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60949ef475
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master
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| 3dcfa87ef4 | |||
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| 84385be8a6 | |||
| 1362e53d6b | |||
| 5405d125d5 | |||
| 62f9711061 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -360,4 +360,5 @@ MigrationBackup/
|
|||||||
.ionide/
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.ionide/
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||||||
|
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||||||
# Fody - auto-generated XML schema
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# Fody - auto-generated XML schema
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||||||
FodyWeavers.xsd
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FodyWeavers.xsd
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/site
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||||||
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|||||||
@@ -6,6 +6,13 @@ namespace EliteBGS.BGS {
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|||||||
public string Type { get; set; }
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public string Type { get; set; }
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public string Grade { get; set; }
|
public string Grade { get; set; }
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public int Amount { get; set; }
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public int Amount { get; set; }
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||||||
|
public DateTime Completed { get; set; } = DateTime.UtcNow;
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||||||
|
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||||||
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public override string CompletedAt {
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|
get {
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|
return Completed.ToString("dd.MM.yyyy HH:mm UTC");
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||||||
|
}
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||||||
|
}
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||||||
|
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||||||
public int CompareTo(object obj) {
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public int CompareTo(object obj) {
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if (obj.GetType() != typeof(CombatZone)) {
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if (obj.GetType() != typeof(CombatZone)) {
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||||||
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|||||||
@@ -33,7 +33,7 @@ namespace EliteBGS.BGS {
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StringBuilder log = new StringBuilder();
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StringBuilder log = new StringBuilder();
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|
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log.AppendFormat("**Date:** {0}\n", DateTime.Now.ToString("dd/MM/yyyy"));
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log.AppendFormat("**Date:** {0}\n", DateTime.Now.ToString("dd/MM/yyyy"));
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log.AppendFormat("**Location:** {0}\n", objective.ToShortString());
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log.AppendFormat("**Location:** {0}\n", objective.ToLocationString());
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log.AppendFormat("**Faction:** {0}\n", objective.Faction);
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log.AppendFormat("**Faction:** {0}\n", objective.Faction);
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log.AppendLine("");
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log.AppendLine("");
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log.AppendLine("```");
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log.AppendLine("```");
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||||||
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@@ -22,7 +22,7 @@ namespace EliteBGS.BGS {
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}
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}
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|
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Entry last = items.Last();
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Entry last = items.Last();
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return last.Timestamp.ToString("dd.MM.yyyy hh:mm UTC");
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return last.Timestamp.ToString("dd.MM.yyyy HH:mm UTC");
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}
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}
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||||||
}
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}
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|||||||
@@ -15,6 +15,8 @@ namespace EliteBGS.BGS {
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suffix = "st";
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suffix = "st";
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} else if (today.Day == 2 || today.Day == 22) {
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} else if (today.Day == 2 || today.Day == 22) {
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suffix = "nd";
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suffix = "nd";
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||||||
|
} else if (today.Day == 23) {
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suffix = "rd";
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} else {
|
} else {
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suffix = "th";
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suffix = "th";
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||||||
}
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}
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@@ -31,7 +33,7 @@ namespace EliteBGS.BGS {
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protected override string GenerateObjectiveHeader(Objective objective) {
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protected override string GenerateObjectiveHeader(Objective objective) {
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StringBuilder log = new StringBuilder();
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StringBuilder log = new StringBuilder();
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|
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log.AppendFormat(":globe_with_meridians: `Location:` {0}\n", objective.ToShortString());
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log.AppendFormat(":globe_with_meridians: `Location:` {0}\n", objective.ToLocationString());
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log.Append(":clipboard: `Conducted:`\n");
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log.Append(":clipboard: `Conducted:`\n");
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log.Append("```");
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log.Append("```");
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|
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||||||
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@@ -5,37 +5,30 @@ using Newtonsoft.Json;
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|||||||
|
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namespace EliteBGS.BGS {
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namespace EliteBGS.BGS {
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public class Objective : IComparable<Objective> {
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public class Objective : IComparable<Objective> {
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private string system;
|
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private string station;
|
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private string faction;
|
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||||||
|
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private List<LogEntry> entries = new List<LogEntry>();
|
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||||||
|
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[JsonIgnore]
|
[JsonIgnore]
|
||||||
public bool IsEnabled { get; set; }
|
public bool IsEnabled { get; set; }
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||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
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||||||
public List<LogEntry> Children {
|
public List<LogEntry> Children { get; } = new List<LogEntry>();
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get => entries;
|
|
||||||
}
|
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||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public string Name => this.ToString();
|
public string Name {
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||||||
|
get { return this.ToString(); }
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||||||
|
}
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||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public bool IsExpanded { get; set; }
|
public bool IsExpanded { get; set; }
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||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public List<LogEntry> LogEntries {
|
public List<LogEntry> LogEntries {
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get => entries;
|
get => Children;
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set => entries = value;
|
|
||||||
}
|
}
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||||||
|
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public void Clear() {
|
public void Clear() {
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if (entries == null) {
|
if (LogEntries == null) {
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return;
|
return;
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||||||
}
|
}
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||||||
entries.RemoveAll(x => !x.ManuallyAdded);
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LogEntries.RemoveAll(x => !x.ManuallyAdded);
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}
|
}
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||||||
|
|
||||||
public bool ManuallyAdded { get; set; }
|
public bool ManuallyAdded { get; set; }
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@@ -49,8 +42,8 @@ namespace EliteBGS.BGS {
|
|||||||
}
|
}
|
||||||
}
|
}
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||||||
|
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if (e.Faction != null && faction != null) {
|
if (e.Faction != null && Faction != null) {
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if (string.Compare(e.Faction, faction, true) != 0) {
|
if (string.Compare(e.Faction, Faction, true) != 0) {
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/* if we have a faction, and it doesn't match we don't care.
|
/* if we have a faction, and it doesn't match we don't care.
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||||||
* faction is the most important comparision, so if it doesn't match
|
* faction is the most important comparision, so if it doesn't match
|
||||||
* it is not the right objective
|
* it is not the right objective
|
||||||
@@ -62,18 +55,13 @@ namespace EliteBGS.BGS {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* system and station only add to the match strength though */
|
/* system and station only add to the match strength though */
|
||||||
if (e.System != null && system != null) {
|
if (e.System != null && System != null) {
|
||||||
if (string.Compare(e.System, system, true) == 0) {
|
if (string.Compare(e.System, System, true) == 0) {
|
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++match_count;
|
++match_count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* if system and faction already match, station is not so important */
|
/* station does not matter */
|
||||||
if (e.Station != null && station != null) {
|
|
||||||
if (string.Compare(e.Station, station, true) == 0) {
|
|
||||||
++match_count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return match_count;
|
return match_count;
|
||||||
}
|
}
|
||||||
@@ -86,51 +74,36 @@ namespace EliteBGS.BGS {
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|||||||
|
|
||||||
public bool IsValid => System != null && Faction != null;
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public bool IsValid => System != null && Faction != null;
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|
|
||||||
public string System {
|
public string System { get; set; }
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||||||
get { return system; }
|
|
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set { system = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Station {
|
public string Station { get; set; }
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||||||
get { return station; }
|
|
||||||
set { station = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Faction {
|
public string Faction { get; set; }
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||||||
get { return faction; }
|
|
||||||
set { faction = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString() {
|
public override string ToString() {
|
||||||
StringBuilder str = new StringBuilder();
|
StringBuilder str = new StringBuilder();
|
||||||
if (system != null && system.Length > 0) {
|
if (!string.IsNullOrEmpty(System)) {
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str.AppendFormat("System: {0}", system);
|
str.AppendFormat("System: {0}", System);
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||||||
}
|
}
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if (station != null && station.Length > 0) {
|
if (!string.IsNullOrEmpty(Faction)) {
|
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if (str.Length > 0) {
|
if (str.Length > 0) {
|
||||||
str.Append(", ");
|
str.Append(", ");
|
||||||
}
|
}
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str.AppendFormat("Station: {0}", station);
|
str.AppendFormat("Faction: {0}", Faction);
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||||||
}
|
|
||||||
if (faction != null && faction.Length > 0) {
|
|
||||||
if (str.Length > 0) {
|
|
||||||
str.Append(", ");
|
|
||||||
}
|
|
||||||
str.AppendFormat("Faction: {0}", faction);
|
|
||||||
}
|
}
|
||||||
return str.ToString();
|
return str.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ToShortString() {
|
public string ToLocationString() {
|
||||||
StringBuilder str = new StringBuilder();
|
StringBuilder str = new StringBuilder();
|
||||||
if (system != null && system.Length > 0) {
|
if (!string.IsNullOrEmpty(System)) {
|
||||||
str.AppendFormat("{0}", system);
|
str.AppendFormat("{0}", System);
|
||||||
}
|
}
|
||||||
if (station != null && station.Length > 0) {
|
if (!string.IsNullOrEmpty(Station)) {
|
||||||
if (str.Length > 0) {
|
if (str.Length > 0) {
|
||||||
str.Append(", ");
|
str.Append(", ");
|
||||||
}
|
}
|
||||||
str.AppendFormat("{0}", station);
|
str.AppendFormat("{0}", Station);
|
||||||
}
|
}
|
||||||
return str.ToString();
|
return str.ToString();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ namespace EliteBGS.BGS {
|
|||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Scan(PlayerJournal journal, DateTime start, DateTime end) {
|
public void Scan(PlayerJournal journal, DateTime start, DateTime end, bool CollateEntries = true) {
|
||||||
/* Log files only get rotated if you restart the game client. This means that there might
|
/* Log files only get rotated if you restart the game client. This means that there might
|
||||||
* be - say - entries from the 4th of May in the file with a timestamp of 3rd of May. This
|
* be - say - entries from the 4th of May in the file with a timestamp of 3rd of May. This
|
||||||
* happens if you happen to play a session late into the night.
