handle missions were the alternate influence gain goes towards the same faction but in a different system
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aea12022a7
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afad459210
@ -17,6 +17,7 @@ namespace EliteBGS.BGS {
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public List<Entry> Entries => entries;
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public List<Entry> Entries => entries;
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public string Station { get; set; }
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public string Station { get; set; }
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public string System { get; set; }
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public string System { get; set; }
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public ulong SystemAddress { get; set; }
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public string Faction { get; set; }
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public string Faction { get; set; }
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/// <summary>
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/// <summary>
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/// Whether this entry was manually added. Manually added entries are not deleted
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/// Whether this entry was manually added. Manually added entries are not deleted
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@ -29,7 +29,7 @@ namespace EliteBGS.BGS {
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}
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}
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StringBuilder builder = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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var entry = Entries[0] as MissionCompletedEntry;
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var entry = Entries[0] as MissionCompletedEntry;
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var influence = entry.GetInfluenceForFaction(Faction);
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var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
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builder.AppendFormat("{0}", MissionName);
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builder.AppendFormat("{0}", MissionName);
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if (influence != "") {
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if (influence != "") {
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@ -62,8 +62,10 @@ namespace EliteBGS.BGS {
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List<Entry> relevant = entries.Where(x => IsRelevant(x)).ToList();
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List<Entry> relevant = entries.Where(x => IsRelevant(x)).ToList();
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Dictionary<int, MissionAcceptedEntry> acceptedMissions = new Dictionary<int, MissionAcceptedEntry>();
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Dictionary<int, MissionAcceptedEntry> acceptedMissions = new Dictionary<int, MissionAcceptedEntry>();
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Dictionary<string, long> buyCost = new Dictionary<string, long>();
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Dictionary<string, long> buyCost = new Dictionary<string, long>();
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Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
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string current_system = null;
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string current_system = null;
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ulong current_system_address = 0;
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string current_station = null;
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string current_station = null;
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string controlling_faction = null;
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string controlling_faction = null;
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@ -80,17 +82,34 @@ namespace EliteBGS.BGS {
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current_station = docked.StationName;
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current_station = docked.StationName;
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current_system = docked.StarSystem;
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current_system = docked.StarSystem;
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controlling_faction = docked.StationFaction;
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controlling_faction = docked.StationFaction;
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current_system_address = docked.SystemAddress;
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if (!systems.ContainsKey(docked.SystemAddress)) {
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systems.Add(docked.SystemAddress, docked.StarSystem);
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}
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} else if (e.Is(Events.FSDJump)) {
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} else if (e.Is(Events.FSDJump)) {
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/* Gleem current system and controlling faction from this message.
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/* Gleem current system and controlling faction from this message.
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*/
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*/
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current_system = (e as FSDJumpEntry).StarSystem;
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FSDJumpEntry fsd = e as FSDJumpEntry;
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controlling_faction = (e as FSDJumpEntry).SystemFaction;
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current_system_address = fsd.SystemAddress;
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current_system = fsd.StarSystem;
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controlling_faction = fsd.SystemFaction;
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if (!systems.ContainsKey(fsd.SystemAddress)) {
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systems.Add(fsd.SystemAddress, fsd.StarSystem);
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}
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} else if (e.Is(Events.Location)) {
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} else if (e.Is(Events.Location)) {
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/* Get current system, faction name and station from Location message
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/* Get current system, faction name and station from Location message
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*/
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*/
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LocationEntry location = e as LocationEntry;
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LocationEntry location = e as LocationEntry;
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current_system = location.StarSystem;
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current_system = location.StarSystem;
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current_system_address = location.SystemAddress;
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if (!systems.ContainsKey(location.SystemAddress)) {
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systems.Add(location.SystemAddress, location.StarSystem);
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}
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if (!string.IsNullOrEmpty(location.SystemFaction)) {
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if (!string.IsNullOrEmpty(location.SystemFaction)) {
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controlling_faction = location.SystemFaction;
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controlling_faction = location.SystemFaction;
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}
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}
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@ -114,7 +133,8 @@ namespace EliteBGS.BGS {
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var completed = e as MissionCompletedEntry;
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var completed = e as MissionCompletedEntry;
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results.Add(new MissionCompleted(completed) {
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results.Add(new MissionCompleted(completed) {
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System = current_system,
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System = current_system,
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Station = current_station
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Station = current_station,
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SystemAddress = current_system_address,
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});
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});
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if (completed.HumanReadableNameWasGenerated) {
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if (completed.HumanReadableNameWasGenerated) {
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/* If the human readable name was generated, we send a log message. Because the
