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10 changed files with 1547 additions and 24 deletions

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@ -115,12 +115,14 @@ namespace EliteBGS.BGS {
foreach (MissionFailed failed in missions) {
MissionFailedEntry f = failed.Failed;
builder.AppendFormat("Failed {0} mission(s) \"{1}\" targeting {2}\n",
failed.Entries.Count,
failed.Amount,
f.HumanReadableName == null ? f.Name : f.HumanReadableName,
failed.Faction
);
}
builder.Append("\n");
return builder.ToString();
}

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@ -17,6 +17,7 @@ namespace EliteBGS.BGS {
public List<Entry> Entries => entries;
public string Station { get; set; }
public string System { get; set; }
public ulong SystemAddress { get; set; }
public string Faction { get; set; }
/// <summary>
/// Whether this entry was manually added. Manually added entries are not deleted

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@ -29,7 +29,7 @@ namespace EliteBGS.BGS {
}
StringBuilder builder = new StringBuilder();
var entry = Entries[0] as MissionCompletedEntry;
var influence = entry.GetInfluenceForFaction(Faction);
var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
builder.AppendFormat("{0}", MissionName);
if (influence != "") {

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@ -29,6 +29,9 @@ namespace EliteBGS.BGS {
return -1;
}
// +1 since the other entries are just copies of the one we have in our properties
public int Amount => Entries.Count + 1;
public override string ToString() {
StringBuilder builder = new StringBuilder();
@ -37,8 +40,7 @@ namespace EliteBGS.BGS {
}
builder.AppendFormat("{0}x Mission failed: \"{1}\"",
// +1 since the other entries are just copies of the one we have in our properties
Entries.Count + 1,
Amount,
Failed.HumanReadableName != null ? Failed.HumanReadableName : Failed.Name
);

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@ -244,12 +244,14 @@ namespace EliteBGS.BGS {
foreach (MissionFailed failed in missions) {
MissionFailedEntry f = failed.Failed;
builder.AppendFormat("Failed {0} mission(s) \"{1}\" targeting {2}\n",
failed.Entries.Count,
failed.Amount,
f.HumanReadableName == null ? f.Name : f.HumanReadableName,
failed.Faction
);
}
builder.Append("\n");
return builder.ToString();
}

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@ -62,8 +62,10 @@ namespace EliteBGS.BGS {
List<Entry> relevant = entries.Where(x => IsRelevant(x)).ToList();
Dictionary<int, MissionAcceptedEntry> acceptedMissions = new Dictionary<int, MissionAcceptedEntry>();
Dictionary<string, long> buyCost = new Dictionary<string, long>();
Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
string current_system = null;
ulong current_system_address = 0;
string current_station = null;
string controlling_faction = null;
@ -80,17 +82,34 @@ namespace EliteBGS.BGS {
current_station = docked.StationName;
current_system = docked.StarSystem;
controlling_faction = docked.StationFaction;
current_system_address = docked.SystemAddress;
if (!systems.ContainsKey(docked.SystemAddress)) {
systems.Add(docked.SystemAddress, docked.StarSystem);
}
} else if (e.Is(Events.FSDJump)) {
/* Gleem current system and controlling faction from this message.
*/
current_system = (e as FSDJumpEntry).StarSystem;
controlling_faction = (e as FSDJumpEntry).SystemFaction;
FSDJumpEntry fsd = e as FSDJumpEntry;
current_system_address = fsd.SystemAddress;
current_system = fsd.StarSystem;
controlling_faction = fsd.SystemFaction;
if (!systems.ContainsKey(fsd.SystemAddress)) {
systems.Add(fsd.SystemAddress, fsd.StarSystem);
}
} else if (e.Is(Events.Location)) {
/* Get current system, faction name and station from Location message
*/
LocationEntry location = e as LocationEntry;
current_system = location.StarSystem;
current_system_address = location.SystemAddress;
if (!systems.ContainsKey(location.SystemAddress)) {
systems.Add(location.SystemAddress, location.StarSystem);
}
if (!string.IsNullOrEmpty(location.SystemFaction)) {
controlling_faction = location.SystemFaction;
}
@ -114,7 +133,8 @@ namespace EliteBGS.BGS {
var completed = e as MissionCompletedEntry;
results.Add(new MissionCompleted(completed) {
System = current_system,
Station = current_station
Station = current_station,
SystemAddress = current_system_address,
});
if (completed.HumanReadableNameWasGenerated) {
/* If the human readable name was generated, we send a log message. Because the
@ -126,22 +146,27 @@ namespace EliteBGS.BGS {
"\" was generated, please report this.");
}
foreach (string other in completed.AffectedFactions.Where(x => !x.Equals(results[0].Faction))) {
string faction = other;
string influence = completed.GetInfluenceForFaction(faction);
/* ignore empty factions which can happen
* I assume that this denotes that you are losing REP with a superpower
*/
if (string.IsNullOrEmpty(faction)) {
continue;
if (completed.Influences.Count > 1) {
foreach (var other in completed.Influences) {
string faction = other.Key;
if (string.IsNullOrEmpty(faction)) {
continue;
}
foreach (var influences in other.Value) {
ulong system_address = influences.Key;
if (!faction.Equals(results[0].Faction) ||
(faction.Equals(results[0].Faction) && system_address != current_system_address)) {
string system = systems.TryGetValue(system_address, out string sys) ? sys : "";
results.Add(new InfluenceSupport() {
Faction = faction,
Influence = influences.Value,
System = system,
SystemAddress = system_address,
RelevantMission = results[0] as MissionCompleted
});
}
}
}
results.Add(new InfluenceSupport() {
Faction = faction,
Influence = influence,
RelevantMission = results[0] as MissionCompleted
});
}
} else if (e.Is(Events.MissionAccepted)) {
MissionAcceptedEntry accepted = e as MissionAcceptedEntry;