|
* happens if you happen to play a session late into the night.
|
||||||
@@ -72,10 +72,10 @@ namespace EliteBGS.BGS {
|
|||||||
.Where(e => e.Timestamp >= start && e.Timestamp < actualend)
|
.Where(e => e.Timestamp >= start && e.Timestamp < actualend)
|
||||||
.ToList()
|
.ToList()
|
||||||
;
|
;
|
||||||
Scan(entries);
|
Scan(entries, CollateEntries);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Scan(List<Entry> entries) {
|
public void Scan(List<Entry> entries, bool CollateEntries = true) {
|
||||||
if (entries.Count <= 0) {
|
if (entries.Count <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -198,7 +198,7 @@ namespace EliteBGS.BGS {
|
|||||||
System = current_system,
|
System = current_system,
|
||||||
Faction = faction,
|
Faction = faction,
|
||||||
});
|
});
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.MissionCompleted)) {
|
} else if (e.Is(Events.MissionCompleted)) {
|
||||||
MissionCompletedEntry completed = e as MissionCompletedEntry;
|
MissionCompletedEntry completed = e as MissionCompletedEntry;
|
||||||
MissionAcceptedEntry accepted = null;
|
MissionAcceptedEntry accepted = null;
|
||||||
@@ -411,7 +411,7 @@ namespace EliteBGS.BGS {
|
|||||||
|
|
||||||
/* Mission failed should be collated if they are in the same system/station
|
/* Mission failed should be collated if they are in the same system/station
|
||||||
*/
|
*/
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.SellExplorationData)) {
|
} else if (e.Is(Events.SellExplorationData)) {
|
||||||
results.Add(new Cartographics(e as SellExplorationDataEntry) {
|
results.Add(new Cartographics(e as SellExplorationDataEntry) {
|
||||||
System = current_system,
|
System = current_system,
|
||||||
@@ -420,7 +420,7 @@ namespace EliteBGS.BGS {
|
|||||||
});
|
});
|
||||||
|
|
||||||
/* colate single cartographic selling into one */
|
/* colate single cartographic selling into one */
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.SellOrganicData)) {
|
} else if (e.Is(Events.SellOrganicData)) {
|
||||||
/* organic data sold to Vista Genomics */
|
/* organic data sold to Vista Genomics */
|
||||||
results.Add(new OrganicData(e as SellOrganicDataEntry) {
|
results.Add(new OrganicData(e as SellOrganicDataEntry) {
|
||||||
@@ -429,7 +429,7 @@ namespace EliteBGS.BGS {
|
|||||||
Faction = controlling_faction,
|
Faction = controlling_faction,
|
||||||
});
|
});
|
||||||
|
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.MultiSellExplorationData)) {
|
} else if (e.Is(Events.MultiSellExplorationData)) {
|
||||||
/* For multi-sell-exploraton-data only the controlling faction of the station sold to matters.
|
/* For multi-sell-exploraton-data only the controlling faction of the station sold to matters.
|
||||||
*/
|
*/
|
||||||
@@ -439,7 +439,7 @@ namespace EliteBGS.BGS {
|
|||||||
Faction = controlling_faction
|
Faction = controlling_faction
|
||||||
});
|
});
|
||||||
|
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.RedeemVoucher)) {
|
} else if (e.Is(Events.RedeemVoucher)) {
|
||||||
RedeemVoucherEntry voucher = e as RedeemVoucherEntry;
|
RedeemVoucherEntry voucher = e as RedeemVoucherEntry;
|
||||||
List<Faction> current_factions = new List<Faction>();
|
List<Faction> current_factions = new List<Faction>();
|
||||||
@@ -470,7 +470,7 @@ namespace EliteBGS.BGS {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.SellMicroResources)) {
|
} else if (e.Is(Events.SellMicroResources)) {
|
||||||
results.Add(new SellMicroResources(e as SellMicroResourcesEntry) {
|
results.Add(new SellMicroResources(e as SellMicroResourcesEntry) {
|
||||||
Faction = controlling_faction,
|
Faction = controlling_faction,
|
||||||
@@ -490,7 +490,7 @@ namespace EliteBGS.BGS {
|
|||||||
System = current_system,
|
System = current_system,
|
||||||
});
|
});
|
||||||
|
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.SearchAndRescue)) {
|
} else if (e.Is(Events.SearchAndRescue)) {
|
||||||
results.Add(new SearchAndRescue(e as SearchAndRescueEntry) {
|
results.Add(new SearchAndRescue(e as SearchAndRescueEntry) {
|
||||||
Faction = controlling_faction,
|
Faction = controlling_faction,
|
||||||
@@ -498,7 +498,7 @@ namespace EliteBGS.BGS {
|
|||||||
System = current_system,
|
System = current_system,
|
||||||
});
|
});
|
||||||
|
|
||||||
collate = true;
|
collate = CollateEntries;
|
||||||
} else if (e.Is(Events.MarketSell)) {
|
} else if (e.Is(Events.MarketSell)) {
|
||||||
MarketSellEntry sell = e as MarketSellEntry;
|
MarketSellEntry sell = e as MarketSellEntry;
|
||||||
long profit = 0;
|
long profit = 0;
|
||||||
|
|||||||
@@ -41,9 +41,6 @@
|
|||||||
<ApplicationIcon>EliteBGS.ico</ApplicationIcon>
|
<ApplicationIcon>EliteBGS.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="AutoCompleteTextBox, Version=1.1.1.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>packages\AutoCompleteTextBox.1.1.1\lib\net472\AutoCompleteTextBox.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="EDJournal, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="EDJournal, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>..\edjournal\bin\Debug\EDJournal.dll</HintPath>
|
<HintPath>..\edjournal\bin\Debug\EDJournal.dll</HintPath>
|
||||||
@@ -51,8 +48,8 @@
|
|||||||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||||
<HintPath>packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
<HintPath>packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Ookii.Dialogs.Wpf, Version=3.0.0.0, Culture=neutral, PublicKeyToken=66aa232afad40158, processorArchitecture=MSIL">
|
<Reference Include="Ookii.Dialogs.Wpf, Version=5.0.0.0, Culture=neutral, PublicKeyToken=66aa232afad40158, processorArchitecture=MSIL">
|
||||||
<HintPath>packages\Ookii.Dialogs.Wpf.3.1.0\lib\net45\Ookii.Dialogs.Wpf.dll</HintPath>
|
<HintPath>packages\Ookii.Dialogs.Wpf.5.0.1\lib\net462\Ookii.Dialogs.Wpf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
@@ -174,22 +171,26 @@
|
|||||||
<Generator>ResXFileCodeGenerator</Generator>
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
<None Include="docs\faq.md" />
|
||||||
|
<None Include="docs\index.md" />
|
||||||
|
<None Include="mkdocs.yml" />
|
||||||
<None Include="packages.config" />
|
<None Include="packages.config" />
|
||||||
<None Include="Properties\Settings.settings">
|
<None Include="Properties\Settings.settings">
|
||||||
<Generator>SettingsSingleFileGenerator</Generator>
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
</None>
|
</None>
|
||||||
<None Include="README.md">
|
<None Include="docs\description.md" />
