Began adding abilities for armors and shields.
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					# Armors
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					- name: Acid Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 3
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 18000
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					  description: >-
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					    A suit of armor or a shield with this property normally has a dull
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					    gray appearance. The armor absorbs the first 10 points of acid damage
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					    per attack that the wearer would normally take (similar to the resist
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					    energy spell).
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					- name: Improved Acid Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 42000
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					  description: >-
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					    As acid resistance, except it absorbs the first 20 points of acid
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					    damage per attack.
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					- name: Greater Acid Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 66000
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					  description: >-
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					    As acid resistance, except it absorbs the first 30 points of acid
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					    damage per attack.
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					- name: Animated
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					  slots: [shield]
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					  school: Transmutation
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					  grade: strong
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					  cl: 12
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Animate Objects]
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					  modifier: 2
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					  description: >-
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					    Upon command, an animated shield floats within 2 feet of the wielder,
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					    protecting her as if she were using it herself but freeing up both
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					    her hands. Only one shield can protect a character at a time. A
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					    character with an animated shield still takes any penalties
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					    associated with shield use, such as armor check penalty, arcane spell
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					    failure chance, and nonproficiency.
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					- name: Arrow Catching
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					  slots: [shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 8
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Entropic Shield]
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					  modifier: 1
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					  description: >-
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					    A shield with this ability attracts ranged weapons to it. It has a
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					    deflection bonus of +1 against ranged weapons because projectiles
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					    and thrown weapons veer toward it. Additionally, any projectile or
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					    thrown weapon aimed at a target wihin 5 feet of the shield's wearer
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					    diverts from its original target and targets the shield's bearer
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					    instead. (If the wielder has total cover relative to the attacker,
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					    the projectile or thrown weapon is not diverted.) Additionally, those
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					    attacking the wearer with ranged weapons ignore any miss chances that
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					    would normally apply. Projectiles and thrown weapons that have an
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					    enhancement bonus higher than the shield's base AC bonus or not
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					    diverted to the wearer (but the shield's increased AC bonus still
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					    applies against these weapons). The wielder can activate or
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					    deactivate this ability with a command word.
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					- name: Arrow Deflection
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					  slots: [shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 5
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Shield]
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					  modifier: 2
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					  description: >-
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					    This shield protects the wielder as if he had the Deflect Arrows
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					    feat. Once per round when he would normally be struck by a ranged
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					    weapon, he can make a DC 20 Reflex save. If the ranged weapon has
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					    an enhancement bonus, the DC increases by that amount. If he
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					    succeeds, the shield deflects the weapon. He must be aware of the
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					    attack and not flat-footed. Attempting to deflect a ranged weapon
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					    doesn't count as an action. Exceptional ranged weapons, such as
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					    boulders hurled by giants or Melf's Acid Arrows, can't be deflected.
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					- name: Bashing
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					  slots: [shield]
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					  shield:
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					    category: [light, heavy]
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					  school: Transmutation
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					  grade: moderate
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					  cl: 8
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Bull\'s Strength]
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					  modifier: 1
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					  description: >-
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					    A shield with this special ability is designed to perform a shield
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					    bash. A bashing shield deals damage as if it were a weapon of two
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					    size categories larger (a Medium light shield thus deals 1d6 points
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					    of damage and a Medium heavy shield deals 1d8 points of damage). The
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					    shield acts as +1 weapon when used to bash. (Only light and heavy
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					    shields can have this ability.)
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					- name: Blinding
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					  slots: [shield]
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					  school: Evocation
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Searing Light]
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					  modifier: 1
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					  description: >-
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					    A shield with this ability flashes with a brilliant light up to twice
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					    per day upon command of the wielder. Anyone within 20 feet of the
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					    wielder must make a DC 14 Reflex save or be blinded for 1d4 rounds.
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					- name: Cold Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 3
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 18000
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					  description: >-
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					    A suit of armor or a shield with this property normally has a dull
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					    gray appearance. The armor absorbs the first 10 points of cold damage
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					    per attack that the wearer would normally take (similar to the resist
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					    energy spell).
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					- name: Improved Cold Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 42000
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					  description: >-
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					    As cold resistance, except it absorbs the first 20 points of cold
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					    damage per attack.
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					- name: Greater Cold Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 66000
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					  description: >-
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					    As cold resistance, except it absorbs the first 30 points of cold
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					    damage per attack.
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					- name: Electricity Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 3
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 18000
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					  description: >-
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					    A suit of armor or a shield with this property normally has a dull
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					    gray appearance. The armor absorbs the first 10 points of
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					    electricity damage per attack that the wearer would normally take
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					    (similar to the resist energy spell).
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					- name: Improved Electricity Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 42000
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					  description: >-
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					    As electricity resistance, except it absorbs the first 20 points of
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					    electricity damage per attack.
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					- name: Greater Electricity Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 66000
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					  description: >-
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					    As electricity resistance, except it absorbs the first 30 points of
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					    electricity damage per attack.
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					- name: Etherealness
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					  slots: [armor]
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					  school: Transmutation
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Ethereal Jaunt]
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					  price: 49000
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					  description: >-
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					    On command, this ability allows the wearer of the armor to become
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					    ethereal (as the ethreal jaunt spell) once per day. The character
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					    can remain ethereal for as long as desired, but once he returns to
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					    normal, he cannot become ethereal again that day.
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					- name: Fire Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: faint
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					  cl: 3
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 18000
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					  description: >-
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					    A suit of armor or a shield with this property normally has a dull
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					    gray appearance. The armor absorbs the first 10 points of fire damage
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					    per attack that the wearer would normally take (similar to the resist
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					    energy spell).
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					- name: Improved Fire Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 7
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 42000
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					  description: >-
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					    As fire resistance, except it absorbs the first 20 points of fire
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					    damage per attack.
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					- name: Greater Fire Resistance
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: moderate
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					  cl: 11
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Resist Energy]
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					  price: 66000
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					  description: >-
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					    As fire resistance, except it absorbs the first 30 points of fire
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					    damage per attack.
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					- name: Light Fortification
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Limited Wish, Miracle]
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					  price: +1
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					  description: >-
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					    This suit of armor or shield produced a magical force that protects
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					    vital areas of the wearer more effectively. When a critical hit or
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					    sneak attack is scored on the wearer, there is a 25% chance that the
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					    critical hit or sneak attack is negated and damage is instead rolled
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					    normally.
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					- name: Moderate Fortification
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Limited Wish, Miracle]
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					  price: +3
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					  description: >-
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					    This suit of armor or shield produced a magical force that protects
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					    vital areas of the wearer more effectively. When a critical hit or
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					    sneak attack is scored on the wearer, there is a 50% chance that the
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					    critical hit or sneak attack is negated and damage is instead rolled
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					    normally.
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					- name: Heavy Fortification
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					  slots: [armor, shield]
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					  school: Abjuration
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					  grade: strong
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					  cl: 13
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					  feats: [Craft Magic Arms and Armor]
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					  spells: [Limited Wish, Miracle]
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					  price: +5
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					  description: >-
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					    This suit of armor or shield produced a magical force that protects
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					    vital areas of the wearer more effectively. When a critical hit or
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					    sneak attack is scored on the wearer, there is a 100% chance that the
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					    critical hit or sneak attack is negated and damage is instead rolled
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					    normally.
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					- name: Ghost Touch
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					  slots: [armor, shield]
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					  school: Transmutation
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					  grade: strong
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					  cl: 15
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					  feats: [Craft Magic Arms and Armor]
 | 
				
