fix a bug with secondary objectives
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@ -146,7 +146,6 @@ namespace EliteBGS.BGS {
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"\" was generated, please report this.");
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}
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if (completed.Influences.Count > 1) {
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foreach (var other in completed.Influences) {
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string faction = other.Key;
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if (string.IsNullOrEmpty(faction)) {
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@ -167,7 +166,6 @@ namespace EliteBGS.BGS {
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}
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}
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}
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}
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} else if (e.Is(Events.MissionAccepted)) {
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MissionAcceptedEntry accepted = e as MissionAcceptedEntry;
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acceptedMissions[accepted.MissionID] = accepted;
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