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="App.config" />
|
<None Include="App.config" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="main-objectives.png">
|
<Resource Include="main-page.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Resource>
|
||||||
|
<None Include="README.md">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
<None Include="TestData\Mission-NoInfForSourceOrTarget.txt" />
|
<None Include="TestData\Mission-NoInfForSourceOrTarget.txt" />
|
||||||
<None Include="TestData\NoFactionName-AndNoInfluence.txt" />
|
<None Include="TestData\NoFactionName-AndNoInfluence.txt" />
|
||||||
<None Include="TestData\Mission-Failed.txt" />
|
<None Include="TestData\Mission-Failed.txt" />
|
||||||
@@ -200,19 +201,14 @@
|
|||||||
<None Include="TestData\Double-5-Inf.txt" />
|
<None Include="TestData\Double-5-Inf.txt" />
|
||||||
<None Include="TestData\SameInfTwice-Log.txt" />
|
<None Include="TestData\SameInfTwice-Log.txt" />
|
||||||
<None Include="TestData\SameInfTwice.txt" />
|
<None Include="TestData\SameInfTwice.txt" />
|
||||||
<None Include="CHANGELOG.md">
|
<None Include="docs\CHANGELOG.md">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="main-entries.png">
|
<Resource Include="docs\main-page.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Resource>
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include="main-report.png">
|
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="LICENCE.txt">
|
<Content Include="LICENCE.txt">
|
||||||
@@ -230,5 +226,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Resource Include="EliteBGS.ico" />
|
<Resource Include="EliteBGS.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup />
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
</Project>
|
</Project>
|
||||||
@@ -22,26 +22,14 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="*"/>
|
<RowDefinition Height="*"/>
|
||||||
|
<RowDefinition Height="Auto" />
|
||||||
|
<RowDefinition Height="*" />
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
<Grid.ColumnDefinitions>
|
<Grid.ColumnDefinitions>
|
||||||
<ColumnDefinition Width="*"/>
|
<ColumnDefinition Width="*"/>
|
||||||
<ColumnDefinition Width="*"/>
|
<ColumnDefinition Width="*"/>
|
||||||
<ColumnDefinition Width="*"/>
|
<ColumnDefinition Width="*"/>
|
||||||
</Grid.ColumnDefinitions>
|
</Grid.ColumnDefinitions>
|
||||||
<ToolBar VerticalAlignment="Top" Grid.Row="0" Width="Auto" Grid.ColumnSpan="3" Height="Auto" Margin="0,0,0,0" HorizontalAlignment="Left">
|
|
||||||
<Label Content="System:" HorizontalAlignment="Left" VerticalAlignment="Top"/>
|
|
||||||
<abc:AutoCompleteTextBox x:Name="system" VerticalAlignment="Center" MinWidth="120" MinHeight="22" KeyDown="Filter_KeyDown"/>
|
|
||||||
<Label Content="Station:" Height="26.2857142857143" VerticalAlignment="Top"/>
|
|
||||||
<abc:AutoCompleteTextBox x:Name="station" Margin="0" VerticalAlignment="Center" MinWidth="120" MinHeight="22" KeyDown="Filter_KeyDown" />
|
|
||||||
<Label Content="Faction:" Height="26.2857142857143" VerticalAlignment="Top"/>
|
|
||||||
<abc:AutoCompleteTextBox x:Name="faction" Margin="0" VerticalAlignment="Center" MinWidth="120" MinHeight="22" KeyDown="Filter_KeyDown"/>
|
|
||||||
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
|
|
||||||
<Button x:Name="AddFilter" Content="Add Objective" VerticalAlignment="Stretch" Click="AddFilter_Click" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505"/>
|
|
||||||
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
|
|
||||||
<Button x:Name="AddCombatZone" Content="Add Combat Zone Win" VerticalAlignment="Stretch" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505" Click="AddCombatZone_Click"/>
|
|
||||||
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
|
|
||||||
<Button x:Name="AdjustProfit" Content="Adjust Trade Profit" Margin="0" VerticalAlignment="Stretch" Click="AdjustProfit_Click" />
|
|
||||||
</ToolBar>
|
|
||||||
<ToolBar VerticalAlignment="Top" Grid.Row="1" Width="Auto" Margin="0,0,0,0" Height="Auto" Grid.ColumnSpan="3" HorizontalAlignment="Left">
|
<ToolBar VerticalAlignment="Top" Grid.Row="1" Width="Auto" Margin="0,0,0,0" Height="Auto" Grid.ColumnSpan="3" HorizontalAlignment="Left">
|
||||||
<Button x:Name="ParseJournal" Content="Parse Journal" VerticalAlignment="Center" Click="ParseJournal_Click" HorizontalAlignment="Center"/>
|
<Button x:Name="ParseJournal" Content="Parse Journal" VerticalAlignment="Center" Click="ParseJournal_Click" HorizontalAlignment="Center"/>
|
||||||
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
|
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
|
||||||
@@ -50,9 +38,15 @@
|
|||||||
<Label Content="To:" Height="26.2857142857143" VerticalAlignment="Top"/>
|
<Label Content="To:" Height="26.2857142857143" VerticalAlignment="Top"/>
|
||||||
<DatePicker x:Name="enddate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
<DatePicker x:Name="enddate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||||
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
|
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
|
||||||
|
<CheckBox x:Name="collate" Margin="1" Content="Collate entries" IsChecked="True" IsThreeState="False"/>
|
||||||
|
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
|
||||||
|
<Button x:Name="AddCombatZone" Content="Add Combat Zone Win" VerticalAlignment="Stretch" Margin="0,0,0,0.286" RenderTransformOrigin="0.5,0.505" Click="AddCombatZone_Click"/>
|
||||||
|
<Separator Height="26.2857142857143" Margin="0" VerticalAlignment="Top"/>
|
||||||
|
<Button x:Name="AdjustProfit" Content="Adjust Trade Profit" Margin="0" VerticalAlignment="Stretch" Click="AdjustProfit_Click" />
|
||||||
|
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
|
||||||
<Button x:Name="ManuallyParse" Content="Manually Parse JSON" Click="ManuallyParse_Click" />
|
<Button x:Name="ManuallyParse" Content="Manually Parse JSON" Click="ManuallyParse_Click" />
|
||||||
</ToolBar>
|
</ToolBar>
|
||||||
<TreeView x:Name="entries" Margin="0,0,0,0" Grid.ColumnSpan="3" Grid.Row="2" KeyUp="entries_KeyUp">
|
<TreeView CheckBox.Checked="TreeView_CheckBox_Updated" CheckBox.Unchecked="TreeView_CheckBox_Updated" x:Name="entries" Margin="0,0,0,0" Grid.ColumnSpan="3" Grid.Row="2" KeyUp="entries_KeyUp">
|
||||||
<TreeView.ItemTemplate>
|
<TreeView.ItemTemplate>
|
||||||
<HierarchicalDataTemplate DataType="{x:Type BGS:Objective}" ItemsSource="{Binding Children}">
|
<HierarchicalDataTemplate DataType="{x:Type BGS:Objective}" ItemsSource="{Binding Children}">
