handle missions were the alternate influence gain goes towards the same faction but in a different system
This commit is contained in:
parent
aea12022a7
commit
afad459210
@ -17,6 +17,7 @@ namespace EliteBGS.BGS {
|
||||
public List<Entry> Entries => entries;
|
||||
public string Station { get; set; }
|
||||
public string System { get; set; }
|
||||
public ulong SystemAddress { get; set; }
|
||||
public string Faction { get; set; }
|
||||
/// <summary>
|
||||
/// Whether this entry was manually added. Manually added entries are not deleted
|
||||
|
@ -29,7 +29,7 @@ namespace EliteBGS.BGS {
|
||||
}
|
||||
StringBuilder builder = new StringBuilder();
|
||||
var entry = Entries[0] as MissionCompletedEntry;
|
||||
var influence = entry.GetInfluenceForFaction(Faction);
|
||||
var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
|
||||
|
||||
builder.AppendFormat("{0}", MissionName);
|
||||
if (influence != "") {
|
||||
|
@ -62,8 +62,10 @@ namespace EliteBGS.BGS {
|
||||
List<Entry> relevant = entries.Where(x => IsRelevant(x)).ToList();
|
||||
Dictionary<int, MissionAcceptedEntry> acceptedMissions = new Dictionary<int, MissionAcceptedEntry>();
|
||||
Dictionary<string, long> buyCost = new Dictionary<string, long>();
|
||||
Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
|
||||
|
||||
string current_system = null;
|
||||
ulong current_system_address = 0;
|
||||
string current_station = null;
|
||||
string controlling_faction = null;
|
||||
|
||||
@ -80,17 +82,34 @@ namespace EliteBGS.BGS {
|
||||
current_station = docked.StationName;
|
||||
current_system = docked.StarSystem;
|
||||
controlling_faction = docked.StationFaction;
|
||||
current_system_address = docked.SystemAddress;
|
||||
|
||||
if (!systems.ContainsKey(docked.SystemAddress)) {
|
||||
systems.Add(docked.SystemAddress, docked.StarSystem);
|
||||
}
|
||||
} else if (e.Is(Events.FSDJump)) {
|
||||
/* Gleem current system and controlling faction from this message.
|
||||
*/
|
||||
current_system = (e as FSDJumpEntry).StarSystem;
|
||||
controlling_faction = (e as FSDJumpEntry).SystemFaction;
|
||||
FSDJumpEntry fsd = e as FSDJumpEntry;
|
||||
current_system_address = fsd.SystemAddress;
|
||||
current_system = fsd.StarSystem;
|
||||
controlling_faction = fsd.SystemFaction;
|
||||
|
||||
if (!systems.ContainsKey(fsd.SystemAddress)) {
|
||||
systems.Add(fsd.SystemAddress, fsd.StarSystem);
|
||||
}
|
||||
} else if (e.Is(Events.Location)) {
|
||||
/* Get current system, faction name and station from Location message
|
||||
*/
|
||||
LocationEntry location = e as LocationEntry;
|
||||
|
||||
current_system = location.StarSystem;
|
||||
current_system_address = location.SystemAddress;
|
||||
|
||||
if (!systems.ContainsKey(location.SystemAddress)) {
|
||||
systems.Add(location.SystemAddress, location.StarSystem);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(location.SystemFaction)) {
|
||||
controlling_faction = location.SystemFaction;
|
||||
}
|
||||
@ -114,7 +133,8 @@ namespace EliteBGS.BGS {
|
||||
var completed = e as MissionCompletedEntry;
|
||||
results.Add(new MissionCompleted(completed) {
|
||||
System = current_system,
|
||||
Station = current_station
|
||||
Station = current_station,
|
||||
SystemAddress = current_system_address,
|
||||
});
|
||||
if (completed.HumanReadableNameWasGenerated) {
|
||||
/* If the human readable name was generated, we send a log message. Because the
|
||||
@ -126,23 +146,28 @@ namespace EliteBGS.BGS {
|
||||
"\" was generated, please report this.");
|
||||
}
|
||||
|
||||
foreach (string other in completed.AffectedFactions.Where(x => !x.Equals(results[0].Faction))) {
|
||||
string faction = other;
|
||||
string influence = completed.GetInfluenceForFaction(faction);
|
||||
|
||||
/* ignore empty factions which can happen
|
||||
* I assume that this denotes that you are losing REP with a superpower