			||||||
 | 
					  spells: [Etherealness]
 | 
				
			||||||
 | 
					  price: +3
 | 
				
			||||||
 | 
					  description: >-
 | 
				
			||||||
 | 
					    This armor or shield seems almost translucent. Both its enhancement
 | 
				
			||||||
 | 
					    bonus and its armor bonus count against the attacks of incorporeal
 | 
				
			||||||
 | 
					    creatures. It can be picked up, moved, and worn by incoroporeal
 | 
				
			||||||
 | 
					    creatures at any time. Incorporeal creatures gain the armor and
 | 
				
			||||||
 | 
					    shield's enhancement bonus against both corporeal and incorporeal
 | 
				
			||||||
 | 
					    attacks, and they can still pass freely through solid objects.
 | 
				
			||||||
							
								
								
									
										10
									
								
								shields.yml
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								shields.yml
									
									
									
									
									
								
							@ -1,7 +1,6 @@
 | 
				
			|||||||
# Shields
 | 
					# Shields
 | 
				
			||||||
 | 
					
 | 
				
			||||||
- name: Buckler
 | 
					- name: Buckler
 | 
				
			||||||
  category: shield
 | 
					 | 
				
			||||||
  cost: 15
 | 
					  cost: 15
 | 
				
			||||||
  ac: 1
 | 
					  ac: 1
 | 
				
			||||||
  acp: -1
 | 
					  acp: -1
 | 
				
			||||||
@ -10,7 +9,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
- name: Light Wooden Shield
 | 
					- name: Light Wooden Shield
 | 
				
			||||||
  material: wood
 | 
					  material: wood
 | 
				
			||||||
  category: shield
 | 
					  category: light
 | 
				
			||||||
  cost: 3
 | 
					  cost: 3
 | 
				
			||||||
  ac: 1
 | 
					  ac: 1
 | 
				
			||||||
  acp: -1
 | 
					  acp: -1
 | 
				
			||||||
@ -19,7 +18,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
- name: Light Steel Shield
 | 
					- name: Light Steel Shield
 | 
				
			||||||
  material: steel
 | 
					  material: steel
 | 
				
			||||||
  category: shield
 | 
					  category: light
 | 
				
			||||||
  cost: 9
 | 
					  cost: 9
 | 
				
			||||||
  ac: 1
 | 
					  ac: 1
 | 
				
			||||||
  acp: -1
 | 
					  acp: -1
 | 
				
			||||||
@ -28,7 +27,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
- name: Heavy Wooden Shield
 | 
					- name: Heavy Wooden Shield
 | 
				
			||||||
  material: wood
 | 
					  material: wood
 | 
				
			||||||
  category: shield
 | 
					  category: heavy
 | 
				
			||||||
  cost: 7
 | 
					  cost: 7
 | 
				
			||||||
  ac: 2
 | 
					  ac: 2
 | 
				
			||||||
  acp: -2
 | 
					  acp: -2
 | 
				
			||||||
@ -37,7 +36,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
- name: Heavy Steel Shield
 | 
					- name: Heavy Steel Shield
 | 
				
			||||||
  material: steel
 | 
					  material: steel
 | 
				
			||||||
  category: shield
 | 
					  category: heavy
 | 
				
			||||||
  cost: 20
 | 
					  cost: 20
 | 
				
			||||||
  ac: 2
 | 
					  ac: 2
 | 
				
			||||||
  acp: -2
 | 
					  acp: -2
 | 
				
			||||||
@ -46,7 +45,6 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
- name: Tower Shield
 | 
					- name: Tower Shield
 | 
				
			||||||
  material: steel
 | 
					  material: steel
 | 
				
			||||||
  category: shield
 | 
					 | 
				
			||||||
  ac: 4
 | 
					  ac: 4
 | 
				
			||||||
  dex: 2
 | 
					  dex: 2
 | 
				
			||||||
  acp: -10
 | 
					  acp: -10
 | 
				
			||||||
 | 
				
			|||||||
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