EliteBGS/BGS
Florian Stinglmayr bf401db483 rework how failed missions are handled
This cleans up the logs, especially since failed missions don't show a lot of detailed information.
2022-01-10 18:58:50 +01:00
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Cartographics.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
CombatZone.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
DiscordLogGenerator.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
FactionKillBonds.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
GenericDiscordLog.cs rework how failed missions are handled 2022-01-10 18:58:50 +01:00
LogEntry.cs add checkboxes to enable/disable objectives 2022-01-09 11:13:01 +01:00
MissionCompleted.cs refactor mission completed a bit 2021-11-16 18:44:02 +01:00
MissionFailed.cs rework how failed missions are handled 2022-01-10 18:58:50 +01:00
NonaDiscordLog.cs rework how failed missions are handled 2022-01-10 18:58:50 +01:00
Objective.cs add checkboxes to enable/disable objectives 2022-01-09 11:13:01 +01:00
Report.cs rework how failed missions are handled 2022-01-10 18:58:50 +01:00
SellCargo.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
SellMicroResources.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00
Vouchers.cs rename project to EliteBGS 2021-11-10 21:24:39 +01:00