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/* If the human readable name was generated, we send a log message. Because the
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@ -126,23 +146,28 @@ namespace EliteBGS.BGS {
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"\" was generated, please report this.");
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"\" was generated, please report this.");
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}
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}
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foreach (string other in completed.AffectedFactions.Where(x => !x.Equals(results[0].Faction))) {
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if (completed.Influences.Count > 1) {
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string faction = other;
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foreach (var other in completed.Influences) {
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string influence = completed.GetInfluenceForFaction(faction);
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string faction = other.Key;
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/* ignore empty factions which can happen
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* I assume that this denotes that you are losing REP with a superpower
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*/
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if (string.IsNullOrEmpty(faction)) {
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if (string.IsNullOrEmpty(faction)) {
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continue;
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continue;
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}
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}
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foreach (var influences in other.Value) {
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ulong system_address = influences.Key;
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if (!faction.Equals(results[0].Faction) ||
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(faction.Equals(results[0].Faction) && system_address != current_system_address)) {
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string system = systems.TryGetValue(system_address, out string sys) ? sys : "";
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results.Add(new InfluenceSupport() {
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results.Add(new InfluenceSupport() {
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Faction = faction,
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Faction = faction,
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Influence = influence,
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Influence = influences.Value,
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System = system,
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SystemAddress = system_address,
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RelevantMission = results[0] as MissionCompleted
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RelevantMission = results[0] as MissionCompleted
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});
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});
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}
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}
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}
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}
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}
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} else if (e.Is(Events.MissionAccepted)) {
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} else if (e.Is(Events.MissionAccepted)) {
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MissionAcceptedEntry accepted = e as MissionAcceptedEntry;
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MissionAcceptedEntry accepted = e as MissionAcceptedEntry;
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acceptedMissions[accepted.MissionID] = accepted;
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acceptedMissions[accepted.MissionID] = accepted;
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@ -186,6 +186,8 @@
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<Content Include="main-objectives.png">
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<Content Include="main-objectives.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</Content>
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<Resource Include="TestData\SameInfTwice-Log.txt" />
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<None Include="TestData\SameInfTwice.txt" />
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<None Include="CHANGELOG.md">
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<None Include="CHANGELOG.md">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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1439
TestData/SameInfTwice-Log.txt
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1439
TestData/SameInfTwice-Log.txt
Normal file
File diff suppressed because one or more lines are too long
47
TestData/SameInfTwice.txt
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47
TestData/SameInfTwice.txt
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@ -0,0 +1,47 @@
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This happens when target and source faction are the same faction
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{ "timestamp":"2022-01-26T23:14:26Z", "event":"MissionAccepted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine", "LocalisedName":"Famine Data Transportation", "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Expiry":"2022-01-27T23:10:47Z", "Wing":false, "Influence":"++", "Reputation":"+", "Reward":94062, "MissionID":840783745 }
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{ "timestamp":"2022-01-26T23:42:37Z", "event":"MissionCompleted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine_name", "MissionID":840783745, "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Reward":11002, "FactionEffects":[ { "Faction":"Peraesii Empire Consulate", "Effects":[ { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" }, { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" } ], "Influence":[ { "SystemAddress":7269097350585, "Trend":"UpGood", "Influence":"+++" }, { "SystemAddress":2557887746778, "Trend":"UpGood", "Influence":"+++" } ], "ReputationTrend":"UpGood", "Reputation":"++" } ] }
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{
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"timestamp": "2022-01-26T23:42:37Z",
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"event": "MissionCompleted",
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"Faction": "Peraesii Empire Consulate",
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"Name": "Mission_Courier_Famine_name",
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"MissionID": 840783745,
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"TargetFaction": "Peraesii Empire Consulate",
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"DestinationSystem": "Madngela",
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"DestinationStation": "Napier Dock",
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"Reward": 11002,
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"FactionEffects": [
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{
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"Faction": "Peraesii Empire Consulate",
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"Effects": [
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{
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"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
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"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
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"Trend": "UpGood"
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},
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{
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"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
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"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
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"Trend": "UpGood"
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}
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],
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"Influence": [
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{
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"SystemAddress": 7269097350585,
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"Trend": "UpGood",
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"Influence": "+++"
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},
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{
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"SystemAddress": 2557887746778,
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"Trend": "UpGood",
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"Influence": "+++"
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}
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],
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"ReputationTrend": "UpGood",
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"Reputation": "++"
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}
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]
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}
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