|
||||||
<StackPanel Orientation="Horizontal">
|
<StackPanel Orientation="Horizontal">
|
||||||
@@ -76,25 +70,12 @@
|
|||||||
</Style>
|
</Style>
|
||||||
</TreeView.ItemContainerStyle>
|
</TreeView.ItemContainerStyle>
|
||||||
</TreeView>
|
</TreeView>
|
||||||
</Grid>
|
<ToolBar HorizontalAlignment="Left" Height="36" VerticalAlignment="Top" Width="Auto" Grid.Row="3" Grid.ColumnSpan="2">
|
||||||
</TabItem>
|
|
||||||
<TabItem Header="Discord Report">
|
|
||||||
<Grid Background="#FFE5E5E5">
|
|
||||||
<Grid.RowDefinitions>
|
|
||||||
<RowDefinition Height="Auto"/>
|
|
||||||
<RowDefinition Height="*"/>
|
|
||||||
</Grid.RowDefinitions>
|
|
||||||
<Grid.ColumnDefinitions>
|
|
||||||
<ColumnDefinition Width="53*"/>
|
|
||||||
<ColumnDefinition Width="385*"/>
|
|
||||||
<ColumnDefinition Width="438*"/>
|
|
||||||
</Grid.ColumnDefinitions>
|
|
||||||
<ToolBar HorizontalAlignment="Left" Height="36" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="2">
|
|
||||||
<Button x:Name="GenerateDiscord" Content="Generate Discord Report" VerticalAlignment="Center" Margin="0,0,0,4.857" Click="GenerateDiscord_Click" Height="26"/>
|
<Button x:Name="GenerateDiscord" Content="Generate Discord Report" VerticalAlignment="Center" Margin="0,0,0,4.857" Click="GenerateDiscord_Click" Height="26"/>
|
||||||
<Separator />
|
<Separator />
|
||||||
<ComboBox x:Name="LogType" Height="36" Margin="0" VerticalAlignment="Center" Width="140" SelectionChanged="LogType_SelectionChanged" />
|
<ComboBox x:Name="LogType" Height="36" Margin="0" VerticalAlignment="Center" Width="140" SelectionChanged="LogType_SelectionChanged" />
|
||||||
</ToolBar>
|
</ToolBar>
|
||||||
<TextBox x:Name="DiscordLog" Height="Auto" TextWrapping="Wrap" FontFamily="Consolas" FontSize="14" Grid.Row="1" Grid.ColumnSpan="3" AcceptsReturn="True" AcceptsTab="True"/>
|
<TextBox x:Name="DiscordLog" Height="Auto" TextWrapping="Wrap" FontFamily="Consolas" FontSize="14" Grid.Row="4" Grid.ColumnSpan="3" AcceptsReturn="True" AcceptsTab="True"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
</TabItem>
|
</TabItem>
|
||||||
<TabItem Header="Settings" HorizontalAlignment="Left" Height="20" VerticalAlignment="Top" Width="53.7142857142857">
|
<TabItem Header="Settings" HorizontalAlignment="Left" Height="20" VerticalAlignment="Top" Width="53.7142857142857">
|
||||||
|
|||||||
@@ -68,6 +68,10 @@ namespace EliteBGS {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TreeView_CheckBox_Updated(object sender, RoutedEventArgs args) {
|
||||||
|
GenerateLog();
|
||||||
|
}
|
||||||
|
|
||||||
private void Loadentries_EntriesLoaded(List<Entry> lines) {
|
private void Loadentries_EntriesLoaded(List<Entry> lines) {
|
||||||
try {
|
try {
|
||||||
report.Scan(lines);
|
report.Scan(lines);
|
||||||
@@ -110,11 +114,13 @@ namespace EliteBGS {
|
|||||||
|
|
||||||
private void ParseJournal_Click(object sender, RoutedEventArgs e) {
|
private void ParseJournal_Click(object sender, RoutedEventArgs e) {
|
||||||
try {
|
try {
|
||||||
|
bool collate = (this.collate.IsChecked ?? true);
|
||||||
journal.Open(); // Load all files
|
journal.Open(); // Load all files
|
||||||
var start = startdate.SelectedDate ?? DateTime.Now;
|
var start = startdate.SelectedDate ?? DateTime.Now;
|
||||||
var end = enddate.SelectedDate ?? DateTime.Now;
|
var end = enddate.SelectedDate ?? DateTime.Now;
|
||||||
report.Scan(journal, start, end);
|
report.Scan(journal, start, end, collate);
|
||||||
RefreshObjectives();
|
RefreshObjectives();
|
||||||
|
GenerateLog();
|
||||||
} catch (Exception exception) {
|
} catch (Exception exception) {
|
||||||
Log("Something went terribly wrong while parsing the E:D player journal.");
|
Log("Something went terribly wrong while parsing the E:D player journal.");
|
||||||
Log("Please send this to CMDR Hekateh:");
|
Log("Please send this to CMDR Hekateh:");
|
||||||
@@ -122,29 +128,7 @@ namespace EliteBGS {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddObjective() {
|
private void GenerateLog() {
|
||||||
Objective objective = new Objective {
|
|
||||||
System = system.Text,
|
|
||||||
Faction = faction.Text,
|
|
||||||
Station = station.Text,
|
|
||||||
ManuallyAdded = true,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!objective.IsValid) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (report.AddObjective(objective)) {
|
|
||||||
RefreshObjectives();
|
|
||||||
config.SaveObjectives(Report);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddFilter_Click(object sender, RoutedEventArgs e) {
|
|
||||||
AddObjective();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GenerateDiscord_Click(object sender, RoutedEventArgs e) {
|
|
||||||
try {
|
try {
|
||||||
DiscordLogGenerator discord = LogType.SelectedItem as DiscordLogGenerator;
|
DiscordLogGenerator discord = LogType.SelectedItem as DiscordLogGenerator;
|
||||||
string report = discord.GenerateDiscordLog(Report);
|
string report = discord.GenerateDiscordLog(Report);
|
||||||
@@ -157,6 +141,10 @@ namespace EliteBGS {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GenerateDiscord_Click(object sender, RoutedEventArgs e) {
|
||||||
|
GenerateLog();
|
||||||
|
}
|
||||||
|
|
||||||
private void RemoveCurrentObjective() {
|
private void RemoveCurrentObjective() {
|
||||||
if (entries.SelectedItem == null) {
|
if (entries.SelectedItem == null) {
|
||||||
return;
|
return;
|
||||||
@@ -178,7 +166,7 @@ namespace EliteBGS {
|
|||||||
|
|
||||||
if (removed) {
|
if (removed) {
|
||||||
RefreshObjectives();
|
RefreshObjectives();
|
||||||
config.SaveObjectives(Report);
|
GenerateLog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -200,25 +188,43 @@ namespace EliteBGS {
|
|||||||
journal = new PlayerJournal(config.Global.JournalLocation);
|
journal = new PlayerJournal(config.Global.JournalLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Filter_KeyDown(object sender, KeyEventArgs e) {
|
/// <summary>
|
||||||
if (e.Key == Key.Enter) {
|
/// Gets the currently selected objective, even if a log entry in said objective
|
||||||
AddObjective();
|
/// is selected instead. If nothing is selected, returns null.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
private Objective GetSelectedObjective() {
|
||||||
|
var obj = entries.SelectedItem;
|
||||||
|
|
||||||
|
if (obj == null) {
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (obj.GetType() == typeof(Objective)) {
|
||||||
|
return obj as Objective;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Some form of entry perhaps?