|
||||
*/
|
||||
if (completed.Influences.Count > 1) {
|
||||
foreach (var other in completed.Influences) {
|
||||
string faction = other.Key;
|
||||
if (string.IsNullOrEmpty(faction)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var influences in other.Value) {
|
||||
ulong system_address = influences.Key;
|
||||
if (!faction.Equals(results[0].Faction) ||
|
||||
(faction.Equals(results[0].Faction) && system_address != current_system_address)) {
|
||||
string system = systems.TryGetValue(system_address, out string sys) ? sys : "";
|
||||
results.Add(new InfluenceSupport() {
|
||||
Faction = faction,
|
||||
Influence = influence,
|
||||
Influence = influences.Value,
|
||||
System = system,
|
||||
SystemAddress = system_address,
|
||||
RelevantMission = results[0] as MissionCompleted
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (e.Is(Events.MissionAccepted)) {
|
||||
MissionAcceptedEntry accepted = e as MissionAcceptedEntry;
|
||||
acceptedMissions[accepted.MissionID] = accepted;
|
||||
|
@ -186,6 +186,8 @@
|
||||
<Content Include="main-objectives.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Resource Include="TestData\SameInfTwice-Log.txt" />
|
||||
<None Include="TestData\SameInfTwice.txt" />
|
||||
<None Include="CHANGELOG.md">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
1439
TestData/SameInfTwice-Log.txt
Normal file
1439
TestData/SameInfTwice-Log.txt
Normal file
File diff suppressed because one or more lines are too long
47
TestData/SameInfTwice.txt
Normal file
47
TestData/SameInfTwice.txt
Normal file
@ -0,0 +1,47 @@
|
||||
This happens when target and source faction are the same faction
|
||||
|
||||
{ "timestamp":"2022-01-26T23:14:26Z", "event":"MissionAccepted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine", "LocalisedName":"Famine Data Transportation", "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Expiry":"2022-01-27T23:10:47Z", "Wing":false, "Influence":"++", "Reputation":"+", "Reward":94062, "MissionID":840783745 }
|
||||
{ "timestamp":"2022-01-26T23:42:37Z", "event":"MissionCompleted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine_name", "MissionID":840783745, "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Reward":11002, "FactionEffects":[ { "Faction":"Peraesii Empire Consulate", "Effects":[ { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" }, { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" } ], "Influence":[ { "SystemAddress":7269097350585, "Trend":"UpGood", "Influence":"+++" }, { "SystemAddress":2557887746778, "Trend":"UpGood", "Influence":"+++" } ], "ReputationTrend":"UpGood", "Reputation":"++" } ] }
|
||||
|
||||
{
|
||||
"timestamp": "2022-01-26T23:42:37Z",
|
||||
"event": "MissionCompleted",
|
||||
"Faction": "Peraesii Empire Consulate",
|
||||
"Name": "Mission_Courier_Famine_name",
|
||||
"MissionID": 840783745,
|
||||
"TargetFaction": "Peraesii Empire Consulate",
|
||||
"DestinationSystem": "Madngela",
|
||||
"DestinationStation": "Napier Dock",
|
||||
"Reward": 11002,
|
||||
"FactionEffects": [
|
||||
{
|
||||
"Faction": "Peraesii Empire Consulate",
|
||||
"Effects": [
|
||||
{
|
||||
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
|
||||
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
|
||||
"Trend": "UpGood"
|
||||
},
|
||||
{
|
||||
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
|
||||
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
|
||||
"Trend": "UpGood"
|
||||
}
|
||||
],
|
||||
"Influence": [
|
||||
{
|
||||
"SystemAddress": 7269097350585,
|
||||
"Trend": "UpGood",
|
||||
"Influence": "+++"
|
||||
},
|
||||
{
|
||||
"SystemAddress": 2557887746778,
|
||||
"Trend": "UpGood",
|
||||
"Influence": "+++"
|
||||
}
|
||||
],
|
||||
"ReputationTrend": "UpGood",
|
||||
"Reputation": "++"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user