|
type: trident
|
||||||
|
school: enchantment
|
||||||
|
grade: moderate
|
||||||
|
cl: 7
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Speak with Animals]
|
||||||
|
price: 18650
|
||||||
|
craft:
|
||||||
|
price: 9325
|
||||||
|
xp: 746
|
||||||
|
description: >-
|
||||||
|
The magical properties of this +1 trident with a 6-foot-long haft
|
||||||
|
enable its wielder to charm up to 14 HD of aquatic animals (Will
|
||||||
|
DC 16 negates, animals get a +5 bonus if currently under attack by
|
||||||
|
the wielder or his allies), no two of which can be more than 30
|
||||||
|
feet apart. The wielder can use this effect up to three times per
|
||||||
|
day. The wielder can communicate with the animals as if using a
|
||||||
|
speak with animals spell. Animals making their saving throw are
|
||||||
|
free of control, but they will not approach within 10 feet of the
|
||||||
|
trident. The trident can be used up to three times per day.
|
||||||
|
|
||||||
|
- name: Trident of Warning
|
||||||
|
type: trident
|
||||||
|
school: divination
|
||||||
|
grade: moderate
|
||||||
|
cl: 7
|
||||||
|
feats: [Craft Magic Arms and Armor]
|
||||||
|
spells: [Locate Creature]
|
||||||
|
price: 10115
|
||||||
|
craft:
|
||||||
|
price: 5057
|
||||||
|
xp: 405
|
||||||
|
description: >-
|
||||||
|
A weapon of this type enables its wielder to determine the
|
||||||
|
location, depth, kind, and number of aquatic predators within 680
|
||||||
|
feet. A trident of warning must be grasped and pointed in order
|
||||||
|
for the character using it to gain such information, and it
|
||||||
|
requires 1 round to scan a hemisphere with a radius of 680
|
||||||
|
feet. The weapon is otherwise a +2 trident.
|
||||||
|
|
||||||
#EOF
|
#EOF
|
||||||
|
Loading…
Reference in New Issue
Block a user