|
||||||
|
if (obj.GetType().IsSubclassOf(typeof(LogEntry))) {
|
||||||
|
LogEntry entry = obj as LogEntry;
|
||||||
|
Objective objective = entries.Items
|
||||||
|
.OfType<Objective>()
|
||||||
|
.First(x => x.LogEntries.Contains(entry))
|
||||||
|
;
|
||||||
|
|
||||||
|
return objective;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
|
private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
|
||||||
if (entries.SelectedItem == null) {
|
Objective objective = GetSelectedObjective();
|
||||||
|
|
||||||
|
if (objective == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var obj = entries.SelectedItem;
|
|
||||||
|
|
||||||
if (obj.GetType() != typeof(Objective)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Objective objective = obj as Objective;
|
|
||||||
|
|
||||||
CombatZoneDialog dialog = new CombatZoneDialog() { Owner = this };
|
CombatZoneDialog dialog = new CombatZoneDialog() { Owner = this };
|
||||||
|
|
||||||
if (!(dialog.ShowDialog() ?? false)) {
|
if (!(dialog.ShowDialog() ?? false)) {
|
||||||
@@ -238,6 +244,7 @@ namespace EliteBGS {
|
|||||||
|
|
||||||
objective.LogEntries.Add(zone);
|
objective.LogEntries.Add(zone);
|
||||||
RefreshObjectives();
|
RefreshObjectives();
|
||||||
|
GenerateLog();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AdjustProfit_Click(object sender, RoutedEventArgs e) {
|
private void AdjustProfit_Click(object sender, RoutedEventArgs e) {
|
||||||
@@ -257,6 +264,7 @@ namespace EliteBGS {
|
|||||||
if (int.TryParse(adjust.Profit.Text, out int newprofit)) {
|
if (int.TryParse(adjust.Profit.Text, out int newprofit)) {
|
||||||
sell.Profit = newprofit;
|
sell.Profit = newprofit;
|
||||||
RefreshObjectives();
|
RefreshObjectives();
|
||||||
|
GenerateLog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,6 +275,7 @@ namespace EliteBGS {
|
|||||||
|
|
||||||
string template = LogType.SelectedItem.ToString();
|
string template = LogType.SelectedItem.ToString();
|
||||||
config.Global.LastUsedDiscordTemplate = template;
|
config.Global.LastUsedDiscordTemplate = template;
|
||||||
|
GenerateLog();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ManuallyParse_Click(object sender, RoutedEventArgs e) {
|
private void ManuallyParse_Click(object sender, RoutedEventArgs e) {
|
||||||
|
|||||||
44
README.md
44
README.md
@@ -11,17 +11,8 @@ Binary downloads can be found here: [https://bgs.n0la.org/](https://bgs.n0la.org
|
|||||||
|
|
||||||
## How To
|
## How To
|
||||||
|
|
||||||

|
Press "Parse Journal", which will check your Elite Dangerous player journal for completed
|
||||||
|
transactions. Currently the tool recognises the following transactions:
|
||||||
Use the main tab to add objectives to the program. To do this, insert the system name,
|
|
||||||
faction, and, optionally, a station. Then press "Add Objective". Objectives can be deleted
|
|
||||||
by selecting them and pressing the "DEL" key. Manually added objectives like this are
|
|
||||||
enabled by default. You can always enable, and disable an objective by checking the box
|
|
||||||
next to its name. Disabled objectives are not included in the BGS discord log generation.
|
|
||||||
|
|
||||||
Once you have your objectives have been configured, you can press "Parse Journal", which
|
|
||||||
will check your Elite Dangerous player journal for completed missions. Currently the tool
|
|
||||||
recognises the following completed tasks:
|
|
||||||
|
|
||||||
* Buying of cargo from stations (new in Update 10)
|
* Buying of cargo from stations (new in Update 10)
|
||||||
* Completed missions
|
* Completed missions
|
||||||
@@ -72,7 +63,7 @@ you the bounty. And not the faction of the victim. The tool will look for an eve
|
|||||||
scanned your victim, and gleem the victim's faction from that. If you did not scan your victim, then
|
scanned your victim, and gleem the victim's faction from that. If you did not scan your victim, then
|
||||||
sadly the tool cannot connect the victim's faction to the victim.
|
sadly the tool cannot connect the victim's faction to the victim.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
The window will then list all the journal entries it has found, and group them by objectives. You
|
The window will then list all the journal entries it has found, and group them by objectives. You
|
||||||
can select which objectives you wish to report, by using the checkmarks.
|
can select which objectives you wish to report, by using the checkmarks.
|
||||||
@@ -82,13 +73,10 @@ This way said entry will not appear in the final log. You can also remove indivi
|
|||||||
(if you think the tool detected something you thought was wrong), by selecting the entry,
|
(if you think the tool detected something you thought was wrong), by selecting the entry,
|
||||||
and pressing the "DEL" key.
|
and pressing the "DEL" key.
|
||||||
|
|
||||||
Once you are satisfied with the result, move to "Discord Report" tab, select a template, and click
|
Once you are satisfied with the result, the discord report should be displayed below, ready to be
|
||||||
"Generate Report".
|
copy and pasted. Before you copy/paste it into the discord of your squadron, you should check the log.
|
||||||
|
You can of course edit it, if something is wrong or the tool itself missed something. If you want to
|
||||||

|
regenerate it, just click "Generate Log".
|
||||||
|
|
||||||
Before you copy/paste it into the discord of your squadron, you should check the log. You can of
|
|
||||||
course edit it, if something is wrong or the tool itself missed something.
|
|
||||||
|
|
||||||
## Known Issues and Bugs
|
## Known Issues and Bugs
|
||||||
|
|
||||||
@@ -126,12 +114,9 @@ Please upvote the issue to get it fixed. Until then, you have to add combat zone
|
|||||||
|
|
||||||
### On-Foot NPC givers
|
### On-Foot NPC givers
|
||||||
|
|
||||||
Also missions accepted from NPCs in Odyssey concourses do not get a player journal entry. This is
|
Up until update 13 missions accepted from NPCs in Odyssey concourses do not get a player journal entry.
|
||||||
also an ommission from FDev:
|
This has been fixed in update 13. Any on foot missions from NPCs accepted before update 13, do not have
|
||||||
|
an entry in the player journal.
|
||||||
* [https://issues.frontierstore.net/issue-detail/43586](https://issues.frontierstore.net/issue-detail/43586)
|
|
||||||
|
|
||||||
Until this is fixed, please edit the resulting BGS log text, and manually add such entries.
|
|
||||||
|
|
||||||
### Failed vs. Abandoned Missions
|
### Failed vs. Abandoned Missions
|
||||||
|
|
||||||
@@ -224,15 +209,6 @@ decide whether it was because of an election, or not.
|
|||||||
|
|
||||||
Future tool versions should probably take faction states into account in such matters.
|
Future tool versions should probably take faction states into account in such matters.
|
||||||
|
|
||||||
## Use EDDB information
|
|
||||||
|
|
||||||
EliteBGS can download information from EDDB to auto complete system and station names. You can
|
|
||||||
enable its use in the "Settings". Once enabled, you must also press "Download", to download and
|
|
||||||
process the current version of the EDDB database.
|
|
||||||
|
|
||||||
Please note that the database is rather large (>200 MB), and processing it takes some time. It is
|
|
||||||
best if you don't use this feature if you are on a slow or metered internet connection.
|
|
||||||
|
|
||||||
## Nothing's Perfect
|
## Nothing's Perfect
|
||||||
|
|
||||||
The tool itself is still a work in progress, and it might miss something. If you think the tool
|
The tool itself is still a work in progress, and it might miss something. If you think the tool
|
||||||
|
|||||||
@@ -1,5 +1,28 @@
|
|||||||
# EliteBGS changelog
|
# EliteBGS changelog
|
||||||
|
|
||||||
|
## 0.1.7 on 09.11.2022
|
||||||
|
|
||||||
|
* Fixed a bug related to total amount of credits gained by turning in organic data.
