139 lines
4.0 KiB
C#
139 lines
4.0 KiB
C#
using System.Collections.Generic;
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using System;
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using System.Text;
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using Newtonsoft.Json;
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namespace EliteBGS.BGS {
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public class Objective : IComparable<Objective> {
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private string system;
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private string station;
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private string faction;
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private List<LogEntry> entries = new List<LogEntry>();
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[JsonIgnore]
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public bool IsEnabled { get; set; }
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[JsonIgnore]
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public List<LogEntry> Children {
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get => entries;
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}
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[JsonIgnore]
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public string Name => this.ToString();
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[JsonIgnore]
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public bool IsExpanded { get; set; }
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[JsonIgnore]
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public List<LogEntry> LogEntries {
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get => entries;
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set => entries = value;
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}
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public void Clear() {
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if (entries == null) {
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return;
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}
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entries.RemoveAll(x => !x.ManuallyAdded);
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}
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public bool ManuallyAdded { get; set; }
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public int Matches(LogEntry e) {
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int match_count = 0;
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if (e.OnlyControllingFaction) {
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if (Faction == null || (e.Faction != Faction)) {
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return 0;
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}
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}
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if (e.Faction != null && faction != null) {
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if (string.Compare(e.Faction, faction, true) != 0) {
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/* if we have a faction, and it doesn't match we don't care.
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* faction is the most important comparision, so if it doesn't match
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* it is not the right objective
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*/
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return 0;
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} else {
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++match_count;
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}
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}
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/* system and station only add to the match strength though */
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if (e.System != null && system != null) {
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if (string.Compare(e.System, system, true) == 0) {
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++match_count;
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}
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}
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/* if system and faction already match, station is not so important */
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if (e.Station != null && station != null) {
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if (string.Compare(e.Station, station, true) == 0) {
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++match_count;
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}
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}
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return match_count;
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}
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public int CompareTo(Objective other) {
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return (other.System == System &&
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other.Station == Station &&
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other.Faction == Faction) ? 0 : -1;
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}
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public bool IsValid => System != null && Faction != null;
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public string System {
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get { return system; }
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set { system = value; }
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}
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public string Station {
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get { return station; }
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set { station = value; }
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}
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public string Faction {
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get { return faction; }
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set { faction = value; }
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}
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public override string ToString() {
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StringBuilder str = new StringBuilder();
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if (system != null && system.Length > 0) {
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str.AppendFormat("System: {0}", system);
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}
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if (station != null && station.Length > 0) {
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if (str.Length > 0) {
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str.Append(", ");
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}
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str.AppendFormat("Station: {0}", station);
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}
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if (faction != null && faction.Length > 0) {
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if (str.Length > 0) {
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str.Append(", ");
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}
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str.AppendFormat("Faction: {0}", faction);
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}
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return str.ToString();
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}
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public string ToShortString() {
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StringBuilder str = new StringBuilder();
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if (system != null && system.Length > 0) {
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str.AppendFormat("{0}", system);
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}
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if (station != null && station.Length > 0) {
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if (str.Length > 0) {
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str.Append(", ");
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}
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str.AppendFormat("{0}", station);
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}
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return str.ToString();
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}
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}
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}
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