handle missions were the alternate influence gain goes towards the same faction but in a different system

This commit is contained in:
2022-01-27 23:21:34 +01:00
parent aea12022a7
commit afad459210
6 changed files with 1533 additions and 19 deletions

View File

@@ -17,6 +17,7 @@ namespace EliteBGS.BGS {
public List<Entry> Entries => entries;
public string Station { get; set; }
public string System { get; set; }
public ulong SystemAddress { get; set; }
public string Faction { get; set; }
/// <summary>
/// Whether this entry was manually added. Manually added entries are not deleted

View File

@@ -29,7 +29,7 @@ namespace EliteBGS.BGS {
}
StringBuilder builder = new StringBuilder();
var entry = Entries[0] as MissionCompletedEntry;
var influence = entry.GetInfluenceForFaction(Faction);
var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
builder.AppendFormat("{0}", MissionName);
if (influence != "") {

View File

@@ -62,8 +62,10 @@ namespace EliteBGS.BGS {
List<Entry> relevant = entries.Where(x => IsRelevant(x)).ToList();
Dictionary<int, MissionAcceptedEntry> acceptedMissions = new Dictionary<int, MissionAcceptedEntry>();
Dictionary<string, long> buyCost = new Dictionary<string, long>();
Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
string current_system = null;
ulong current_system_address = 0;
string current_station = null;
string controlling_faction = null;
@@ -80,17 +82,34 @@ namespace EliteBGS.BGS {
current_station = docked.StationName;
current_system = docked.StarSystem;
controlling_faction = docked.StationFaction;
current_system_address = docked.SystemAddress;
if (!systems.ContainsKey(docked.SystemAddress)) {
systems.Add(docked.SystemAddress, docked.StarSystem);
}
} else if (e.Is(Events.FSDJump)) {
/* Gleem current system and controlling faction from this message.
*/
current_system = (e as FSDJumpEntry).StarSystem;
controlling_faction = (e as FSDJumpEntry).SystemFaction;
FSDJumpEntry fsd = e as FSDJumpEntry;
current_system_address = fsd.SystemAddress;
current_system = fsd.StarSystem;
controlling_faction = fsd.SystemFaction;
if (!systems.ContainsKey(fsd.SystemAddress)) {
systems.Add(fsd.SystemAddress, fsd.StarSystem);
}
} else if (e.Is(Events.Location)) {
/* Get current system, faction name and station from Location message
*/
LocationEntry location = e as LocationEntry;
current_system = location.StarSystem;
current_system_address = location.SystemAddress;
if (!systems.ContainsKey(location.SystemAddress)) {
systems.Add(location.SystemAddress, location.StarSystem);
}
if (!string.IsNullOrEmpty(location.SystemFaction)) {
controlling_faction = location.SystemFaction;
}
@@ -114,7 +133,8 @@ namespace EliteBGS.BGS {
var completed = e as MissionCompletedEntry;
results.Add(new MissionCompleted(completed) {
System = current_system,
Station = current_station
Station = current_station,
SystemAddress = current_system_address,
});
if (completed.HumanReadableNameWasGenerated) {
/* If the human readable name was generated, we send a log message. Because the
@@ -126,22 +146,27 @@ namespace EliteBGS.BGS {
"\" was generated, please report this.");
}
foreach (string other in completed.AffectedFactions.Where(x => !x.Equals(results[0].Faction))) {
string faction = other;
string influence = completed.GetInfluenceForFaction(faction);
/* ignore empty factions which can happen
* I assume that this denotes that you are losing REP with a superpower
*/
if (string.IsNullOrEmpty(faction)) {
continue;
if (completed.Influences.Count > 1) {
foreach (var other in completed.Influences) {
string faction = other.Key;
if (string.IsNullOrEmpty(faction)) {
continue;
}
foreach (var influences in other.Value) {
ulong system_address = influences.Key;
if (!faction.Equals(results[0].Faction) ||
(faction.Equals(results[0].Faction) && system_address != current_system_address)) {
string system = systems.TryGetValue(system_address, out string sys) ? sys : "";
results.Add(new InfluenceSupport() {
Faction = faction,
Influence = influences.Value,
System = system,
SystemAddress = system_address,
RelevantMission = results[0] as MissionCompleted
});
}
}
}
results.Add(new InfluenceSupport() {
Faction = faction,
Influence = influence,
RelevantMission = results[0] as MissionCompleted
});
}
} else if (e.Is(Events.MissionAccepted)) {
MissionAcceptedEntry accepted = e as MissionAcceptedEntry;