|
||||||
|
* Changed UI to have report, and objectives on the same page.
|
||||||
|
* Report now automatically updates when objectives and entries are selected, deselected or removed.
|
||||||
|
* Removed manual adding of objectives.
|
||||||
|
|
||||||
|
## 0.1.6 on 24.09.2022
|
||||||
|
|
||||||
|
* Fixed datetime format.
|
||||||
|
|
||||||
|
## 0.1.5 on 24.08.2022
|
||||||
|
|
||||||
|
* Added some mission names.
|
||||||
|
* Updated README regarding Update 13.
|
||||||
|
|
||||||
|
## 0.1.4 on 24.07.2022
|
||||||
|
|
||||||
|
* Fixed hour display with entires (now in 24 hour format).
|
||||||
|
* Allow adding combat zones regardless of whether an objective is selected, or an
|
||||||
|
entry. If an entry is selected simply use its objective instead.
|
||||||
|
* Add timestamp to combat zone wins.
|
||||||
|
|
||||||
## 0.1.3 on 07.06.2022
|
## 0.1.3 on 07.06.2022
|
||||||
|
|
||||||
* Fixed a bug where entries in non-rated journal files were not properly picked up.
|
* Fixed a bug where entries in non-rated journal files were not properly picked up.
|
||||||
232
docs/description.md
Normal file
232
docs/description.md
Normal file
@@ -0,0 +1,232 @@
|
|||||||
|
# EliteBGS
|
||||||
|
|
||||||
|
This tool is meant to help people contributing to the BGS effort to create BGS reports.
|
||||||
|
The tool allows you to configure BGS objectives, and will then parse your player journal
|
||||||
|
for tasks you completed relating to that BGS objective. Once the JSON player journal has
|
||||||
|
been parsed, you may then generate a BGS report you can copy/paste into Discord.
|
||||||
|
|
||||||
|
Source code is available [here](https://git.aror.org/florian/elitebgs).
|
||||||
|
|
||||||
|
Binary downloads can be found here: [https://bgs.n0la.org/](https://bgs.n0la.org/).
|
||||||
|
|
||||||
|
## How To
|
||||||
|
|
||||||
|
Press "Parse Journal", which will check your Elite Dangerous player journal for completed
|
||||||
|
missions. Currently the tool recognises the following completed tasks:
|
||||||
|
|
||||||
|
* Buying of cargo from stations (new in Update 10)
|
||||||
|
* Completed missions
|
||||||
|
* Failed missions
|
||||||
|
* Murders
|
||||||
|
* Search and Rescue contributions
|
||||||
|
* Selling cartography data
|
||||||
|
* Selling of cargo to stations
|
||||||
|
* Selling of micro resources (Odyssey only)
|
||||||
|
* Selling of organic data (Odyssey only)
|
||||||
|
* Vouchers, including bounty vouchers, combat bonds, and settlement vouchers (aka intel packages)
|
||||||
|
|
||||||
|
Vouchers help the faction that is listed for them. If said faction is not present in the
|
||||||
|
current system, then there is no BGS impact. So the tool looks for all system factions, and
|
||||||
|
makes sure that your vouchers actually have a BGS impact, otherwise it won't list them.
|
||||||
|
|
||||||
|
Selling cargo attempts to discern the profit and/or loss, which is helpful to gauge BGS
|
||||||
|
impact. But the player journal does not tell the amount of profit in the sell message.
|
||||||
|
So the tool looks for a buy a message related to the same commodity, and calculates loss
|
||||||
|
and/or profit from that. If the buy of the commodity is not within the time and date range,
|
||||||
|
or some other shenanigans happen that the tool does not yet support, the profit/loss could
|
||||||
|
be wrong. You can use the "Adjust Trade Profit" button to manually adjust the trade profit,
|
||||||
|
or you could simply edit the discord log manually.
|
||||||
|
|
||||||
|
Please note that cartography data, and micro resources only help the controlling faction
|
||||||
|
of a station. The tool is clever enough to exclude these if the station you turn them in at, is not
|
||||||
|
controlled by the faction you specified in the objective.
|
||||||
|
|
||||||
|
Some missions may show up having zero influence for the given faction. This happens if you do
|
||||||
|
missions for a faction which is currently in an election state. You do not gain influence for
|
||||||
|
the faction so the influence reads as zero. But you contribute towards the election, so the
|
||||||
|
missions are selected anyway.
|
||||||
|
|
||||||
|
There is no entry in the journal if you win a combat zone. So you have to add those manually. Select
|
||||||
|
an objective for which you wish to log a combat zone. The faction in the objective, must be the
|
||||||
|
faction you fought for in the combat zone. Then click "Add Combat Zone Win". Select type,
|
||||||
|
either "On Foot" for Odyssey, or "Ship" for regular ones. Then select the grade (low, medium or
|
||||||
|
high), and how many you won. Then press "Accept". Select "Cancel" to abort. You can of course remove
|
||||||
|
the combat zone entries by selecting them, and pressing "DEL".
|
||||||
|
|
||||||
|
If you deliberately fail a mission (to log negative INF towards a faction), the tool cannot detect
|
||||||
|
it, if the day you accepted the mission is outside of the given date range. It needs the journal
|
||||||
|
entry where you accept the mission to connect the mission to a faction, system and station. The tool
|
||||||
|
will warn you if this happens, with a message in the error log in the fourth tab.
|
||||||
|
|
||||||
|
When committing murder, the journal entry contains the faction information of the faction that gave
|
||||||
|
you the bounty. And not the faction of the victim. The tool will look for an event in which you
|
||||||
|
scanned your victim, and gleem the victim's faction from that. If you did not scan your victim, then
|
||||||
|
sadly the tool cannot connect the victim's faction to the victim.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
The window will then list all the journal entries it has found, and group them by objectives. You
|
||||||
|
can select which objectives you wish to report, by using the checkmarks.
|
||||||
|
|
||||||
|
You can exclude a specific entry within an objective by deselecting the checkbox next to them.
|
||||||
|
This way said entry will not appear in the final log. You can also remove individual entries
|
||||||
|
(if you think the tool detected something you thought was wrong), by selecting the entry,
|
||||||
|
and pressing the "DEL" key.
|
||||||
|
|
||||||
|
Once you are satisfied with the result, you can copy and paste the final report to the discord
|
||||||
|
server of your choice. Before you copy/paste it into the discord of your squadron, you should
|
||||||
|
check the log. You can of course also edit it, either if something is wrong because the tool
|
||||||
|
missed something, or you just wish to add a note the report itself.
|
||||||
|
|
||||||
|
If you wish to regenerate the discord log, simply click "Generate Log".
|
||||||
|
|
||||||
|
## Known Issues and Bugs
|
||||||
|
|
||||||
|
### Settlement Vouchers
|
||||||
|
|
||||||
|
Settlement vouchers (aka Intel Packages) help every faction aligned with the given superpower.
|
||||||
|
So if you turn in an Imperial intel package on an imperial station, all factions aligned with
|
||||||
|
the Empire will gain a bit of INF boost. The tool currently cannot handle that. All intel packages
|
||||||
|
are displayed instead.
|
||||||
|
|
||||||
|
### Bugged bounty vouchers
|
||||||
|
|
||||||
|
Sometimes bounty vouchers are not properly recognised. This is a bug in the player journal, where
|
||||||
|
the faction information is not properly written out in the journal:
|
||||||
|
|
||||||
|
```
|
||||||
|
{
|
||||||
|
"timestamp":"2021-10-07T14:57:50Z", "event":"RedeemVoucher",
|
||||||
|
"Type":"bounty", "Amount":20750,
|
||||||
|
"Factions":[ { "Faction":"", "Amount":500 }, { "Faction":"", "Amount":20250 }]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Since the tool does not know for which faction these bounties were redeemed for, it cannot assign
|
||||||
|
it to an objective.