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@ -1,12 +1,15 @@
# EliteBGS changelog
## 0.1.0-beta7 on ??.??.2022
## 0.1.0-beta7 on 27.01.2022
* Added murders, since they give negative INF for the target faction.
* Cargo is now collated for the NONA discord template.
* Empty secondary influences no longer show up.
* Market buying is not part of the BGS since Update 10.
* Remove decimal point unless absolutely necessary.
* Fixed log file template regarding failed missions.
* Support missions were the source and target are both the same faction, but in
different systems. Here both systems should be listed in the BGS list.
## 0.1.0-beta6 on 22.01.2022

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@ -186,6 +186,8 @@
<Content Include="main-objectives.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Resource Include="TestData\SameInfTwice-Log.txt" />
<None Include="TestData\SameInfTwice.txt" />
<None Include="CHANGELOG.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>

File diff suppressed because one or more lines are too long

47
TestData/SameInfTwice.txt Normal file
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@ -0,0 +1,47 @@
This happens when target and source faction are the same faction
{ "timestamp":"2022-01-26T23:14:26Z", "event":"MissionAccepted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine", "LocalisedName":"Famine Data Transportation", "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Expiry":"2022-01-27T23:10:47Z", "Wing":false, "Influence":"++", "Reputation":"+", "Reward":94062, "MissionID":840783745 }
{ "timestamp":"2022-01-26T23:42:37Z", "event":"MissionCompleted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine_name", "MissionID":840783745, "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Reward":11002, "FactionEffects":[ { "Faction":"Peraesii Empire Consulate", "Effects":[ { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" }, { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" } ], "Influence":[ { "SystemAddress":7269097350585, "Trend":"UpGood", "Influence":"+++" }, { "SystemAddress":2557887746778, "Trend":"UpGood", "Influence":"+++" } ], "ReputationTrend":"UpGood", "Reputation":"++" } ] }
{
"timestamp": "2022-01-26T23:42:37Z",
"event": "MissionCompleted",
"Faction": "Peraesii Empire Consulate",
"Name": "Mission_Courier_Famine_name",
"MissionID": 840783745,
"TargetFaction": "Peraesii Empire Consulate",
"DestinationSystem": "Madngela",
"DestinationStation": "Napier Dock",
"Reward": 11002,
"FactionEffects": [
{
"Faction": "Peraesii Empire Consulate",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
},
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
}
],
"Influence": [
{
"SystemAddress": 7269097350585,
"Trend": "UpGood",
"Influence": "+++"
},
{
"SystemAddress": 2557887746778,
"Trend": "UpGood",
"Influence": "+++"
}
],
"ReputationTrend": "UpGood",
"Reputation": "++"
}
]
}