|
||||||
|
|
||||||
|
### Combat Zones
|
||||||
|
|
||||||
|
The player journal currently does not make an entry when you win or lose a combat zone. This is a
|
||||||
|
an ommission from FDev:
|
||||||
|
|
||||||
|
* [https://issues.frontierstore.net/issue-detail/43509](https://issues.frontierstore.net/issue-detail/43509)
|
||||||
|
|
||||||
|
Please upvote the issue to get it fixed. Until then, you have to add combat zone wins manually.
|
||||||
|
|
||||||
|
### On-Foot NPC givers
|
||||||
|
|
||||||
|
Up until update 13 missions accepted from NPCs in Odyssey concourses do not get a player journal entry.
|
||||||
|
This has been fixed in update 13. Any on foot missions from NPCs accepted before update 13, do not have
|
||||||
|
an entry in the player journal.
|
||||||
|
|
||||||
|
### Failed vs. Abandoned Missions
|
||||||
|
|
||||||
|
The tool also currently cannot differentiate between missions you have abandoned in the transaction
|
||||||
|
tab before it was completed, and those that you have failed - either delibaretly or by time-out. So
|
||||||
|
it will find and add them all, and you simply can remove those that you have abandoned manually.
|
||||||
|
|
||||||
|
### Influence given to empty/non-existent faction
|
||||||
|
|
||||||
|
Sometimes the log will state that it gave positive or negative influence to a faction, but the
|
||||||
|
faction name is empty:
|
||||||
|
|
||||||
|
```
|
||||||
|
"FactionEffects": [
|
||||||
|
{
|
||||||
|
"Faction": "",
|
||||||
|
"Effects": [
|
||||||
|
{
|
||||||
|
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_down;",
|
||||||
|
"Effect_Localised": "The economic status of $#MinorFaction; has declined in the $#System; system.",
|
||||||
|
"Trend": "DownBad"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Influence": [
|
||||||
|
{
|
||||||
|
"SystemAddress": 251012319587,
|
||||||
|
"Trend": "DownBad",
|
||||||
|
"Influence": "+"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"ReputationTrend": "DownBad",
|
||||||
|
"Reputation": "+"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
```
|
||||||
|
This happens for example if you do a scan/heist mission from a surface POI, but no one owns said
|
||||||
|
surface POI. Randomly generated surface POIs sometimes have no owner, and said non-existant owner
|
||||||
|
then gets the negative influence.
|
||||||
|
|
||||||
|
### Mission Completed but no one gains influence
|
||||||
|
|
||||||
|
Sometimes missions are completed but no one gains any influence:
|
||||||
|
|
||||||
|
```
|
||||||
|
{
|
||||||
|
"timestamp": "2022-02-25T21:30:45Z",
|
||||||
|
"event": "MissionCompleted",
|
||||||
|
"Faction": "Social LHS 6103 Confederation",
|
||||||
|
"Name": "Mission_Courier_Elections_name",
|
||||||
|
"MissionID": 850025233,
|
||||||
|
"TargetFaction": "Delphin Blue Federal PLC",
|
||||||
|
"DestinationSystem": "Delphin",
|
||||||
|
"DestinationStation": "Aristotle Orbital",
|
||||||
|
"Reward": 122300,
|
||||||
|
"FactionEffects": [
|
||||||
|
{
|
||||||
|
"Faction": "Social LHS 6103 Confederation",
|
||||||
|
"Effects": [
|
||||||
|
{
|
||||||
|
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
|
||||||
|
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
|
||||||
|
"Trend": "UpGood"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Influence": [],
|
||||||
|
"ReputationTrend": "UpGood",
|
||||||
|
"Reputation": "+"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Faction": "Delphin Blue Federal PLC",
|
||||||
|
"Effects": [],
|
||||||
|
"Influence": [],
|
||||||
|
"ReputationTrend": "UpGood",
|
||||||
|
"Reputation": "+"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Here the is known that at the time of completion the Confederation was in an Election and could not
|
||||||
|
have gained any influence regardless. It is unclear whether this also holds true for Delphin Blue
|
||||||
|
Federal PLC. So to be save, the tool assumes that if no influence was gained for the source faction,
|
||||||
|
it still has to make an entry for the source system. The same applies for the target faction: if no
|
||||||
|
influence is gained for the target faction, still add an entry for the target faction in the missions
|
||||||
|
target system.
|
||||||
|
|
||||||
|
Since it is not possible to differentiate between missions that give no influence no matter what, and
|
||||||
|
no influence gained because of an election, we have to assume it *gave* influence and let the user
|
||||||
|
decide whether it was because of an election, or not.
|
||||||
|
|
||||||
|
Future tool versions should probably take faction states into account in such matters.
|
||||||
|
|
||||||
|
## Nothing's Perfect
|
||||||
|
|
||||||
|
The tool itself is still a work in progress, and it might miss something. If you think the tool
|
||||||
|
missed a task you have done, please contact `Hekateh` on the Elite Dangerous community discord.
|
||||||
|
It would be helpful if you included the JSON player journal. This player journal can be found here:
|
||||||
|
|
||||||
|
```
|
||||||
|
%userprofile%\saved Games\Frontier Developments\Elite Dangerous\
|
||||||
|
```
|
||||||
|
|
||||||
|
## Build Dependencies
|
||||||
|
|
||||||
|
Handling of Elite Dangerous player journals have been moved to a separate project called `EDJournal`.
|
||||||
|
Its source can be found [here](https://git.aror.org/florian/edjournal). This project simply depends
|
||||||
|
on the binary DLL that `EDJournal` builds.
|
||||||
|
|
||||||
|
The project also requires `Ookii.Dialogs.WPF` controls, which contains the auto complete text box.
|
||||||
|
|
||||||
|
And of course, `Newtonsoft.Json` as the JSON parser.
|
||||||
94
docs/faq.md
Normal file
94
docs/faq.md
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
## FAQ
|
||||||
|
|
||||||
|
Most frequently asked questions:
|
||||||
|
|
||||||
|
### Windows complains that it does not wish to run the application, what gives?
|
||||||
|
|
||||||
|
The tool contains no viruses, but it is not seen as "trustworthy". You can however
|
||||||
|
right-click EliteBGS.exe and "Unblock" the application.
|
||||||
|
|
||||||
|
### Does this work for console players?
|
||||||
|
|
||||||
|
Sorry, no. Console players don't have a player journal per se, and the tool does
|
||||||
|
not support Frontier Commander API.
|
||||||
|
|
||||||
|
### Why won't the tool start anymore?
|
||||||
|
|
||||||
|
Open the file explorer, and go to the path `%AppData%`. Once there, delete the
|
||||||
|
folder called `EliteBGS` to delete the tool's configuration and cache. If it
|
||||||
|
still doesn't work, contact me directly.
|
||||||
|
|
||||||
|
### I pressed 'Download Data' and it is hanging now and won't respond. Help?
|
||||||
|
|
||||||
|
Go and delete the `EliteBGS` folder as described above to undo that action.
|
||||||
|
Also please upgrade to version 0.1.3, where this feature was removed for
|
||||||
|
exactly this reason.
|
||||||
|
|
||||||
|
### Why is it unable to find my player journal?
|
||||||
|
|
||||||
|
Usually your player journal lives in the Saved Games folder in your home
|
||||||
|
directory. If, for some reason, this doesn't match up, you can point the
|
||||||
|
tool towards your player journal in the third tab.
|
||||||
|
|
||||||
|
### Why do some of the objective not show up in the final discord log?
|
||||||
|
|
||||||
|
Only objectives with the little checkbox enabled show up there. Those
|
||||||
|
that the tool generates by itself are not enabled per default.
|
||||||
|
|
||||||
|
### Can I delete an objective or an entry?
|
||||||
|
|
||||||
|
Click on an objective or entry and press the Delete key.
|
||||||
|
|
||||||
|
### I deleted something I didn't want to. What now?
|
||||||
|
|
||||||
|
Just press "Parse Journal" again, and the tool will generate all
|
||||||
|
the entries again.
|
||||||
|
|
||||||
|
### What are micro resources?
|
||||||
|
|
||||||
|
Odyssey cargo that you sell at the bartender. Just like normal cargo,
|
||||||
|
they aid the controlling faction of the station where you sold them.
|
||||||
|
|
||||||
|
### Why are missions accepted in a concourse or in a settlement from an NPC missing?
|
||||||
|
|
||||||
|
Because up until Update 13, they did not show up in player journal. This should
|
||||||
|
now be fixed.
|
||||||
|
|
||||||
|
### Some mission names are weird. What gives?
|
||||||
|
|
||||||
|
That's because the tool uses the game generated mission name, if it doesn't
|
||||||
|
have a clean and nice mission name on file for the certain mission type. The
|
||||||
|
fourth tab "Event Log" should have an entry about it, so please post those
|
||||||
|
names into this channel.
|
||||||
|
|
||||||
|
### Some missions say they have 0 influence?
|
||||||
|
|
||||||
|
That happens for missions that aid an Election. The faction in question does
|
||||||
|
not gain influence during an election, as influence is locked during conflicts.
|
||||||
|
But since you are contributing towards the election win of that faction,
|
||||||
|
the tool picks them anyway.
|
||||||
|
|
||||||
|
### Why are some failed missions not showing up?
|
||||||
|
|
||||||
|
The time span you specify must include the day where you accepted the mission,
|
||||||
|
as well as the day where you failed the mission. Otherwise the tool cannot handle
|
||||||
|
that failed mission.
|
||||||
|
|
||||||
|
### The tool complains about missing factions for an NPC I murdered.
|
||||||
|
|
||||||
|
The player journal only tells the faction that issued the bounty upon murder, and
|
||||||
|
not the faction of the NPC killed. The tool has to fetch that from you scanning the
|
||||||
|
hip. If you didn't fully scan the ship before murdering it, the tool won't know
|
||||||
|
the faction of the NPC.
|
||||||
|
|
||||||
|
### Why does cartography data, and sold cargo show up for the wrong faction, but for the right station/system?
|
||||||
|
|
||||||
|
Because they only aid the controlling faction of the station.
|
||||||
|
|
||||||
|
### Why are some of my bounty vouchers missing?
|
||||||
|
|
||||||
|
Sometimes, due to a bug, the bounty vouchers in the journal have no faction information
|
||||||
|
associated with them. Here the tool simply cannot associate the vouchers to a faction
|
||||||
|
or station. If you are sure they aided in BGS, simply add them by editing the Discord
|
||||||
|
report.
|
||||||
|
|
||||||
69
docs/index.md
Normal file
69
docs/index.md
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
# EliteBGS
|
||||||
|
|
||||||
|
EliteBGS is a Windows desktop application, that helps you sum up your BGS related actions.
|
||||||
|
It then creates a report from your actions, so you can post it your Squadron's discord.
|
||||||
|
|
||||||
|
## Origins
|
||||||
|
|
||||||
|
The tool originated from the [Nova Navy](https://inara.cz/elite/squadron/5058/), which required
|
||||||
|
BGS contributions to be posted to the Navy's discord, in a very specific format. Writing those
|
||||||
|
logs manually was a lot of work, so CMDR Hekateh created a tool to automate this process.
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
EliteBGS reads through your player journal for BGS relevant activity, and sorts them into
|
||||||
|
"categories". These are based upon the star system, station and the faction for which the
|
||||||
|
action was taken. So for example if you contributed bounty vouchers for Nova Paresa in
|
||||||
|
Paresa, but also did some missions for Nova Paresa in Adachit, those actions will be
|
||||||
|
split into two categories.
|
||||||
|
|
||||||
|
You can then select which of the two actions goes into the final log.
|
||||||
|
|
||||||
|
### What it detects:
|
||||||
|
|
||||||
|
* Buying of cargo from stations (BGS relevant since Update 10)
|
||||||
|
* Completed missions
|
||||||
|
* Failed missions
|
||||||
|
* Murders
|
||||||
|
* Search and Rescue contributions
|
||||||
|
* Selling cartography data
|
||||||
|
* Selling of cargo to stations
|
||||||
|
* Selling of micro resources (Odyssey only)
|
||||||
|
* Selling of organic data (Odyssey only)
|
||||||
|
* Vouchers, including bounty vouchers, combat bonds, and settlement vouchers (aka intel packages)
|
||||||
|
|
||||||
|
### What it does not detect:
|
||||||
|
|
||||||
|
* Combat zone wins, and its objectives
|
||||||
|
* Megaship scenarios
|
||||||
|
* On foot missions accepted by NPCs in stations (pre Update 13)
|
||||||
|
* Murders of NPCs you haven't fully scanned
|
||||||
|
|
||||||
|
## Open Source
|
||||||
|
|
||||||
|
The tool itself is Open Source, licenced unter the GPLv3.
|
||||||
|
|
||||||
|
The source code can be found here:
|
||||||
|
|
||||||
|
* [https://git.aror.org/florian/EliteBGS](https://git.aror.org/florian/EliteBGS)
|
||||||
|
|
||||||
|
It requires a separate library, called EDJournal, which is also open source:
|
||||||
|
|
||||||
|
* [https://git.aror.org/florian/edjournal](https://git.aror.org/florian/edjournal)
|
||||||
|
|
||||||
|
## Downloads
|
||||||
|
|
||||||
|
The latest version of EliteBGS **0.1.7** is available for download here:
|
||||||
|
|
||||||
|
* [https://bgs.n0la.org/elitebgs-0.1.7.zip](https://bgs.n0la.org/elitebgs-0.1.7.zip)
|
||||||
|
|
||||||
|
Older versions are available in the archive:
|
||||||
|
|
||||||
|
* [https://bgs.n0la.org/archive/](https://bgs.n0la.org/archive/)
|
||||||
|
|
||||||
|
## Contact
|
||||||
|
|
||||||
|
I can be reached over discord: `nola#2457`
|
||||||
|
|
||||||
|
Or by joining either the [Salus Invicta](https://discord.com/invite/FeEtjqBRkg) or the
|
||||||
|
[Nova Navy](https://discord.gg/WEJeFQw) discord.
|
||||||
BIN
docs/main-page.png
Normal file
BIN
docs/main-page.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 55 KiB |
BIN
main-entries.png
BIN
main-entries.png
Binary file not shown.
|
Before Width: | Height: | Size: 81 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB |
BIN
main-page.png
Normal file
BIN
main-page.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 55 KiB |
BIN
main-report.png
BIN
main-report.png
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB |
14
mkdocs.yml
Normal file
14
mkdocs.yml
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
site_name: EliteBGS
|
||||||
|
|
||||||
|
markdown_extensions:
|
||||||
|
- pymdownx.snippets:
|
||||||
|
check_paths: true
|
||||||
|
|
||||||
|
theme:
|
||||||
|
name: lumen
|
||||||
|
|
||||||
|
nav:
|
||||||
|
- Overview: 'index.md'
|
||||||
|
- "Detailed Description": 'description.md'
|
||||||
|
- FAQ: 'faq.md'
|
||||||
|
- Changelog: 'CHANGELOG.md'
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="AutoCompleteTextBox" version="1.1.1" targetFramework="net472" />
|
|
||||||
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net472" />
|
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net472" />
|
||||||
<package id="Ookii.Dialogs.Wpf" version="3.1.0" targetFramework="net472" />
|
<package id="Ookii.Dialogs.Wpf" version="5.0.1" targetFramework="net472" />
|
||||||
</packages>
|
</packages>
|
||||||
Reference in New Issue
Block a user